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#
# This file is a part of the SteamWar software.
#
# Copyright (C) 2021 SteamWar.de-Serverteam
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
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PREFIX = §eBau§8System§8»
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TIME = HH:mm:ss
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DATE = ........
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COMMAND_HELP_HEAD = §7---=== (§e{0}§7) ===---
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ONLY_SCHEMS = §cFolders are unselectable
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PAGE_LIST = §e Page ({0}/{1}) »»
LIST_PREVIOUS_PAGE = §ePrevious page
LIST_NEXT_PAGE = §eNext page
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# Scoreboard
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SCOREBOARD_TIME = Time
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SCOREBOARD_REGION = Region
SCOREBOARD_TRACE = Trace
SCOREBOARD_LOADER = Loader
SCOREBOARD_TPS = TPS
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SCOREBOARD_TPS_FROZEN = §e Frozen
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SCOREBOARD_TRACE_TICKS = Ticks
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SCOREBOARD_TECHHIDER = TechHider
SCOREBOARD_XRAY = XRay
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# Flags
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FLAG_COLOR = Color
FLAG_TNT = TNT
FLAG_FIRE = Fire
FLAG_FREEZE = Freeze
FLAG_PROTECT = Protect
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FLAG_FIRE_ALLOW = §con
FLAG_FIRE_DENY = §aoff
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FLAG_FREEZE_ACTIVE = §aon
FLAG_FREEZE_INACTIVE = §coff
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FLAG_PROTECT_ACTIVE = §aon
FLAG_PROTECT_INACTIVE = §coff
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FLAG_TNT_ALLOW = §aon
FLAG_TNT_DENY = §coff
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FLAG_TNT_ONLY_TB = §7no §ebuild area
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FLAG_COLOR_WHITE = §fWhite
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FLAG_COLOR_ORANGE = §6Orange
FLAG_COLOR_MAGENTA = §dMagenta
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FLAG_COLOR_LIGHT_BLUE = §bLight blue
FLAG_COLOR_YELLOW = §eYellow
FLAG_COLOR_LIME = §aLime
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## This cannot be converted
FLAG_COLOR_PINK = §ePink
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FLAG_COLOR_GRAY = §8Gray
FLAG_COLOR_LIGHT_GRAY = §7Light gray
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FLAG_COLOR_CYAN = §3Cyan
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FLAG_COLOR_PURPLE = §5Purple
FLAG_COLOR_BLUE = §1Blue
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## This cannot be converted
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FLAG_COLOR_BROWN = §eBrown
FLAG_COLOR_GREEN = §2Green
FLAG_COLOR_RED = §cRed
FLAG_COLOR_BLACK = §0Black
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# Region
REGION_TYPE_NORMAL = Normal
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REGION_TYPE_BUILD = Build area
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REGION_TYPE_ONLY_TB = Dummy
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# AttributesCopy
ATTRIBUTES_CANT_COPY = §cYou need to hold the same item type and hover over the same block to copy.
ATTRIBUTES_NO_COPY = §cNo attributes to copy.
ATTRIBUTES_COPIED = §eAttributes copied.
ATTRIBUTE_REMOVE_COMMAND_HELP = §8/§eattributeremove §8[§eattribute§8|§7all§8|§7*§8]
ATTRIBUTE_REMOVE_ALL = §eAll attributes removed.
ATTRIBUTE_REMOVE_SINGLE = §eAttribute §7{0}§e removed.
ATTRIBUTE_REMOVE_NOT_FOUND = §cAttribute not found
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# AutoStart
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AUTOSTART_COMMAND_HELP = §8/§etimer §8- §7Retrieve AutostartTimer Tool
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AUTOSTART_ITEM_NAME = §eAutostartTimer
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AUTOSTART_ITEM_LORE = §eRight Click Block §8- §7Start Timer
AUTOSTART_MESSAGE_NO_REGION = §cYou are not inside any region
AUTOSTART_MESSAGE_RESET = §eAutostartTimer restarted
AUTOSTART_MESSAGE_START = §eAutostartTimer started
AUTOSTART_MESSAGE_RESULT1 = §eTime §7until §eexplosion §7at enemy§8:§e {0}
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AUTOSTART_MESSAGE_DATE_PATTERN = mm:ss SSSS
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AUTOSTART_MESSAGE_RESULT2 = §eTime difference in game-ticks §7until {0} seconds§8:§e {1}
AUTOSTART_MESSAGE_RESULT3 = §7positive, if too few, negative if too many
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# Backup
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BACKUP_HELP_CREATE = §8/§ebackup create §8- §7Create a region backup
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BACKUP_HELP_LOAD = §8/§ebackup load §8[§7BackupName§8] §8- §7Load a region backup
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BACKUP_HELP_LIST = §8/§ebackup list §8- §7List all region backups
BACKUP_HELP_GUI = §8/§ebackup gui §8- §7Open the backup GUI
BACKUP_REGION_NO_REGION = §cYou are not inside any region
BACKUP_NO_PERMS = §You do not have permission to use the backup system
BACKUP_CREATE_SUCCESS = §7Backup created
BACKUP_CREATE_FAILURE = §cBackup failed
BACKUP_CREATE_NO_CHANGE = §7No changes to save
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BACKUP_LIST_HEAD = §7---=== (§eBackup §7{0}§7) ===---
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BACKUP_LIST_ENTRY = §7{0} §e[Load]
BACKUP_LOAD_FAILURE = §cBackup load failed
BACKUP_LOAD = §7Backup loaded
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BACKUP_INV_NAME = §eBackup
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BACKUP_ITEM_NAME = §eBackup §7from §e{0}
BACKUP_LORE = §eClick to load
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# Bau
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BAU_COMMAND_HELP_INFO = §8/§ebau info §8- §7Alias for §8/§ebauinfo
BAU_COMMAND_HELP_TOGGLEWE = §8/§ebau togglewe §8[§7Player§8] §8- §7Edit the WorldEdit permissions of a player
BAU_COMMAND_HELP_TOGGLEWORLD = §8/§ebau toggleworld §8[§7Player§8] §8- §7Edit the World permissions of a player
BAU_UNKNOWN_PLAYER = §cUnknown Player
BAU_NO_PLAYER = §cThe player is no member of your world!
BAU_NO_WORLD = §cThis is not your world!
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BAU_INFO_ITEM_NAME = §eBau-Management
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## This is used in BauInfoBauGuiItem.java
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BAU_INFO_ITEM_LORE_TNT = §7TNT§8: §e{0}
BAU_INFO_ITEM_LORE_FREEZE = §7Freeze§8: §e{0}
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BAU_INFO_ITEM_LORE_DAMAGE =
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BAU_INFO_ITEM_LORE_FIRE = §7Fire§8: §e{0}
BAU_INFO_ITEM_LORE_COLOR = §7Color§8: §e{0}
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BAU_INFO_ITEM_LORE_PROTECT = §7Protect§8: §e{0}
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BAU_INFO_COMMAND_HELP = §8/§ebauinfo §8- §7Information regarding this build server
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BAU_INFO_COMMAND_OWNER = §7Owner: §e{0}
BAU_INFO_COMMAND_MEMBER = §7Member: §e
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BAU_INFO_MEMBER_INFO = §e{0}§8[{1}§8,{2}§8] §8
BAU_INFO_MEMBER_WE_ALLOW = §aWE
BAU_INFO_MEMBER_WE_DISALLOW = §cWE
BAU_INFO_MEMBER_WORLD_ALLOW = §aW
BAU_INFO_MEMBER_WORLD_DISALLOW = §cW
BAU_INFO_COMMAND_FLAG = §e{0} §8: §7{1}
BAU_INFO_COMMAND_TPS = TPS:§e
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# Countingwand
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COUNTINGWAND_COMMAND_HELP = §8/§ecountingwand §8- §7Receive a CountingWand
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COUNTINGWAND_ITEM_NAME = §eMeterstick
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COUNTINGWAND_ITEM_LORE1 = §eLeft-Click §8- §7Set the first position
COUNTINGWAND_ITEM_LORE2 = §eRicht-Click §8- §7Set the second position
COUNTINGWAND_MESSAGE_RCLICK = §7First position at: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8)
COUNTINGWAND_MESSAGE_LCLICK = §7Second position at: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8)
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COUNTINGWAND_MESSAGE_VOLUME = §e{0}
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COUNTINGWAND_MESSAGE_DIMENSION = §e{0}§8, §e{1}§8, §e{2}
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# Design Endstone
DESIGN_ENDSTONE_COMMAND_HELP = §8/§edesign endstone §8- §7Show where Endstone is
DESIGN_ENDSTONE_REGION_ERROR = §cThis region has no build area
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# Detonator
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DETONATOR_LOC_REMOVE = §e{0} removed
DETONATOR_LOC_ADD = §e{0} added
DETONATOR_BUTTON_SWITCH = Lever
DETONATOR_BUTTON_WOOD_BUTTON = Button
DETONATOR_BUTTON_STONE_BUTTON = Button
DETONATOR_BUTTON_PRESSURE_PLATE = Pressure plate
DETONATOR_BUTTON_WEIGHTED-PRESSURE_PLATE = Pressure plate
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DETONATOR_BUTTON_TRIPWIRE = Tripwire
DETONATOR_BUTTON_NOTEBLOCK = Noteblock
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DETONATOR_BUTTON_DAYLIGHTSENSOR = Daylight sensor
DETONATOR_BUTTON_POWERABLE = Activateable block
DETONATOR_BUTTON_INVALID = Invalid
DETONATOR_WAND_NAME = §eDetonator
DETONATOR_WAND_LORE_1 = §eLeft-Click §8- §7Sets a point to be activated
DETONATOR_WAND_LORE_2 = §eLeft-Click + Shift §8- §eAdds a point
DETONATOR_WAND_LORE_3 = §eRight-Click §8- §eActivates all points
DETONATOR_HELP_WAND = §8/§edetonator wand §8-§7 Receive a Detonator
DETONATOR_HELP_CLICK = §8/§edetonator click §8-§7 Activate a Detonator (main-hand -> hotbar -> inventory)
DETONATOR_HELP_CLEAR = §8/§edetonator clear §8-§7 Clear a Detonator
DETONATOR_HELP_AUTOSTART = §8/§edetonator autostart §8-§7 Enable a Autostarttester automatically
DETONATOR_AUTOSTART_ENABLE = §7Autostart with detonate §aenabled
DETONATOR_AUTOSTART_DISABLE = §7Autostart with detonate §cdisabled
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DETONATOR_POINT_ACT = §eSingle point activated
DETONATOR_POINTS_ACT = §e{0} points activated
DETONATOR_INVALID_POINT = §cOne point could not be activated
DETONATOR_INVALID_POINTS = §c{0} points could not be activated
DETONATOR_INVALID_BLOCK = §eThe block could not be addded
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# Hotbar
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HOTBAR_HELP_GENERIC = §7Saves a hotbar. While joining a bau with an empty inventory this hotbar will be used
HOTBAR_HELP_SAVE = §8/§ehotbar save §8-§7 Saves your current hotbar
HOTBAR_HELP_LOAD = §8/§ehotbar load §8-§7 Loads the saved hotbar
HOTBAR_HELP_SHOW = §8/§ehotbar show §8-§7 Displays the saved hotbar
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HOTBAR_SAVED = §7Hotbar saved
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HOTBAR_LOADED = §7Hotbar loaded
HOTBAR_INVENTORY = Standard hotbar
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# GUI
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GUI_EDITOR_ITEM_NAME = §eGui editor
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GUI_NAME = Bau GUI
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GUI_NO_PERMISSION = §cYou do not have enough permissions for this
GUI_NO_OWNER = §cYou are not the owner of this World
GUI_NO_WORLD = §cYou do not have permissions to change the World
GUI_NO_WORLDEDIT = §cYou do not have permissions to use WorldEdit
GUI_NO_MEMBER = §cYou need to be a member of this World
GUI_ITEM_LORE1 = §7Use this item to open the bau gui
GUI_ITEM_LORE2 = §7or press swap hands twice.
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GUI_EDITOR_TITLE = Bau GUI Editor
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GUI_EDITOR_ITEM_ROW_P = §e+1 Row
GUI_EDITOR_ITEM_ROW_M = §e-1 Row
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GUI_EDITOR_ITEM_TRASH = §cTrashcan
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GUI_EDITOR_ITEM_TRASH_LORE = §7Drop item here
GUI_EDITOR_ITEM_MORE = §eMore items
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GUI_EDITOR_ITEM_CLOSE = §eClose
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GUI_EDITOR_TITLE_MORE = Select item
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# Script
## Errors
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SCRIPT_SLEEP_ERROR = §cInsert a sleep into your script
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SCRIPT_COMMAND_ERROR_UNKNOWN_VAR = §cUnknown variable {0}
SCRIPT_COMMAND_ERROR_EXPRESSION = §cExpression error with: {0}
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SCRIPT_COMMAND_ERROR_FIRST_ARG_NOVAR = §cThe first argument is missing and should be a variable
SCRIPT_COMMAND_ERROR_FIRST_ARG_NONUMER = §cThe first argument is missing and should be a number
SCRIPT_COMMAND_ERROR_FIRST_ARG_NOVAR_OR_VALUE = §cThe first argument is missing and should be a variable or a number
SCRIPT_COMMAND_ERROR_FIRST_ARG_NOJUMPPOINT = §cThe first argument is missing and should be a jump-point
SCRIPT_COMMAND_ERROR_SECOND_ARG_NOVAR = §cThe second argument is missing and should be a variable
SCRIPT_COMMAND_ERROR_SECOND_ARG_NOVALUE = §cThe econd argument is missing and should be a value
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SCRIPT_COMMAND_ERROR_SECOND_ARG_NOJUMPPOINT = §cThe second argument is missing and should be a jump-point
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SCRIPT_COMMAND_ERROR_THIRD_ARG_NOVAR = §cThe third argument is missing and should be a variable
SCRIPT_COMMAND_ERROR_THIRD_ARG_NOVALUE = §cThe third argument is missing and should be a value
SCRIPT_COMMAND_ERROR_THIRD_ARG_NOVAR_OR_NUMBER = §cThe third argument is missing and should be a variable or a number
SCRIPT_COMMAND_ERROR_FOURTH_ARG_NOVALUE = §cThe fourth argument is missing and should be a value
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SCRIPT_COMMAND_ERROR_BOOLEAN_COMPARE = §cOnly booleans can be compared
SCRIPT_COMMAND_ERROR_NUMBER_COMPARE = §cOnly numbers can be compared
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SCRIPT_COMMAND_ERROR_NO_BOOLEAN = §cThe value is not a boolean
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SCRIPT_COMMAND_ERROR_ONLY_STRINGS_ALLOWED = §cOnly strings are allowed
SCRIPT_COMMAND_ERROR_ONLY_NUMBERS_ALLOWED = §cOnly numbers are allowed
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SCRIPT_COMMAND_ERROR_UNKNOWN_OPERATION = §cUnknown operation: {0}
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## Commands
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SCRIPT_COMMAND_ARITHMETIC_ADD_ERROR = §cOnly numbers or strings can be added
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SCRIPT_COMMAND_ARITHMETIC_DIV_ERROR = §cOnly numbers can be divided
SCRIPT_COMMAND_ARITHMETIC_MUL_ERROR = §cOnly numbers can be multiplied
SCRIPT_COMMAND_ARITHMETIC_SUB_ERROR = §cOnly numbers can be subtracted
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SCRIPT_COMMAND_ARITHMETIC_POW_ERROR = §cOnly numbers can be raised to a power
SCRIPT_COMMAND_ARITHMETIC_MOD_ERROR = §cOnly whole numbers can be used for modulo
SCRIPT_COMMAND_ARITHMETIC_BIT_AND_ERROR = §cOnly whole numbers and booleans can be used for and
SCRIPT_COMMAND_ARITHMETIC_BIT_OR_ERROR = §cOnly whole numbers and booleans can be used for or
SCRIPT_COMMAND_ARITHMETIC_BIT_XOR_ERROR = §cOnly whole numbers and booleans can be used for xor
SCRIPT_COMMAND_ARITHMETIC_BIT_LEFT_ERROR = §cOnly whole numbers can be used for left shift value
SCRIPT_COMMAND_ARITHMETIC_BIT_RIGHT_ERROR = §cOnly whole numbers can be used for right shift value
SCRIPT_COMMAND_ARITHMETIC_BIT_RIGHT_LOGIC_ERROR = §cOnly whole numbers can be used for logic right shift value
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SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_HELP_1 = §eceil §8<§7variable§8> §8<§7variable§8|§7value§8>
SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_HELP_2 = §eceil §8<§7variable§8> §8<§7variable§8|§7value§8> §8<§7variable§8|§7value§8>
SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_HELP_3 = Ceils the second number and writes it in the first or ceils the second number with the precision from the third number and writes it in the first
SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_ERROR_1 = §cOnly floating point numbers can be ceiled
SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_ERROR_2 = §cThe precision needs to be a whole number
SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_HELP_1 = §efloor §8<§7variable§8> §8<§7variable§8|§7value§8>
SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_HELP_2 = §efloor §8<§7variable§8> §8<§7variable§8|§7value§8> §8<§7variable§8|§7value§8>
SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_HELP_3 = Floors the second number and writes it in the first or floors the second number with the precision from the third number and writes it in the first
SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_ERROR_1 = §cOnly floating point numbers can be floored
SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_ERROR_2 = §cThe precision needs to be a whole number
SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_HELP_1 = §eround §8<§7variable§8> §8<§7variable§8|§7value§8>
SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_HELP_2 = §eround §8<§7variable§8> §8<§7variable§8|§7value§8> §8<§7variable§8|§7value§8>
SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_HELP_3 = Round the second number and writes it in the first or rounds the second number with the precision from the third number and writes it in the first
SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_ERROR_1 = §cOnly floating point numbers can be rounded
SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_ERROR_2 = §cThe precision needs to be a whole number
SCRIPT_COMMAND_IO_ECHO_HELP_1 = §eecho §8<§7value§8>
SCRIPT_COMMAND_IO_ECHO_HELP_2 = §7Send a message to the player. If the value is empty, the message will be empty as well
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SCRIPT_COMMAND_IO_ECHO_MESSAGE = §f{0}
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SCRIPT_COMMAND_IO_ECHOACTIONBAR_HELP_1 = §eechoactionbar §8<§7value§8>
SCRIPT_COMMAND_IO_ECHOACTIONBAR_HELP_2 = §7Send a message to the player to the action bar. If the value is empty, the message will be empty as well
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SCRIPT_COMMAND_IO_INPUT_HELP_1 = §einput §8<§7variable§8> §8<§7text§8>
SCRIPT_COMMAND_IO_INPUT_HELP_2 = §7Request an input from the player, which will be written in the variable. The text is optional
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SCRIPT_COMMAND_STRING_INSERT_HELP_1 = §einsert §8<§7variable§8> §8<§7variable§8> §8<§7number§8>
SCRIPT_COMMAND_STRING_INSERT_HELP_2 = §einsert §8<§7variable§8> §8<§7variable§8> §8<§7variable§8> §8<§7number§8>
SCRIPT_COMMAND_STRING_INSERT_HELP_3 = Insert something into a String at a given index. The number is the index and the variable is the string. Optionally the result can be written in another or a new variable
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SCRIPT_COMMAND_STRING_REMOVE_HELP_1 = §eremove §8<§7variable§8> §8<§7from variable§8>
SCRIPT_COMMAND_STRING_REMOVE_HELP_2 = §eremove §8<§7variable§8> §8<§7variable§8> §8<§7from variable§8>
SCRIPT_COMMAND_STRING_REMOVE_HELP_3 = Removes all occurrences of a string from another string.
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SCRIPT_COMMAND_STRING_REPLACE_HELP_1 = §ereplace §8<§7variable§8> §8<§7from variable§8> §8<§7to variable§8>
SCRIPT_COMMAND_STRING_REPLACE_HELP_2 = §ereplace §8<§7variable§8> §8<§7variable§8> §8<§7from variable§8> §8<§7to variable§8>
SCRIPT_COMMAND_STRING_REPLACE_HELP_3 = Replaces all occurrences of a string from another string with a given string
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SCRIPT_COMMAND_STRING_SUBSTRING_HELP_1 = §esubstring §8<§7variable§8> §8<§7number§8>
SCRIPT_COMMAND_STRING_SUBSTRING_HELP_2 = §esubstring §8<§7variable§8> §8<§7variable§8> §8<§7number§8>
SCRIPT_COMMAND_STRING_SUBSTRING_HELP_3 = Shortens a string either from the start or the end, depending on whether the given index is positive (start) or negative (end)
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SCRIPT_COMMAND_VARIABLE_CONST_HELP_1 = §econst §8<§7variable§8> §8[§7value§8(§7s§8)§8]
SCRIPT_COMMAND_VARIABLE_CONST_HELP_2 = Writes a value in a constant, which can be a number, a boolean or a string
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SCRIPT_COMMAND_VARIABLE_CONVERT_HELP_1 = §econvert §8<§7variable§8> §8<§7value§8>
SCRIPT_COMMAND_VARIABLE_CONVERT_HELP_2 = Converts a value to 'number' if it's a number, or to 'boolean' if it's either 'true' or 'false'. Otherwise it remains of type 'text'.
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SCRIPT_COMMAND_VARIABLE_GLOBAL_HELP_1 = §eglobal §8<§7variable§8> §8[§7value§8(§7s§8)§8]
SCRIPT_COMMAND_VARIABLE_GLOBAL_HELP_2 = Writes a value in a variable, which can be a number, a boolean or a string
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SCRIPT_COMMAND_VARIABLE_UNGLOBAL_HELP_1 = §eunglobal §8<§7variable§8>
SCRIPT_COMMAND_VARIABLE_UNGLOBAL_HELP_2 = Deletes a global variable.
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SCRIPT_COMMAND_VARIABLE_UNVAR_HELP_1 = §eunvar §8<§7variable§8>
SCRIPT_COMMAND_VARIABLE_UNVAR_HELP_2 = Deletes a local variable.
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SCRIPT_COMMAND_VARIABLE_VAR_HELP_1 = §evar §8<§7variable§8> §8[§7value§8(§7s§8)§8]
SCRIPT_COMMAND_VARIABLE_VAR_HELP_2 = Writes a value in a variable, which can be a number, a boolean or a string
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SCRIPT_COMMAND_WORLD_GETMATERIAL_HELP_1 = §egetmaterial §8<§7variable§8> §8<§7number§8> §8<§7number§8> §8<§7number§8>
SCRIPT_COMMAND_WORLD_GETMATERIAL_HELP_2 = Writes the material of a block in the world in the variable
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SCRIPT_COMMAND_WORLD_SETMATERIAL_HELP_1 = §esetmaterial §8<§7variable§8> §8<§7number§8> §8<§7number§8> §8<§7number§8>
SCRIPT_COMMAND_WORLD_SETMATERIAL_HELP_2 = Sets a block in the world with the given material, given in the variable
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SCRIPT_COMMAND_EXIT_HELP_1 = §eexit
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SCRIPT_COMMAND_EXIT_HELP_2 = Exits the script
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SCRIPT_COMMAND_IF_HELP_1 = §eif §8<§7true/false§8> §8<§7jump-point§8>
SCRIPT_COMMAND_IF_HELP_2 = §eif §8<§7true/false§8> §8<§7jump-point§8> §8<§7jump-point§8>
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SCRIPT_COMMAND_IF_HELP_3 = §7Jump to the first jump-point if the given value is true or the second jump-point otherwise.
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SCRIPT_COMMAND_JUMP_HELP_1 = §ejump §8<§7jump-point§8>
SCRIPT_COMMAND_JUMP_HELP_2 = §7Jump to a jump-point. A jump-point is a line with §8'§7.§8'§7 before.
SCRIPT_COMMAND_JUMP_ERROR = §cUnknown jump-point: {0}
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SCRIPT_COMMAND_CALL_HELP_1 = §ecall §8<§7jump-point§8>
SCRIPT_COMMAND_CALL_HELP_2 = §7Jump to a jump-point. A jump-point is a line with §8'§7.§8'§7 before. Building a return stack alongside. Use 'return' to jump back.
SCRIPT_COMMAND_CALL_ERROR = §cUnknown jump-point: {0}
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SCRIPT_COMMAND_RETURN_HELP_1 = §ereturn
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SCRIPT_COMMAND_RETURN_HELP_2 = §7Jump back to the last 'call' command
SCRIPT_COMMAND_RETURN_ERROR = §cNo 'call' command executed before
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SCRIPT_COMMAND_SLEEP_HELP_1 = §esleep §8<§7time§8>
SCRIPT_COMMAND_SLEEP_HELP_2 = Pauses the execution by the given number of game ticks.
SCRIPT_COMMAND_SLEEP_ERROR = §cThe given number needs to be greater than zero.
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## GUI
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SCRIPT_GUI_ITEM_NAME = §eScript Help
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## CustomScript
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SCRIPT_HOTKEY_ITEM_NAME = §7Hotkey§8: §e{0} §8-§7 {1}
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SCRIPT_EVENT_ITEM_NAME = §7Event§8: §e{0} §8-§7 {1}
SCRIPT_COMMAND_ITEM_NAME = §7Command§8: §e{0}
## Script Menu GUI
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SCRIPT_MENU_GUI_ITEM_LORE_1 = §7Click to retrieve
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SCRIPT_MENU_GUI_ITEM_LORE_2 = §7Shift-Click to copy
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SCRIPT_MENU_GUI_NAME = §eScript Commands {0}{1}§7%
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SCRIPT_MENU_GUI_ITEM_ADD_NAME = §eInsert
SCRIPT_MENU_GUI_ITEM_ADD_LORE = §7Click with a book to insert
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SCRIPT_MENU_GUI_DUPLICATE_COMMAND = §cCommand '{0}' already defined
SCRIPT_MENU_GUI_UNKNOWN_EVENT = §cEvent '{0}' cannot be defined
SCRIPT_MENU_GUI_LIMIT = §cScript-Book limit reached
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## ScriptCommand
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SCRIPT_COMMAND_HELP = §8/§escript §8- §7Opens the ScriptGUI
SCRIPT_COMMAND_HELP_MENU = §8/§escript menu §8- §7Opens the ScriptGUI for custom commands shares across baus
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## Script GUI
SCRIPT_GUI_NAME = Script Elements
SCRIPT_GUI_COMMAND_CHAT = §eScript Command§8: §e{0}
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SCRIPT_GUI_CUSTOM_HOTKEYS = §eCustom Hotkeys
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SCRIPT_GUI_CUSTOM_HOTKEYS_COMMANDS_LORE_1 = §7Write§8: §e#!HOTKEY 'Char'
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SCRIPT_GUI_CUSTOM_HOTKEYS_COMMANDS_LORE_2 = §7at the beginning of a Script Book to use a custom hotkey. The 'Char' can be any char between '§eA§7' and '§eZ§7' as well as '§e0§7' and '§e9§7'. While executing two variables are available: §epressed§7, §ereleased§7.
SCRIPT_GUI_CUSTOM_HOTKEYS_COMMANDS_LORE_3 = §7You can add modifiers like "SHIFT", "CTRL", "ALT" or "META" to the hotkey. §7Example: §e#!HOTKEY SHIFT+A
SCRIPT_GUI_CUSTOM_HOTKEYS_COMMANDS_LORE_4 = §7
SCRIPT_GUI_CUSTOM_HOTKEYS_COMMANDS_LORE_5 = §cThis can only be used in conjunction with the Fabric-Mod: §eAdvancedScripts §7found on §ehttps://steamwar.de/downloads
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SCRIPT_GUI_CUSTOM_COMMANDS = §eCustom Commands
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SCRIPT_GUI_CUSTOM_COMMANDS_LORE_1 = §7Write§8: §e#!CMD 'COMMAND'
SCRIPT_GUI_CUSTOM_COMMANDS_LORE_2 = §7at the beginning of a Script Book to use a custom command. The command always starts with §e/§7 and can be structured as you wish. Everything in pointy Brackets '§e<>§7' will be counted as a Parameter and therefore as a variable. Parameters in round brackets '§e()§7' are optional. Simple texts as parameters get a variable with the same name with the values true/false, depending on whether the value was given or not
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SCRIPT_GUI_CUSTOM_EVENTS = §eCustom Events
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SCRIPT_GUI_CUSTOM_EVENTS_LORE_1 = §7Write§8: §e#!EVENT 'EventName'
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SCRIPT_GUI_CUSTOM_EVENTS_LORE_2 = §7at the beginning of a Script Book to use a custom event. Every event can ve canceled by using 'var cancel true'. After the event name are the variables which are usable in a Script Book.
SCRIPT_GUI_CUSTOM_EVENTS_LORE_3 = §7Usable Events are:
SCRIPT_GUI_CUSTOM_EVENTS_LORE_4 = §eFF
SCRIPT_GUI_CUSTOM_EVENTS_LORE_5 = §ePlaceBlock §8-§7 blockX, blockY, blockZ, blockType
SCRIPT_GUI_CUSTOM_EVENTS_LORE_6 = §eBreakBlock §8-§7 blockX, blockY, blockZ, blockType
SCRIPT_GUI_CUSTOM_EVENTS_LORE_7 = §eRightClick §8-§7 blockInHand, action, handType,
SCRIPT_GUI_CUSTOM_EVENTS_LORE_8 = §7 hasBlock §8[§7blockX, blockY, blockZ, blockFace§8]§e*
SCRIPT_GUI_CUSTOM_EVENTS_LORE_9 = §eLeftClick §8-§7 blockInHand, action, handType,
SCRIPT_GUI_CUSTOM_EVENTS_LORE_10 = §7 hasBlock §8[§7blockX, blockY, blockZ, blockFace§8]§e*
SCRIPT_GUI_CUSTOM_EVENTS_LORE_11 = §eTNTSpawn
SCRIPT_GUI_CUSTOM_EVENTS_LORE_12 = §eTNTExplode §8-§7 x, y, z
SCRIPT_GUI_CUSTOM_EVENTS_LORE_13 = §eTNTExplodeInBuild §8-§7 x, y, z
SCRIPT_GUI_CUSTOM_EVENTS_LORE_14 = §eSelfJoin §8-§7 x, y, z, playerName
SCRIPT_GUI_CUSTOM_EVENTS_LORE_15 = §eSelfLeave §8-§7 x, y, z, playerName
SCRIPT_GUI_CUSTOM_EVENTS_LORE_16 = §eDropItem §8-§7 material, x, y, z
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SCRIPT_GUI_CUSTOM_EVENTS_LORE_17 = §eEntityDeath §8-§7 entityType, x, y, z
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SCRIPT_GUI_CUSTOM_EVENTS_LORE_18 = §eScoreboard
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SCRIPT_GUI_CUSTOM_EVENTS_LORE_STAR_1 = §e* §8-§7 Everything in brackets is only set if the variable before is set on §etrue§7.
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SCRIPT_GUI_OTHER = §eOther
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SCRIPT_GUI_OTHER_LORE_1 = §7Comments start with §e#§7.
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SCRIPT_GUI_OTHER_LORE_2 = §7Jump_Points start with §e.§7.
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SCRIPT_GUI_OTHER_LORE_3 = §7A variable name enclosed in '§e{}§7' is replaced by its value. A variable can be prefixed with '§econst.§7' or '§elocal.§7' or '§eglobal.§7'.
SCRIPT_GUI_OTHER_LORE_4 = §7The following applies:
SCRIPT_GUI_OTHER_LORE_5 = §7- Local variables are only available in the script book.
SCRIPT_GUI_OTHER_LORE_6 = §7- Global variables are available in every script book.
SCRIPT_GUI_OTHER_LORE_7 = §7- Constant variables are variables from the server (e.g. player name, TPS, etc.)
SCRIPT_GUI_OTHER_LORE_8 = §7A variable can be appended with '§e.length§7' or '§e.type§7' or '§e.isset§7'.
SCRIPT_GUI_OTHER_LORE_9 = §7The following applies:
SCRIPT_GUI_OTHER_LORE_10 = §7- Length returns the length of the variable as a number.
SCRIPT_GUI_OTHER_LORE_11 = §7- Type returns the type (number, floating_number, text or boolean) as text.
SCRIPT_GUI_OTHER_LORE_12 = §7- Isset returns as a boolean whether the variable exists.
SCRIPT_GUI_OTHER_LORE_13 = §7Mathematical as well as logical operations can be specified in '§e{}§7'.
SCRIPT_GUI_OTHER_LORE_14 = §7The following applies:
SCRIPT_GUI_OTHER_LORE_15 = §7- arithmetic operators: §e+ * - /§7 as well as §e%§7 for modulo
SCRIPT_GUI_OTHER_LORE_16 = §7- Logical operators: §e==§7; §e!=§7; §e<=§7; §e>=§7; §e<§7; §e>§7; §e&&§7; §e||§7 (this is the character for or)
SCRIPT_GUI_OTHER_LORE_17 = §7- Bitwise operators: §e&§7; §e|§7; §e^
SCRIPT_GUI_OTHER_LORE_18 = §7- Shift operators: §e<<§7; §e>>§7; §e>>>§7
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SCRIPT_GUI_COMMAND_NAME = §7Command: §e{0}
SCRIPT_GUI_CUSTOM_VARIABLES = §eCustom Variables
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SCRIPT_GUI_CONSTANT_TIME_NAME = §7Constant §etime
SCRIPT_GUI_CONSTANT_TIME_LORE = §7Formatted time variable.
SCRIPT_GUI_CONSTANT_TICKS_NAME = §7Constant §eticks
SCRIPT_GUI_CONSTANT_TICKS_LORE = §7Ticks since server start.
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SCRIPT_GUI_CONSTANT_TRACE_NAME = §7Constant §etrace
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SCRIPT_GUI_CONSTANT_TRACE_LORE = §etrue§7 if the trace is activated.
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SCRIPT_GUI_CONSTANT_AUTO_TRACE_NAME = §7Constant §eautotrace
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SCRIPT_GUI_CONSTANT_AUTO_TRACE_LORE = §etrue§7 if the auto trace is activated.
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SCRIPT_GUI_CONSTANT_TRACE_STATUS_NAME = §7Constant §etrace_status
SCRIPT_GUI_CONSTANT_TRACE_STATUS_LORE = §7One of: §eOFF§8, §eIDLE§8, §eIDLE_AUTO_EXPLODE§8, §eIDLE_AUTO_IGNITE§8, §eIDLE_SINGLE
SCRIPT_GUI_CONSTANT_TRACE_TIME_NAME = §7Constant §etrace_time
SCRIPT_GUI_CONSTANT_TRACE_TIME_LORE = §e0§7 if the trace is not active, otherwise the time in ticks since the trace was started.
SCRIPT_GUI_CONSTANT_LOADER_STATUS_NAME = §7Constant §eloader_status
SCRIPT_GUI_CONSTANT_LOADER_STATUS_LORE = §7One of: §eOFF§8, §eSETUP§8, §eRUNNING§8, §eSINGLE§8, §ePAUSE§8, §eEND
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SCRIPT_GUI_CONSTANT_TNT_NAME = §7Constant §etnt
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SCRIPT_GUI_CONSTANT_TNT_LORE = §etrue§7 if tnt is not deactivated.
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SCRIPT_GUI_CONSTANT_ONLY_TB_NAME = §7Constant §etnt_onlytb
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SCRIPT_GUI_CONSTANT_ONLY_TB_LORE = §etrue§7 if tnt no build is activated.
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SCRIPT_GUI_CONSTANT_FREEZE_NAME = §7Constant §efreeze
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SCRIPT_GUI_CONSTANT_FREEZE_LORE = §etrue§7 if freeze is not deactivated.
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SCRIPT_GUI_CONSTANT_FIRE_NAME = §7Constant §efire
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SCRIPT_GUI_CONSTANT_FIRE_LORE = §etrue§7 if fire is not deactivated.
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SCRIPT_GUI_CONSTANT_PROTECT_NAME = §7Constant §eprotect
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SCRIPT_GUI_CONSTANT_PROTECT_LORE = §etrue§7 if protect is activated.
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SCRIPT_GUI_CONSTANT_X_NAME = §7Constant §ex
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SCRIPT_GUI_CONSTANT_X_LORE = §ex§7 position of the player.
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SCRIPT_GUI_CONSTANT_Y_NAME = §7Constant §ey
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SCRIPT_GUI_CONSTANT_Y_LORE = §ey§7 position of the player.
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SCRIPT_GUI_CONSTANT_Z_NAME = §7Constant §ez
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SCRIPT_GUI_CONSTANT_Z_LORE = §ez§7 position of the player.
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SCRIPT_GUI_CONSTANT_NAME_NAME = §7Constant §ename
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SCRIPT_GUI_CONSTANT_NAME_LORE = §eDisplay§7 name of the player.
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SCRIPT_GUI_CONSTANT_SNEAK_NAME = §7Constant §esneaking
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SCRIPT_GUI_CONSTANT_SNEAK_LORE = §etrue§7 if the player is sneaking.
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SCRIPT_GUI_CONSTANT_SPRINTING_NAME = §7Constant §esprinting
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SCRIPT_GUI_CONSTANT_SPRINTING_LORE = §etrue§7 is the player is sprinting.
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SCRIPT_GUI_CONSTANT_SLOT_NAME = §7Constant §eslot
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SCRIPT_GUI_CONSTANT_SLOT_LORE = §e0-8§7 for the selected slot.
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SCRIPT_GUI_CONSTANT_SLOT_MATERIAL_NAME = §7Constant §eslotmaterial
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SCRIPT_GUI_CONSTANT_SLOT_MATERIAL_LORE = §eMaterial§7 of the item in the current slot
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SCRIPT_GUI_CONSTANT_OFF_HAND_MATERIAL_NAME = §7Constant §eoffhandmaterial
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SCRIPT_GUI_CONSTANT_OFF_HAND_MATERIAL_LORE = §eMaterial§7 of the item in the off hand
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SCRIPT_GUI_CONSTANT_SLOT_MATERIAL_DISPLAY_NAME = §7Constant §ematerialname
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SCRIPT_GUI_CONSTANT_SLOT_MATERIAL_DISPLAY_LORE = §eName§7 of the item in the current slot
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SCRIPT_GUI_CONSTANT_OFF_HAND_MATERIAL_DISPLAY_NAME = §7Constant §eoffmaterialname
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SCRIPT_GUI_CONSTANT_OFF_HAND_MATERIAL_DISPLAY_LORE = §eName§7 of the item in the off hand
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SCRIPT_GUI_CONSTANT_REGION_TYPE_NAME = §7Constant §eregion_type
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SCRIPT_GUI_CONSTANT_REGION_TYPE_LORE = §eregion type§7 of the current region
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SCRIPT_GUI_CONSTANT_REGION_NAME_NAME = §7Constant §eregion_name
SCRIPT_GUI_CONSTANT_REGION_NAME_LORE = §eregion name§7 of the current region
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SCRIPT_GUI_CONSTANT_TPS_NAME = §7Constant §etps
SCRIPT_GUI_CONSTANT_TPS_LORE = §etps§7 of the server
SCRIPT_GUI_CONSTANT_TPS_LIMIT_NAME = §7Constant §etps_limit
SCRIPT_GUI_CONSTANT_TPS_LIMIT_LORE = §etps_limit§7 of the server
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# Shield Printing
SHIELD_PRINTING_NO_REGION = §cYou are not in a region.
SHIELD_PRINTING_NOT_RUNNING = §cThe shield printing is not running.
SHIELD_PRINTING_DISALLOWED = §cYou are not allowed to use shield printing here.
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SHIELD_PRINTING_BOSSBAR = §fMovements: {0}
SHIELD_PRINTING_BOSSBAR_COPIED = §fMovements: {0} Copied: {1}
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SHIELD_PRINTING_START = §aThe shield printing has been started.
SHIELD_PRINTING_COPY = §aThe shield has been copied.
SHIELD_PRINTING_APPLY = §aThe shield has been applied.
SHIELD_PRINTING_STOP = §aThe shield printing has been stopped.
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# Unsign Book
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UNSIGN_HELP = §8/§eunsign §8- §7Make a signed book writable again
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# Simulator
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SIMULATOR_HELP = §8/§esimulator §8-§7 Gives you the simulator wand
SIMULATOR_CREATE_HELP = §8/§esimulator create §8[§7name§8] §8-§7 Create a new simulator
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SIMULATOR_CHANGE_HELP = §8/§esimulator change §8-§7 Change your simulator wand selection
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SIMULATOR_DELETE_HELP = §8/§esimulator delete §8[§7name§8] §8-§7 Deletes the simulator
SIMULATOR_START_HELP = §8/§esimulator start §8[§7name§8] §8-§7 Starts the simulator
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SIMULATOR_COPY_HELP = §8/§esimulator copy §8[§7to-copy§8] §8[§7name§8] §8-§7 Copy the simulator
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SIMULATOR_NO_PERMS = §cYou are not allowed to use the simulator here
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SIMULATOR_GUI_ITEM_NAME = §eTNT Simulator
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SIMULATOR_NO_SIM_IN_HAND = §cNo simulator item selected
SIMULATOR_GUI_SELECT_SIM = Simulator selection
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SIMULATOR_GUI_CREATE_SIM = §eCreate simulator
SIMULATOR_GUI_CREATE_SIM_GUI = Create simulator
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SIMULATOR_NAME_ALREADY_EXISTS = §cSimulator already exists
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SIMULATOR_NAME_INVALID = §cInvalid name
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SIMULATOR_NOT_EXISTS = §cSimulator does not exist
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SIMULATOR_CREATE = §aSimulator created
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SIMULATOR_EDIT_LOCATION = §7Edit position
SIMULATOR_EDIT_PROPERTIES = §7Edit properties
SIMULATOR_EDIT_OTHER = §7Edit other
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SIMULATOR_EDIT_GROUP = §7Edit group
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SIMULATOR_EDIT_GROUP_MENU = §eEdit group
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SIMULATOR_WAND_NAME = §eSimulator
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SIMULATOR_WAND_NAME_SELECTED = §7Simulator §8- §e{0}
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SIMULATOR_WAND_LORE_1 = §eRight click §8- §7Adds a position
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SIMULATOR_WAND_LORE_2 = §eSneaking §8- §7Free movement
SIMULATOR_WAND_LORE_3 = §eLeft click §8- §7Start the simulation
SIMULATOR_WAND_LORE_4 = §eRight click in air §8- §7Opens the gui
2022-07-21 14:32:32 +02:00
SIMULATOR_WAND_LORE_5 = §eOffhand §8- §7Simulator preview
2021-12-19 14:14:00 +01:00
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SIMULATOR_REGION_FROZEN = §cSimulator cannot be used inside frozen regions
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## Other
SIMULATOR_PLUS_ONE = §7+1
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SIMULATOR_PLUS_PIXEL_SHIFT = §eShift §7Click for §e+0,0625
SIMULATOR_PLUS_FIVE_SHIFT = §eShift §7Click for §e+5
2021-12-19 14:14:00 +01:00
SIMULATOR_MINUS_ONE = §7-1
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SIMULATOR_MINUS_PIXEL_SHIFT = §eShift §7Click for §e-0,0625
SIMULATOR_MINUS_FIVE_SHIFT = §eShift §7Click for §e-5
2021-12-19 14:14:00 +01:00
SIMULATOR_POSITION_X = §7x-Position
SIMULATOR_POSITION_Y = §7y-Position
SIMULATOR_POSITION_Z = §7z-Position
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SIMULATOR_BACK = §eBack
2021-12-19 14:14:00 +01:00
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SIMULATOR_GUI_TOTAL_TNT = §7Total TNT§8: §e{0}
2022-06-11 16:26:10 +02:00
SIMULATOR_DELETED = §cSimulator deleted
2021-12-19 14:14:00 +01:00
## GUI
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SIMULATOR_POSITION_EDIT = §eEdit position
SIMULATOR_POSITION_ADD = §eSet position
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SIMULATOR_GUI_TNT_SPAWN_NAME = §eTNT
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SIMULATOR_GUI_TNT_SPAWN_LORE_1 = §7TNT-Count§8: §e{0}
2021-12-19 14:14:00 +01:00
SIMULATOR_GUI_TNT_SPAWN_LORE_2 = §7Tick§8: §e{0}
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SIMULATOR_GUI_TNT_SPAWN_LORE_3 = §7Lifespan§8: §e{0}
SIMULATOR_GUI_TNT_SPAWN_LORE_4 = §7
SIMULATOR_GUI_TNT_SPAWN_LORE_5 = §7x§8: §e{0}
SIMULATOR_GUI_TNT_SPAWN_LORE_6 = §7y§8: §e{0}
SIMULATOR_GUI_TNT_SPAWN_LORE_7 = §7z§8: §e{0}
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SIMULATOR_GUI_TNT_GROUP_NAME = §eTNT group
SIMULATOR_GUI_TNT_GROUP_LORE_1 = §7Element count§8: §e{0}
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SIMULATOR_GUI_TNT_GROUP_LORE_2 = §7Tick§8: §e{0}
SIMULATOR_GUI_TNT_GROUP_LORE_3 = §7
SIMULATOR_GUI_TNT_GROUP_LORE_4 = §7x§8: §e{0}
SIMULATOR_GUI_TNT_GROUP_LORE_5 = §7y§8: §e{0}
SIMULATOR_GUI_TNT_GROUP_LORE_6 = §7z§8: §e{0}
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SIMULATOR_GUI_TNT_DISABLED = §cDisabled
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SIMULATOR_GUI_NAME = Simulator
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SIMULATOR_GUI_DELETE = §cDelete TNT
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SIMULATOR_GUI_START = §eStart
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SIMULATOR_GUI_AUTO_TRACE = §eAutoTrace§8: §7{0}
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SIMULATOR_GUI_MOVE_ALL = §eMove all
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SIMULATOR_ALIGNMENT_CENTER = §7Alignment§8: §eCenter
SIMULATOR_ALIGNMENT_POSITIVE_X = §7Alignment§8: §ePositive X
SIMULATOR_ALIGNMENT_NEGATIVE_X = §7Alignment§8: §eNegative X
SIMULATOR_ALIGNMENT_POSITIVE_Z = §7Alignment§8: §ePositive Z
SIMULATOR_ALIGNMENT_NEGATIVE_Z = §7Alignment§8: §eNegative Z
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SIMULATOR_MOVE_ALL_GUI_NAME = Move TNT
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SIMULATOR_TNT_SPAWN_GUI_NAME = Configure TNT {0}
SIMULATOR_TNT_SPAWN_EDIT_LOCATION = - Location
SIMULATOR_TNT_SPAWN_EDIT_PROPERTIES = - Properties
SIMULATOR_TNT_SPAWN_EDIT_OTHER = - Other
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SIMULATOR_TNT_SPAWN_LORE = §eClick to change
SIMULATOR_TNT_SPAWN_COUNT = §7TNT-Count §8- §e{0}
SIMULATOR_TNT_SPAWN_COUNT_ANVIL_GUI_NAME = TNT-Count
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SIMULATOR_TNT_SPAWN_TICK = §7Tick §8- §e{0}
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SIMULATOR_TNT_SPAWN_TICK_ANVIL_GUI_NAME = Tick offset
SIMULATOR_TNT_SPAWN_FUSE = §7Lifespan §8- §e{0}
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SIMULATOR_TNT_SPAWN_FUSE_ANVIL_GUI_NAME = Fuse-Ticks
SIMULATOR_TNT_SPAWN_VELOCITY_NAME = §7TNT
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SIMULATOR_TNT_SPAWN_VELOCITY_X = §7TNT §eJump X §8- {0}
SIMULATOR_TNT_SPAWN_VELOCITY_Y = §7TNT §eJump Y §8- {0}
SIMULATOR_TNT_SPAWN_VELOCITY_Z = §7TNT §eJump Z §8- {0}
SIMULATOR_TNT_SPAWN_VELOCITY_ON = §aon
SIMULATOR_TNT_SPAWN_VELOCITY_OFF = §coff
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SIMULATOR_TNT_SPAWN_POSITION_X = §7x-Position §8- §e{0}
SIMULATOR_TNT_SPAWN_POSITION_Y = §7y-Position §8- §e{0}
SIMULATOR_TNT_SPAWN_POSITION_Z = §7z-Position §8- §e{0}
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SIMULATOR_TNT_SPAWN_ACTIVATED_NAME = §7Primed by
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SIMULATOR_TNT_SPAWN_ACTIVATED_WITH = §7Primed by §8- §e{0}
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SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_COMPARATOR = Comparator
SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_REPEATER = Repeater
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SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_OBSERVER = Observer
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SIMULATOR_TNT_SPAWN_INACTIVE = §7> §7{0}
SIMULATOR_TNT_SPAWN_ACTIVE = §e> §7{0}
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SIMULATOR_TNT_SPAWN_MATERIAL = §eMaterial
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SIMULATOR_TNT_SPAWN_MATERIAL_LORE_1 = §7Current material§8: §e{0}
SIMULATOR_TNT_SPAWN_MATERIAL_LORE_2 = §eLeft-Click §7to change
SIMULATOR_TNT_SPAWN_MATERIAL_LORE_3 = §eRight-Click §7to reset
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SIMULATOR_TNT_SPAWN_ENABLED = §aEnabled
SIMULATOR_TNT_SPAWN_DISABLED = §cDisabled
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SIMULATOR_MATERIAL_GUI_NAME = Change material
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SIMULATOR_MATERIAL_NAME = §e{0}
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SIMULATOR_MATERIAL_NAME_LORE = §7Material §8- §e{0}
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SIMULATOR_MATERIAL_CLICK = §eClick to choose
SIMULATOR_TNT_SPAWN_ADD_IGNITION_PHASE = §eAdd prime phase
SIMULATOR_TNT_SPAWN_ADD_TNT = §eAdd TNT
SIMULATOR_TNT_SPAWN_REMOVE_TNT = §cRemove
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SIMULATOR_TNT_SPAWN_POSITION_ANVIL_GUI_NAME = Position
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# SmartPlace
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SMART_PLACE_HELP = §8/§esmartplace §8-§7 Toggles SmartPlace
SMART_PLACE_INFO = §7Places rotatable blocks §eaway§7 from you when §esneaking§7.
SMART_PLACE_ENABLE = §aSmartPlace activated
SMART_PLACE_DISABLE = §cSmartPlace deactivated
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# InventoryFiller
INVENTORY_FILL_HELP = §8/§einventoryfill §8- §7Toggles InventoryFill
INVENTORY_FILL_INFO = §7Helps you fill containers by looking at them while sneaking and dropping the item. Or just scroll on a container to change the amount of the item inside.
INVENTORY_FILL_ENABLE = §aInventoryFiller activated
INVENTORY_FILL_DISABLE = §cInventoryFiller deactivated
2023-02-22 18:52:30 +01:00
# Killchecker
KILLCHECKER_HELP_ENABLE = §8/§ekillchecker enable §8- §7Enables Killchecker / Recalculates kills
KILLCHECKER_HELP_DISABLE = §8/§ekillchecker disable §8- §7Disables Killchecker
KILLCHECKER_INFO = §7Shows the overlaps of cannon kills in your build area.
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KILLCHECKER_INFO2 = §7Only colorable blocks like Wool, Terractotta, Stained Glass and Concrete are counted.
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KILLCHECKER_ENABLE = §aKillchecker activated
KILLCHECKER_DISABLE = §cKillchecker deactivated
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KILLCHECKER_BOSSBAR = §e§l{0} §7(§e{1}%§7) §e§l{2}§7 cannons
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# BlockCounter
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BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Toggle on/off
BLOCK_COUNTER_HELP_ENABLE = §8/§eblockcounter enable §8- §7Toggles BlockCounter on
BLOCK_COUNTER_HELP_DISABLE = §8/§eblockcounter disable §8- §7Toggles BlockCounter off
BLOCK_COUNTER_MESSAGE = §7Counter §8> §e{0} §7Blocks §e{1} §7TNT §e{2} §7Blocks/TNT §e{3} §7Blocks/tick
BLOCK_COUNTER_MESSAGE_SECOND = §7Counter §8> §e{0} §7Blocks §e{1} §7TNT §e{2} §7Blocks/TNT §e{3} §7Blocks/s
BLOCK_COUNTER_ENABLE = §7BlockCounter activated
BLOCK_COUNTER_DISABLE = §7BlockCounter deactivated
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# DepthCounter
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DEPTH_COUNTER_COMMAND_ENABLE_HELP = §8/§edepthcounter enable §8- §7Activate the depth-counter
DEPTH_COUNTER_COMMAND_DISABLE_HELP = §8/§edepthcounter disable §8- §7Deactivate the depth-counter
DEPTH_COUNTER_COMMAND_INFO_HELP = §8/§edepthcounter info §8- §7Lists active counting modes
DEPTH_COUNTER_COMMAND_TOGGLE_HELP = §8/§edepthcounter toggle §8<§7CountMode§8> §8- §7Toggle counting modes
DEPTH_COUNTER_ENABLE_MESSAGE = §7You activated the depth-counter
DEPTH_COUNTER_DISABLE_MESSAGE = §7You deactivated the depth-counter
DEPTH_COUNTER_ACTIVE_MESSAGE = §7Active couting modes: §e{0}§8.
DEPTH_COUNTER_MESSAGE = §7Damage §8> §7{0}
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DEPTH_COUNTER_HIGHLIGHT = §e
DEPTH_COUNTER_SEPARATOR = §7 §7
DEPTH_COUNTER_X = X: {0}
DEPTH_COUNTER_Y = Y: {0}
DEPTH_COUNTER_Z = Z: {0}
DEPTH_COUNTER_TNT = §7TNT§8: §e{0}
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# TPSLimit
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TICK_STEP_HELP = §8/§etick step §8<§7Ticks§8> §8- §7Step n ticks
TICK_STEP_SINGLE_HELP = §8/§etick step §8- §7Step one tick
TICK_WARP_HELP = §8/§etick warp §8<§7Ticks§8> §8- §7Warp n ticks
TICK_CANCEL_HELP = §8/§etick cancel §8- §7Cancels tick step/warp
TICK_ERROR = §cYou can not activate another §8'§e/tick step§8'§c or §8'§e/tick warp§8'§c
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TICK_CANCEL_ERROR = §cYou have no §8'§e/tick step§8'§c or §8'§e/tick warp§8'§c active
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TICK_STEP = §eSkipping {0} ticks
TICK_STEP_LEFT = §eSkipping {0} more ticks
TICK_WARP = §eWarping {0} ticks
TICK_WARP_LEFT = §eWarping {0} more ticks
TICK_CANCEL = §eWarps and Steps canceled
TPSLIMIT_GUI_ITEM_NAME = §eTPS limiter
TPSLIMIT_GUI_ITEM_LORE = §7Currently: §e{0}
TPSLIMIT_ANVIL_GUI = New TPS limit
2022-06-12 14:24:58 +02:00
TPSLIMIT_HELP = §8/§etpslimit §8[§7TPS§8|§edefault§8] §8- §7Sets TPS on Build
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TPSLIMIT_CURRENT = §7Current TPS limit§8: §e{0}
TPSLIMIT_NO_PERMS = §cYou are not allowed to use the TPS-Limiter here
TPSLIMIT_SET = §eSet TPS limit to {0}
TPSLIMIT_FROZEN = §eTPS frozen
TPSLIMIT_INVALID = §cOnly numbers between 0,5 and {0}, and 'default'{1} allowed.
TPSLIMIT_INVALID_FROZEN = §c and '0'
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# Trace
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TRACE_RECORD = §aon
TRACE_IDLE = §coff
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TRACE_IDLE_SINGLE = §esingle
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TRACE_IDLE_AUTO_EXPLODE = §eauto §8(§7explode§8)
TRACE_IDLE_AUTO_IGNITE = §eauto §8(§7ignite§8)
TRACE_MESSAGE_AUTO_IDLE_EXPLODE = §aAuto-Tracer explode started
TRACE_MESSAGE_AUTO_IDLE_IGNITE = §aAuto-Tracer ignite started
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TRACE_MESSAGE_START = §aTNT-Tracer started
TRACE_MESSAGE_SINGLE = §aSingle-Tracer started
TRACE_MESSAGE_STOP = §cTNT-Tracer stopped
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TRACE_MESSAGE_DELETE = §cAll TNT-positions deleted
TRACE_MESSAGE_SHOW = §aAll TNT-positions shown
TRACE_MESSAGE_HIDE = §cAll TNT-positions hidden
2022-10-02 16:54:01 +02:00
TRACE_MESSAGE_ISOLATE = §aTNT-positions isolated
TRACE_MESSAGE_UNISOLATE = §cTNT-positions hidden
TRACE_MESSAGE_CLICK_ISOLATE = §eClick to §aisolate§8/§cunisolate
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TRACE_MESSAGE_DISALLOWED = §cYou are not allowed to use the TNT-Tracer here
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TRACE_MESSAGE_NO_REGION = §cYou are not in a region
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TRACE_COMMAND_HELP_START = §8/§etrace start §8- §7Starts recording of all TNT-positions
TRACE_COMMAND_HELP_SINGLE = §8/§etrace single §8- §7Starts a single recording of all TNT-positions
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TRACE_COMMAND_HELP_STOP = §8/§etrace stop §8- §7Stops the TNT-Tracer
TRACE_COMMAND_HELP_AUTO = §8/§etrace toggleauto §8- §7Automatic start of recording
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TRACE_COMMAND_HELP_SHOW = §8/§etrace show §8<§eParameter§8> - §7Shows all TNT-positions
TRACE_COMMAND_HELP_HIDE = §8/§etrace hide §8- §7Hides all TNT-positions
TRACE_COMMAND_HELP_DELETE = §8/§etrace delete §8- §7Deletes all TNT-positions
2022-05-19 19:58:25 +02:00
TRACE_COMMAND_HELP_GUI = §8/§etrace gui §8- §7Shows the Trace GUI
2022-10-03 21:05:18 +02:00
TRACE_COMMAND_HELP_REPLAY = §8/§etrace replay §8[§7tick§8] §8- §7Replays your recording
2022-10-03 18:58:40 +02:00
TRACE_COMMAND_HELP_REPLAY_DISABLE = §8/§etrace replay disable §8- §7Stops the replay
2022-10-03 21:05:18 +02:00
TRACE_COMMAND_HELP_REPLAY_NEXT = §8/§etrace replay next §8[§7step§8] §8- §7Jump one§8/§7step tick forward
TRACE_COMMAND_HELP_REPLAY_PREVIOUS = §8/§etrace replay previous §8[§7step§8] §8- §7Jump one§8/§7step tick back
TRACE_COMMAND_HELP_REPLAY_LOOP = §8/§etrace replay loop §8<§7start§8> §8<§7end§8> §8[§7speed§8] §8- §7Loop the replay
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TRACE_GUI_ITEM_NAME = §eTracer
TRACE_GUI_ITEM_LORE = §7Status§8: {0}
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TRACE_GUI_NAME = Trace Gui
TRACE_GUI_TRACE_INACTIVE = §eStart Tracer
TRACE_GUI_TRACE_ACTIVE = §eStop Tracer
TRACE_GUI_TRACE_ACTIVE_AUTO = §eAuto-Trace is active
TRACE_GUI_AUTO_TRACE_INACTIVE = §eacitvate Auto-Tracer
TRACE_GUI_AUTO_TRACE_ACTIVE = §edeactivate Auto-Tracer
TRACE_GUI_DELETE = §eDelete trace
2021-05-13 16:00:55 +02:00
2021-10-05 20:01:50 +02:00
TRACE_GUI_TITLE = Trace GUI
TRACE_GUI_ITEM_BACK = §eBack
TRACE_GUI_ITEM = §eTrace §8- §e{0} §7TNT
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TRACE_GUI_CLEAR = §eDelete traces
TRACE_GUI_RECORD_ITEM = §eTNT §8- §e{0} §7Positions
TRACE_GUI_RECORD_CLEAR = §eDelete TNT
2021-10-05 20:01:50 +02:00
TRACE_GUI_POSITION_ITEM = §ePosition
TRACE_GUI_POSITION_X = §7X§8: §e{0}
TRACE_GUI_POSITION_Y = §7Y§8: §e{0}
TRACE_GUI_POSITION_Z = §7Z§8: §e{0}
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TRACE_GUI_POSITION_SOURCE = §7Source§8: §e{0}
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TRACE_GUI_POSITION_EXPLODED = §7Exploded§8: §e{0}
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# Loader
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LOADER_OFF = §coff
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LOADER_SETUP = §eSetup
LOADER_RUNNING = §aRunning
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LOADER_SINGLE_SIDEBAR = §aSingle
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LOADER_PAUSE = §7Pause
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LOADER_END = §8Finished
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LOADER_MESSAGE_CLEAR = §7Loader cleared
LOADER_MESSAGE_CLEAR_HELP = §cYou have to be in Setup-Mode to clear the Loader
LOADER_MESSAGE_TNT = §eTNT added {0}
LOADER_MESSAGE_INTERACT = §e{0} added {1}
LOADER_BUTTON_SWITCH = Lever
LOADER_BUTTON_WOOD_BUTTON = Button
LOADER_BUTTON_STONE_BUTTON = Button
LOADER_BUTTON_PRESSURE_PLATE = Pressure plate
LOADER_BUTTON_WEIGHTED_PRESSURE_PLATE = Pressure plate
2021-06-13 21:27:45 +02:00
LOADER_BUTTON_TRIPWIRE = Tripwire
LOADER_BUTTON_NOTEBLOCK = Noteblock
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LOADER_BUTTON_DAYLIGHTSENSOR = Daylightsensor
LOADER_BUTTON_INVALID = Invalid
LOADER_HELP_SETUP = §8/§eloader setup §8- §7Starts recording actions
LOADER_HELP_UNDO = §8/§7loader undo §8- §7Removes last recorded action
LOADER_HELP_START = §8/§eloader start §8- §7Playback of previously recorded action
LOADER_HELP_WAIT = §8/§7loader wait §8[§7Ticks§8] - §7Sets wait time between shots
LOADER_HELP_SPEED = §8/§7loader speed §8[§7Ticks§8] - §7Sets wait time between actions
LOADER_HELP_PAUSE = §8/§7loader pause §8- §7Pauses Loader
LOADER_HELP_RESUME = §8/§7loader resume §8- §7Resumes Loader
LOADER_HELP_STOP = §8/§eloader stop §8- §7Stops recording/playback
LOADER_HELP_CLEAR = §8/§eloader clear §8- §7Clears recording
2022-08-06 14:30:08 +02:00
LOADER_HELP_SINGLE = §8/§eloader single §8- §7Starts a single shot
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LOADER_HELP_OTHER = §7The loader works with §eIngame§8-§eTicks §7(20 ticks per Second)
LOADER_NO_LOADER = §cYou have no Laoder. Create one with /loader setup
LOADER_BACK_SETUP = §7DYour Loader is in Setup again
LOADER_NEW = §7Load your cannon and fire it once, to initialise the loader.
LOADER_HOW_TO_START = §7Then, execute /§eloader start§7 to start the Loader
LOADER_ACTIVE = §7The Loader is now active.
LOADER_STOP = §7The Loader has been stopped.
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LOADER_PAUSED = §7The Loader is now paused.
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LOADER_RESUME = §7The Loader is resuming.
2022-08-06 14:30:08 +02:00
LOADER_SINGLE = §7The Loader is shooting once.
2022-08-23 12:04:00 +02:00
LOADER_SMALL_TIME = §cThe wait time is too small
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LOADER_NEW_TIME = §7The wait time is now: {0}, before {1}
LOADER_NEW_LOAD_TIME = §7The action wait time is now: {0}, before {1}
LOADER_UNDO = §7Undo succesful.
LOADER_PERMS = §cYou are not allowed to use the Loader here
2021-07-29 13:29:34 +02:00
LOADER_GUI_NAME = §eLoader
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LOADER_GUI_NEW = §eNew Loader
LOADER_GUI_START = §eStart Loader
LOADER_GUI_PAUSE = §7pause Loader
LOADER_GUI_UNDO = §7Undo last action
LOADER_GUI_WAIT = §7Shot delay
LOADER_GUI_WAIT_LORE = §7Currently: §e{0}
LOADER_GUI_WAIT_TITLE = §7Shot delay
LOADER_GUI_SPEED = §eSpeed
LOADER_GUI_SPEED_LORE = §7Currently: §e{0}
LOADER_GUI_SPEED_TITLE = §7Block placing speed
LOADER_GUI_STOP = §eStop Loader
2021-05-25 13:58:19 +02:00
# Loadtimer
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LOADTIMER_HELP_OVERVIEW = §7Compete with your friends loading your cannon and get information about the cannon
LOADTIMER_HELP_START_1 = §8/§eloadtimer start §8-§7 Starts the simple Loadtimer
LOADTIMER_HELP_START_2 = §8/§7loadtimer start §8[§7full/half§8] - §7Starts the Loadtimer in a given mode
LOADTIMER_HELP_START_3 = §7Loadtimer Modes: Full -> Measures from the priming of the first TNT to the explosion of the first propellant. Is better at calculating the shot frequency. Half -> Only measures until activation
LOADTIMER_HELP_STOP = §8/§eloadtimer stop §8-§7 Stops current Loadtimer
LOADTIMER_GUI_GLOBAL = §eLoadtimer does not exist in the global region!
LOADTIMER_GUI_STOP = §eStop Loadtimer
LOADTIMER_GUI_START = §eStart Loadtimer
LOADTIMER_GUI_TITLE = Loadtimer Mode
2021-06-13 21:42:17 +02:00
LOADTIMER_GUI_FULL = §eFull
LOADTIMER_GUI_HALF = §eHalf
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LOADTIMER_WAITING = §7Place a TNT to start...
LOADTIMER_BOSSBAR = §7Tick: §e{0}§7(§e{1}§7) Time: §e{2}s §7Tnt: §e{3} §7Blocks
LOADTIMER_ACTIVATED = §7Waiting until priming
LOADTIMER_IGNITION = §7Waiting for explosion
LOADTIMER_SUMARY_HEAD = §7---=== (§eLoadtimer-Results§7) ===---
LOADTIMER_SUMARY_PLAYERTABLE_HEAD = §7Player: §eTNT §7(§eTNT/s§7)
2021-06-13 21:27:45 +02:00
LOADTIMER_SUMARY_PLAYERTABLE_PLAYER = §7{0}: §e{1} §7(§e{2}/s§7)
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LOADTIMER_SUMARY_PLAYERTABLE_ALL = Total
LOADTIMER_SUMARY_TIMES_HEAD = §7Time: §eSeconds §7(§eTicks§7)
2021-05-25 13:58:19 +02:00
LOADTIMER_SUMARY_TIMES_START = §7 || §7Start!
2022-05-19 19:58:25 +02:00
LOADTIMER_SUMARY_TIMES_ACTIVATION = §7 || Activation: §e{0}s §7(§e{1}t§7)
LOADTIMER_SUMARY_TIMES_IGNITION = §7 || Priming: §e{0}s §7(§e{1}t§7)
2021-06-06 12:32:04 +02:00
LOADTIMER_SUMARY_TIMES_EXPLOSION = §7 || Explosion: §e{0}s §7(§e{1}t§7)
2021-06-13 22:20:25 +02:00
LOADTIMER_SUMARY_TIMES_LAST = §7\\/
2022-05-19 19:58:25 +02:00
LOADTIMER_SUMARY_STATS_HEAD = §7Cannon-Stats§8:
2021-06-13 22:20:25 +02:00
LOADTIMER_SUMARY_STATS_TNT = §7TNT: §e{0}
2022-05-19 19:58:25 +02:00
LOADTIMER_SUMARY_STATS_FREQ = §7Loading frequency: §e{0}/m§8, §7Shot frequency: §e{1}/m
2021-06-20 08:58:49 +02:00
# Observer
2022-05-19 19:58:25 +02:00
OBSERVER_HELP = §7Right-Click an Observer to get the Trace. Flame particles have to be enabled. The Particles will be shown in the block.
OBSERVER_HELP_ENABLE = §8/§eobserver enable §8-§7 Activates the Observer-Tracer
OBSERVER_HELP_DISABLE = §8/§eobserver disable §8-§7 Deactivates the Observer-Tracer
OBSERVER_HELP_DELETE = §8/§eobserver delete §8-§7 Deletes the Obersver-Tracer
OBSERVER_HELP_RETRACE = §8/§eobserver retrace §8-§7 Retraces The Observer-Tracer
OBSERVER_ENABLE = §7Observer trace started
OBSERVER_DISABLE = §7Observer trace stopped
OBSERVER_DELETE = §7Observer trace deleted
OBSERVER_RETRACE_DONE = §7Observer trace retraced
OBSERVER_RETRACE_NO_TRACE = §7No Observer trace to retrace
2021-06-20 08:58:49 +02:00
2021-05-13 16:00:55 +02:00
# Other
2021-06-13 22:20:25 +02:00
OTHER_ITEMS_TELEPORT_NAME = §eTeleporter
2022-05-19 19:58:25 +02:00
OTHER_ITEMS_TELEPORT_GUI_NAME = Teleport
OTHER_ITEMS_TELEPORT_PLAYER_OFFLINE = §cThis Player is offline
2022-02-01 13:56:27 +01:00
OTHER_ITEMS_CLEAR_NAME = §eClear
OTHER_ITEMS_DECLUTTER_NAME = §eDeclutter
OTHER_ITEMS_GAMEMODE_NAME = §eGamemode
2022-05-19 19:58:25 +02:00
OTHER_ITEMS_GAMEMODE_LORE_1 = §eRight-Click§8:§7 Toggle between creative and spectator
OTHER_ITEMS_GAMEMODE_LORE_2 = §eLeft-Click§8:§7 Toggle between survival and adventure
2022-02-01 13:56:27 +01:00
OTHER_ITEMS_KILLALL_NAME = §eKillAll
2022-05-19 19:58:25 +02:00
OTHER_ITEMS_KILLALL_LORE_1 = §eWithout Shift§8:§7 only this region
OTHER_ITEMS_KILLALL_LORE_2 = §eWith Shift§8:§7 global
2022-09-04 21:16:57 +02:00
OTHER_ITEMS_INVENTORY_FILL_NAME = §eInventoryFill
2022-09-07 14:45:08 +02:00
OTHER_ITEMS_INVENTORY_FILL_LORE_ACTIVE = §aActivated
OTHER_ITEMS_INVENTORY_FILL_LORE_INACTIVE = §aDisabled
2022-05-19 19:58:25 +02:00
OTHER_SLOT_INVALID_SLOT = §cInvalid slot
OTHER_NOCLIP_SLOT_INFO = §7With /slot you can change the selected slot and take another block in the slot.
OTHER_NOCLIP_SLOT_HELP_PICK = §8/§eslot pick §8-§7 Take the faced block into your inventory.
OTHER_NOCLIP_SLOT_HELP_DROP = §8/§eslot drop §8-§7 Clears your slot
OTHER_CLEAR_HELP_SELF = §8/§eclear §8- §7Clears your inventory
2022-06-12 14:24:58 +02:00
OTHER_CLEAR_HELP_PLAYER = §8/§eclear §8[§7Player§8] §8- §7Clears a player inventory
2022-05-19 19:58:25 +02:00
OTHER_CLEAR_CLEARED = Your inventory was cleared.
OTHER_CLEAR_FROM = Your invetnory was cleared by {0}.
OTHER_CLEAR_TO = The inventory of {0} §7was cleared.
OTHER_CLEAR_NO_PERMS = §cYou are not allowed to clear other's inventory here.
OTHER_DECLUTTER_HELP = §8/§edeclutter §8- §7Organise your inventory
OTHER_DECLUTTER_DONE = §aYour inventory was organised.
OTHER_GAMEMODE_UNKNOWN = §cUnknown gamemode.
OTHER_GAMEMODE_POSSIBLE = §cPossible gamemodes: survival, adventure, creative, specator.
OTHER_KILLALL_HELP_SELF = §8/§ekillall §8- §7Remove all entities from your region
OTHER_KILLALL_HELP_ALL = §8/§ekillall §8[§7Global§8/Local§7] §8- §7Remove all entities from your region or globally
OTHER_KILLALL_REGION = §a{0} Entities removed
OTHER_KILLALL_GLOBAL = §a{0} Entities removed from the world
OTHER_TELEPORT_HELP = §8/§etp §8[§7Player§8] §8-§7 Teleports you to another player
OTHER_TELEPORT_SELF_0 = §cBe one with yourself!
OTHER_TELEPORT_SELF_1 = §cYou need someone to play with? We have a TeamSpeak!
OTHER_TELEPORT_SELF_2 = §cBlocks left to travel: 0; ETA: 0:00
OTHER_TELEPORT_SELF_3 = §cA little Movement is important.
OTHER_TELEPORT_SELF_4 = §cFor such a distance?
2022-06-12 14:24:58 +02:00
OTHER_TIME_HELP = §8/§etime §8<§7Time 0=Morining§8, §76000=Midday§8, §718000=Midnight§8> - §7Sets the time on the Build
2022-05-19 19:58:25 +02:00
OTHER_TIME_NO_PERM = §cYou are not allowed to change the time here
OTHER_TIME_INVALID = §cPlease input a time between 0 and 24000
2021-08-23 22:51:05 +02:00
OTHER_TIME_RESULT = §7§oWhooosh
2021-11-24 17:00:22 +01:00
OTHER_TPS_HEAD = §7TPS: 1s 10s 1m 5m 10m
2021-12-01 11:19:33 +01:00
OTHER_TPS_MESSAGE = §7 §e{0}§7 §e{1}§7 §e{2}§7 §e{3}§7 §e{4}
2021-11-24 17:00:22 +01:00
OTHER_TPS_SINGLE = §8TPS: §e{0}
2022-11-12 12:01:05 +01:00
OTHER_WORLDSPAWN_HELP = §8/§eworldspawn §8-§e Teleport to the spawn
2021-07-05 12:41:48 +02:00
# DebugStick
2022-05-19 19:58:25 +02:00
DEBUG_STICK_COMMAND_HELP = §8/§edebugstick §8-§7 receive a debugstick
2021-12-27 16:06:33 +01:00
DEBUG_STICK_NAME = §eDebugstick
2021-12-27 14:03:59 +01:00
#Skull Gui
2022-05-19 19:58:25 +02:00
SKULL_GUI_ITEM_NAME = §ePlayer Heads
ANVIL_INV_NAME = Player name
2021-11-01 15:50:09 +01:00
# StructureVoid
2022-05-19 19:58:25 +02:00
STRUCTURE_VOID_COMMAND_HELP = §8/§estructureVoid §8-§7 Receive a StructureVoid
2023-03-19 14:19:28 +01:00
# Dragon Egg
DRAGON_EGG_COMMAND_HELP = §8/§edragonegg §8-§7 Receive a Dragon Egg
2021-07-05 12:41:48 +02:00
# NightVision
2022-05-19 19:58:25 +02:00
NIGHT_VISION_HELP = §8/§enightvision §8-§7 Toggel nightvision.
NIGHT_VISION_OFF = §eNightvision deactivated
NIGHT_VISION_ON = §eNightvision activated
NIGHT_VISION_ITEM_ON = §7Nightvision: §eActivated
NIGHT_VISION_ITEM_OFF = §7Nightvision: §eDeactivated
2022-01-04 13:24:56 +01:00
2021-12-27 13:38:34 +01:00
#Navigation Wand
2021-12-27 16:32:13 +01:00
NAVIGATION_WAND = §eNavigation Wand
NAVIGATION_WAND_LEFT_CLICK = §eLeft click: jump to location
NAVIGATION_WAND_RIGHT_CLICK = §eRight click: pass through walls
2021-05-25 13:55:48 +02:00
# Material
2022-08-08 17:57:42 +02:00
MATERIAL_SEARCH_PROPERTY_TRUE = §aShould have
MATERIAL_SEARCH_PROPERTY_FALSE = §cShould not have
MATERIAL_SEARCH_PROPERTY_IGNORE = §eIgnore
2021-08-03 17:15:37 +02:00
MATERIAL_INV_NAME = §eMaterial {0}/{1}
2022-05-19 19:58:25 +02:00
MATERIAL_SEARCH = §eSearch
MATERIAL_BACK = §eBack
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MATERIAL_SEARCH_NAME = §eName
MATERIAL_SEARCH_TRANSPARENT = §eTransparent
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MATERIAL_SEARCH_SOLID = §eSolid
MATERIAL_SEARCH_GRAVITY = §eFalling
2021-08-03 17:15:37 +02:00
MATERIAL_SEARCH_OCCLUDING = §eOccluding
2022-05-19 19:58:25 +02:00
MATERIAL_SEARCH_INTERACTEABLE = §eInteractable
MATERIAL_SEARCH_FLAMMABLE = §eFlammable
MATERIAL_SEARCH_BURNABLE = §eBurnable
MATERIAL_SEARCH_WATERLOGGABLE = §eWaterloggable
2022-10-24 17:06:02 +02:00
MATERIAL_SEARCH_UNMOVEABLE = §eUnmoveable
2022-05-19 19:58:25 +02:00
MATERIAL_SEARCH_BLASTRESISTANCE = §eBlast resistance
2021-08-03 17:15:37 +02:00
MATERIAL_SEARCH_VALUE = §8: §e{0}
2022-05-19 19:58:25 +02:00
MATERIAL_BLAST_RESISTANCE = §8- §eBlast resistance§8: §7{0}
MATERIAL_HARDNESS = §8- §eHardness§8: §7{0}
MATERIAL_TNT_BREAKABLE = §8- §eDestructible by TNT
MATERIAL_TNT_UNBREAKABLE = §8- §eIndestructible by TNT
MATERIAL_TRANSPARENT = §8- §eTransparent block
MATERIAL_SOLID = §8- §eSolid block
MATERIAL_GRAVITY = §8- §eFalling block
MATERIAL_OCCLUDING = §8- §eOccluding block
MATERIAL_INTERACTABLE = §8- §eInteractable block
MATERIAL_FLAMMABLE = §8- §eFlammable block
MATERIAL_BURNABLE = §8- §eBurnable block
MATERIAL_WATERLOGGABLE = §8- §eWaterloggable block
2022-10-24 17:06:02 +02:00
MATERIAL_UNMOVABLE = §8- §eUnmovable block
2021-06-13 22:38:13 +02:00
# Redstonetester
2022-05-19 19:58:25 +02:00
RT_HELP = §8/§eredstonetester §8-§7 Gives you the redstone tester
RT_GIVEN = §7Measure the time between activation of components
2021-06-13 22:38:13 +02:00
RT_ITEM_NAME = §eRedstonetester
2022-05-19 19:58:25 +02:00
RT_ITEM_LORE_1 = §eLeftclick block §8-§7 Sets the 1. Position
RT_ITEM_LORE_2 = §eRightclick block §8-§7 Sets the 2. Position
RT_ITEM_LORE_3 = §eShift-rightclick in air §8-§7 Reset
2021-12-30 13:41:54 +01:00
RT_LOC = §8: §e{0} {1} {2}
2022-05-19 19:58:25 +02:00
RT_INVALID_LOC = §cUnknown Position
RT_RESULT = §7Difference§8: §e{0}§7 Ticks §8,§7 R-Ticks §e{1}
RT_ACTIVATE = §7Positions deleted§8.
2021-06-13 22:59:48 +02:00
# Region Items
REGION_ITEM_COLOR = §7Color: §e{0}
2022-05-19 19:58:25 +02:00
REGION_ITEM_COLOR_CHOOSE = Choose color
2022-11-11 19:36:05 +01:00
REGION_ITEM_FIRE_ALLOW = §7Fire: §eActivated
2022-05-19 19:58:25 +02:00
REGION_ITEM_FIRE_DISALLOW = §7Fire: §eDeactivated
REGION_ITEM_FREEZE_ALLOW = §7Freeze: §eActivated
REGION_ITEM_FREEZE_DISALLOW = §7Freeze: §eDeactivated
REGION_ITEM_PROTECT_ALLOW = §7Protect: §eActivated
REGION_ITEM_PROTECT_DISALLOW = §7Protect: §eDeactivated
2021-06-13 22:59:48 +02:00
REGION_ITEM_RESET = §eReset
2022-05-20 15:31:21 +02:00
REGION_ITEM_TESTBLOCK = §eDummy
2022-05-19 19:58:25 +02:00
REGION_ITEM_TNT_OFF = §7TNT: §eDeactivated
2022-05-20 15:31:21 +02:00
REGION_ITEM_TNT_ONLY_TB = §7TNT: §eonly dummy
2022-05-19 19:58:25 +02:00
REGION_ITEM_TNT_ON = §7TNT: §eActivated
REGION_ITEM_SELECTOR_TITLE = Tnt Mode
REGION_ITEM_SELECTOR_ON = §eActivate
2022-05-20 15:31:21 +02:00
REGION_ITEM_SELECTOR_ONLY_TB = §eonly dummy
2022-05-19 19:58:25 +02:00
REGION_ITEM_SELECTOR_OFF = §eDeactivate
2021-06-14 15:27:40 +02:00
#Region
2022-05-19 19:58:25 +02:00
REGION_COLOR_HELP_COLOR = §8/§ecolor §8[§7Color§8] §8- §7Sets the color of the region
REGION_COLOR_HELP_COLOR_TYPE = §8/§ecolor §8[§7Color§8] §8[§7Type§8] §8- §7Sets the color of the region or globally
REGION_COLOR_GLOBAL = §7All regions color set to §e{0}
REGION_COLOR_NO_REGION = §cYou are currently not in any region
REGION_COLOR_NO_PERMS = §cThis is not your world!
REGION_FIRE_HELP = §8/§efire §8- §7Toggle fire damage
REGION_FIRE_NO_PERMS = §cYou are not allowed to toggle fire damage here
REGION_FIRE_ENABLED = §cFire damage deactivated in this region
REGION_FIRE_DISABLED = §aFire damage activated in this region
2021-11-24 17:00:22 +01:00
REGION_FREEZE_HELP = §8/§efreeze §8- §7Toggle Freeze
2022-05-19 19:58:25 +02:00
REGION_FREEZE_NO_PERMS = §cYou are not allowed to freeze this world
REGION_FREEZE_ENABLED = §cRegion frozen
REGION_FREEZE_DISABLED = §aRegion thawed
REGION_PROTECT_HELP = §8/§eprotect §8- §7Protect the region
REGION_PROTECT_DISABLE = §cProtection disabled
REGION_PROTECT_ENABLE = §aProtection enabled
REGION_PROTECT_NO_PERMS = §cYou are not allowed to protect the floor here
REGION_PROTECT_FALSE_REGION = §cYou are not currently in a (M)WG-region
REGION_REGION_HELP_UNDO = §8/§eregion undo §8- §7undo the last 20 /testblock or /reset
REGION_REGION_HELP_REDO = §8/§eregion redo §8- §7redo the last 20 §8/§7rg undo
REGION_REGION_HELP_RESTORE = §8/§eregion restore §8- §7Resets the region, without removing your builds
REGION_REGION_HELP_RESTORE_SCHEMATIC = §8/§eregion restore §8[§7Schematic§8] §8- §7Resets the region, withoout removing your builds
REGION_REGION_HELP_COPYPOINT = §8/§eregion copypoint §8- §7Teleport to the regions copy point
2022-05-20 15:31:21 +02:00
REGION_REGION_HELP_TESTBLOCKPOINT = §8/§eregion testblockpoint §8- §7Teleport to the regions dummy point
2022-05-19 19:58:25 +02:00
REGION_REGION_HELP_CHANGETYPE_INFO = §8/§eregion changetype §8- §7Returns the region type
REGION_REGION_HELP_CHANGETYPE = §8/§eregion changetype §8[§7Type§8] §8- §8Sets the region type
REGION_REGION_HELP_CHANGESKIN_INFO = §8/§eregion changeskin §8- §7Returns the region skin
REGION_REGION_HELP_CHANGESKIN = §8/§eregion changeskin §8[§7Skin§8] §8- §8Sets the region skin
REGION_REGION_NOTHING_UNDO = §cNothing left to undo
REGION_REGION_UNDID = §7Last action undone
REGION_REGION_NOTHING_REDO = §cNothing left to redo
REGION_REGION_REDID = §7Last action redone
REGION_REGION_RESTORED = §7Region reset
REGION_REGION_FAILED_RESTORE = §cError resetting the region
REGION_REGION_COLORED = §7Region recolored
REGION_REGION_COLORED_FAILED = §7Use §e/rg restore§7 to manually change the region's color
REGION_REGION_FAILED_COLORED = §cError recoloring the region
REGION_REGION_TP_COPY = §7Teleported to the copy point
REGION_REGION_TP_TEST_BLOCK = §7Teleported to the tesblock
REGION_REGION_TP_UNKNOWN = §cUndefined teleport point
REGION_REGION_NO_REGION = §cYou are not inside any region
REGION_REGION_NO_PERMS = §cYou are not allowed to change the region
REGION_REGION_CHANGETYPE_INFO = §7RRegion type is §e{0}
REGION_REGION_CHANGETYPE_UNKNOWN = §cRegion type is invalid
REGION_REGION_CHANGETYPE_INVALID = §cRegion type is not allowed here
REGION_REGION_CHANGETYPE_CHANGE = §7Region type changed to §e{0}
REGION_REGION_CHANGETYPE_CHANGE_UPDATE = §7Click §e§lHERE §7to change the region type
2021-07-05 10:11:26 +02:00
REGION_REGION_CHANGETYPE_CHANGE_UPDATE_HOVER = §8/§ereset
2022-05-19 19:58:25 +02:00
REGION_REGION_CHANGESKIN_INFO = §7Region skin is §e{0}
REGION_REGION_CHANGESKIN_INFO_CREATOR = §7Skin created by §e{0}
REGION_REGION_CHANGESKIN_UNKNOWN = §cRegion skin is invalid
REGION_REGION_CHANGESKIN_INVALID = §cRegion skin is not allowed here
REGION_REGION_CHANGESKIN_CHANGE = §7Region skin changed to §e{0}
REGION_REGION_CHANGESKIN_CHANGE_UPDATE = §7Click §e§lHERE §7to apply the skin
2021-12-22 14:26:26 +01:00
REGION_REGION_CHANGESKIN_CHANGE_UPDATE_HOVER = §8/§ereset
2022-05-19 19:58:25 +02:00
REGION_RESET_HELP_RESET = §8/§ereset §8- §7Resets the region
REGION_RESET_HELP_SCHEMATIC = §8/§ereset §8[§7Schematic§8] §8- §7Resets the region using a schematic
REGION_RESET_RESETED = §7Region reset
REGION_RESET_ERROR = §cError reseting the region
REGION_RESET_NO_PERMS = §cYou are not allowed to reset the region here
REGION_RESET_NO_REGION = §cYou are currently not in any region
2022-05-20 15:31:21 +02:00
REGION_TB_HELP_RESET = §8/§etestblock §8- §7Reset the dummy
REGION_TB_HELP_RESET_EXTENSION = §8/§etestblock §8[§7ExtensionType§8] §8- §7Reset the dummy
REGION_TB_HELP_SCHEMATIC = §8/§etestblock §8[§7Schematic§8] §8- §7Reset the dummy using a schematic
REGION_TB_HELP_SCHEMATIC_EXTENSION = §8/§etestblock §8[§7Schematic§8] §8[§7ExtensionType§8] §8- §7Reset the dummy using a schematic
REGION_TB_DONE = §7Dummy reset
REGION_TB_ERROR = §cError resetting the dummy
REGION_TB_NO_PERMS = §cYou are not allowed to reset the dummy here
2022-05-19 19:58:25 +02:00
REGION_TB_NO_REGION = §cYou are currently not in any region
REGION_TNT_HELP = §8/§etnt §8- §7Change the TNT behaviour
REGION_TNT_HELP_MODE = §8/§etnt §8[§7Mode§8] §8- §7Set TNT behaviour to a given mode
REGION_TNT_ON = §aTNT-Damage activated
REGION_TNT_OFF = §cTNT-Damage deactivated
2022-08-23 12:04:00 +02:00
REGION_TNT_TB = §aTNT-Damage activated outside the building area
2022-05-19 19:58:25 +02:00
REGION_TNT_NO_PERMS = §cYou are not allowed to toggle tnt damage here
2022-05-20 15:18:33 +02:00
REGION_TNT_BUILD = §cAn explosion would have destroyed blocks in the building area
2021-06-15 17:44:12 +02:00
# Team
2022-05-19 19:58:25 +02:00
LOCK_SCHEM_NO_USER = §7This player does not exist!
LOCK_SCHEM_NO_SCHEM = §7This player does not have a schem with that name!
LOCK_SCHEM_DIR = §7The given schem is a directory
LOCK_SCHEM_LOCKED = §e{0} §7by §e{1} §7was reset from §e{2} §7to §eNORMAL §7.
LOCK_SCHEM_HELP = §8/§eschemlock §8[§7Owner§8] [§7Schematic§8] - §7Lock a schematic (Notify user about locking reason!)
AFK_KICK_MESSAGE = §cNothing happened on this server for 5 minutes.
AFK_WARNING_MESSAGE = §cThis server will stop in one minute if you remain inactive
SKIN_HELP = §8/§eskin §8[§7Shortform§8] §8[§7Creator§8|§epublic§8] §8[§7Name...§8] §8- §7Creates the skin schematic. Use 'public' as creator to have no creator, then copy the message to YoyoNow by clicking
SKIN_NO_REGION = §7You are not in a region with a changealbe skin
SKIN_ALREADY_EXISTS = §cThis skin already exists like this
SKIN_MESSAGE = §7Skin created
SKIN_MESSAGE_HOVER = §eClick to copy for YoyoNow and send
2021-12-23 15:52:29 +01:00
2021-10-04 21:52:06 +02:00
# Panzern
2022-05-19 19:58:25 +02:00
PANZERN_HELP = §8/§epanzern §8[§7Block§8] §8[§7Slab§8] §8- §7Armor your WorldEdit selection
PANZERN_PREPARE1 = §71. Check, if barrels reach until border of armor.
PANZERN_PREPARE2 = §72. Carpet on the floor in walkways helps with armoring.
PANZERN_PREPARE3 = §73. Shieldtechnology should be encased.
PANZERN_PREPARE4 = §74. Standing in the region that is being armored can improve armoring.
PANZERN_NO_PERM = §cYou are not allowed to use the armoring system here
PANZERN_NO_WORLDEDIT = §cYou have no WorldEdit selcetion
PANZERN_PROGRESS = §e{0} §7Blocks left, §e{1} §7Blocks per second, §e{2} §7block delta
PANZERN_DONE = §aDone
2021-11-11 22:04:08 +01:00
2022-02-03 16:09:37 +01:00
# Laufbau
2022-05-19 19:58:25 +02:00
LAUFBAU_HELP = §8/§elaufbau §8[§7smallest§8|§7blastresistant§8] §8- §7Build a barrel in your WorldEdit selection using the traces
LAUFBAU_HELP_SETTINGS = §8/§elaufbau settings §8- §7Opens the settings GUI
LAUFBAU_PREPARE1 = §71. Trace the cannons as often as necessary, in all modes.
LAUFBAU_PREPARE2 = §72. Try to delete all fails from the traces.
LAUFBAU_NO_PERM = §cYou are not allowed to use the barrel building system here
LAUFBAU_NO_WORLDEDIT = §cYou don't have a WorldEdit selection
LAUFBAU_STATE_FILTERING_TRACES = Filtering traces
LAUFBAU_STATE_PROCESSING_TRACES = Connnecting traces
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LAUFBAU_STATE_CREATE_LAUF = Create Barrel
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LAUFBAU_SIMPLE_PROGRESS = §e{0}§8: §e{1}§8/§e{2} §7Time left§8: §e{3}
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LAUFBAU_DONE = §aDone
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LAUFBAU_SETTINGS_GUI_NAME = §eLaufbau
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LAUFBAU_SETTINGS_ACTIVE = §aActive
LAUFBAU_SETTINGS_INACTIVE = §cInactive
LAUFBAU_SETTINGS_MIXED = §e{0}§8/§e{1} §aActive
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LAUFBAU_SETTINGS_GUI_BACK = §eBack
LAUFBAU_SETTINGS_TOGGLE = §eClick §8-§7 Toggle
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LAUFBAU_SETTINGS_ADVANCED = §eMiddle-Click §8-§7 Advanced settings
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LAUFBAU_BLOCK_COBWEB = §eCobweb
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LAUFBAU_BLOCK_GRASS_PATH = §eGrass Path
LAUFBAU_BLOCK_SOUL_SAND = §eSoul Sand
LAUFBAU_BLOCK_COCOA = §eCocoa
LAUFBAU_BLOCK_TURTLE_EGG = §eTurtle Eggs
LAUFBAU_BLOCK_CHEST = §eChest
LAUFBAU_BLOCK_SNOW = §eSnow Layer
LAUFBAU_BLOCK_PLAYER_WALL_HEAD = §ePlayer Wall Head
LAUFBAU_BLOCK_STONECUTTER = §eStonecutter
LAUFBAU_BLOCK_PLAYER_HEAD = §ePlayer Head
LAUFBAU_BLOCK_CAKE = §eCake
LAUFBAU_BLOCK_END_STONE_BRICK_SLAB = §eEndstone Brick Slabs
LAUFBAU_BLOCK_SEA_PICKLE = §eSea Pickles
LAUFBAU_BLOCK_CAMPFIRE = §eCampfire
LAUFBAU_BLOCK_FLOWER_POT = §eFlower Pot
LAUFBAU_BLOCK_IRON_TRAPDOOR = §eIron Trapdoor
LAUFBAU_BLOCK_LILY_PAD = §eLily Pad
LAUFBAU_BLOCK_WHITE_CARPET = §eCarpet
LAUFBAU_BLOCK_END_ROD = §eEnd Rod
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LAUFBAU_BLOCK_LIGHTNING_ROD = §eLightning Rod
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LAUFBAU_BLOCK_CONDUIT = §eConduit
LAUFBAU_BLOCK_BREWING_STAND = §eBrewing Stand
LAUFBAU_BLOCK_BELL = §eBell
LAUFBAU_BLOCK_GRINDSTONE = §eGrindstone
LAUFBAU_BLOCK_HOPPER = §eHopper
LAUFBAU_BLOCK_LANTERN = §eLantern
LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS = §eEndstone Brick Stairs
LAUFBAU_BLOCK_CHORUS_PLANT = §eChorus Plant
LAUFBAU_BLOCK_NETHER_BRICK_FENCE = §eNether Brick Fence
LAUFBAU_BLOCK_IRON_BARS = §eIron Bars
LAUFBAU_BLOCK_END_STONE_BRICK_WALL = §eEndstone Brick Walls
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LAUFBAU_BLOCK_SMALL_AMETHYST_BUD = §eSmall Amethyst Bud
LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD = §eMedium Amethyst Bud
LAUFBAU_BLOCK_LARGE_AMETHYST_BUD = §eLarge Amethyst Bud
LAUFBAU_BLOCK_AMETHYST_CLUSTER = §eAmethyst Cluster
LAUFBAU_BLOCK_CHAIN = §eChain
LAUFBAU_BLOCK_BIG_DRIP_LEAF = §eBig Drip Leaf
LAUFBAU_BLOCK_DRAGON_EGG = §eDragon Egg
LAUFBAU_BLOCK_AZALEA = §eAzalea
LAUFBAU_BLOCK_CANDLE = §eCandle
LAUFBAU_BLOCK_CANDLE_CAKE = §eCake with Candle
LAUFBAU_BLOCK_LECTERN = §eLectern
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LAUFBAU_FACING_NORTH = §8-§7 Facing North
LAUFBAU_FACING_SOUTH = §8-§7 Facing South
LAUFBAU_FACING_WEST = §8-§7 Facing West
LAUFBAU_FACING_EAST = §8-§7 Facing East
LAUFBAU_FACING_UP = §8-§7 Facing Up
LAUFBAU_FACING_DOWN = §8-§7 Facing Down
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LAUFBAU_COUNT_1 = §8-§7 Count 1
LAUFBAU_COUNT_2 = §8-§7 Count 2
LAUFBAU_COUNT_3 = §8-§7 Count 3
LAUFBAU_COUNT_4 = §8-§7 Count 4
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LAUFBAU_LAYERS_8 = §8-§7 Layers 8
LAUFBAU_LAYERS_7 = §8-§7 Layers 7
LAUFBAU_LAYERS_6 = §8-§7 Layers 6
LAUFBAU_LAYERS_3 = §8-§7 Layers 3
LAUFBAU_LAYERS_2 = §8-§7 Layers 2
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LAUFBAU_TYPE_BOTTOM = §8-§7 Type bottom
LAUFBAU_TYPE_TOP = §8-§7 Type top
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LAUFBAU_HALF_BOTTOM = §8-§7 Half bottom
LAUFBAU_HALF_TOP = §8-§7 Half top
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LAUFBAU_OPEN = §8-§7 Opened
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LAUFBAU_ATTACHMENT_CEILING = §8-§7 Attachment Ceiling
LAUFBAU_ATTACHMENT_FLOOR = §8-§7 Attachment Floor
LAUFBAU_ATTACHMENT_DOUBLE_WALL = §8-§7 Attachment double Wall
LAUFBAU_ATTACHMENT_SINGLE_WALL = §8-§7 Attachment single Wall
LAUFBAU_ATTACHMENT_WALL = §8-§7 Attachment Wall
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LAUFBAU_CONNECTION_FLOOR = §8-§7 Connection Floor
LAUFBAU_CONNECTION_NORTH = §8-§7 Connection North
LAUFBAU_CONNECTION_SOUTH = §8-§7 Connection South
LAUFBAU_CONNECTION_EAST = §8-§7 Connection East
LAUFBAU_CONNECTION_WEST = §8-§7 Connection West
LAUFBAU_CONNECTION_DOWN = §8-§7 Connection Bottom
LAUFBAU_CONNECTION_UP = §8-§7 Connection Top
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LAUFBAU_HANGING = §8-§7 hanging
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LAUFBAU_SHAPE_STRAIGHT = §8-§7 Shape straight
LAUFBAU_SHAPE_OUTER_LEFT = §8-§7 Shape outer links
LAUFBAU_SHAPE_INNER_LEFT = §8-§7 Shape inner left
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LAUFBAU_TILT_NONE = §8-§7 Tilt none
LAUFBAU_TILT_PARTIAL = §8-§7 Tilt partial
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# UTILS
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SELECT_HELP = §8/§eselect §8[§7RegionsTyp§8] §8- §7Select a region type
SELECT_EXTENSION_HELP = §8/§eselect §8[§7RegionsTyp§8] §8[§7Extension§8] §8- §7Select a region type with or without extension
SELECT_NO_PERMS = §cYou are not allowed to use the slection tool here
SELECT_GLOBAL_REGION = §cThe global region cannot be selected
SELECT_NO_TYPE = §cThis region has no {0}
SELECT_NO_EXTENSION = §cThis region has no extension
SELECT_MESSAGE = §7WorldEdit selection set to {0}, {1}, {2} and {3}, {4}, {5}
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SKULL_HELP = §8/§eskull §8[§eplayer§8] §8-§7 Receive a player head
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SKULL_INVALID = §cInvalid player name
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SKULL_ITEM = §e{0}§8s Head
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SPEED_HELP = §8/§espeed §8[§71§8-§710§8|§edefault§8] §8-§7 Set your flight and walking speed.
SPEED_CURRENT = §7Current speed§8: §e{0}
SPEED_TOO_SMALL = §c{0} is too small
SPEED_TOO_HIGH = §c{0} is too big
SPEED_ITEM = §eSpeed
SPEED_ITEM_LORE = §7Currently: §e
SPEED_TAB_NAME = Input speed
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WORLDEDIT_WAND = WorldEdit Wand
WORLDEDIT_LEFTCLICK = Left click: select pos #1
WORLDEDIT_RIGHTCLICK = Right click: select pos #2
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TNT_CLICK_HEADER = §8---=== §eTNT §8===---
TNT_CLICK_ORDER = §eEntity Order§8: §e{0}
TNT_CLICK_FUSE_TIME = §eFuseTime§8: §e{0}
TNT_CLICK_POSITION_X = §7Position §eX§8: §e{0}
TNT_CLICK_POSITION_Y = §7Position §eY§8: §e{0}
TNT_CLICK_POSITION_Z = §7Position §eZ§8: §e{0}
TNT_CLICK_VELOCITY_X = §7Velocity §eX§8: §e{0}
TNT_CLICK_VELOCITY_Y = §7Velocity §eY§8: §e{0}
TNT_CLICK_VELOCITY_Z = §7Velocity §eZ§8: §e{0}
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TNT_CLICK_COUNT = §7Count §8: §e{0}
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TNT_CLICK_ISOLATE = §eIsolate
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SELECT_ITEM_CHOOSE_EXTENSION = Choose extension
SELECT_ITEM_CHOOSE_SELECTION = Choose selection
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SELECT_ITEM_NORMAL_EXTENSION = §eNormal
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SELECT_ITEM_EXTENDED_EXTENSION = §eExtension
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SELECT_ITEM_SELECT = §eSelect
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SELECT_ITEM_AUSWAHL = §7Selection: §7{0} {1}
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SELECT_ITEM_RIGHT_CLICK = §7Right-Click to change
SELECT_ITEM_BAURAHMEN = §eBuild area
SELECT_ITEM_BAUPLATTFORM = §eBuild platform
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SELECT_ITEM_TESTBLOCK = §eDummy
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CHESTFILLER_FILLED = §eChest filled
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CHESTFILLER_COUNT = §7{0}§8: §e§l{1}
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PISTON_HELP_1 = §7Right click on piston with a slime ball to calculate the moved blocks.
PISTON_HELP_2 = §7Count is red, if one unmoveable block is present.
PISTON_HELP_3 = §7Count is yellow, if too many blocks are present.
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PISTON_INFO = §7Moved Blocks {0}{1}§8/§712
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# Warp
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WARP_DISALLOWED = §cYou are not allowed to use the warp here
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WARP_LOC_X = §7X§8: §e{0}
WARP_LOC_Y = §7Y§8: §e{0}
WARP_LOC_Z = §7Z§8: §e{0}
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WARP_EXISTS = §7The warp with the name §e{0} §7already exists
WARP_NAME_RESERVED = §7You can not use §c{0} §7as name for a warp
WARP_CREATED = §7The warp §e{0} §7was created
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WARP_DELETE_HOVER = §7delete §e{0}
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WARP_DELETED = §e{0} §7deleted
WARP_TELEPORT_HOVER = §7Teleport to §e{0}
WARP_MATERIAL_CHOOSE = Choose material
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WARP_GUI_NAME = Warps
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WARP_GUI_NO = §cNo warps exist
WARP_GUI_DISTANCE = §7Distance: §e{0} §7blocks
WARP_GUI_LCLICK = §7Left click to teleport
WARP_GUI_RCLICK = §7Rickt click to edit
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WARP_INFO_NAME = §7Name: §e{0}
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WARP_HELP_ADD = §8/§ewarp add §8[§7name§8] §8- §7Create a new warp
WARP_HELP_TELEPORT = §8/§ewarp §8[§7name§8] §8- §7Teleport to a warp
WARP_HELP_INFO = §8/§ewarp info §8[§7name§8] §8- §7Information regarding one warp
WARP_HELP_DELETE = §8/§ewarp delete §8[§7name§8] §8- §7Delete a warp
WARP_HELP_GUI = §8/§ewarp gui §8- §7Open the Warp-GUI
WARP_HELP_LIST = §8/§ewarp list §8- §7List all warps
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# WORLD
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STOP_HELP = §8/§estop §8- §7Stops the server
STOP_NO_PERMS = §cYou do not have the permission to stop the server
STOP_MESSAGE = §eServer is stopping
WORLD_EDIT_NO_PERMS = §cYou do not have the permission to use WorldEdit
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KICKALL_HELP = §8/§ekickall §8- §7Kick all players from the server except the owner
KICKALL_NO_PERM = §cThis is not your world!
2022-07-29 23:12:58 +02:00
# Techhider
TECHHIDER_HELP = §8/§etechhider §8- §7Toggle Techhider
TECHHIDER_GLOBAL = §cNo techhider in global region
TECHHIDER_ON = §aTechhider activated
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TECHHIDER_OFF = §cTechhider deactivated
2022-07-30 11:29:38 +02:00
# XRAY
XRAY_HELP = §8/§exray §8- §7Toggle Xray
XRAY_GLOBAL = §cNo xray in global region
XRAY_ON = §aXray activated
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XRAY_OFF = §cXray deactivated
2022-09-12 18:26:18 +02:00
# WorldEdit
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COLORREPLACE_HELP = §8//§ecolorreplace §8[§7color§8] §8[§7color§8] §8- §7Replace all blocks of one color with another
2022-09-12 18:26:18 +02:00
2022-09-13 08:18:00 +02:00
TYPEREPLACE_HELP = §8//§etyreplace §8[§7type§8] §8[§7type§8] §8- §7Replace all blocks of one type with another
2022-11-12 08:59:32 +01:00
# Schematic
SCHEMATIC_GUI_ITEM = §eSchematics