SteamWar/BauSystem2.0
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Add Gui Multi Lang

Signed-off-by: Chaoscaot <chaoscaot444@gmail.com>
Dieser Commit ist enthalten in:
Chaoscaot 2021-06-13 16:31:04 +02:00
Ursprung fa1a3ccbdd
Commit dcf07291d6
5 geänderte Dateien mit 48 neuen und 35 gelöschten Zeilen

Datei anzeigen

@ -165,18 +165,31 @@ HOTBAR_INVENTORY=Standard Hotbar
GUI_EDITOR_ITEM-NAME=§eGui Editor
GUI_EXPORT_CODE=§eDein Gui-Code:
GUI_EXPORT_CODE-HOVER=§eKopieren
GUI_IMPORT_INVALID-CODE = §eInvalieder Gui-Code
GUI_IMPORT_CODE-SUCCESSFUL = §eGui-Code eingelesen
GUI_IMPORT_INVALID-CODE=§eInvalieder Gui-Code
GUI_IMPORT_CODE-SUCCESSFUL=§eGui-Code eingelesen
GUI_NAME=Bau GUI
GUI_NO_PERMISSION=§cDu hast nicht genug rechte um dies zu tun
GUI_NO_OWNER=§cDas ist nicht deine Bauwelt
GUI_NO_WORLD=§cDu darfst hier die Welt nicht einstellen
GUI_NO_WORLDEDIT=§cDu darfst hier kein Worldedit benutzen
GUI_NO_MEMBER=§cDu must ein Member der Bauwelt sein
GUI_ITEM_LORE1=§cDu kannst dieses Item zum Öffnen der BauGUI nutzen
GUI_ITEM_LORE2=oder Doppel F (Swap hands) drücken.
GUI_EDITOR_TITLE=Bau GUI Editor
GUI_EDITOR_ITEM_ROW_P=§e+1 Zeile
GUI_EDITOR_ITEM_ROW_M=§e-1 Zeile
GUI_EDITOR_ITEM_TRASH=§cTrashcan
GUI_EDITOR_ITEM_TRASH_LORE=§7Item hier rein Legen
GUI_EDITOR_ITEM_MORE=§eMehr Items
GUI_EDITOR_TITLE_MORE=Item auswählen
# Trace
TRACE_RECORD = §aan
TRACE_RECORD-AUTO = §an
TRACE_IDLE = §caus
TRACE_IDLE-AUTO = §eauto
TRACE_MESSAGE-AUTO_RECORD = §cTNT-Tracer muss gestoppt werden
TRACE_MESSAGE-AUTO_RECORD-AUTO = §cTNT-Tracer darf nicht aufnehmen
TRACE_MESSAGE-AUTO_IDLE = §cAuto-Tracer gestoppt
TRACE_RECORD=§aan
TRACE_RECORD-AUTO=§an
TRACE_IDLE=§caus
TRACE_IDLE-AUTO=§eauto
TRACE_MESSAGE-AUTO_RECORD=§cTNT-Tracer muss gestoppt werden
TRACE_MESSAGE-AUTO_RECORD-AUTO=§cTNT-Tracer darf nicht aufnehmen
TRACE_MESSAGE-AUTO_IDLE=§cAuto-Tracer gestoppt
TRACE_MESSAGE-AUTO_IDLE-AUTO = §aAuto-Tracer gestartet
TRACE_GUI_NAME = Tracer Gui

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@ -44,14 +44,12 @@ public class BauGUI {
private static final Set<Player> OPEN_INVS = new HashSet<>();
private static boolean updating = false;
@Getter
private static final ItemStack GUI_ITEM;
static {
GUI_ITEM = new ItemStack(Material.NETHER_STAR);
public static ItemStack getGUI_ITEM(Player p) {
ItemStack GUI_ITEM = new ItemStack(Material.NETHER_STAR);
ItemMeta meta = GUI_ITEM.getItemMeta();
meta.setDisplayName(ColorConfig.HIGHLIGHT + "Bau GUI");
meta.setDisplayName(ColorConfig.HIGHLIGHT + BauSystem.MESSAGE.parse("GUI_NAME", p));
GUI_ITEM.setItemMeta(meta);
return GUI_ITEM;
}
public static void addItem(BauGuiItem item) {
@ -66,7 +64,7 @@ public class BauGUI {
OPEN_INVS.add(p);
}
BauGuiMapping mapping = BauGuiMapping.getGuiMapping(p);
SWInventory inv = new SWInventory(p, mapping.getSize(), "Bau GUI");
SWInventory inv = new SWInventory(p, mapping.getSize(), BauSystem.MESSAGE.parse("GUI_NAME", p));
ITEMS.values().forEach(item -> {
if (!mapping.isShown(item.getId())) {
return;
@ -79,7 +77,7 @@ public class BauGUI {
}
} else {
p.closeInventory();
p.sendMessage(BauSystem.PREFIX + ColorConfig.ERROR + "Du hast nicht genug rechte um dies zu tun");
BauSystem.MESSAGE.send("GUI_NO_PERMISSION", p);
}
});
});
@ -98,7 +96,7 @@ public class BauGUI {
}
public static void giveItem(Player p) {
SWUtils.giveItemToPlayer(p, GUI_ITEM);
SWUtils.giveItemToPlayer(p, getGUI_ITEM(p));
}
private static ItemStack permissionLore(ItemStack itemStack, Permission permission, Player p) {
@ -106,9 +104,9 @@ public class BauGUI {
if (!permission.hasPermission(p)) {
List<String> lore = meta.getLore();
if (lore == null) {
lore = Collections.singletonList(ColorConfig.ERROR + permissionString(permission));
lore = Collections.singletonList(BauSystem.MESSAGE.parse(permissionString(permission), p));
} else {
lore.add(ColorConfig.ERROR + permissionString(permission));
lore.add(BauSystem.MESSAGE.parse(permissionString(permission), p));
}
meta.setLore(lore);
}
@ -119,13 +117,13 @@ public class BauGUI {
private static String permissionString(Permission permission) {
switch (permission) {
case OWNER:
return "Das ist nicht deine Bauwelt";
return "GUI_NO_OWNER";
case WORLD:
return "Du darfst hier die Welt nicht einstellen";
return "GUI_NO_WORLD";
case WORLDEDIT:
return "Du darfst hier kein Worldedit benutzen";
return "GUI_NO_WORLDEDIT";
default:
return "Du must ein Member der Bauwelt sein";
return "GUI_NO_MEMBER";
}
}
}

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@ -19,11 +19,12 @@
package de.steamwar.bausystem.features.gui;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.inventory.SWItem;
import org.bukkit.Material;
import org.bukkit.entity.Player;
@ -41,7 +42,8 @@ public class BauGuiBauGuiItem extends BauGuiItem {
@Override
public ItemStack getItem(Player player) {
return new SWItem(Material.NETHER_STAR, ColorConfig.HIGHLIGHT + "Bau GUI", Arrays.asList(ColorConfig.BASE + "Du kannst dieses Item zum Öffnen der BauGUI nutzen", ColorConfig.BASE + "oder Doppel F (Swap hands) drücken."), false, clickType -> {
return new SWItem(Material.NETHER_STAR, ColorConfig.HIGHLIGHT + BauSystem.MESSAGE.parse("GUI_NAME", player),
Arrays.asList(BauSystem.MESSAGE.parse("GUI_ITEM_LORE1", player), BauSystem.MESSAGE.parse("GUI_ITEM_LORE2", player)), false, clickType -> {
}).getItemStack();
}

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@ -58,7 +58,7 @@ public class BauGuiListener implements Listener {
}
if (event.getAction() == Action.RIGHT_CLICK_BLOCK || event.getAction() == Action.RIGHT_CLICK_AIR) {
if (event.getItem().isSimilar(BauGUI.getGUI_ITEM())) {
if (event.getItem().isSimilar(BauGUI.getGUI_ITEM(event.getPlayer()))) {
BauGUI.openBauGui(event.getPlayer());
}
}

Datei anzeigen

@ -55,7 +55,7 @@ public class BauGuiEditor implements Listener {
public static void openGuiEditor(Player p, ItemStack cursor) {
BauGuiMapping mapping = BauGuiMapping.getGuiMapping(p);
Inventory inv = Bukkit.createInventory(null, mapping.getSize() + 9, "Bau Gui Editor");
Inventory inv = Bukkit.createInventory(null, mapping.getSize() + 9, BauSystem.MESSAGE.parse("GUI_EDITOR_TITLE", p));
for (Map.Entry<Integer, Integer> e : mapping.getMapping().entrySet()) {
if (e.getValue() >= 0) {
if (e.getValue() < mapping.getSize()) {
@ -68,12 +68,12 @@ public class BauGuiEditor implements Listener {
inv.setItem(j, new SWItem(Material.WHITE_STAINED_GLASS_PANE, ColorConfig.HIGHLIGHT + "").getItemStack());
}
inv.setItem(mapping.getSize() + 3, new SWItem(mapping.getSize() == 9 * 5 ? Material.GRAY_STAINED_GLASS_PANE : Material.LIME_STAINED_GLASS_PANE, ColorConfig.HIGHLIGHT + "+1 Zeile").getItemStack());
inv.setItem(mapping.getSize() + 2, new SWItem(mapping.getSize() == 9 ? Material.GRAY_STAINED_GLASS_PANE : Material.RED_STAINED_GLASS_PANE, ColorConfig.HIGHLIGHT + "-1 Zeile").getItemStack());
inv.setItem(mapping.getSize() + 3, new SWItem(mapping.getSize() == 9 * 5 ? Material.GRAY_STAINED_GLASS_PANE : Material.LIME_STAINED_GLASS_PANE, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_ROW_P", p)).getItemStack());
inv.setItem(mapping.getSize() + 2, new SWItem(mapping.getSize() == 9 ? Material.GRAY_STAINED_GLASS_PANE : Material.RED_STAINED_GLASS_PANE, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_ROW_M", p)).getItemStack());
inv.setItem(mapping.getSize() + 5, new SWItem(Material.BARRIER, ColorConfig.ERROR + "Trashcan", Arrays.asList(ColorConfig.BASE + "Item hier rein Legen"), false, clickType -> {
inv.setItem(mapping.getSize() + 5, new SWItem(Material.BARRIER, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_TRASH", p), Arrays.asList(BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_TRASH_LORE", p)), false, clickType -> {
}).getItemStack());
inv.setItem(mapping.getSize() + 6, new SWItem(Material.SCUTE, ColorConfig.HIGHLIGHT + "Mehr Items").getItemStack());
inv.setItem(mapping.getSize() + 6, new SWItem(Material.SCUTE, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_MORE", p)).getItemStack());
p.openInventory(inv);
p.getOpenInventory().setCursor(cursor == null ? new SWItem().getItemStack() : cursor);
@ -152,7 +152,7 @@ public class BauGuiEditor implements Listener {
if (items.isEmpty()) {
return;
}
SWListInv<BauGuiItem> inv = new SWListInv<>(p, "Item auswählen", items, (clickType, item) -> {
SWListInv<BauGuiItem> inv = new SWListInv<>(p, BauSystem.MESSAGE.parse("GUI_EDITOR_TITLE_MORE", p), items, (clickType, item) -> {
openGuiEditor(p, addId(item.getItem(p), item.getId()));
});
inv.open();