SteamWar/BauSystem2.0
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BauSystem2.0/BauSystem_Main/src/BauSystem.properties

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Properties

#
# This file is a part of the SteamWar software.
#
# Copyright (C) 2021 SteamWar.de-Serverteam
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
PREFIX = §eBau§8System §8»
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TIME = HH:mm:ss
DATE = ........
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# Permission
PERMISSION_WORLD=Einstellungen vornehmen
PERMISSION_WORLD_EDIT=WorldEdit verwenden
PERMISSION_CHANGE_YOU_ENABLE=§aDer Spieler darf nun {0}
PERMISSION_CHANGE_YOU_DISABLE=§cDer Spieler darf nun nicht mehr {0}
PERMISSION_CHANGE_OTHER_ENABLE=§aDu kannst nun auf der Welt von §6{0} §a{1}
PERMISSION_CHANGE_OTHER_DISABLE=§cDu kannst nun nicht mehr auf der Welt von §6{0} §c{1}
# Feature
FEATURE_OTHER_ITEMS_TELEPORT_GUI_NAME=Teleportieren
FEATURE_OTHER_ITEMS_TELEPORT_PLAYER_OFFLINE=§cDer Spieler ist Offline
FEATURE_GUI_EDITOR_ITEM_NAME=§eGui Editor
FEATURE_GUI_EXPORT_CODE=§eDein Gui-Code:
FEATURE_GUI_EXPORT_CODE_HOVER=§eKopieren
FEATURE_GUI_IMPORT_INVALID_CODE=§eInvalieder Gui-Code
FEATURE_GUI_IMPORT_CODE_SUCCESFULL=§eGui-Code eingelesen
FEATURE_TRACER_GUI_NAME=Tracer Gui
FEATURE_TRACER_GUI_TRACE_INACTIVE=§eTracer Starten
FEATURE_TRACER_GUI_TRACE_ACTIVE=§eTracer Stoppen
FEATURE_TRACER_GUI_TRACE_ACTIVE_AUTO=§eAuto-Trace ist Aktiv
FEATURE_TRACER_GUI_AUTO_TRACE_INACTIVE=§eAuto-Tracer Aktivieren
FEATURE_TRACER_GUI_AUTO_TRACE_ACTIVE=§eAuto-Tracer Deaktivieren
FEATURE_TRACER_GUI_SHOW_GUI=§eTrace Show Gui
FEATURE_TRACER_GUI_DELETE=§eTrace Löschen
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# Scoreboard
SCOREBOARD_TIME = Uhrzeit
SCOREBOARD_REGION = Region
SCOREBOARD_TRACE = Trace
SCOREBOARD_LOADER = Loader
SCOREBOARD_TPS = TPS
SCOREBOARD_TRACE_TICKS = Ticks
SCOREBOARD_TRACE_TNT_COUNT = Anzahl TNT
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# Flags
FLAG_COLOR=Color
FLAG_TNT=TNT
FLAG_FIRE=Fire
FLAG_FREEZE=Freeze
FLAG_PROTECT=Protect
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FLAG_DAMAGE = Damage
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FLAG_FIRE_ALLOW = §can
FLAG_FIRE_DENY = §aaus
FLAG_FREEZE_ACTIVE = §aan
FLAG_FREEZE_INACTIVE = §aaus
FLAG_PROTECT_ACTIVE = §aan
FLAG_PROTECT_INACTIVE = §aaus
FLAG_TNT_ALLOW = §aan
FLAG_TNT_DENY = §caus
FLAG_TNT_ONLY_TB = §7Kein §eBaurahmen
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FLAG_DAMAGE_ALLOW = §aan
FLAG_DAMAGE_DENY = §caus
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FLAG_COLOR_WHITE = §fWeiß
FLAG_COLOR_ORANGE = §6Orange
FLAG_COLOR_MAGENTA = §dMagenta
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FLAG_COLOR_LIGHT-BLUE = §bHellblau
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FLAG_COLOR_YELLOW = §eGelb
FLAG_COLOR_LIME = §aHellgrün
## This cannot be converted
FLAG_COLOR_PINK = §ePink
FLAG_COLOR_GRAY = §8Grau
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FLAG_COLOR_LIGHT-GRAY = §7Hellgrau
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FLAG_COLOR_CYAN = §3Cyan
FLAG_COLOR_PURPLE = §5Lila
FLAG_COLOR_BLUE = §1Blau
## This cannot be converted
FLAG_COLOR_BROWN = §eBraun
FLAG_COLOR_GREEN = §2Grün
FLAG_COLOR_RED = §cRot
FLAG_COLOR_BLACK = §0Schwarz
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# Region
REGION_TYPE_NORMAL = Normal
REGION_TYPE_BUILD = Baubereich
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REGION_TYPE_ONLY_TB = Testblock
# Trace
TRACE_RECORD = §aan
TRACE_RECORD_AUTO = §an
TRACE_IDLE = §caus
TRACE_IDLE_AUTO = §eauto
# Loader
LOADER_OFF = §caus
LOADER_SETUP = §eSetup
LOADER_RUNNING = §aRunning
LOADER_PAUSE = §7Pause
LOADER_END = §8Finished