Add trace replay loop
Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
Ursprung
b0690d28d3
Commit
5e9b11d140
@ -707,10 +707,11 @@ TRACE_COMMAND_HELP_SHOW = §8/§etrace show §8<§eParameter§8> - §7Shows all
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TRACE_COMMAND_HELP_HIDE = §8/§etrace hide §8- §7Hides all TNT-positions
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TRACE_COMMAND_HELP_DELETE = §8/§etrace delete §8- §7Deletes all TNT-positions
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TRACE_COMMAND_HELP_GUI = §8/§etrace gui §8- §7Shows the Trace GUI
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TRACE_COMMAND_HELP_REPLAY = §8/§etrace replay §8[§7Tick§8] §8- §7Replays your recording
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TRACE_COMMAND_HELP_REPLAY = §8/§etrace replay §8[§7tick§8] §8- §7Replays your recording
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TRACE_COMMAND_HELP_REPLAY_DISABLE = §8/§etrace replay disable §8- §7Stops the replay
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TRACE_COMMAND_HELP_REPLAY_NEXT = §8/§etrace replay next §8[§7Step§8] §8- §7Jump one§8/§7step tick forward
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TRACE_COMMAND_HELP_REPLAY_PREVIOUS = §8/§etrace replay previous §8[§7Step§8] §8- §7Jump one§8/§7step tick back
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TRACE_COMMAND_HELP_REPLAY_NEXT = §8/§etrace replay next §8[§7step§8] §8- §7Jump one§8/§7step tick forward
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TRACE_COMMAND_HELP_REPLAY_PREVIOUS = §8/§etrace replay previous §8[§7step§8] §8- §7Jump one§8/§7step tick back
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TRACE_COMMAND_HELP_REPLAY_LOOP = §8/§etrace replay loop §8<§7start§8> §8<§7end§8> §8[§7speed§8] §8- §7Loop the replay
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TRACE_GUI_ITEM_NAME = §eTracer
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TRACE_GUI_ITEM_LORE = §7Status§8: {0}
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@ -687,10 +687,11 @@ TRACE_COMMAND_HELP_SHOW = §8/§etrace show §8<§eParameter§8> - §7Zeigt alle
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TRACE_COMMAND_HELP_HIDE = §8/§etrace hide §8- §7Versteckt alle TNT-Positionen
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TRACE_COMMAND_HELP_DELETE = §8/§etrace delete §8- §7Löscht alle TNT-Positionen
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TRACE_COMMAND_HELP_GUI = §8/§etrace gui §8- §7Zeigt die Trace Oberfläche an
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TRACE_COMMAND_HELP_REPLAY = §8/§etrace replay §8- §7Replayes die Aufnahme
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TRACE_COMMAND_HELP_REPLAY = §8/§etrace replay §8[§7Tick§8] §8- §7Replayes die Aufnahme
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TRACE_COMMAND_HELP_REPLAY_DISABLE = §8/§etrace replay disable §8- §7Stoppt das Replay
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TRACE_COMMAND_HELP_REPLAY_NEXT = §8/§etrace replay next §8- §7Springe einen§8/§7step Tick vor
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TRACE_COMMAND_HELP_REPLAY_PREVIOUS = §8/§etrace replay previous §8- §7Springe einen§8/§7step Tick zurück
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TRACE_COMMAND_HELP_REPLAY_NEXT = §8/§etrace replay next §8[§7Step§8] §8- §7Springe einen§8/§7step Tick vor
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TRACE_COMMAND_HELP_REPLAY_PREVIOUS = §8/§etrace replay previous §8[§7Step§8] §8- §7Springe einen§8/§7step Tick zurück
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TRACE_COMMAND_HELP_REPLAY_LOOP = §8/§etrace replay loop §8<§7start§8> §8<§7end§8> §8[§7speed§8] §8- §7Spielt die Aufnahme in einer Schleife ab
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TRACE_GUI_ITEM_NAME = §eTracer
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TRACE_GUI_ITEM_LORE = §7Status§8: {0}
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@ -165,6 +165,48 @@ public class TraceCommand extends SWCommand {
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StoredRecords.setReplayTime(region, p, replayTick);
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}
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@Register(value = {"replay", "loop"}, description = "TRACE_COMMAND_HELP_REPLAY_LOOP")
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public void replayLoop(@Validator Player p, int start, int end, @OptionalValue("0") int speed) {
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Region region = Region.getRegion(p.getLocation());
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if (start < 0) start = 0;
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if (end < 0) end = 0;
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int initial = StoredRecords.getReplayTime(region, p);
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if (!(Math.min(start, end) < initial && Math.max(start, end) > initial)) {
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initial = start;
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}
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int finalInitial = initial;
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int finalStart = start;
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int finalEnd = end;
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Supplier<Integer> supplier = new Supplier<Integer>() {
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int temp = speed;
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int current = finalInitial;
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@Override
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public Integer get() {
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if (temp-- > 0) {
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return current;
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}
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temp = speed;
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if (finalEnd > finalStart) {
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current++;
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if (current > finalEnd) {
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current = finalStart;
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}
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} else {
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current--;
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if (current < finalEnd) {
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current = finalStart;
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}
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}
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return current;
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}
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};
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StoredRecords.setReplayLoop(region, p, supplier);
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}
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@AllArgsConstructor
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private enum ShowModeType {
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ENTITY(TraceEntityShowMode::new, new ShowModeParameterType[]{}),
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@ -19,15 +19,18 @@
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package de.steamwar.bausystem.features.tracer.show;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.features.tracer.TNTPosition;
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import de.steamwar.bausystem.features.tracer.record.Recorder;
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import de.steamwar.bausystem.region.Region;
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import de.steamwar.bausystem.shared.ShowMode;
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import lombok.experimental.UtilityClass;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import java.util.*;
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import java.util.function.Predicate;
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import java.util.function.Supplier;
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import java.util.stream.Collectors;
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@UtilityClass
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@ -35,8 +38,21 @@ public class StoredRecords {
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private static final Map<Region, Map<Player, List<Record.TNTRecord>>> isolatedTNT = new HashMap<>();
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private static final Map<Region, Map<Player, Integer>> replayTime = new HashMap<>();
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private static final Map<Region, Map<Player, Supplier<Integer>>> replayLoops = new HashMap<>();
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private static final Map<Region, List<Record>> records = new HashMap<>();
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static {
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Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
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replayLoops.forEach((region, playerSupplierMap) -> {
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playerSupplierMap.forEach((player, integerSupplier) -> {
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int tick = integerSupplier.get();
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replayTime.computeIfAbsent(region, __ -> new HashMap<>()).put(player, tick);
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TraceShowManager.reshow(region, player);
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});
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});
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}, 1, 1);
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}
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public static void add(Region region, Record record) {
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records.computeIfAbsent(region, k -> new ArrayList<>()).add(record);
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}
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@ -107,14 +123,18 @@ public class StoredRecords {
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public static void removeReplayTime(Region region) {
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replayTime.remove(region);
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replayLoops.remove(region);
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}
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public static void removeReplayTime(Region region, Player player) {
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Map<Player, Integer> regionalReplayTime = replayTime.get(region);
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if (regionalReplayTime == null) {
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return;
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if (regionalReplayTime != null) {
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regionalReplayTime.remove(player);
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}
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Map<Player, Supplier<Integer>> regionalReplayLoops = replayLoops.get(region);
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if (regionalReplayLoops != null) {
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regionalReplayLoops.remove(player);
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}
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regionalReplayTime.remove(player);
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}
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public static void setReplayTime(Region region, Player player, int time) {
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@ -124,6 +144,15 @@ public class StoredRecords {
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}
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replayTime.computeIfAbsent(region, k -> new HashMap<>()).put(player, time);
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TraceShowManager.reshow(region, player);
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Map<Player, Supplier<Integer>> regionalReplayLoops = replayLoops.get(region);
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if (regionalReplayLoops != null) {
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regionalReplayLoops.remove(player);
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}
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}
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public static void setReplayLoop(Region region, Player player, Supplier<Integer> loop) {
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replayLoops.computeIfAbsent(region, k -> new HashMap<>()).put(player, loop);
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}
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static void show(Region region, Player player, ShowMode<TNTPosition> traceShowMode) {
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