SteamWar/BauSystem2.0
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Add Panzern
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Add PanzernCommand

Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
yoyosource 2021-10-04 21:52:06 +02:00
Ursprung fc8d52cae4
Commit f07343da5b
3 geänderte Dateien mit 278 neuen und 1 gelöschten Zeilen

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@ -517,4 +517,10 @@ LOCK_SCHEM_LOCKED=§e{0} §7von §e{1} §7wurde von §e{2} §7auf §eNORMAL §7z
LOCK_SCHEM_HELP=§8/§eschemlock §8[§7Owner§8] [§7Schematic§8] [§7Grund§8] - §7Sperre eine Schematic
AFK_KICK_MESSAGE=§cAuf diesem Server ist seit 5 Minuten nichts passiert.
AFK_WARNING_MESSAGE=§cDieser Server wird bei weiterer Inaktivität in einer Minute gestoppt
AFK_WARNING_MESSAGE=§cDieser Server wird bei weiterer Inaktivität in einer Minute gestoppt
# Panzern
PANZERN_HELP = §8/§epanzern §8[§7Block§8] §8[§7Slab§8] §8- §7Panzer deine WorldEdit Auswahl
PANZERN_NO_PERM = §cDu darfst hier nicht das Panzern System verwenden
PANZERN_PROGRESS = §e{0} §7Blöcke übrig
PANZERN_DONE = §aZuende gepanzert

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@ -0,0 +1,166 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.panzern;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.Bisected;
import org.bukkit.block.data.Directional;
import org.bukkit.block.data.type.Stairs;
import java.util.HashSet;
import java.util.Set;
public class Panzern {
private static final BlockFace[] BLOCK_FACES = new BlockFace[]{BlockFace.NORTH, BlockFace.SOUTH, BlockFace.EAST, BlockFace.WEST, BlockFace.UP, BlockFace.DOWN};
private Set<Location> current = new HashSet<>();
private Set<Location> emptyBlocks = new HashSet<>();
private World world;
private Location pos1;
private Location pos2;
private Material blockMaterial;
private Material slabMaterial;
public Panzern(Location pos1, Location pos2, Material blockMaterial, Material slabMaterial) {
this.world = pos1.getWorld();
this.pos1 = new Location(world, Math.min(pos1.getBlockX(), pos2.getBlockX()), Math.min(pos1.getBlockY(), pos2.getBlockY()), Math.min(pos1.getBlockZ(), pos2.getBlockZ()));
this.pos2 = new Location(world, Math.max(pos1.getBlockX(), pos2.getBlockX()), Math.max(pos1.getBlockY(), pos2.getBlockY()), Math.max(pos1.getBlockZ(), pos2.getBlockZ()));
current.add(this.pos1);
current.add(this.pos2);
this.blockMaterial = blockMaterial;
this.slabMaterial = slabMaterial;
}
public boolean hasNext() {
return !current.isEmpty();
}
public void next() {
Location toCheck = current.iterator().next();
current.remove(toCheck);
Set<Location> adjacent = new HashSet<>();
boolean hasRedstone = false;
boolean belowRedstone = false;
boolean belowCarpet = false;
boolean adjacentPiston = false;
boolean adjacentSlime = false;
for (BlockFace blockFace : BLOCK_FACES) {
Location now = toCheck.clone().add(blockFace.getModX(), blockFace.getModY(), blockFace.getModZ());
if (inRegion(now)) {
adjacent.add(now);
}
Block block = world.getBlockAt(now);
if (block.getType() == Material.SLIME_BLOCK || block.getType() == Material.HONEY_BLOCK) {
adjacentSlime = true;
}
if (block.getType() == Material.PISTON || block.getType() == Material.STICKY_PISTON) {
Directional directional = (Directional) block.getBlockData();
if (directional.getFacing() == blockFace.getOppositeFace()) {
adjacentPiston = true;
}
}
if (blockFace != BlockFace.UP && blockFace != BlockFace.DOWN) {
hasRedstone |= block.getType() == Material.REDSTONE_WIRE;
}
if (blockFace == BlockFace.DOWN) {
belowRedstone |= block.getType() == Material.REDSTONE_WIRE;
belowCarpet |= block.getType().name().contains("CARPET");
}
if (blockFace == BlockFace.DOWN && stairCheck(now)) {
belowCarpet = true;
}
now = toCheck.clone().add(blockFace.getModX() * 2, blockFace.getModY() * 2, blockFace.getModZ() * 2);
Block blockOuter = world.getBlockAt(now);
if (blockFace == BlockFace.DOWN && stairCheck(now)) {
belowCarpet = true;
}
if (blockFace != BlockFace.DOWN && blockFace != BlockFace.UP) {
now = toCheck.clone().add(blockFace.getModX(), -2, blockFace.getModZ());
Block blockOuterOther = world.getBlockAt(now);
if (stairCheck(now)) {
Stairs stairs = (Stairs) blockOuterOther.getBlockData();
if (stairs.getFacing() == blockFace) {
belowCarpet = true;
}
}
}
if (block.getType().isAir()) {
continue;
}
if (blockOuter.getType() == Material.PISTON || blockOuter.getType() == Material.STICKY_PISTON) {
Directional directional = (Directional) blockOuter.getBlockData();
if (directional.getFacing() == blockFace.getOppositeFace()) {
adjacentPiston = true;
}
}
}
current.addAll(adjacent);
if (belowCarpet || adjacentPiston) {
emptyBlocks.add(toCheck);
return;
}
if (adjacentSlime) {
world.getBlockAt(toCheck).setType(Material.JUKEBOX);
} else if (belowRedstone && hasRedstone) {
world.getBlockAt(toCheck).setType(slabMaterial);
} else {
world.getBlockAt(toCheck).setType(blockMaterial);
}
}
private boolean stairCheck(Location location) {
Block block = world.getBlockAt(location);
if (block.getBlockData() instanceof Stairs) {
Stairs stairs = (Stairs) block.getBlockData();
return stairs.getHalf() == Bisected.Half.BOTTOM;
}
return false;
}
private boolean inRegion(Location location) {
if (location.getBlockX() >= pos1.getBlockX()) {
if (location.getBlockY() >= pos1.getBlockY()) {
if (location.getBlockZ() >= pos1.getBlockZ()) {
if (location.getBlockX() <= pos2.getBlockX()) {
if (location.getBlockY() <= pos2.getBlockY()) {
if (location.getBlockZ() <= pos2.getBlockZ()) {
return world.getBlockAt(location).getType().isAir() && !emptyBlocks.contains(location);
}
}
}
}
}
}
return false;
}
public int blocksLeft() {
return current.size();
}
}

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@ -0,0 +1,105 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.panzern;
import com.sk89q.worldedit.IncompleteRegionException;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.bukkit.BukkitAdapter;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.regions.RegionSelector;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.bausystem.shared.Pair;
import de.steamwar.command.SWCommand;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitRunnable;
@Linked(LinkageType.COMMAND)
public class PanzernCommand extends SWCommand {
public PanzernCommand() {
super("panzern", "panzersklave");
}
private boolean permissionCheck(Player player, Permission permission) {
if (Permission.hasPermission(player, permission)) {
return true;
}
BauSystem.MESSAGE.send("PANZERN_NO_PERM", player);
return false;
}
@Register
public void genericHelp(Player player, String... args) {
BauSystem.MESSAGE.send("COMMAND_HELP_HEAD", player, "panzern");
BauSystem.MESSAGE.send("PANZERN_HELP", player);
}
@Register
public void panzerSelection(Player player, Material blockMaterial, Material slabMaterial) {
if (!permissionCheck(player, Permission.WORLDEDIT)) {
return;
}
Pair<Location, Location> selection = getSelection(player);
if (selection == null) {
return;
}
Panzern panzern = new Panzern(selection.getKey(), selection.getValue(), blockMaterial, slabMaterial);
new BukkitRunnable() {
@Override
public void run() {
SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("PANZERN_PROGRESS", player, panzern.blocksLeft()));
for (int i = 0; i < 1000; i++) {
if (!panzern.hasNext()) {
BauSystem.MESSAGE.send("PANZERN_DONE", player);
cancel();
return;
}
panzern.next();
}
}
}.runTaskTimer(BauSystem.getInstance(), 1, 1);
}
private Pair<Location, Location> getSelection(Player player) {
RegionSelector regionSelector = WorldEdit.getInstance()
.getSessionManager()
.get(BukkitAdapter.adapt(player))
.getRegionSelector(BukkitAdapter.adapt(player.getWorld()));
try {
BlockVector3 min = regionSelector.getRegion().getMinimumPoint();
BlockVector3 max = regionSelector.getRegion().getMaximumPoint();
return new Pair<>(adapt(player.getWorld(), min), adapt(player.getWorld(), max));
} catch (IncompleteRegionException e) {
return null;
}
}
private Location adapt(World world, BlockVector3 blockVector3) {
return new Location(world, blockVector3.getBlockX(), blockVector3.getBlockY(), blockVector3.getBlockZ());
}
}