Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
Ursprung
aa121bb5e8
Commit
a8275e2902
@ -21,27 +21,27 @@ PREFIX = §eBau§8System§8»
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TIME = HH:mm:ss
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DATE=........
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COMMAND_HELP_HEAD=§7---=== (§e{0}§7) ===---
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ONLY_SCHEMS=§cDu kannst hier keinen Ordner angeben
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ONLY_SCHEMS=§cFolders are unselectable
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PAGE_LIST=§e Seite ({0}/{1}) »»
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LIST_PREVIOUS_PAGE=§eVorherige Seite
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LIST_NEXT_PAGE=§eNächste Seite
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PAGE_LIST=§e Page ({0}/{1}) »»
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LIST_PREVIOUS_PAGE=§ePrevious page
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LIST_NEXT_PAGE=§eNext page
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# Permission
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PERMISSION_WORLD = Einstellungen vornehmen
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PERMISSION_WORLD_EDIT = WorldEdit verwenden
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PERMISSION_CHANGE_YOU_ENABLE = §aDer Spieler darf nun {0}
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PERMISSION_CHANGE_YOU_DISABLE = §cDer Spieler darf nun nicht mehr {0}
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PERMISSION_CHANGE_OTHER_ENABLE = §aDu kannst nun auf der Welt von §6{0} §a{1}
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PERMISSION_CHANGE_OTHER_DISABLE = §cDu kannst nun nicht mehr auf der Welt von §6{0} §c{1}
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PERMISSION_WORLD = change settings
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PERMISSION_WORLD_EDIT = use WorldEdit
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PERMISSION_CHANGE_YOU_ENABLE = §aThe player is now allowed to {0}
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PERMISSION_CHANGE_YOU_DISABLE = §cThe player is now not allowed to {0}
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PERMISSION_CHANGE_OTHER_ENABLE = §aYou are allowed to join the World of §6{0} §a{1}
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PERMISSION_CHANGE_OTHER_DISABLE = §cYou are no longer allowed to join the World of §6{0} §c{1}
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# Scoreboard
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SCOREBOARD_TIME = Uhrzeit
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SCOREBOARD_TIME = Time
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SCOREBOARD_REGION = Region
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SCOREBOARD_TRACE = Trace
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SCOREBOARD_LOADER = Loader
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SCOREBOARD_TPS = TPS
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SCOREBOARD_TPS_FROZEN = §e Eingefroren
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SCOREBOARD_TPS_FROZEN = §e Frozen
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SCOREBOARD_TRACE_TICKS = Ticks
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@ -53,75 +53,75 @@ FLAG_FREEZE = Freeze
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FLAG_PROTECT = Protect
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FLAG_DAMAGE = Damage
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FLAG_FIRE_ALLOW = §can
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FLAG_FIRE_DENY = §aaus
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FLAG_FIRE_ALLOW = §con
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FLAG_FIRE_DENY = §aoff
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FLAG_FREEZE_ACTIVE = §aan
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FLAG_FREEZE_INACTIVE = §caus
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FLAG_FREEZE_ACTIVE = §aon
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FLAG_FREEZE_INACTIVE = §coff
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FLAG_PROTECT_ACTIVE = §aan
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FLAG_PROTECT_INACTIVE = §caus
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FLAG_PROTECT_ACTIVE = §aon
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FLAG_PROTECT_INACTIVE = §coff
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FLAG_TNT_ALLOW = §aan
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FLAG_TNT_DENY = §caus
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FLAG_TNT_ONLY_TB = §7Kein §eBaurahmen
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FLAG_TNT_ALLOW = §aon
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FLAG_TNT_DENY = §coff
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FLAG_TNT_ONLY_TB = §7no build area
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FLAG_DAMAGE_ALLOW = §aan
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FLAG_DAMAGE_DENY = §caus
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FLAG_DAMAGE_ALLOW = §aon
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FLAG_DAMAGE_DENY = §coff
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FLAG_COLOR_WHITE = §fWeiß
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FLAG_COLOR_WHITE = §fWhite
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FLAG_COLOR_ORANGE = §6Orange
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FLAG_COLOR_MAGENTA = §dMagenta
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FLAG_COLOR_LIGHT_BLUE = §bHellblau
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FLAG_COLOR_YELLOW = §eGelb
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FLAG_COLOR_LIME = §aHellgrün
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FLAG_COLOR_LIGHT_BLUE = §bLight blue
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FLAG_COLOR_YELLOW = §eYellow
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FLAG_COLOR_LIME = §aLime
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## This cannot be converted
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FLAG_COLOR_PINK = §ePink
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FLAG_COLOR_GRAY = §8Grau
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FLAG_COLOR_LIGHT_GRAY = §7Hellgrau
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FLAG_COLOR_GRAY = §8Gray
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FLAG_COLOR_LIGHT_GRAY = §7Light gray
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FLAG_COLOR_CYAN = §3Cyan
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FLAG_COLOR_PURPLE = §5Lila
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FLAG_COLOR_BLUE = §1Blau
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FLAG_COLOR_PURPLE = §5Purple
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FLAG_COLOR_BLUE = §1Blue
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## This cannot be converted
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FLAG_COLOR_BROWN = §eBraun
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FLAG_COLOR_GREEN = §2Grün
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FLAG_COLOR_RED = §cRot
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FLAG_COLOR_BLACK = §0Schwarz
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FLAG_COLOR_BROWN = §eBrown
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FLAG_COLOR_GREEN = §2Green
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FLAG_COLOR_RED = §cRed
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FLAG_COLOR_BLACK = §0Black
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# Region
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REGION_TYPE_NORMAL = Normal
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REGION_TYPE_BUILD = Baubereich
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REGION_TYPE_BUILD = Build area
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REGION_TYPE_ONLY_TB = Testblock
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# AutoStart
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AUTOSTART_COMMAND_HELP = §8/§etimer §8- §7Legt den AutostartTimer ins Inventar
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AUTOSTART_COMMAND_HELP = §8/§etimer §8- §7Retrieve AutostartTimer Tool
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AUTOSTART_ITEM_NAME = §eAutostartTimer
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AUTOSTART_ITEM_LORE = §eRechtsklick Block §8- §7Starte den Timer
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AUTOSTART_MESSAGE_NO_REGION = §cDu befindest dich derzeit in keiner Region
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AUTOSTART_MESSAGE_RESET = §eDer AutostartTimer wurde zurückgesetzt
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AUTOSTART_MESSAGE_START = §eAutostartTimer gestartet
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AUTOSTART_MESSAGE_RESULT1 = §eZeit §7bis zur §eExplosion §7am Gegner§8:§e {0}
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AUTOSTART_ITEM_LORE = §eRight Click Block §8- §7Start Timer
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AUTOSTART_MESSAGE_NO_REGION = §cYou are not inside any region
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AUTOSTART_MESSAGE_RESET = §eAutostartTimer restarted
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AUTOSTART_MESSAGE_START = §eAutostartTimer started
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AUTOSTART_MESSAGE_RESULT1 = §eTime §7until §eexplosion §7at enemy§8:§e {0}
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AUTOSTART_MESSAGE_DATE_PATTERN=mm:ss SSSS
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AUTOSTART_MESSAGE_RESULT2 = §eZeitdifferenz in ticks §7bis {0} Sekunden§8:§e {1}
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AUTOSTART_MESSAGE_RESULT3 = §7Positiv, wenn zu wenig, negativ wenn zu viel
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AUTOSTART_MESSAGE_RESULT2 = §eTime difference in game-ticks §7until {0} seconds§8:§e {1}
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AUTOSTART_MESSAGE_RESULT3 = §7positive, if too few, negative if too many
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# Backup
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BACKUP_HELP_CREATE=§8/§ebackup create §8- §7Erstelle ein Backup der Region
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BACKUP_HELP_LOAD=§8/§ebackup load §8[§7BackupName§8] §8- §7 Lade ein Backup
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BACKUP_HELP_LIST=§8/§ebackup list §8- §7Liste alle Backups der Region auf
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BACKUP_HELP_GUI=§8/§ebackup gui §8- §7Öffne die Backups in einer GUI
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BACKUP_REGION_NO_REGION=§cDu bist in keiner Region
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BACKUP_NO_PERMS=§cDu darfst hier nicht das Backup System verwenden
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BACKUP_CREATE_SUCCESS=§7Das Backup wurde erstellt
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BACKUP_CREATE_FAILURE=§cDas Backup erstellen ist schiefgegangen
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BACKUP_CREATE_NO_CHANGE=§7Die Region hat keine Veränderung
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BACKUP_HELP_CREATE=§8/§ebackup create §8- §7Create a region backup
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BACKUP_HELP_LOAD=§8/§ebackup load §8[§7BackupName§8] §8- §7 Load a region backup
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BACKUP_HELP_LIST=§8/§ebackup list §8- §7List all region backups
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BACKUP_HELP_GUI=§8/§ebackup gui §8- §7Open the backup GUI
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BACKUP_REGION_NO_REGION=§cYou are not inside any region
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BACKUP_NO_PERMS=§You do not have permission to use the backup system
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BACKUP_CREATE_SUCCESS=§7Backup created
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BACKUP_CREATE_FAILURE=§cBackup failed
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BACKUP_CREATE_NO_CHANGE=§7No changes to save
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BACKUP_LIST_HEAD=§7---=== (§eBackup §7{0}§7) ===---
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BACKUP_LIST_ENTRY=§7{0} §e[Laden]
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BACKUP_LOAD_FAILURE=§cDas Backup laden ist schiefgegangen
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BACKUP_LOAD=§7Backup geladen
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BACKUP_LIST_ENTRY=§7{0} §e[Load]
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BACKUP_LOAD_FAILURE=§cBackup load failed
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BACKUP_LOAD=§7Backup loaded
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BACKUP_INV_NAME=§eBackup
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BACKUP_ITEM_NAME=§eBackup §7von §e{0}
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BACKUP_LORE=§eKlicken zum Laden
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BACKUP_ITEM_NAME=§eBackup §7from §e{0}
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BACKUP_LORE=§eClick to load
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# Bau
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BAU_COMMAND_HELP_INFO = §8/§ebau info §8- §7Alias für §8/§ebauinfo
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1297
BauSystem_Main/src/BauSystem_de.properties
Normale Datei
1297
BauSystem_Main/src/BauSystem_de.properties
Normale Datei
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