SteamWar/BauSystem2.0
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Update Simulator to Message System
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
yoyosource 2021-12-19 14:14:00 +01:00
Ursprung 06e4c5cf3f
Commit ec6e754786
6 geänderte Dateien mit 217 neuen und 124 gelöschten Zeilen

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@ -218,7 +218,6 @@ GUI_EDITOR_ITEM_MORE=§eMehr Items
GUI_EDITOR_TITLE_MORE=Item auswählen
# Script
## Errors
SCRIPT_SLEEP_ERROR = §cFüge ein sleep in dein Script ein
SCRIPT_COMMAND_ERROR_FIRST_ARG_NOVAR = §cDas erste Argument fehlt und sollte eine Variable sein
@ -504,6 +503,85 @@ UNSIGN_HELP=§8/§eunsign §8- §7Mache ein Buch beschreibbar
# Simulator
SIMULATOR_GUI_ITEM_NAME = §eTNT Simulator
SIMULATOR_HELP = §8/§esimulator §8-§7 Legt dir den Simulatorstab ins Inventar
SIMULATOR_START_HELP = §8/§esimulator start §8-§7 Startet die Simulation
SIMULATOR_GUI_HELP = §8/§esimulator gui §8-§7 Öffnet die GUI
SIMULATOR_DELETE_HELP = §8/§esimulator delete §8-§7 Löscht alle TNT
SIMULATOR_SAVE_HELP = §8/§esimulator save §8<§eName§8> §8-§7 Speichert den Simulator
SIMULATOR_LOAD_HELP = §8/§esimulator load §8<§eName§8> §8-§7 Lädt den Simulator
SIMULATOR_LIST_HELP = §8/§esimulator list §8-§7 Listet alle gespeicherten Simulator
SIMULATOR_REMOVE_HELP = §8/§esimulator remove §8<§eName§8> §8-§7 Löscht den Simulator
SIMULATOR_NO_PERMS = §cDu darfst hier nicht den Simulator nutzen
SIMULATOR_DELETE_TNT = §7Alle TNT wurden gelöscht
SIMULATOR_SAVE = §7Simulator §e{0} §7wurde gespeichert
SIMULATOR_LOAD = §7Simulator §e{0} §7wurde geladen
SIMULATOR_REMOVE = §7Simulator §e{0} §7wurde gelöscht
SIMULATOR_LIST_NOTHING = §7Keine gespeicherten Simulatoren
SIMULATOR_LIST_HEADER = §7Gespeicherte Simulatoren:
SIMULATOR_LIST_ELEMENT = §e{0} §8[§7Laden§8]
SIMULATOR_LIST_ELEMENT_HOVER = §eZum laden klicken
SIMULATOR_WAND_NAME = §eKanonensimulator
SIMULATOR_WAND_LORE_1 = §eRechtsklick §8- §7Füge eine Position hinzu
SIMULATOR_WAND_LORE_2 = §eSneaken §8- §7Freie Bewegung
SIMULATOR_WAND_LORE_3 = §eLinksklick §8- §7Starte die Simulation
SIMULATOR_WAND_LORE_4 = §eRechtsklick Luft §8- §7Öffne die GUI
## Other
SIMULATOR_PLUS_ONE = §7+1
SIMULATOR_PLUS_PIXEL_SHIFT = §eShift §7Click für §e+0,0625
SIMULATOR_PLUS_FIVE_SHIFT = §eShift §7Click für §e+5
SIMULATOR_MINUS_ONE = §7-1
SIMULATOR_MINUS_PIXEL_SHIFT = §eShift §7Click für §e-0,0625
SIMULATOR_MINUS_FIVE_SHIFT = §eShift §7Click für §e-5
SIMULATOR_POSITION_X = §7x-Position
SIMULATOR_POSITION_Y = §7y-Position
SIMULATOR_POSITION_Z = §7z-Position
SIMULATOR_BACK = §eZurück
## GUI
SIMULATOR_POSITION_EDIT = §ePosition bearbeiten
SIMULATOR_POSITION_ADD = §ePosition setzen
SIMULATOR_GUI_TNT_SPAWN_NAME = §eTNT
SIMULATOR_GUI_TNT_SPAWN_LORE_1 = §7TNT-Anzahl§8: §e{0}
SIMULATOR_GUI_TNT_SPAWN_LORE_2 = §7Tick§8: §e{0}
SIMULATOR_GUI_TNT_SPAWN_LORE_3 = §7
SIMULATOR_GUI_TNT_SPAWN_LORE_4 = §7x§8: §e{0}
SIMULATOR_GUI_TNT_SPAWN_LORE_5 = §7y§8: §e{0}
SIMULATOR_GUI_TNT_SPAWN_LORE_6 = §7z§8: §e{0}
SIMULATOR_GUI_NAME = Kanonensimulator
SIMULATOR_GUI_DELETE = §cTNT löschen
SIMULATOR_GUI_START = §eStarten
SIMULATOR_GUI_AUTO_TRACE = §eAutoTrace§8: §7{0}
SIMULATOR_GUI_MOVE_ALL = §eAlle Verschieben
SIMULATOR_MOVE_ALL_GUI_NAME = TNT Verschieben
SIMULATOR_TNT_SPAWN_GUI_NAME = TNT konfigurieren
SIMULATOR_TNT_SPAWN_LORE = §eZum Ändern klicken
SIMULATOR_TNT_SPAWN_COUNT = §7TNT-Anzahl §8- §e{0}
SIMULATOR_TNT_SPAWN_COUNT_ANVIL_GUI_NAME = Anzahl TNT
SIMULATOR_TNT_SPAWN_TICK = §7Tick §8- §e{0}
SIMULATOR_TNT_SPAWN_TICK_ANVIL_GUI_NAME = Tick Offset
SIMULATOR_TNT_SPAWN_FUSE = §7Lebensdauer §8- §e{0}
SIMULATOR_TNT_SPAWN_FUSE_ANVIL_GUI_NAME = Fuse-Ticks
SIMULATOR_TNT_SPAWN_VELOCITY_NAME = §7TNT
SIMULATOR_TNT_SPAWN_VELOCITY_X = §7TNT §eSprung X §8- {0}
SIMULATOR_TNT_SPAWN_VELOCITY_Y = §7TNT §eSprung Y §8- {0}
SIMULATOR_TNT_SPAWN_VELOCITY_Z = §7TNT §eSprung Z §8- {0}
SIMULATOR_TNT_SPAWN_VELOCITY_ON = §aan
SIMULATOR_TNT_SPAWN_VELOCITY_OFF = §caus
SIMULATOR_TNT_SPAWN_POSITION_X = §7x-Position §8- §e{0}
SIMULATOR_TNT_SPAWN_POSITION_Y = §7y-Position §8- §e{0}
SIMULATOR_TNT_SPAWN_POSITION_Z = §7z-Position §8- §e{0}
SIMULATOR_TNT_SPAWN_ACTIVATED_WITH = §7Gezündet durch §8- §e{0}
SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_COMPARATOR = Comparator
SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_REPEATER = Repeater
SIMULATOR_TNT_SPAWN_ADD_IGNITION_PHASE = §eZündphase hinzufügen
SIMULATOR_TNT_SPAWN_ADD_TNT = §eTNT hinzufügen
SIMULATOR_TNT_SPAWN_REMOVE_TNT = §cEntfernen
SIMULATOR_TNT_SPAWN_POSITION_ANVIL_GUI_NAME = Position
# SmartPlace
SMART_PLACE_HELP = §8/§esmartplace §8-§7 Toggled SmartPlace

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@ -23,12 +23,15 @@ package de.steamwar.bausystem.features.simulator;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.bausystem.utils.ListChatView;
import de.steamwar.bausystem.worlddata.SimulatorData;
import de.steamwar.command.SWCommand;
import de.steamwar.command.TypeMapper;
import de.steamwar.command.*;
import net.md_5.bungee.api.chat.ClickEvent;
import net.md_5.bungee.api.chat.ComponentBuilder;
import net.md_5.bungee.api.chat.HoverEvent;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
@ -41,86 +44,82 @@ public class SimulatorCommand extends SWCommand {
super("simulator", "sim");
}
@Register(help = true)
public void genericHelp(Player p, String... args) {
p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.HIGHLIGHT + "simulator" + ColorConfig.OTHER + " - " + ColorConfig.BASE + "Legt dir den Simulatorstab ins Inventar");
p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.HIGHLIGHT + "simulator start" + ColorConfig.OTHER + " - " + ColorConfig.BASE + "Startet die Simulation");
p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.HIGHLIGHT + "simulator gui" + ColorConfig.OTHER + " - " + ColorConfig.BASE + "Öffnet die GUI");
p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.HIGHLIGHT + "simulator delete" + ColorConfig.OTHER + " - " + ColorConfig.BASE + "Löscht alle TNT");
p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.HIGHLIGHT + "simulator save <Name>" + ColorConfig.OTHER + " - " + ColorConfig.BASE + "Speichert den Simulator");
p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.HIGHLIGHT + "simulator load <Name>" + ColorConfig.OTHER + " - " + ColorConfig.BASE + "Lädt den Simulator");
p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.HIGHLIGHT + "simulator list" + ColorConfig.OTHER + " - " + ColorConfig.BASE + "Listet alle gespeicherten Simulator");
p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.HIGHLIGHT + "simulator remove <Name>" + ColorConfig.OTHER + " - " + ColorConfig.BASE + "Löscht den Simulator");
@Register(description = "SIMULATOR_HELP")
public void genericCommand(@Guard Player p) {
SWUtils.giveItemToPlayer(p, TNTSimulator.getWand(p));
}
@Register
public void genericCommand(Player p) {
if (cannotUse(p)) return;
SWUtils.giveItemToPlayer(p, TNTSimulator.WAND);
}
@Register({"start"})
public void startCommand(Player p) {
if (cannotUse(p)) return;
@Register(value = {"start"}, description = "SIMULATOR_START_HELP")
public void startCommand(@Guard Player p) {
TNTSimulator.get(p).start();
}
@Register({"gui"})
public void guiCommand(Player p) {
if (cannotUse(p)) return;
@Register(value = {"gui"}, description = "SIMULATOR_GUI_HELP")
public void guiCommand(@Guard Player p) {
TNTSimulator.get(p).showGUI();
}
@Register({"delete"})
public void deleteCommand(Player p) {
if (cannotUse(p)) return;
@Register(value = {"delete"}, description = "SIMULATOR_DELETE_HELP")
public void deleteCommand(@Guard Player p) {
TNTSimulator.get(p).delete();
p.sendMessage(ColorConfig.BASE + "Alle TNT wurden gelöscht");
BauSystem.MESSAGE.send("SIMULATOR_DELETE_TNT", p);
}
@Register({"save"})
public void saveCommand(Player p, String name) {
if (cannotUse(p)) return;
@Register(value = {"save"}, description = "SIMULATOR_SAVE_HELP")
public void saveCommand(@Guard Player p, String name) {
TNTSimulator.get(p).save();
SimulatorData.saveSimulator(p, name);
p.sendMessage(ColorConfig.BASE + "Simulator " + ColorConfig.HIGHLIGHT + name + ColorConfig.BASE + " wurde gespeichert");
BauSystem.MESSAGE.send("SIMULATOR_SAVE", p, name);
}
@Register({"load"})
public void loadCommand(Player p, @Mapper("SavedSimulators") String name) {
if (cannotUse(p)) return;
@Register(value = {"load"}, description = "SIMULATOR_LOAD_HELP")
public void loadCommand(@Guard Player p, @Mapper("SavedSimulators") String name) {
TNTSimulator.get(p).delete();
SimulatorData.loadSimulator(p, name);
p.sendMessage(ColorConfig.BASE + "Simulator " + ColorConfig.HIGHLIGHT + name + ColorConfig.BASE + " wurde geladen");
BauSystem.MESSAGE.send("SIMULATOR_LOAD", p, name);
}
@Register({"remove"})
public void removeCommand(Player p, @Mapper("SavedSimulators") String name) {
if (cannotUse(p)) return;
@Register(value = {"remove"}, description = "SIMULATOR_REMOVE_HELP")
public void removeCommand(@Guard Player p, @Mapper("SavedSimulators") String name) {
SimulatorData.removeSimulator(p, name);
p.sendMessage(ColorConfig.BASE + "Simulator " + ColorConfig.HIGHLIGHT + name + ColorConfig.BASE + " wurde gelöscht");
BauSystem.MESSAGE.send("SIMULATOR_REMOVE", p, name);
}
@Register({"list"})
public void listCommand(Player p) {
if (cannotUse(p)) return;
@Register(value = {"list"}, description = "SIMULATOR_LIST_HELP")
public void listCommand(@Guard Player p, @OptionalValue("0") int page) {
List<String> sims = SimulatorData.listSimulator(p);
if (sims.isEmpty()) {
p.sendMessage(ColorConfig.BASE + "Keine gespeicherten Simulatoren");
BauSystem.MESSAGE.send("SIMULATOR_LIST_NOTHING", p);
return;
}
p.sendMessage(ColorConfig.BASE + "Gespeicherte Simulatoren:");
for (String s : sims) {
p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.HIGHLIGHT + "simulator load " + s);
}
BauSystem.MESSAGE.send("SIMULATOR_LIST_HEADER", p);
ListChatView.chatView(p, sims, page, simulator -> {
TextComponent component = new TextComponent();
component.setText(BauSystem.MESSAGE.parse("SIMULATOR_LIST_ELEMENT", p, simulator));
component.setClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/simulator load " + simulator));
component.setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, TextComponent.fromLegacyText(BauSystem.MESSAGE.parse("SIMULATOR_LIST_ELEMENT_HOVER", p))));
return component;
}, (beforePageComponent, beforePage) -> {
beforePageComponent.setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, new ComponentBuilder(BauSystem.MESSAGE.parse("LIST_PREVIOUS_PAGE", p)).create()));
beforePageComponent.setClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/simulator list " + beforePage));
}, (afterPageComponent, afterPage) -> {
afterPageComponent.setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, new ComponentBuilder(BauSystem.MESSAGE.parse("LIST_NEXT_PAGE", p)).create()));
afterPageComponent.setClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/simulator list " + afterPage));
});
}
private boolean cannotUse(Player player) {
if (!Permission.hasPermission(player, Permission.WORLD)) {
player.sendMessage(BauSystem.PREFIX + "§cDu darfst hier nicht den Simulator nutzen");
return true;
}
return false;
@ClassGuard(value = Player.class, local = true)
public GuardChecker guardChecker() {
return (commandSender, guardCheckType, strings, s) -> {
Player player = (Player) commandSender;
if (Permission.hasPermission(player, Permission.WORLD)) {
return GuardResult.ALLOWED;
}
if (guardCheckType != GuardCheckType.TAB_COMPLETE) {
BauSystem.MESSAGE.send("SIMULATOR_NO_PERMS", player);
}
return GuardResult.DENIED;
};
}
@Mapper(value = "SavedSimulators", local = true)

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@ -22,16 +22,16 @@
package de.steamwar.bausystem.features.simulator;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.bausystem.features.simulator.show.SimulatorEntityShowMode;
import de.steamwar.bausystem.features.tracer.record.RecordStateMachine;
import de.steamwar.bausystem.utils.ItemUtils;
import de.steamwar.bausystem.worlddata.SimulatorData;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv;
import net.md_5.bungee.api.ChatMessageType;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.World;
@ -61,9 +61,13 @@ public class TNTSimulator {
private static final Vector FZ_VECTOR = new Vector(0, 0, 1);
private static final World WORLD = Bukkit.getWorlds().get(0);
private static final List<String> LORE = Collections.singletonList("§eZum Ändern klicken");
private static final List<TNTSpawn> EMPTY = new ArrayList<>();
public static final ItemStack WAND = new SWItem(Material.BLAZE_ROD, "§eKanonensimulator", Arrays.asList("§eRechtsklick §8- §7Füge eine Position hinzu", "§eSneaken §8- §7Auf den Block zentrieren", "§eLinksklick §8- §7Starte die Simulation", "§eRechtsklick Luft §8- §7Öffne die GUI"), false, null).getItemStack();
public static ItemStack getWand(Player p) {
ItemStack itemStack = new SWItem(Material.BLAZE_ROD, BauSystem.MESSAGE.parse("SIMULATOR_WAND_NAME", p), Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_WAND_LORE_1", p), BauSystem.MESSAGE.parse("SIMULATOR_WAND_LORE_2", p), BauSystem.MESSAGE.parse("SIMULATOR_WAND_LORE_3", p), BauSystem.MESSAGE.parse("SIMULATOR_WAND_LORE_4", p)), false, null).getItemStack();
ItemUtils.setItem(itemStack, "simulator");
return itemStack;
}
static final Map<Player, TNTSimulator> TNT_SIMULATOR_MAP = new HashMap<>();
@ -132,13 +136,13 @@ public class TNTSimulator {
cursor = SimulatorEntityShowMode.createEntity(player, tntSpawns.isEmpty() ? getPos(result) : tntSpawns.get(0).position, true);
cursor.display(player);
SWUtils.sendToActionbar(player, ColorConfig.HIGHLIGHT + "Position bearbeiten");
BauSystem.MESSAGE.send("SIMULATOR_POSITION_EDIT", player, ChatMessageType.ACTION_BAR);
return;
}
cursor = SimulatorEntityShowMode.createEntity(player, getPos(result), false);
cursor.display(player);
SWUtils.sendToActionbar(player, ColorConfig.HIGHLIGHT + "Position setzen");
BauSystem.MESSAGE.send("SIMULATOR_POSITION_ADD", player, ChatMessageType.ACTION_BAR);
}
public void edit(RayTraceResult result) {
@ -215,80 +219,85 @@ public class TNTSimulator {
public void showGUI(Set<TNTSpawn> tntSpawns) {
List<SWListInv.SWListEntry<TNTSpawn>> swListEntryList = tntSpawns.stream().map(spawn -> {
List<String> lore = new ArrayList<>();
lore.add("§7TNT-Anzahl§8: §e" + spawn.count);
lore.add("§7Tick§8: §e" + spawn.tickOffset);
lore.add("");
lore.add("§7x§8: §e" + spawn.position.getX());
lore.add("§7y§8: §e" + spawn.position.getY());
lore.add("§7z§8: §e" + spawn.position.getZ());
SWItem swItem = new SWItem(Material.TNT, "§eTNT", lore, false, null);
lore.add(BauSystem.MESSAGE.parse("SIMULATOR_GUI_TNT_SPAWN_LORE_1", player, spawn.count));
lore.add(BauSystem.MESSAGE.parse("SIMULATOR_GUI_TNT_SPAWN_LORE_2", player, spawn.getTickOffset()));
lore.add(BauSystem.MESSAGE.parse("SIMULATOR_GUI_TNT_SPAWN_LORE_3", player));
lore.add(BauSystem.MESSAGE.parse("SIMULATOR_GUI_TNT_SPAWN_LORE_4", player, spawn.position.getX()));
lore.add(BauSystem.MESSAGE.parse("SIMULATOR_GUI_TNT_SPAWN_LORE_5", player, spawn.position.getY()));
lore.add(BauSystem.MESSAGE.parse("SIMULATOR_GUI_TNT_SPAWN_LORE_6", player, spawn.position.getZ()));
SWItem swItem = new SWItem(Material.TNT, BauSystem.MESSAGE.parse("SIMULATOR_GUI_TNT_SPAWN_NAME", player), lore, false, null);
swItem.getItemStack().setAmount(spawn.count);
return new SWListInv.SWListEntry<>(swItem, spawn);
}).sorted(Comparator.comparing(SWListInv.SWListEntry::getObject)).collect(Collectors.toList());
SWListInv<TNTSpawn> swListInv = new SWListInv<>(player, "Kanonensimulator", false, swListEntryList, (clickType, spawn) -> {
SWListInv<TNTSpawn> swListInv = new SWListInv<>(player, BauSystem.MESSAGE.parse("SIMULATOR_GUI_NAME", player), false, swListEntryList, (clickType, spawn) -> {
spawn.editTNT(tntSpawns);
});
swListInv.setItem(51, new SWItem(Material.BARRIER, "§cTNT löschen", clickType -> {
swListInv.setItem(51, new SWItem(Material.BARRIER, BauSystem.MESSAGE.parse("SIMULATOR_GUI_DELETE", player), clickType -> {
delete();
player.closeInventory();
}));
swListInv.setItem(47, new SWItem(Material.FLINT_AND_STEEL, "§eStarten", clickType -> {
swListInv.setItem(47, new SWItem(Material.FLINT_AND_STEEL, BauSystem.MESSAGE.parse("SIMULATOR_GUI_START", player), clickType -> {
start();
player.closeInventory();
}));
boolean simulatorAutoTrace = Config.getInstance().get(player).getPlainValueOrDefault("simulatorAutoTrace", false);
swListInv.setItem(48, new SWItem(simulatorAutoTrace ? Material.CHAIN_COMMAND_BLOCK : Material.COMMAND_BLOCK, "§eAutoTrace§8: §7" + simulatorAutoTrace, clickType -> {
swListInv.setItem(48, new SWItem(simulatorAutoTrace ? Material.CHAIN_COMMAND_BLOCK : Material.COMMAND_BLOCK, BauSystem.MESSAGE.parse("SIMULATOR_GUI_AUTO_TRACE", player, simulatorAutoTrace), clickType -> {
Config.getInstance().get(player).put("simulatorAutoTrace", !simulatorAutoTrace);
showGUI(tntSpawns);
}));
swListInv.setItem(49, new SWItem(Material.MAGENTA_GLAZED_TERRACOTTA, "§eAlle Verschieben", clickType -> {
swListInv.setItem(49, new SWItem(Material.MAGENTA_GLAZED_TERRACOTTA, BauSystem.MESSAGE.parse("SIMULATOR_GUI_MOVE_ALL", player), clickType -> {
move(tntSpawns);
}));
swListInv.open();
}
private void move(Set<TNTSpawn> tntSpawns) {
SWInventory swInventory = new SWInventory(player, 54, "TNT Verschieben");
SWInventory swInventory = new SWInventory(player, 54, BauSystem.MESSAGE.parse("SIMULATOR_MOVE_ALL_GUI_NAME", player));
String plusOneName = BauSystem.MESSAGE.parse("SIMULATOR_PLUS_ONE", player);
String minusOneName = BauSystem.MESSAGE.parse("SIMULATOR_MINUS_ONE", player);
List<String> plusOnePixelShiftLore = Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_PLUS_PIXEL_SHIFT", player));
List<String> minusOnePixelShiftLore = Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_MINUS_PIXEL_SHIFT", player));
// Position Settings
// X Position
swInventory.setItem(12, new SWItem(SWItem.getDye(10), "§7+1", Arrays.asList("§eShift §7Click für §e+0,0625"), false, clickType -> {
swInventory.setItem(12, new SWItem(SWItem.getDye(10), plusOneName, plusOnePixelShiftLore, false, clickType -> {
updatePosition(tntSpawns, vector -> vector.add(clickType.isShiftClick() ? X_VECTOR : FX_VECTOR));
move(tntSpawns);
}));
swInventory.setItem(21, new SWItem(Material.PAPER, "§7x-Position", clickType -> {
swInventory.setItem(21, new SWItem(Material.PAPER, BauSystem.MESSAGE.parse("SIMULATOR_POSITION_X", player), clickType -> {
}));
swInventory.setItem(30, new SWItem(SWItem.getDye(1), "§7-1", Arrays.asList("§eShift §7Click für §e-0,0625"), false, clickType -> {
swInventory.setItem(30, new SWItem(SWItem.getDye(1), minusOneName, minusOnePixelShiftLore, false, clickType -> {
updatePosition(tntSpawns, vector -> vector.subtract(clickType.isShiftClick() ? X_VECTOR : FX_VECTOR));
move(tntSpawns);
}));
// Y Position
swInventory.setItem(13, new SWItem(SWItem.getDye(10), "§7+1", Arrays.asList("§eShift §7Click für §e+0,0625"), false, clickType -> {
swInventory.setItem(13, new SWItem(SWItem.getDye(10), plusOneName, plusOnePixelShiftLore, false, clickType -> {
updatePosition(tntSpawns, vector -> vector.add(clickType.isShiftClick() ? Y_VECTOR : FY_VECTOR));
move(tntSpawns);
}));
swInventory.setItem(22, new SWItem(Material.PAPER, "§7y-Position", clickType -> {
swInventory.setItem(22, new SWItem(Material.PAPER, BauSystem.MESSAGE.parse("SIMULATOR_POSITION_Y", player), clickType -> {
}));
swInventory.setItem(31, new SWItem(SWItem.getDye(1), "§7-1", Arrays.asList("§eShift §7Click für §e-0,0625"), false, clickType -> {
swInventory.setItem(31, new SWItem(SWItem.getDye(1), minusOneName, minusOnePixelShiftLore, false, clickType -> {
updatePosition(tntSpawns, vector -> vector.subtract(clickType.isShiftClick() ? Y_VECTOR : FY_VECTOR));
move(tntSpawns);
}));
// Z Position
swInventory.setItem(14, new SWItem(SWItem.getDye(10), "§7+1", Arrays.asList("§eShift §7Click für §e+0,0625"), false, clickType -> {
swInventory.setItem(14, new SWItem(SWItem.getDye(10), plusOneName, plusOnePixelShiftLore, false, clickType -> {
updatePosition(tntSpawns, vector -> vector.add(clickType.isShiftClick() ? Z_VECTOR : FZ_VECTOR));
move(tntSpawns);
}));
swInventory.setItem(23, new SWItem(Material.PAPER, "§7z-Position", clickType -> {
swInventory.setItem(23, new SWItem(Material.PAPER, BauSystem.MESSAGE.parse("SIMULATOR_POSITION_Z", player), clickType -> {
}));
swInventory.setItem(32, new SWItem(SWItem.getDye(1), "§7-1", Arrays.asList("§eShift §7Click für §e-0,0625"), false, clickType -> {
swInventory.setItem(32, new SWItem(SWItem.getDye(1), minusOneName, minusOnePixelShiftLore, false, clickType -> {
updatePosition(tntSpawns, vector -> vector.subtract(clickType.isShiftClick() ? Z_VECTOR : FZ_VECTOR));
move(tntSpawns);
}));
swInventory.setItem(53, new SWItem(Material.ARROW, "§eZurück", clickType -> {
swInventory.setItem(53, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("SIMULATOR_BACK", player), clickType -> {
showGUI(tntSpawns);
}));
swInventory.open();
@ -362,7 +371,7 @@ public class TNTSimulator {
break;
}
if (face.getModY() == 0 && !player.isSneaking()) {
if (face.getModY() == 0 && player.isSneaking()) {
pos.setY(pos.getY() - 0.49);
}
}
@ -479,58 +488,66 @@ public class TNTSimulator {
hide();
entity.setPosition(position);
show();
SWInventory swInventory = new SWInventory(player, 54, "TNT konfigurieren");
SWInventory swInventory = new SWInventory(player, 54, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_GUI_NAME", player));
String plusOneName = BauSystem.MESSAGE.parse("SIMULATOR_PLUS_ONE", player);
String minusOneName = BauSystem.MESSAGE.parse("SIMULATOR_MINUS_ONE", player);
List<String> plusOnePixelShiftLore = Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_PLUS_PIXEL_SHIFT", player));
List<String> minusOnePixelShiftLore = Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_MINUS_PIXEL_SHIFT", player));
List<String> plusOneFiveShiftLore = Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_PLUS_FIVE_SHIFT", player));
List<String> minusOneFiveShiftLore = Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_MINUS_FIVE_SHIFT", player));
List<String> lore = Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_LORE", player));
// Change Count of spawned TNT
swInventory.setItem(1, new SWItem(SWItem.getDye(10), "§7+1", Arrays.asList("§eShift §7Click für §e+5"), false, clickType -> {
swInventory.setItem(1, new SWItem(SWItem.getDye(10), plusOneName, plusOneFiveShiftLore, false, clickType -> {
setCount(count + (clickType.isShiftClick() ? 5 : 1));
editTNT(tntSpawns);
}));
SWItem countItem = new SWItem(Material.TNT, "§7TNT-Anzahl §8- §e" + count, LORE, false, clickType -> changeCount(player, "Anzahl TNT", count, c -> {
SWItem countItem = new SWItem(Material.TNT, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_COUNT", player, count), lore, false, clickType -> changeCount(player, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_COUNT_ANVIL_GUI_NAME", player), count, c -> {
setCount(c);
editTNT(tntSpawns);
}, () -> editTNT(tntSpawns)));
countItem.getItemStack().setAmount(count);
swInventory.setItem(10, countItem);
swInventory.setItem(19, new SWItem(SWItem.getDye(1), "§7-1", Arrays.asList("§eShift §7Click für §e-5"), false, clickType -> {
swInventory.setItem(19, new SWItem(SWItem.getDye(1), minusOneName, minusOneFiveShiftLore, false, clickType -> {
setCount(count - (clickType.isShiftClick() ? 5 : 1));
editTNT(tntSpawns);
}));
// Change TickOffset
swInventory.setItem(2, new SWItem(SWItem.getDye(10), "§7+1", Arrays.asList("§eShift §7Click für §e+5"), false, clickType -> {
swInventory.setItem(2, new SWItem(SWItem.getDye(10), plusOneName, plusOneFiveShiftLore, false, clickType -> {
setTickOffset(tickOffset + (clickType.isShiftClick() ? 5 : 1));
editTNT(tntSpawns);
}));
SWItem tickItem = new SWItem(SWItem.getMaterial("DIODE"), "§7Tick §8- §e" + tickOffset, LORE, false, clickType -> changeCount(player, "Tick Offset", tickOffset, tick -> {
SWItem tickItem = new SWItem(SWItem.getMaterial("DIODE"), BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_TICK", player, tickOffset), lore, false, clickType -> changeCount(player, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_TICK_ANVIL_GUI_NAME", player), tickOffset, tick -> {
setTickOffset(tick);
editTNT(tntSpawns);
}, () -> editTNT(tntSpawns)));
tickItem.getItemStack().setAmount(Math.max(tickOffset, 1));
swInventory.setItem(11, tickItem);
swInventory.setItem(20, new SWItem(SWItem.getDye(1), "§7-1", Arrays.asList("§eShift §7Click für §e-5"), false, clickType -> {
swInventory.setItem(20, new SWItem(SWItem.getDye(1), minusOneName, minusOneFiveShiftLore, false, clickType -> {
setTickOffset(tickOffset - (clickType.isShiftClick() ? 5 : 1));
editTNT(tntSpawns);
}));
// Change FuseTicks
swInventory.setItem(3, new SWItem(SWItem.getDye(10), "§7+1", Arrays.asList("§eShift §7Click für §e+5"), false, clickType -> {
swInventory.setItem(3, new SWItem(SWItem.getDye(10), plusOneName, plusOneFiveShiftLore, false, clickType -> {
setFuseTicks(fuseTicks + (clickType.isShiftClick() ? 5 : 1));
editTNT(tntSpawns);
}));
SWItem fuseTickItem = new SWItem(Material.CLOCK, "§7Lebensdauer §8- §e" + fuseTicks, LORE, false, clickType -> changeCount(player, "Fuse-Ticks", fuseTicks, tick -> {
SWItem fuseTickItem = new SWItem(Material.CLOCK, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_FUSE", player, fuseTicks), lore, false, clickType -> changeCount(player, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_FUSE_ANVIL_GUI_NAME", player), fuseTicks, tick -> {
setFuseTicks(tick);
editTNT(tntSpawns);
}, () -> editTNT(tntSpawns)));
fuseTickItem.getItemStack().setAmount(Math.max(fuseTicks, 1));
swInventory.setItem(12, fuseTickItem);
swInventory.setItem(21, new SWItem(SWItem.getDye(1), "§7-1", Arrays.asList("§eShift §7Click für §e-5"), false, clickType -> {
swInventory.setItem(21, new SWItem(SWItem.getDye(1), minusOneName, minusOneFiveShiftLore, false, clickType -> {
setFuseTicks(fuseTicks - (clickType.isShiftClick() ? 5 : 1));
editTNT(tntSpawns);
}));
// Velocity Settings
swInventory.setItem(38, Material.TNT, "§7TNT", clickType -> {
swInventory.setItem(38, Material.TNT, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_VELOCITY_NAME", player), clickType -> {
if (xVelocity || yVelocity || zVelocity) {
xVelocity = false;
yVelocity = false;
@ -542,89 +559,89 @@ public class TNTSimulator {
}
editTNT(tntSpawns);
});
swInventory.setItem(46, new SWItem(getWool(xVelocity), getColor(xVelocity), "§7TNT §eSprung X §8- " + active(xVelocity), clickType -> {
swInventory.setItem(46, new SWItem(getWool(xVelocity), getColor(xVelocity), BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_VELOCITY_X", player, BauSystem.MESSAGE.parse(active(xVelocity), player)), clickType -> {
xVelocity = !xVelocity;
editTNT(tntSpawns);
}));
swInventory.setItem(29, new SWItem(getWool(yVelocity), getColor(yVelocity), "§7TNT §eSprung Y §8- " + active(yVelocity), clickType -> {
swInventory.setItem(29, new SWItem(getWool(yVelocity), getColor(yVelocity), BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_VELOCITY_Y", player, BauSystem.MESSAGE.parse(active(yVelocity), player)), clickType -> {
yVelocity = !yVelocity;
editTNT(tntSpawns);
}));
swInventory.setItem(48, new SWItem(getWool(zVelocity), getColor(zVelocity), "§7TNT §eSprung Z §8- " + active(zVelocity), clickType -> {
swInventory.setItem(48, new SWItem(getWool(zVelocity), getColor(zVelocity), BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_VELOCITY_Z", player, BauSystem.MESSAGE.parse(active(zVelocity), player)), clickType -> {
zVelocity = !zVelocity;
editTNT(tntSpawns);
}));
// Position Settings
// X Position
swInventory.setItem(5, new SWItem(SWItem.getDye(10), "§7+1", Arrays.asList("§eShift §7Click für §e+0,0625"), false, clickType -> {
swInventory.setItem(5, new SWItem(SWItem.getDye(10), plusOneName, plusOnePixelShiftLore, false, clickType -> {
position.add(clickType.isShiftClick() ? X_VECTOR : FX_VECTOR);
editTNT(tntSpawns);
}));
swInventory.setItem(14, new SWItem(Material.PAPER, "§7x-Position §8- §e" + position.getX(), LORE, false, clickType -> {
swInventory.setItem(14, new SWItem(Material.PAPER, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_POSITION_X", player, position.getX()), lore, false, clickType -> {
changePosition(player, position.getX(), x -> {
position.setX(clamp(x));
editTNT(tntSpawns);
}, () -> editTNT(tntSpawns));
}));
swInventory.setItem(23, new SWItem(SWItem.getDye(1), "§7-1", Arrays.asList("§eShift §7Click für §e-0,0625"), false, clickType -> {
swInventory.setItem(23, new SWItem(SWItem.getDye(1), minusOneName, minusOnePixelShiftLore, false, clickType -> {
position.subtract(clickType.isShiftClick() ? X_VECTOR : FX_VECTOR);
editTNT(tntSpawns);
}));
// Y Position
swInventory.setItem(6, new SWItem(SWItem.getDye(10), "§7+1", Arrays.asList("§eShift §7Click für §e+0,0625"), false, clickType -> {
swInventory.setItem(6, new SWItem(SWItem.getDye(10), plusOneName, plusOnePixelShiftLore, false, clickType -> {
position.add(clickType.isShiftClick() ? Y_VECTOR : FY_VECTOR);
editTNT(tntSpawns);
}));
swInventory.setItem(15, new SWItem(Material.PAPER, "§7y-Position §8- §e" + position.getY(), LORE, false, clickType -> {
swInventory.setItem(15, new SWItem(Material.PAPER, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_POSITION_Y", player, position.getY()), lore, false, clickType -> {
changePosition(player, position.getY(), y -> {
position.setY(clamp(y));
editTNT(tntSpawns);
}, () -> editTNT(tntSpawns));
}));
swInventory.setItem(24, new SWItem(SWItem.getDye(1), "§7-1", Arrays.asList("§eShift §7Click für §e-0,0625"), false, clickType -> {
swInventory.setItem(24, new SWItem(SWItem.getDye(1), minusOneName, minusOnePixelShiftLore, false, clickType -> {
position.subtract(clickType.isShiftClick() ? Y_VECTOR : FY_VECTOR);
editTNT(tntSpawns);
}));
// Z Position
swInventory.setItem(7, new SWItem(SWItem.getDye(10), "§7+1", Arrays.asList("§eShift §7Click für §e+0,0625"), false, clickType -> {
swInventory.setItem(7, new SWItem(SWItem.getDye(10), plusOneName, plusOnePixelShiftLore, false, clickType -> {
position.add(clickType.isShiftClick() ? Z_VECTOR : FZ_VECTOR);
editTNT(tntSpawns);
}));
swInventory.setItem(16, new SWItem(Material.PAPER, "§7z-Position §8- §e" + position.getZ(), LORE, false, clickType -> {
swInventory.setItem(16, new SWItem(Material.PAPER, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_POSITION_Z", player, position.getZ()), lore, false, clickType -> {
changePosition(player, position.getZ(), z -> {
position.setZ(clamp(z));
editTNT(tntSpawns);
}, () -> editTNT(tntSpawns));
}));
swInventory.setItem(25, new SWItem(SWItem.getDye(1), "§7-1", Arrays.asList("§eShift §7Click für §e-0,0625"), false, clickType -> {
swInventory.setItem(25, new SWItem(SWItem.getDye(1), minusOneName, minusOnePixelShiftLore, false, clickType -> {
position.subtract(clickType.isShiftClick() ? Z_VECTOR : FZ_VECTOR);
editTNT(tntSpawns);
}));
// Repeater before Comparator
swInventory.setItem(42, new SWItem(comparator ? SWItem.getMaterial("REDSTONE_COMPARATOR_OFF") : SWItem.getMaterial("DIODE"), "§7Gezündet durch §8- §e" + (comparator ? "Comparator" : "Repeater"), clickType -> {
swInventory.setItem(42, new SWItem(comparator ? SWItem.getMaterial("REDSTONE_COMPARATOR_OFF") : SWItem.getMaterial("DIODE"), BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_ACTIVATED_WITH", player, BauSystem.MESSAGE.parse(comparator ? "SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_COMPARATOR" : "SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_REPEATER", player)), clickType -> {
comparator = !comparator;
editTNT(tntSpawns);
}));
swInventory.setItem(33, new SWItem(Material.TNT, "§eZündphase hinzufügen", clickType -> {
swInventory.setItem(33, new SWItem(Material.TNT, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_ADD_IGNITION_PHASE", player), clickType -> {
spawns.add(new TNTSpawn(position, entity));
}));
swInventory.setItem(53, new SWItem(Material.ARROW, "§eZurück", clickType -> {
swInventory.setItem(53, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("SIMULATOR_BACK", player), clickType -> {
showGUI(tntSpawns);
}));
swInventory.setItem(51, new SWItem(Material.DISPENSER, "§eTNT hinzufügen", clickType -> {
swInventory.setItem(51, new SWItem(Material.DISPENSER, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_ADD_TNT", player), clickType -> {
Vector vector = position.clone();
spawns.add(new TNTSpawn(vector, SimulatorEntityShowMode.createEntity(player, vector, false)));
}));
// Delete tnt
swInventory.setItem(44, new SWItem(Material.BARRIER, "§cEntfernen", clickType -> {
swInventory.setItem(44, new SWItem(Material.BARRIER, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_REMOVE_TNT", player), clickType -> {
hide();
spawns.remove(this);
player.closeInventory();
@ -650,7 +667,7 @@ public class TNTSimulator {
}
private void changePosition(Player player, double defaultValue, Consumer<Double> result, Runnable failure) {
SWAnvilInv swAnvilInv = new SWAnvilInv(player, "Position", defaultValue + "");
SWAnvilInv swAnvilInv = new SWAnvilInv(player, BauSystem.MESSAGE.parse("SIMULATOR_TNT_SPAWN_POSITION_ANVIL_GUI_NAME", player), defaultValue + "");
swAnvilInv.setItem(Material.PAPER);
swAnvilInv.setCallback(s -> {
try {
@ -675,7 +692,7 @@ public class TNTSimulator {
}
private String active(boolean b) {
return b ? "§aan" : "§caus";
return b ? "SIMULATOR_TNT_SPAWN_VELOCITY_ON" : "SIMULATOR_TNT_SPAWN_VELOCITY_OFF";
}
}
}

Datei anzeigen

@ -26,6 +26,7 @@ import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.linkage.Disable;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.bausystem.utils.ItemUtils;
import org.bukkit.FluidCollisionMode;
import org.bukkit.Location;
import org.bukkit.entity.Entity;
@ -44,7 +45,6 @@ import org.bukkit.util.Vector;
import java.util.function.Function;
import static de.steamwar.bausystem.features.simulator.TNTSimulator.WAND;
import static de.steamwar.bausystem.features.simulator.TNTSimulator.get;
@Linked(LinkageType.LISTENER)
@ -53,7 +53,7 @@ public class TNTSimulatorListener implements Listener, Disable {
private boolean permissionCheck(Player player) {
if (!Permission.hasPermission(player, Permission.WORLD)) {
player.sendMessage(BauSystem.PREFIX + "§cDu darfst hier nicht den Simulator nutzen");
BauSystem.MESSAGE.send("SIMULATOR_NO_PERMS", player);
return false;
}
return true;
@ -106,7 +106,7 @@ public class TNTSimulatorListener implements Listener, Disable {
private void simulatorShowHide(Player player, Function<PlayerInventory, ItemStack> itemStackFunction, Location location) {
TNTSimulator simulator = get(player);
ItemStack itemStack = itemStackFunction.apply(player.getInventory());
if (itemStack == null || !itemStack.isSimilar(WAND)) {
if (!ItemUtils.isItem(itemStack, "simulator")) {
simulator.hide();
return;
}
@ -116,7 +116,7 @@ public class TNTSimulatorListener implements Listener, Disable {
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
if (event.getItem() == null || !event.getItem().isSimilar(WAND)) {
if (!ItemUtils.isItem(event.getItem(), "simulator")) {
return;
}

Datei anzeigen

@ -322,13 +322,13 @@ public class TraceCommand extends SWCommand {
@Register({"show", "raw"})
public void rawShowEntityCommand(Player p, ShowModeParameterType... showModeParameterTypes) {
internalShow(p, ShowModeType.RAW_ENTITY, showModeParameterTypes);
internalShow(p, ShowModeType.RAW, showModeParameterTypes);
}
@AllArgsConstructor
private enum ShowModeType {
ENTITY(TraceEntityShowMode::new),
RAW_ENTITY(RawEntityShowMode::new),
RAW(RawEntityShowMode::new),
PARTICLE(ParticleShowMode::new),
BLOCK(BlockShowMode::new);

Datei anzeigen

@ -29,7 +29,6 @@ import de.steamwar.command.GuardChecker;
import de.steamwar.command.GuardResult;
import de.steamwar.command.SWCommand;
import de.steamwar.sql.SteamwarUser;
import de.steamwar.sql.UserGroup;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
@ -41,7 +40,7 @@ public class StopCommand extends SWCommand {
}
@Register(description = "STOP_HELP")
public void genericCommand(Player p) {
public void genericCommand(@Guard Player p) {
SWUtils.message(current -> BauSystem.MESSAGE.parsePrefixed("STOP_MESSAGE", current));
Bukkit.getServer().shutdown();
}