SteamWar/BauSystem2.0
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Add Region Items Multi Lang

Signed-off-by: Chaoscaot <chaoscaot444@gmail.com>
Dieser Commit ist enthalten in:
Chaoscaot 2021-06-13 22:59:48 +02:00
Ursprung 2a0b22b7fe
Commit 80bd8e8e4e
8 geänderte Dateien mit 54 neuen und 34 gelöschten Zeilen

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@ -358,4 +358,24 @@ RT_ITEM_LORE_2=§eRechtsklick Block §8-§7 Setzt die 2. Position
RT_ITEM_LORE_3=§eShift-Rechtsklick Luft §8-§7 Zurücksetzten
RT_INVALID_LOC=§cUnbekannte Position
RT_RESULT=Differenz§8: §e{0}§7 Ticks §8,§7 R-Ticks §e{1}
RT_ACTIVATE=§7Positionen gelöscht§8.
RT_ACTIVATE=§7Positionen gelöscht§8.
# Region Items
REGION_ITEM_COLOR=§7Color: §e{0}
REGION_ITEM_COLOR_CHOOSE=Farbe Wählen
REGION_ITEM_FIRE_ALLOW=§7Feuer: §eEingeschaltet
REGION_ITEM_FIRE_DISALLOW=§7Feuer: §eAusgeschaltet
REGION_ITEM_FREEZE_ALLOW=§7Freeze: §eEingeschaltet
REGION_ITEM_FREEZE_DISALLOW=§7Freeze: §eAusgeschaltet
REGION_ITEM_PROTECT_ALLOW=§7Protect: §eEingeschaltet
REGION_ITEM_PROTECT_DISALLOW=§7Protect: §eAusgeschaltet
REGION_ITEM_RESET=§eReset
REGION_ITEM_RESET_TITLE=Reset Prototypen wählen
REGION_ITEM_TESTBLOCK=§eTestblock
REGION_ITEM_TESTBLOCK_TITLE=Testblock wählen
REGION_ITEM_TNT_OFF=§7TNT: §eAusgeschaltet
REGION_ITEM_TNT_ONLY_TB=§7TNT: §enur Testblock
REGION_ITEM_TNT_ON=§7TNT: §eEingeschaltet
REGION_ITEM_SELECTOR_TITLE=Tnt Modus
REGION_ITEM_SELECTOR_ON=§eEinschalten
REGION_ITEM_SELECTOR_ONLY_TB=§enur Testblock
REGION_ITEM_SELECTOR_OFF=§eAusschalten

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@ -19,11 +19,11 @@
package de.steamwar.bausystem.features.region.items;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.bausystem.region.Color;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.flags.Flag;
@ -87,7 +87,7 @@ public class ColorBauGuiItem extends BauGuiItem {
public ItemStack getItem(Player player) {
Region region = Region.getRegion(player.getLocation());
ColorMode mode = region.getPlain(Flag.COLOR, ColorMode.class);
return new SWItem(mapColor(mode.getColor()), ColorConfig.BASE + "Color: " + ColorConfig.HIGHLIGHT + mode.getChatValue()).getItemStack();
return new SWItem(mapColor(mode.getColor()), BauSystem.MESSAGE.parse("REGION_ITEM_COLOR", player, mode.getChatValue())).getItemStack();
}
@Override
@ -99,7 +99,7 @@ public class ColorBauGuiItem extends BauGuiItem {
items.add(new SWListInv.SWListEntry<>(new SWItem(mapColor(value.getColor()), (byte) 0, "§f" + value.getChatValue(), Collections.emptyList(), value == current, clickType -> {
}), value));
}
SWListInv<ColorMode> inv = new SWListInv<ColorMode>(p, "Farbe Wählen", items, (clickType, colorMode) -> {
SWListInv<ColorMode> inv = new SWListInv<>(p, BauSystem.MESSAGE.parse("REGION_ITEM_COLOR_CHOOSE", p), items, (clickType, colorMode) -> {
p.closeInventory();
p.performCommand("color " + colorMode.getChatValue());
update();

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@ -19,11 +19,11 @@
package de.steamwar.bausystem.features.region.items;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.flagvalues.FireMode;
@ -44,9 +44,9 @@ public class FireBauGuiItem extends BauGuiItem {
public ItemStack getItem(Player player) {
Region region = Region.getRegion(player.getLocation());
if (region.getPlain(Flag.FIRE, FireMode.class) == FireMode.ALLOW) {
return new SWItem(Material.FIRE_CHARGE, ColorConfig.BASE + "Feuer: " + ColorConfig.HIGHLIGHT + "Eingeschaltet").getItemStack();
return new SWItem(Material.FIRE_CHARGE, BauSystem.MESSAGE.parse("REGION_ITEM_FIRE_ALLOW", player)).getItemStack();
} else {
return new SWItem(Material.FIREWORK_STAR, ColorConfig.BASE + "Feuer: " + ColorConfig.HIGHLIGHT + "Eingeschaltet").getItemStack();
return new SWItem(Material.FIREWORK_STAR, BauSystem.MESSAGE.parse("REGION_ITEM_FIRE_DISALLOW", player)).getItemStack();
}
}

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@ -19,11 +19,11 @@
package de.steamwar.bausystem.features.region.items;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.flagvalues.FreezeMode;
@ -44,9 +44,9 @@ public class FreezeBauGuiItem extends BauGuiItem {
public ItemStack getItem(Player player) {
Region region = Region.getRegion(player.getLocation());
if (region.getPlain(Flag.FREEZE, FreezeMode.class) == FreezeMode.ACTIVE) {
return new SWItem(Material.GUNPOWDER, ColorConfig.BASE + "Freeze: " + ColorConfig.HIGHLIGHT + "Eingeschaltet").getItemStack();
return new SWItem(Material.GUNPOWDER, BauSystem.MESSAGE.parse("REGION_ITEM_FREEZE_ALLOW", player)).getItemStack();
} else {
return new SWItem(Material.REDSTONE, ColorConfig.BASE + "Freeze: " + ColorConfig.HIGHLIGHT + "Ausgeschaltet").getItemStack();
return new SWItem(Material.REDSTONE, BauSystem.MESSAGE.parse("REGION_ITEM_FREEZE_DISALLOW", player)).getItemStack();
}
}

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@ -19,11 +19,11 @@
package de.steamwar.bausystem.features.region.items;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.flagvalues.ProtectMode;
@ -44,9 +44,9 @@ public class ProtectBauGuiItem extends BauGuiItem {
public ItemStack getItem(Player player) {
Region region = Region.getRegion(player.getLocation());
if (region.getPlain(Flag.PROTECT, ProtectMode.class) == ProtectMode.ACTIVE) {
return new SWItem(Material.OBSIDIAN, ColorConfig.BASE + "Protect: " + ColorConfig.HIGHLIGHT + "Eingeschaltet").getItemStack();
return new SWItem(Material.OBSIDIAN, BauSystem.MESSAGE.parse("REGION_ITEM_PROTECT_ALLOW", player)).getItemStack();
} else {
return new SWItem(Material.STONE, ColorConfig.BASE + "Protect: " + ColorConfig.HIGHLIGHT + "Ausgeschaltet").getItemStack();
return new SWItem(Material.STONE, BauSystem.MESSAGE.parse("REGION_ITEM_PROTECT_DISALLOW", player)).getItemStack();
}
}

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@ -19,11 +19,11 @@
package de.steamwar.bausystem.features.region.items;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv;
import de.steamwar.sql.Schematic;
@ -45,7 +45,7 @@ public class ResetBauGuiItem extends BauGuiItem {
@Override
public ItemStack getItem(Player player) {
return new SWItem(Material.HEAVY_WEIGHTED_PRESSURE_PLATE, ColorConfig.HIGHLIGHT + "Reset").getItemStack();
return new SWItem(Material.HEAVY_WEIGHTED_PRESSURE_PLATE, BauSystem.MESSAGE.parse("REGION_ITEM_RESET", player)).getItemStack();
}
@Override
@ -66,7 +66,7 @@ public class ResetBauGuiItem extends BauGuiItem {
});
schemList.add(new SWListInv.SWListEntry<>(item, schem));
}
SWListInv<Schematic> inv = new SWListInv<>(p, "Reset Prototypen wählen", schemList, (clickType, schematic) -> {
SWListInv<Schematic> inv = new SWListInv<>(p, BauSystem.MESSAGE.parse("REGION_ITEM_RESET_TITLE", p), schemList, (clickType, schematic) -> {
p.closeInventory();
p.performCommand("reset " + schematic.getSchemName());
});

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@ -19,11 +19,11 @@
package de.steamwar.bausystem.features.region.items;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv;
import de.steamwar.sql.Schematic;
@ -45,7 +45,7 @@ public class TestblockBauGuiItem extends BauGuiItem {
@Override
public ItemStack getItem(Player player) {
return new SWItem(Material.END_STONE, ColorConfig.HIGHLIGHT + "Testblock").getItemStack();
return new SWItem(Material.END_STONE, BauSystem.MESSAGE.parse("REGION_ITEM_TESTBLOCK", player)).getItemStack();
}
@Override
@ -67,7 +67,7 @@ public class TestblockBauGuiItem extends BauGuiItem {
});
schemList.add(new SWListInv.SWListEntry<>(item, schem));
}
SWListInv<Schematic> inv = new SWListInv<>(p, "Testblock wählen", schemList, (clickType, schematic) -> {
SWListInv<Schematic> inv = new SWListInv<>(p, BauSystem.MESSAGE.parse("REGION_ITEM_TESTBLOCK_TITLE", p), schemList, (clickType, schematic) -> {
p.closeInventory();
p.performCommand("testblock " + schematic.getSchemName());
});

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@ -19,11 +19,11 @@
package de.steamwar.bausystem.features.region.items;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.flagvalues.TNTMode;
@ -45,11 +45,11 @@ public class TntBauGuiItem extends BauGuiItem {
public ItemStack getItem(Player player) {
switch (Region.getRegion(player.getLocation()).getPlain(Flag.TNT, TNTMode.class)) {
case DENY:
return new SWItem(Material.MINECART, ColorConfig.BASE + "TNT: " + ColorConfig.HIGHLIGHT + "Ausgeschaltet").getItemStack();
return new SWItem(Material.MINECART, BauSystem.MESSAGE.parse("REGION_ITEM_TNT_OFF", player)).getItemStack();
case ONLY_TB:
return new SWItem(Material.TNT_MINECART, ColorConfig.BASE + "TNT: " + ColorConfig.HIGHLIGHT + "nur Testblock").getItemStack();
return new SWItem(Material.TNT_MINECART, BauSystem.MESSAGE.parse("REGION_ITEM_TNT_ONLY_TB", player)).getItemStack();
default:
return new SWItem(Material.TNT, ColorConfig.BASE + "TNT: " + ColorConfig.HIGHLIGHT + "Eingeschaltet").getItemStack();
return new SWItem(Material.TNT, BauSystem.MESSAGE.parse("REGION_ITEM_TNT_ON", player)).getItemStack();
}
}
@ -68,18 +68,18 @@ public class TntBauGuiItem extends BauGuiItem {
}
} else {
p.closeInventory();
SWInventory selector = new SWInventory(p, 9, "Tnt Modus");
selector.setItem(1, new SWItem(Material.TNT, ColorConfig.HIGHLIGHT + "Einschalten", clickType -> {
SWInventory selector = new SWInventory(p, 9, BauSystem.MESSAGE.parse("REGION_ITEM_SELECTOR_TITLE", p));
selector.setItem(1, new SWItem(Material.TNT, BauSystem.MESSAGE.parse("REGION_ITEM_SELECTOR_ON", p), clickType -> {
updateTntMode(TNTMode.ALLOW, p);
p.closeInventory();
}));
if (!Region.getRegion(p.getLocation()).isGlobal()) {
selector.setItem(4, new SWItem(Material.TNT_MINECART, ColorConfig.HIGHLIGHT + "nur Testblock", clickType -> {
selector.setItem(4, new SWItem(Material.TNT_MINECART, BauSystem.MESSAGE.parse("REGION_ITEM_SELECTOR_ONLY_TB", p), clickType -> {
updateTntMode(TNTMode.ONLY_TB, p);
p.closeInventory();
}));
}
selector.setItem(7, new SWItem(Material.MINECART, ColorConfig.HIGHLIGHT + "Ausschalten", clickType -> {
selector.setItem(7, new SWItem(Material.MINECART, BauSystem.MESSAGE.parse("REGION_ITEM_SELECTOR_OFF", p), clickType -> {
updateTntMode(TNTMode.DENY, p);
p.closeInventory();
}));