Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
Ursprung
c26b7959c6
Commit
15a08a64f9
@ -28,10 +28,10 @@ import lombok.RequiredArgsConstructor;
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@Getter
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public enum Detoblock {
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SWITCH(0, true, "DETONATOR_BUTTON_SWITCH"),
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WOOD_BUTTON(30, "DETONATOR_BUTTON_WOOD-Button"),
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STONE_BUTTON(20, "DETONATOR_BUTTON_STONE-Button"),
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PRESSURE_PLATE(30, "DETONATOR_BUTTON_PRESSURE-PLATE"),
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WEIGHTED_PRESSURE_PLATE(20, "DETONATOR_BUTTON_WEIGHTED-PRESSURE-PLATE"),
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WOOD_BUTTON(30, "DETONATOR_BUTTON_WOOD_BUTTON"),
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STONE_BUTTON(20, "DETONATOR_BUTTON_STONE_BUTTON"),
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PRESSURE_PLATE(30, "DETONATOR_BUTTON_PRESSURE_PLATE"),
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WEIGHTED_PRESSURE_PLATE(20, "DETONATOR_BUTTON_WEIGHTED-PRESSURE_PLATE"),
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TRIPWIRE(30, "DETONATOR_BUTTON_TRIPWIRE"),
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NOTEBLOCK(1, "DETONATOR_BUTTON_NOTEBLOCK"),
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DAYLIGHTSENSOR(0, true, "DETONATOR_BUTTON_DAYLIGHTSENSOR"),
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@ -28,11 +28,11 @@ LIST_NEXT_PAGE=§eNächste Seite
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# Permission
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PERMISSION_WORLD = Einstellungen vornehmen
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PERMISSION_WORLD-EDIT = WorldEdit verwenden
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PERMISSION_CHANGE_YOU-ENABLE = §aDer Spieler darf nun {0}
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PERMISSION_CHANGE_YOU-DISABLE = §cDer Spieler darf nun nicht mehr {0}
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PERMISSION_CHANGE_OTHER-ENABLE = §aDu kannst nun auf der Welt von §6{0} §a{1}
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PERMISSION_CHANGE_OTHER-DISABLE = §cDu kannst nun nicht mehr auf der Welt von §6{0} §c{1}
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PERMISSION_WORLD_EDIT = WorldEdit verwenden
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PERMISSION_CHANGE_YOU_ENABLE = §aDer Spieler darf nun {0}
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PERMISSION_CHANGE_YOU_DISABLE = §cDer Spieler darf nun nicht mehr {0}
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PERMISSION_CHANGE_OTHER_ENABLE = §aDu kannst nun auf der Welt von §6{0} §a{1}
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PERMISSION_CHANGE_OTHER_DISABLE = §cDu kannst nun nicht mehr auf der Welt von §6{0} §c{1}
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# Scoreboard
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SCOREBOARD_TIME = Uhrzeit
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@ -63,7 +63,7 @@ FLAG_PROTECT_INACTIVE = §caus
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FLAG_TNT_ALLOW = §aan
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FLAG_TNT_DENY = §caus
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FLAG_TNT_ONLY-TB = §7Kein §eBaurahmen
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FLAG_TNT_ONLY_TB = §7Kein §eBaurahmen
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FLAG_DAMAGE_ALLOW = §aan
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FLAG_DAMAGE_DENY = §caus
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@ -71,13 +71,13 @@ FLAG_DAMAGE_DENY = §caus
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FLAG_COLOR_WHITE = §fWeiß
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FLAG_COLOR_ORANGE = §6Orange
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FLAG_COLOR_MAGENTA = §dMagenta
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FLAG_COLOR_LIGHT-BLUE = §bHellblau
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FLAG_COLOR_LIGHT_BLUE = §bHellblau
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FLAG_COLOR_YELLOW = §eGelb
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FLAG_COLOR_LIME = §aHellgrün
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## This cannot be converted
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FLAG_COLOR_PINK = §ePink
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FLAG_COLOR_GRAY = §8Grau
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FLAG_COLOR_LIGHT-GRAY = §7Hellgrau
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FLAG_COLOR_LIGHT_GRAY = §7Hellgrau
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FLAG_COLOR_CYAN = §3Cyan
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FLAG_COLOR_PURPLE = §5Lila
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FLAG_COLOR_BLUE = §1Blau
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@ -96,7 +96,7 @@ REGION_TYPE_ONLY_TB = Testblock
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AUTOSTART_COMMAND_HELP = §8/§etimer §8- §7Legt den AutostartTimer ins Inventar
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AUTOSTART_ITEM_NAME = §eAutostartTimer
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AUTOSTART_ITEM_LORE = §eRechtsklick Block §8- §7Starte den Timer
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AUTOSTART_MESSAGE_NO-REGION = §cDu befindest dich derzeit in keiner Region
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AUTOSTART_MESSAGE_NO_REGION = §cDu befindest dich derzeit in keiner Region
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AUTOSTART_MESSAGE_RESET = §eDer AutostartTimer wurde zurückgesetzt
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AUTOSTART_MESSAGE_START = §eAutostartTimer gestartet
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AUTOSTART_MESSAGE_RESULT1 = §eZeit §7bis zur §eExplosion §7am Gegner§8:§e {0}
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@ -126,47 +126,47 @@ BACKUP_LORE=§eKlicken zum Laden
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BAU_COMMAND_HELP_INFO = §8/§ebau info §8- §7Alias für §8/§ebauinfo
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BAU_COMMAND_HELP_TOGGLEWE = §8/§ebau togglewe §8[§7Player§8] §8- §7Editiere die WorldEdit Rechte eines Spielers
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BAU_COMMAND_HELP_TOGGLEWORLD = §8/§ebau toggleworld §8[§7Player§8] §8- §7Editiere die Welt Rechte eines Spielers
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BAU_UNKNOWN-PLAYER = §cUnbekannter Spieler
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BAU_NO-PLAYER = §cDer Spieler ist kein Mitglied deiner Welt!
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BAU_NO-WORLD = §cDies ist nicht deine Welt!
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BAU_UNKNOWN_PLAYER = §cUnbekannter Spieler
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BAU_NO_PLAYER = §cDer Spieler ist kein Mitglied deiner Welt!
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BAU_NO_WORLD = §cDies ist nicht deine Welt!
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BAU-INFO_ITEM_NAME = §eBau-Management
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BAU_INFO_ITEM_NAME = §eBau-Management
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## This is used in BauInfoBauGuiItem.java
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BAU-INFO_ITEM_LORE-TNT = §7TNT§8: §e{0}
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BAU-INFO_ITEM_LORE-FREEZE = §7Freeze§8: §e{0}
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BAU-INFO_ITEM_LORE-DAMAGE = §7Damage§8: §e{0}
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BAU-INFO_ITEM_LORE-FIRE = §7Feuer§8: §e{0}
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BAU-INFO_ITEM_LORE-COLOR = §7Farbe§8: §e{0}
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BAU-INFO_ITEM_LORE-PROTECT = §7Protect§8: §e{0}
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BAU_INFO_ITEM_LORE_TNT = §7TNT§8: §e{0}
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BAU_INFO_ITEM_LORE_FREEZE = §7Freeze§8: §e{0}
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BAU_INFO_ITEM_LORE_DAMAGE = §7Damage§8: §e{0}
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BAU_INFO_ITEM_LORE_FIRE = §7Feuer§8: §e{0}
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BAU_INFO_ITEM_LORE_COLOR = §7Farbe§8: §e{0}
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BAU_INFO_ITEM_LORE_PROTECT = §7Protect§8: §e{0}
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BAU-INFO_COMMAND_HELP = §8/§ebauinfo §8- §7Gibt Informationen über den Bau
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BAU-INFO_COMMAND_OWNER = §7Besitzer: §e{0}
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BAU-INFO_COMMAND_MEMBER = §7Mitglieder: §e
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BAU-INFO_MEMBER_INFO = §e{0}§8[{1}§8,{2}§8] §8
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BAU-INFO_MEMBER_WE_ALLOW = §aWE
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BAU-INFO_MEMBER_WE_DISALLOW = §cWE
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BAU-INFO_MEMBER_WORLD_ALLOW = §aW
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BAU-INFO_MEMBER_WORLD_DISALLOW = §cW
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BAU-INFO_COMMAND_FLAG = §e{0} §8: §7{1}
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BAU-INFO_COMMAND_TPS = TPS:§e
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BAU_INFO_COMMAND_HELP = §8/§ebauinfo §8- §7Gibt Informationen über den Bau
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BAU_INFO_COMMAND_OWNER = §7Besitzer: §e{0}
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BAU_INFO_COMMAND_MEMBER = §7Mitglieder: §e
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BAU_INFO_MEMBER_INFO = §e{0}§8[{1}§8,{2}§8] §8
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BAU_INFO_MEMBER_WE_ALLOW = §aWE
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BAU_INFO_MEMBER_WE_DISALLOW = §cWE
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BAU_INFO_MEMBER_WORLD_ALLOW = §aW
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BAU_INFO_MEMBER_WORLD_DISALLOW = §cW
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BAU_INFO_COMMAND_FLAG = §e{0} §8: §7{1}
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BAU_INFO_COMMAND_TPS = TPS:§e
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# Countingwand
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COUNTINGWAND_COMMAND_HELP = §8/§ecountingwand §8- §7Gibt dir en CountingWand
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COUNTINGWAND_ITEM_NAME = §eZollstock
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COUNTINGWAND_ITEM_LORE1 = §eLinksklick §8- §7Setzt die 1. Position
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COUNTINGWAND_ITEM_LORE2 = §eRechtsklick §8- §7Setzt die 2. Position
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COUNTINGWAND_MESSAGE_R-CLICK = §7Erste Position bei: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8)
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COUNTINGWAND_MESSAGE_L-CLICK = §7Zweite Position bei: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8)
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COUNTINGWAND_MESSAGE_RCLICK = §7Erste Position bei: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8)
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COUNTINGWAND_MESSAGE_LCLICK = §7Zweite Position bei: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8)
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COUNTINGWAND_MESSAGE_DIMENSION = §e{0}§8, §e{1}§8, §e{2}
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# Detonator
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DETONATOR_LOC_REMOVE = §e{0} entfernt
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DETONATOR_LOC_ADD = §e{0} hinzugefügt
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DETONATOR_BUTTON_SWITCH=Hebel
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DETONATOR_BUTTON_WOOD-Button=Knopf
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DETONATOR_BUTTON_STONE-Button=Knopf
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DETONATOR_BUTTON_PRESSURE-PLATE=Druckplatte
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DETONATOR_BUTTON_WEIGHTED-PRESSURE-PLATE=Druckplatte
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DETONATOR_BUTTON_WOOD_BUTTON=Knopf
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DETONATOR_BUTTON_STONE_BUTTON=Knopf
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DETONATOR_BUTTON_PRESSURE_PLATE=Druckplatte
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DETONATOR_BUTTON_WEIGHTED-PRESSURE_PLATE=Druckplatte
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DETONATOR_BUTTON_TRIPWIRE=Tripwire
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DETONATOR_BUTTON_NOTEBLOCK=Noteblock
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DETONATOR_BUTTON_DAYLIGHTSENSOR=Tageslichtsensor
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@ -196,11 +196,11 @@ HOTBAR_SAVED=§7Deine Hotbar wurde als Standard gespeichert
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HOTBAR_LOADED=§7Deine Standard Hotbar wurde geladen
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HOTBAR_INVENTORY=Standard Hotbar
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# GUI
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GUI_EDITOR_ITEM-NAME=§eGui Editor
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GUI_EDITOR_ITEM_NAME=§eGui Editor
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GUI_EXPORT_CODE=§eDein Gui-Code:
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GUI_EXPORT_CODE-HOVER=§eKopieren
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GUI_IMPORT_INVALID-CODE=§eInvalider Gui-Code
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GUI_IMPORT_CODE-SUCCESSFUL=§eGui-Code eingelesen
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GUI_EXPORT_CODE_HOVER=§eKopieren
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GUI_IMPORT_INVALID_CODE=§eInvalider Gui-Code
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GUI_IMPORT_CODE_SUCCESSFUL=§eGui-Code eingelesen
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GUI_NAME=Bau GUI
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GUI_NO_PERMISSION=§cDu hast nicht genug Rechte um dies zu tun
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GUI_NO_OWNER=§cDas ist nicht deine Bauwelt
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@ -648,15 +648,15 @@ TPSLIMIT_INVALID_FROZEN = §c und '0'
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# Trace
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TRACE_RECORD=§aan
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TRACE_RECORD-AUTO=§aan
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TRACE_RECORD-SINGLE=§aan
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TRACE_RECORD_AUTO=§aan
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TRACE_RECORD_SINGLE=§aan
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TRACE_IDLE=§caus
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TRACE_IDLE-AUTO=§eauto
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TRACE_IDLE-SINGLE=§esingle
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TRACE_MESSAGE-AUTO_RECORD=§cTNT-Tracer muss gestoppt werden
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TRACE_MESSAGE-AUTO_RECORD-AUTO=§cTNT-Tracer darf nicht aufnehmen
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TRACE_MESSAGE-AUTO_IDLE=§cAuto-Tracer gestoppt
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TRACE_MESSAGE-AUTO_IDLE-AUTO = §aAuto-Tracer gestartet
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TRACE_IDLE_AUTO=§eauto
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TRACE_IDLE_SINGLE=§esingle
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TRACE_MESSAGE_AUTO_RECORD=§cTNT-Tracer muss gestoppt werden
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TRACE_MESSAGE_AUTO_RECORD_AUTO=§cTNT-Tracer darf nicht aufnehmen
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TRACE_MESSAGE_AUTO_IDLE=§cAuto-Tracer gestoppt
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TRACE_MESSAGE_AUTO_IDLE_AUTO = §aAuto-Tracer gestartet
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TRACE_MESSAGE_START = §aTNT-Tracer gestartet
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TRACE_MESSAGE_SINGLE = §aSingle-Tracer gestartet
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TRACE_MESSAGE_STOP = §cTNT-Tracer gestoppt
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@ -677,12 +677,12 @@ TRACE_COMMAND_HELP_LIST = §8/§etrace list §8- §7Trace GUI nur im Chat
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TRACE_COMMAND_HELP_GUI = §8/§etrace gui §8- §7Zeigt die Trace Oberfläche an
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TRACE_GUI_NAME = Tracer Gui
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TRACE_GUI_TRACE-INACTIVE = §eTracer Starten
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TRACE_GUI_TRACE-ACTIVE = §eTracer Stoppen
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TRACE_GUI_TRACE-ACTIVE-AUTO = §eAuto-Trace ist Aktiv
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TRACE_GUI_AUTO-TRACE-INACTIVE = §eAuto-Tracer Aktivieren
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TRACE_GUI_AUTO-TRACE-ACTIVE = §eAuto-Tracer Deaktivieren
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TRACE_GUI_SHOW-GUI = §eTrace Show Gui
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TRACE_GUI_TRACE_INACTIVE = §eTracer Starten
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TRACE_GUI_TRACE_ACTIVE = §eTracer Stoppen
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TRACE_GUI_TRACE_ACTIVE_AUTO = §eAuto-Trace ist Aktiv
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TRACE_GUI_AUTO_TRACE_INACTIVE = §eAuto-Tracer Aktivieren
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TRACE_GUI_AUTO_TRACE_ACTIVE = §eAuto-Tracer Deaktivieren
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TRACE_GUI_SHOW_GUI = §eTrace Show Gui
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TRACE_GUI_DELETE = §eTrace Löschen
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TRACE_SHOW_GUI_TITLE = Trace Show GUI
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@ -691,12 +691,12 @@ TRACE_SHOW_GUI_HIDDEN = §cTraces ausgeblendet
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TRACE_SHOW_GUI_WATER_ITEM = §eWasser §7Positionen
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TRACE_SHOW_GUI_WATER_LORE1 = §7Zeigt alles TNT, welches
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TRACE_SHOW_GUI_WATER_LORE2 = §7im Wasser explodiert ist.
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TRACE_SHOW_GUI_INTERPOLATE-Y_ITEM = §eInterpolation §7Y-Achse
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TRACE_SHOW_GUI_INTERPOLATE-Y_LORE1 = §7Zeigt die Interpolation
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TRACE_SHOW_GUI_INTERPOLATE-Y_LORE2 = §7auf der Y-Achse.
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TRACE_SHOW_GUI_INTERPOLATE-XZ_ITEM = §eInterpolation §7XZ-Achse
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TRACE_SHOW_GUI_INTERPOLATE-XZ_LORE1 = §7Zeigt die Interpolation
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TRACE_SHOW_GUI_INTERPOLATE-XZ_LORE2 = §7auf der XZ-Achse.
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TRACE_SHOW_GUI_INTERPOLATE_Y_ITEM = §eInterpolation §7Y-Achse
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TRACE_SHOW_GUI_INTERPOLATE_Y_LORE1 = §7Zeigt die Interpolation
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TRACE_SHOW_GUI_INTERPOLATE_Y_LORE2 = §7auf der Y-Achse.
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TRACE_SHOW_GUI_INTERPOLATE_XZ_ITEM = §eInterpolation §7XZ-Achse
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TRACE_SHOW_GUI_INTERPOLATE_XZ_LORE1 = §7Zeigt die Interpolation
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TRACE_SHOW_GUI_INTERPOLATE_XZ_LORE2 = §7auf der XZ-Achse.
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TRACE_GUI_TITLE = Trace GUI
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TRACE_GUI_ITEM_BACK = §eBack
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@ -739,14 +739,14 @@ LOADER_PAUSE = §7Pause
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LOADER_END = §8Finished
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LOADER_MESSAGE_CLEAR = §7Loader gecleart
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LOADER_MESSAGE_CLEAR-HELP = §cDu must im Setup-Modus sein um den Loader zu clearen
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LOADER_MESSAGE_CLEAR_HELP = §cDu must im Setup-Modus sein um den Loader zu clearen
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LOADER_MESSAGE_TNT = §eTNT hinzugefügt {0}
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LOADER_MESSAGE_INTERACT = §e{0} hinzugefügt {1}
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LOADER_BUTTON_SWITCH=Hebel
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LOADER_BUTTON_WOOD-Button=Knopf
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LOADER_BUTTON_STONE-Button=Knopf
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LOADER_BUTTON_PRESSURE-PLATE=Druckplatte
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LOADER_BUTTON_WEIGHTED-PRESSURE-PLATE=Druckplatte
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LOADER_BUTTON_WOOD_BUTTON=Knopf
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LOADER_BUTTON_STONE_BUTTON=Knopf
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LOADER_BUTTON_PRESSURE_PLATE=Druckplatte
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LOADER_BUTTON_WEIGHTED_PRESSURE_PLATE=Druckplatte
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LOADER_BUTTON_TRIPWIRE=Tripwire
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LOADER_BUTTON_NOTEBLOCK=Noteblock
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LOADER_BUTTON_DAYLIGHTSENSOR=Tageslichtsensor
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@ -826,12 +826,12 @@ OBSERVER_ENABLE = §7Observer Trace gestartet
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OBSERVER_DISABLE = §7Observer Trace gestoppt
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OBSERVER_DELETE = §7Observer Trace gelöscht
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OBSERVER_RETRACE_DONE = §7Observer Trace neu berechnet
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OBSERVER_RETRACE_NO-TRACE = §7Kein Observer Trace zum neu berechnen
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OBSERVER_RETRACE_NO_TRACE = §7Kein Observer Trace zum neu berechnen
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# Other
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OTHER_ITEMS_TELEPORT_NAME=§eTeleporter
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OTHER_ITEMS_TELEPORT_GUI-NAME=Teleportieren
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OTHER_ITEMS_TELEPORT_PLAYER-OFFLINE=§cDer Spieler ist Offline
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OTHER_ITEMS_TELEPORT_GUI_NAME=Teleportieren
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OTHER_ITEMS_TELEPORT_PLAYER_OFFLINE=§cDer Spieler ist Offline
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OTHER_SLOT_INVALID_SLOT=§cInvalider Slot
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OTHER_NOCLIP_SLOT_INFO=§7Mit /slot kannst du den ausgewählten Slot ändern und einen anderen Block in den Slot nehmen.
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OTHER_NOCLIP_SLOT_HELP_PICK = §8/§eslot pick §8-§7 Lege den angeguckten Block ins Inventar
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@ -865,18 +865,18 @@ OTHER_TPS_MESSAGE = §7 §e{0}§7 §e{1}§7 §e{2}§7 §e{3}§7
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OTHER_TPS_SINGLE = §8TPS: §e{0}
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OTHER_WORLDSPAWN_HELP=§8/§eworldspawn §8-§e Teleportiere dich zum Spawn
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# DebugStick
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DEBUG-STICK_COMMAND_HELP=§8/§edebugstick §8-§7 Erhalte einen DebugStick
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DEBUG-STICK_NAME=§eDEBUGSTICK
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DEBUG_STICK_COMMAND_HELP=§8/§edebugstick §8-§7 Erhalte einen DebugStick
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DEBUG_STICK_NAME=§eDebugstick
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#Skull Gui
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ANVIL-INV_NAME=Spieler name"
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ANVIL_INV_NAME=Spieler name"
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# StructureVoid
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STRUCTURE-VOID_COMMAND_HELP=§8/§estructureVoid §8-§7 Erhalte ein StructureVoid
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STRUCTURE_VOID_COMMAND_HELP=§8/§estructureVoid §8-§7 Erhalte ein StructureVoid
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# NightVision
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NIGHT-VISION_COMMAND_HELP=§8/§enightvision §8-§7 Schalte Nightvision an oder aus.
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NIGHT-VISION_OFF=§eNightvision deaktiviert
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NIGHT-VISION_ON=§eNightvision aktiviert
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NIGHT_VISION_ITEM_ON:&Nightvision: &eAktiviert
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NIGHT_VISION_ITEM_OFF:&Nightvision: &eDeaktiviert
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NIGHT_VISION_COMMAND_HELP=§8/§enightvision §8-§7 Schalte Nightvision an oder aus.
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NIGHT_VISION_OFF=§eNightvision deaktiviert
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NIGHT_VISION_ON=§eNightvision aktiviert
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NIGHT_VISION_ITEM_ON = &Nightvision: &eAktiviert
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NIGHT_VISION_ITEM_OFF = &Nightvision: &eDeaktiviert
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#Navigation Wand
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NAVIGATION_WAND=&eNavigation Wand
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NAVIGATION_WAND_LEFT_CLICK="&eLeft click: jump to location"
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@ -899,7 +899,7 @@ MATERIAL_SEARCH_BLASTRESISTANCE_MIN=§eBlast Resistance mindestens
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MATERIAL_SEARCH_BLASTRESISTANCE_MAX=§eBlast Resistance maximal
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MATERIAL_SEARCH_BLASTRESISTANCE_EXACT=§eBlast Resistance
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MATERIAL_SEARCH_VALUE=§8: §e{0}
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MATERIAL_BLAST-RESISTANCE=§8- §eBlast Resistance§8: §7{0}
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MATERIAL_BLAST_RESISTANCE=§8- §eBlast Resistance§8: §7{0}
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MATERIAL_HARDNESS=§8- §eHärte§8: §7{0}
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MATERIAL_TNT_BREAKABLE=§8- §eZerstörbar durch TNT
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MATERIAL_TNT_UNBREAKABLE=§8- §eNicht Zerstörbar durch TNT
|
||||
@ -907,7 +907,7 @@ MATERIAL_TRANSPARENT=§8- §eTransparenter Block
|
||||
MATERIAL_SOLID=§8- §eSolider Block
|
||||
MATERIAL_GRAVITY=§8- §eFallender Block
|
||||
MATERIAL_OCCLUDING=§8- §eOccluding Block
|
||||
MATERIAL_INTERACT-ABLE=§8- §eInterargierbarer Block
|
||||
MATERIAL_INTERACTABLE=§8- §eInterargierbarer Block
|
||||
MATERIAL_FLAMMABLE=§8- §eFlammbarer Block
|
||||
MATERIAL_BURNABLE=§8- §eBrennbarer Block
|
||||
MATERIAL_WATERLOGGABLE=§8- §eWasserspeicherbarer Block
|
||||
|
@ -40,7 +40,7 @@ public enum Permission {
|
||||
}),
|
||||
WORLDEDIT(BauweltMember::isWorldEdit, (player, target) -> {
|
||||
target.setWorldEdit(!target.isWorldEdit());
|
||||
sendMessages(player, target.isWorldEdit(), target, "PERMISSION_WORLD-EDIT");
|
||||
sendMessages(player, target.isWorldEdit(), target, "PERMISSION_WORLD_EDIT");
|
||||
}),
|
||||
MEMBER(bauweltMember -> true),
|
||||
OWNER(bauweltMember -> false);
|
||||
@ -69,15 +69,15 @@ public enum Permission {
|
||||
Player targetPlayer = Bukkit.getPlayer(SteamwarUser.get(target.getMemberID()).getUUID());
|
||||
if (targetPlayer != null) {
|
||||
if (ableTo) {
|
||||
BauSystem.MESSAGE.send("PERMISSION_CHANGE_OTHER-ENABLE", targetPlayer, player.getName(), BauSystem.MESSAGE.parse(what, targetPlayer));
|
||||
BauSystem.MESSAGE.send("PERMISSION_CHANGE_OTHER_ENABLE", targetPlayer, player.getName(), BauSystem.MESSAGE.parse(what, targetPlayer));
|
||||
} else {
|
||||
BauSystem.MESSAGE.send("PERMISSION_CHANGE_OTHER-DISABLE", targetPlayer, player.getName(), BauSystem.MESSAGE.parse(what, targetPlayer));
|
||||
BauSystem.MESSAGE.send("PERMISSION_CHANGE_OTHER_DISABLE", targetPlayer, player.getName(), BauSystem.MESSAGE.parse(what, targetPlayer));
|
||||
}
|
||||
}
|
||||
if (ableTo) {
|
||||
BauSystem.MESSAGE.send("PERMISSION_CHANGE_YOU-ENABLE", player, BauSystem.MESSAGE.parse(what, player));
|
||||
BauSystem.MESSAGE.send("PERMISSION_CHANGE_YOU_ENABLE", player, BauSystem.MESSAGE.parse(what, player));
|
||||
} else {
|
||||
BauSystem.MESSAGE.send("PERMISSION_CHANGE_YOU-DISABLE", player, BauSystem.MESSAGE.parse(what, player));
|
||||
BauSystem.MESSAGE.send("PERMISSION_CHANGE_YOU_DISABLE", player, BauSystem.MESSAGE.parse(what, player));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -77,11 +77,11 @@ public class AutostartListener implements Listener {
|
||||
public void activate(Player player) {
|
||||
Region region = Region.getRegion(player.getLocation());
|
||||
if (region.isGlobal()) {
|
||||
BauSystem.MESSAGE.send("AUTOSTART_MESSAGE_NO-REGION", player);
|
||||
BauSystem.MESSAGE.send("AUTOSTART_MESSAGE_NO_REGION", player);
|
||||
return;
|
||||
}
|
||||
if (!region.hasType(RegionType.TESTBLOCK)) {
|
||||
BauSystem.MESSAGE.send("AUTOSTART_MESSAGE_NO-REGION", player);
|
||||
BauSystem.MESSAGE.send("AUTOSTART_MESSAGE_NO_REGION", player);
|
||||
return;
|
||||
}
|
||||
if (regionStartTime.containsKey(region)) {
|
||||
|
@ -90,13 +90,13 @@ public class BauCommand extends SWCommand {
|
||||
|
||||
private boolean negativeToggleCheck(Player p, SteamwarUser id) {
|
||||
if (id == null) {
|
||||
BauSystem.MESSAGE.send("BAU_UNKNOWN-PLAYER", p);
|
||||
BauSystem.MESSAGE.send("BAU_UNKNOWN_PLAYER", p);
|
||||
return true;
|
||||
}
|
||||
|
||||
BauweltMember target = BauweltMember.getBauMember(bauServer.getOwnerID(), id.getId());
|
||||
if (target == null) {
|
||||
BauSystem.MESSAGE.send("BAU_NO-PLAYER", p);
|
||||
BauSystem.MESSAGE.send("BAU_NO_PLAYER", p);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@ -128,7 +128,7 @@ public class BauCommand extends SWCommand {
|
||||
Player p = (Player) commandSender;
|
||||
if (!bauServer.getOwner().equals(p.getUniqueId())) {
|
||||
if (guardCheckType != GuardCheckType.TAB_COMPLETE) {
|
||||
BauSystem.MESSAGE.send("BAU_NO-WORLD", p);
|
||||
BauSystem.MESSAGE.send("BAU_NO_WORLD", p);
|
||||
}
|
||||
return GuardResult.DENIED;
|
||||
}
|
||||
|
@ -46,7 +46,7 @@ public class BauInfoBauGuiItem extends BauGuiItem {
|
||||
@Override
|
||||
public ItemStack getItem(Player player) {
|
||||
SWItem itemStack = SWItem.getPlayerSkull(SteamwarUser.get(BauServer.getInstance().getOwner()).getUserName());
|
||||
itemStack.setName(BauSystem.MESSAGE.parse("BAU-INFO_ITEM_NAME", player));
|
||||
itemStack.setName(BauSystem.MESSAGE.parse("BAU_INFO_ITEM_NAME", player));
|
||||
Region region = Region.getRegion(player.getLocation());
|
||||
List<String> stringList = new ArrayList<>();
|
||||
for (Flag flag : Flag.getFlags()) {
|
||||
@ -55,7 +55,7 @@ public class BauInfoBauGuiItem extends BauGuiItem {
|
||||
}
|
||||
Flag.Value<?> value = region.get(flag);
|
||||
if (value != null) {
|
||||
stringList.add(BauSystem.MESSAGE.parse("BAU-INFO_ITEM_LORE-" + flag.name(), player, BauSystem.MESSAGE.parse(value.getChatValue(), player)));
|
||||
stringList.add(BauSystem.MESSAGE.parse("BAU-INFO_ITEM_LORE_" + flag.name(), player, BauSystem.MESSAGE.parse(value.getChatValue(), player)));
|
||||
}
|
||||
}
|
||||
itemStack.setLore(stringList);
|
||||
|
@ -30,7 +30,7 @@ public class InfoCommand extends SWCommand {
|
||||
|
||||
@Register(help = true)
|
||||
public void genericHelp(Player p, String... args) {
|
||||
BauSystem.MESSAGE.send("BAU-INFO_COMMAND_HELP", p);
|
||||
BauSystem.MESSAGE.send("BAU_INFO_COMMAND_HELP", p);
|
||||
}
|
||||
|
||||
@Register
|
||||
@ -39,7 +39,7 @@ public class InfoCommand extends SWCommand {
|
||||
}
|
||||
|
||||
public void sendBauInfo(Player p) {
|
||||
BauSystem.MESSAGE.send("BAU-INFO_COMMAND_OWNER", p, SteamwarUser.get(bauServer.getOwnerID()).getUserName());
|
||||
BauSystem.MESSAGE.send("BAU_INFO_COMMAND_OWNER", p, SteamwarUser.get(bauServer.getOwnerID()).getUserName());
|
||||
Region region = Region.getRegion(p.getLocation());
|
||||
for (Flag flag : Flag.getFlags()) {
|
||||
if (flag == Flag.PROTECT && region.getFloorLevel() == 0) {
|
||||
@ -47,25 +47,25 @@ public class InfoCommand extends SWCommand {
|
||||
}
|
||||
Flag.Value<?> value = region.get(flag);
|
||||
if (value != null) {
|
||||
BauSystem.MESSAGE.send("BAU-INFO_COMMAND_FLAG", p, BauSystem.MESSAGE.parse(flag.getChatValue(), p), BauSystem.MESSAGE.parse(value.getChatValue(), p));
|
||||
BauSystem.MESSAGE.send("BAU_INFO_COMMAND_FLAG", p, BauSystem.MESSAGE.parse(flag.getChatValue(), p), BauSystem.MESSAGE.parse(value.getChatValue(), p));
|
||||
}
|
||||
}
|
||||
|
||||
List<BauweltMember> members = BauweltMember.getMembers(bauServer.getOwnerID());
|
||||
StringBuilder membermessage = new StringBuilder();
|
||||
membermessage.append(BauSystem.MESSAGE.parsePrefixed("BAU-INFO_COMMAND_MEMBER", p));
|
||||
membermessage.append(BauSystem.MESSAGE.parsePrefixed("BAU_INFO_COMMAND_MEMBER", p));
|
||||
|
||||
for (BauweltMember member : members) {
|
||||
membermessage.append(BauSystem.MESSAGE.parse("BAU-INFO_MEMBER_INFO", p,
|
||||
membermessage.append(BauSystem.MESSAGE.parse("BAU_INFO_MEMBER_INFO", p,
|
||||
SteamwarUser.get(member.getMemberID()).getUserName(),
|
||||
member.isWorldEdit() ? BauSystem.MESSAGE.parse("BAU-INFO_MEMBER_WE_ALLOW", p) : BauSystem.MESSAGE.parse("BAU-INFO_MEMBER_WE_DISALLOW", p),
|
||||
member.isWorld() ? BauSystem.MESSAGE.parse("BAU-INFO_MEMBER_WORLD_ALLOW", p) : BauSystem.MESSAGE.parse("BAU-INFO_MEMBER_WORLD_DISALLOW", p)
|
||||
member.isWorldEdit() ? BauSystem.MESSAGE.parse("BAU_INFO_MEMBER_WE_ALLOW", p) : BauSystem.MESSAGE.parse("BAU_INFO_MEMBER_WE_DISALLOW", p),
|
||||
member.isWorld() ? BauSystem.MESSAGE.parse("BAU_INFO_MEMBER_WORLD_ALLOW", p) : BauSystem.MESSAGE.parse("BAU_INFO_MEMBER_WORLD_DISALLOW", p)
|
||||
));
|
||||
}
|
||||
p.sendMessage(membermessage.toString());
|
||||
|
||||
StringBuilder tpsMessage = new StringBuilder();
|
||||
tpsMessage.append(BauSystem.MESSAGE.parsePrefixed("BAU-INFO_COMMAND_TPS", p));
|
||||
tpsMessage.append(BauSystem.MESSAGE.parsePrefixed("BAU_INFO_COMMAND_TPS", p));
|
||||
tpsMessage.append(" ").append(getTps(TPSWatcher.TPSType.ONE_SECOND));
|
||||
tpsMessage.append(" ").append(getTps(TPSWatcher.TPSType.TEN_SECONDS));
|
||||
if (!TPSWarpUtils.isWarping()) {
|
||||
|
@ -71,9 +71,9 @@ public class Countingwand {
|
||||
if (newPos) {
|
||||
String dimension = getDimensions(p, selection.getKey(), selection.getValue());
|
||||
if (pos1) {
|
||||
BauSystem.MESSAGE.send("COUNTINGWAND_MESSAGE_R-CLICK", p, point.getX(), point.getY(), point.getZ(), dimension);
|
||||
BauSystem.MESSAGE.send("COUNTINGWAND_MESSAGE_RCLICK", p, point.getX(), point.getY(), point.getZ(), dimension);
|
||||
} else {
|
||||
BauSystem.MESSAGE.send("COUNTINGWAND_MESSAGE_L-CLICK", p, point.getX(), point.getY(), point.getZ(), dimension);
|
||||
BauSystem.MESSAGE.send("COUNTINGWAND_MESSAGE_LCLICK", p, point.getX(), point.getY(), point.getZ(), dimension);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -61,7 +61,7 @@ public class BauGUICommand extends SWCommand {
|
||||
TextComponent component = new TextComponent();
|
||||
component.setColor(ColorConfig.HIGHLIGHT);
|
||||
component.setBold(true);
|
||||
component.setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, TextComponent.fromLegacyText(BauSystem.MESSAGE.parse("GUI_EXPORT_CODE-HOVER", p))));
|
||||
component.setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, TextComponent.fromLegacyText(BauSystem.MESSAGE.parse("GUI_EXPORT_CODE_HOVER", p))));
|
||||
component.setClickEvent(new ClickEvent(ClickEvent.Action.COPY_TO_CLIPBOARD, export));
|
||||
component.setText(export);
|
||||
BauSystem.MESSAGE.send("GUI_EXPORT_CODE", p);
|
||||
@ -72,11 +72,11 @@ public class BauGUICommand extends SWCommand {
|
||||
public void importGui(Player p, String code) {
|
||||
try {
|
||||
if (BauGuiImportExport.importGui(code, p)) {
|
||||
BauSystem.MESSAGE.send("GUI_IMPORT_CODE-SUCCESSFUL", p);
|
||||
BauSystem.MESSAGE.send("GUI_IMPORT_CODE_SUCCESSFUL", p);
|
||||
}
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
BauSystem.MESSAGE.send("GUI_IMPORT_INVALID-CODE", p);
|
||||
BauSystem.MESSAGE.send("GUI_IMPORT_INVALID_CODE", p);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -44,7 +44,7 @@ public class BauGuiEditorGuiItem extends BauGuiItem {
|
||||
|
||||
@Override
|
||||
public ItemStack getItem(Player player) {
|
||||
return new SWItem(Material.IRON_PICKAXE, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM-NAME", player)).getItemStack();
|
||||
return new SWItem(Material.IRON_PICKAXE, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_NAME", player)).getItemStack();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -104,12 +104,12 @@ public class BauGuiImportExport {
|
||||
append(st, Integer.toBinaryString(b & 0xFF), 8);
|
||||
}
|
||||
if (!st.substring(0, 5).equals(VERSION)) {
|
||||
BauSystem.MESSAGE.send("GUI_IMPORT_INVALID-CODE", p);
|
||||
BauSystem.MESSAGE.send("GUI_IMPORT_INVALID_CODE", p);
|
||||
return false;
|
||||
}
|
||||
int size = Integer.parseInt(st.substring(5, 8), 2);
|
||||
if (size <= 0 || size > 5) {
|
||||
BauSystem.MESSAGE.send("GUI_IMPORT_INVALID-CODE", p);
|
||||
BauSystem.MESSAGE.send("GUI_IMPORT_INVALID_CODE", p);
|
||||
return false;
|
||||
}
|
||||
size *= 9;
|
||||
@ -153,7 +153,7 @@ public class BauGuiImportExport {
|
||||
s = s.substring(1);
|
||||
int itemID = Integer.parseInt(s, 2);
|
||||
if (!BauGUI.getITEMS().containsKey(itemID)) {
|
||||
BauSystem.MESSAGE.send("GUI_IMPORT_INVALID-CODE", p);
|
||||
BauSystem.MESSAGE.send("GUI_IMPORT_INVALID_CODE", p);
|
||||
return false;
|
||||
}
|
||||
map.put(itemID, currentIndex);
|
||||
|
@ -118,7 +118,7 @@ public class Loader implements Listener {
|
||||
actions.clear();
|
||||
BauSystem.MESSAGE.send("LOADER_MESSAGE_CLEAR", p);
|
||||
} else {
|
||||
BauSystem.MESSAGE.send("LOADER_MESSAGE_CLEAR-HELP", p);
|
||||
BauSystem.MESSAGE.send("LOADER_MESSAGE_CLEAR_HELP", p);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -29,10 +29,10 @@ import org.bukkit.block.Block;
|
||||
@Getter
|
||||
public enum LoaderButton {
|
||||
SWITCH(0, true, "LOADER_BUTTON_SWITCH"),
|
||||
WOOD_BUTTON(30, "LOADER_BUTTON_WOOD-Button"),
|
||||
STONE_BUTTON(20, "LOADER_BUTTON_STONE-Button"),
|
||||
PRESSURE_PLATE(30, "LOADER_BUTTON_PRESSURE-PLATE"),
|
||||
WEIGHTED_PRESSURE_PLATE(20, "LOADER_BUTTON_WEIGHTED-PRESSURE-PLATE"),
|
||||
WOOD_BUTTON(30, "LOADER_BUTTON_WOOD_BUTTON"),
|
||||
STONE_BUTTON(20, "LOADER_BUTTON_STONE_BUTTON"),
|
||||
PRESSURE_PLATE(30, "LOADER_BUTTON_PRESSURE_PLATE"),
|
||||
WEIGHTED_PRESSURE_PLATE(20, "LOADER_BUTTON_WEIGHTED_PRESSURE_PLATE"),
|
||||
TRIPWIRE(30, "LOADER_BUTTON_TRIPWIRE"),
|
||||
NOTEBLOCK(1, "LOADER_BUTTON_NOTEBLOCK"),
|
||||
DAYLIGHTSENSOR(0, true, "LOADER_BUTTON_DAYLIGHTSENSOR"),
|
||||
|
@ -55,7 +55,7 @@ public class ObserverTracerCommand extends SWCommand {
|
||||
@Register(value = "retrace", description = "OBSERVER_HELP_RETRACE")
|
||||
public void retrace(Player p) {
|
||||
if (ObserverTracerListener.observerTracerMap.containsKey(p)) {
|
||||
BauSystem.MESSAGE.send("OBSERVER_RETRACE_NO-TRACE", p);
|
||||
BauSystem.MESSAGE.send("OBSERVER_RETRACE_NO_TRACE", p);
|
||||
return;
|
||||
}
|
||||
ObserverTracerListener.observerTracerMap.get(p).trace();
|
||||
|
@ -49,10 +49,10 @@ public class TeleportBauGuiItem extends BauGuiItem {
|
||||
@Override
|
||||
public boolean click(ClickType click, Player p) {
|
||||
p.closeInventory();
|
||||
SWListInv<UUID> inv = new SWListInv<>(p, BauSystem.MESSAGE.parse("OTHER_ITEMS_TELEPORT_GUI-NAME", p), SWListInv.createPlayerList(p.getUniqueId()), (clickType, o) -> {
|
||||
SWListInv<UUID> inv = new SWListInv<>(p, BauSystem.MESSAGE.parse("OTHER_ITEMS_TELEPORT_GUI_NAME", p), SWListInv.createPlayerList(p.getUniqueId()), (clickType, o) -> {
|
||||
Player t = Bukkit.getPlayer(o);
|
||||
if (t == null) {
|
||||
BauSystem.MESSAGE.send("OTHER_ITEMS_TELEPORT_PLAYER-OFFLINE", p);
|
||||
BauSystem.MESSAGE.send("OTHER_ITEMS_TELEPORT_PLAYER_OFFLINE", p);
|
||||
} else {
|
||||
p.performCommand("tp " + t.getName());
|
||||
}
|
||||
|
@ -55,36 +55,36 @@ public class TracerBauGuiItem extends BauGuiItem {
|
||||
SWInventory inv = new SWInventory(p, 9, BauSystem.MESSAGE.parse("TRACE_GUI_NAME", p));
|
||||
if (status.isTracing()) {
|
||||
if (status.isAutoTrace()) {
|
||||
inv.setItem(1, new SWItem(Material.GRAY_DYE, BauSystem.MESSAGE.parse("TRACE_GUI_TRACE-ACTIVE-AUTO", p)));
|
||||
inv.setItem(1, new SWItem(Material.GRAY_DYE, BauSystem.MESSAGE.parse("TRACE_GUI_TRACE_ACTIVE_AUTO", p)));
|
||||
} else {
|
||||
inv.setItem(1, new SWItem(Material.GREEN_DYE, BauSystem.MESSAGE.parse("TRACE_GUI_TRACE-ACTIVE", p), clickType -> {
|
||||
inv.setItem(1, new SWItem(Material.GREEN_DYE, BauSystem.MESSAGE.parse("TRACE_GUI_TRACE_ACTIVE", p), clickType -> {
|
||||
p.performCommand("trace stop");
|
||||
open(p);
|
||||
}));
|
||||
}
|
||||
} else {
|
||||
inv.setItem(1, new SWItem(Material.RED_DYE, BauSystem.MESSAGE.parse("TRACE_GUI_TRACE-INACTIVE", p), clickType -> {
|
||||
inv.setItem(1, new SWItem(Material.RED_DYE, BauSystem.MESSAGE.parse("TRACE_GUI_TRACE_INACTIVE", p), clickType -> {
|
||||
p.performCommand("trace start");
|
||||
open(p);
|
||||
}));
|
||||
}
|
||||
if (status.isAutoTrace()) {
|
||||
inv.setItem(3, new SWItem(Material.ENDER_EYE, BauSystem.MESSAGE.parse("TRACE_GUI_AUTO-TRACE-ACTIVE", p), clickType -> {
|
||||
inv.setItem(3, new SWItem(Material.ENDER_EYE, BauSystem.MESSAGE.parse("TRACE_GUI_AUTO_TRACE_ACTIVE", p), clickType -> {
|
||||
p.performCommand("trace auto");
|
||||
open(p);
|
||||
}));
|
||||
} else {
|
||||
inv.setItem(3, new SWItem(Material.FIREWORK_STAR, BauSystem.MESSAGE.parse("TRACE_GUI_AUTO-TRACE-INACTIVE", p), clickType -> {
|
||||
inv.setItem(3, new SWItem(Material.FIREWORK_STAR, BauSystem.MESSAGE.parse("TRACE_GUI_AUTO_TRACE_INACTIVE", p), clickType -> {
|
||||
p.performCommand("trace auto");
|
||||
open(p);
|
||||
}));
|
||||
}
|
||||
if (TraceShowManager.hasActiveShow(p)) {
|
||||
inv.setItem(5, new SWItem(Material.TNT, BauSystem.MESSAGE.parse("TRACE_GUI_SHOW-GUI", p), clickType -> {
|
||||
inv.setItem(5, new SWItem(Material.TNT, BauSystem.MESSAGE.parse("TRACE_GUI_SHOW_GUI", p), clickType -> {
|
||||
p.performCommand("trace show gui");
|
||||
}));
|
||||
} else {
|
||||
inv.setItem(5, new SWItem(Material.GLASS, BauSystem.MESSAGE.parse("TRACE_GUI_SHOW-GUI", p), clickType -> {
|
||||
inv.setItem(5, new SWItem(Material.GLASS, BauSystem.MESSAGE.parse("TRACE_GUI_SHOW_GUI", p), clickType -> {
|
||||
p.performCommand("trace show gui");
|
||||
}));
|
||||
}
|
||||
|
@ -56,13 +56,13 @@ public class TraceShowGui {
|
||||
swInventory.setItem(5, water);
|
||||
swInventory.setCallback(5, clickType -> toggleHideTNTinWaterExploded(player, swInventory, water));
|
||||
|
||||
SWItem interpolateY = new SWItem(Material.QUARTZ_STAIRS, BauSystem.MESSAGE.parse("TRACE_SHOW_GUI_INTERPOLATE-Y_ITEM", player), Arrays.asList(BauSystem.MESSAGE.parse("TRACE_SHOW_GUI_INTERPOLATE-Y_LORE1", player), BauSystem.MESSAGE.parse("TRACE_SHOW_GUI_INTERPOLATE-Y_LORE2", player)), false, clickType -> {
|
||||
SWItem interpolateY = new SWItem(Material.QUARTZ_STAIRS, BauSystem.MESSAGE.parse("TRACE_SHOW_GUI_INTERPOLATE_Y_ITEM", player), Arrays.asList(BauSystem.MESSAGE.parse("TRACE_SHOW_GUI_INTERPOLATE_Y_LORE1", player), BauSystem.MESSAGE.parse("TRACE_SHOW_GUI_INTERPOLATE_Y_LORE2", player)), false, clickType -> {
|
||||
});
|
||||
swInventory.setItem(6, interpolateY);
|
||||
swInventory.setCallback(6, clickType -> toggleInterpolateYPosition(player, swInventory, interpolateY));
|
||||
|
||||
Material xzMaterial = VersionedCallable.call(new VersionedCallable<>(TNTTracer_15::getTraceXZMaterial, 14));
|
||||
SWItem interpolateXZ = new SWItem(xzMaterial, (byte) 7, BauSystem.MESSAGE.parse("TRACE_SHOW_GUI_INTERPOLATE-XZ_ITEM", player), Arrays.asList(BauSystem.MESSAGE.parse("TRACE_SHOW_GUI_INTERPOLATE-XZ_LORE1", player), BauSystem.MESSAGE.parse("TRACE_SHOW_GUI_INTERPOLATE-XZ_LORE2", player)), false, clickType -> {
|
||||
SWItem interpolateXZ = new SWItem(xzMaterial, (byte) 7, BauSystem.MESSAGE.parse("TRACE_SHOW_GUI_INTERPOLATE_XZ_ITEM", player), Arrays.asList(BauSystem.MESSAGE.parse("TRACE_SHOW_GUI_INTERPOLATE_XZ_LORE1", player), BauSystem.MESSAGE.parse("TRACE_SHOW_GUI_INTERPOLATE_XZ_LORE2", player)), false, clickType -> {
|
||||
});
|
||||
swInventory.setItem(7, interpolateXZ);
|
||||
swInventory.setCallback(7, clickType -> toggleInterpolateXZPosition(player, swInventory, interpolateXZ));
|
||||
|
@ -21,12 +21,12 @@ package de.steamwar.bausystem.features.tracer.record;
|
||||
|
||||
public enum RecordStatus {
|
||||
|
||||
RECORD("TRACE_RECORD", true, "TRACE_MESSAGE-AUTO_RECORD"),
|
||||
RECORD_AUTO("TRACE_RECORD-AUTO", true, "TRACE_MESSAGE-AUTO_RECORD-AUTO"),
|
||||
RECORD_SINGLE("TRACE_RECORD-SINGLE", true, ""),
|
||||
IDLE("TRACE_IDLE", false, "TRACE_MESSAGE-AUTO_IDLE"),
|
||||
IDLE_AUTO("TRACE_IDLE-AUTO", false, "TRACE_MESSAGE-AUTO_IDLE-AUTO"),
|
||||
IDLE_SINGLE("TRACE_IDLE-SINGLE", false, "");
|
||||
RECORD("TRACE_RECORD", true, "TRACE_MESSAGE_AUTO_RECORD"),
|
||||
RECORD_AUTO("TRACE_RECORD_AUTO", true, "TRACE_MESSAGE_AUTO_RECORD_AUTO"),
|
||||
RECORD_SINGLE("TRACE_RECORD_SINGLE", true, ""),
|
||||
IDLE("TRACE_IDLE", false, "TRACE_MESSAGE_AUTO_IDLE"),
|
||||
IDLE_AUTO("TRACE_IDLE_AUTO", false, "TRACE_MESSAGE_AUTO_IDLE_AUTO"),
|
||||
IDLE_SINGLE("TRACE_IDLE_SINGLE", false, "");
|
||||
|
||||
String name;
|
||||
boolean tracing;
|
||||
|
@ -34,7 +34,7 @@ public class DebugStickCommand extends SWCommand {
|
||||
super("debugstick");
|
||||
}
|
||||
|
||||
@Register(description = "DEBUG-STICK_COMMAND_HELP")
|
||||
@Register(description = "DEBUG_STICK_COMMAND_HELP")
|
||||
public void genericCommand(Player p) {
|
||||
SWUtils.giveItemToPlayer(p, new ItemStack(Material.DEBUG_STICK));
|
||||
}
|
||||
|
@ -108,7 +108,7 @@ public class MaterialCommand extends SWCommand implements Listener {
|
||||
|
||||
public SWListInv.SWListEntry<Material> toSWItem(Player p) {
|
||||
List<String> lore = new ArrayList<>();
|
||||
lore.add(BauSystem.MESSAGE.parse("MATERIAL_BLAST-RESISTANCE", p, blastResistance));
|
||||
lore.add(BauSystem.MESSAGE.parse("MATERIAL_BLAST_RESISTANCE", p, blastResistance));
|
||||
lore.add(BauSystem.MESSAGE.parse(blastResistance > 9 ? "MATERIAL_TNT_UNBREAKABLE" : "MATERIAL_TNT_BREAKABLE", p));
|
||||
lore.add(BauSystem.MESSAGE.parse("MATERIAL_HARDNESS", p, hardness));
|
||||
if (transparent) {
|
||||
@ -124,7 +124,7 @@ public class MaterialCommand extends SWCommand implements Listener {
|
||||
lore.add(BauSystem.MESSAGE.parse("MATERIAL_OCCLUDING", p));
|
||||
}
|
||||
if (interacteable) {
|
||||
lore.add(BauSystem.MESSAGE.parse("MATERIAL_INTERACT-ABLE", p));
|
||||
lore.add(BauSystem.MESSAGE.parse("MATERIAL_INTERACTABLE", p));
|
||||
}
|
||||
if (flammable) {
|
||||
lore.add(BauSystem.MESSAGE.parse("MATERIAL_FLAMMABLE", p));
|
||||
|
@ -39,10 +39,10 @@ public class NightVisionCommand extends SWCommand {
|
||||
public void genericCommand(Player p) {
|
||||
if (p.hasPotionEffect(PotionEffectType.NIGHT_VISION)) {
|
||||
p.removePotionEffect(PotionEffectType.NIGHT_VISION);
|
||||
BauSystem.MESSAGE.sendPrefixless("NIGHT-VISION_OFF", p, ChatMessageType.ACTION_BAR);
|
||||
BauSystem.MESSAGE.sendPrefixless("NIGHT_VISION_OFF", p, ChatMessageType.ACTION_BAR);
|
||||
return;
|
||||
}
|
||||
p.addPotionEffect(new PotionEffect(PotionEffectType.NIGHT_VISION, 1000000, 255, false, false));
|
||||
BauSystem.MESSAGE.sendPrefixless("NIGHT-VISION_ON", p, ChatMessageType.ACTION_BAR);
|
||||
BauSystem.MESSAGE.sendPrefixless("NIGHT_VISION_ON", p, ChatMessageType.ACTION_BAR);
|
||||
}
|
||||
}
|
@ -21,7 +21,6 @@ package de.steamwar.bausystem.features.util.items;
|
||||
|
||||
import de.steamwar.bausystem.BauSystem;
|
||||
import de.steamwar.bausystem.Permission;
|
||||
import de.steamwar.bausystem.config.ColorConfig;
|
||||
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
|
||||
import de.steamwar.bausystem.linkage.LinkageType;
|
||||
import de.steamwar.bausystem.linkage.Linked;
|
||||
@ -40,7 +39,7 @@ public class DebugstickBauGuiItem extends BauGuiItem {
|
||||
|
||||
@Override
|
||||
public ItemStack getItem(Player player) {
|
||||
return new SWItem(Material.DEBUG_STICK, BauSystem.MESSAGE.parse("DEBUG-STICK_NAME", player)).getItemStack();
|
||||
return new SWItem(Material.DEBUG_STICK, BauSystem.MESSAGE.parse("DEBUG_STICK_NAME", player)).getItemStack();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -47,7 +47,7 @@ public class SkullBauGuiItem extends BauGuiItem {
|
||||
@Override
|
||||
public boolean click(ClickType click, Player p) {
|
||||
p.closeInventory();
|
||||
SWAnvilInv inv = new SWAnvilInv(p, BauSystem.MESSAGE.parse("ANVIL-INV_NAME",p));
|
||||
SWAnvilInv inv = new SWAnvilInv(p, BauSystem.MESSAGE.parse("ANVIL_INV_NAME",p));
|
||||
inv.setItem(Material.NAME_TAG);
|
||||
inv.setCallback(s -> p.performCommand("skull " + s));
|
||||
inv.open();
|
||||
|
@ -30,12 +30,12 @@ public enum ColorMode implements Flag.Value<ColorMode> {
|
||||
WHITE("FLAG_COLOR_WHITE", Color.WHITE),
|
||||
ORANGE("FLAG_COLOR_ORANGE", Color.ORANGE),
|
||||
MAGENTA("FLAG_COLOR_MAGENTA", Color.MAGENTA),
|
||||
LIGHT_BLUE("FLAG_COLOR_LIGHT-BLUE", Color.LIGHT_BLUE),
|
||||
LIGHT_BLUE("FLAG_COLOR_LIGHT_BLUE", Color.LIGHT_BLUE),
|
||||
YELLOW("FLAG_COLOR_YELLOW", Color.YELLOW),
|
||||
LIME("FLAG_COLOR_LIME", Color.LIME),
|
||||
PINK("FLAG_COLOR_PINK", Color.PINK),
|
||||
GRAY("FLAG_COLOR_GRAY", Color.GRAY),
|
||||
LIGHT_GRAY("FLAG_COLOR_LIGHT-GRAY", Color.LIGHT_GRAY),
|
||||
LIGHT_GRAY("FLAG_COLOR_LIGHT_GRAY", Color.LIGHT_GRAY),
|
||||
CYAN("FLAG_COLOR_CYAN", Color.CYAN),
|
||||
PURPLE("FLAG_COLOR_PURPLE", Color.PURPLE),
|
||||
BLUE("FLAG_COLOR_BLUE", Color.BLUE),
|
||||
|
@ -29,7 +29,7 @@ public enum TNTMode implements Flag.Value<TNTMode> {
|
||||
|
||||
ALLOW("FLAG_TNT_ALLOW"),
|
||||
DENY("FLAG_TNT_DENY"),
|
||||
ONLY_TB("FLAG_TNT_ONLY-TB");
|
||||
ONLY_TB("FLAG_TNT_ONLY_TB");
|
||||
|
||||
private static TNTMode[] values;
|
||||
private final String chatValue;
|
||||
|
In neuem Issue referenzieren
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