# # This file is a part of the SteamWar software. # # Copyright (C) 2021 SteamWar.de-Serverteam # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # PREFIX = §eBau§8System §8» TIME = HH:mm:ss DATE = ........ # Permission PERMISSION_WORLD=Einstellungen vornehmen PERMISSION_WORLD_EDIT=WorldEdit verwenden PERMISSION_CHANGE_YOU_ENABLE=§aDer Spieler darf nun {0} PERMISSION_CHANGE_YOU_DISABLE=§cDer Spieler darf nun nicht mehr {0} PERMISSION_CHANGE_OTHER_ENABLE=§aDu kannst nun auf der Welt von §6{0} §a{1} PERMISSION_CHANGE_OTHER_DISABLE=§cDu kannst nun nicht mehr auf der Welt von §6{0} §c{1} # Feature FEATURE_OTHER_ITEMS_TELEPORT_GUI_NAME=Teleportieren FEATURE_OTHER_ITEMS_TELEPORT_PLAYER_OFFLINE=§cDer Spieler ist Offline FEATURE_GUI_EDITOR_ITEM_NAME=§eGui Editor FEATURE_GUI_EXPORT_CODE=§eDein Gui-Code: FEATURE_GUI_EXPORT_CODE_HOVER=§eKopieren FEATURE_GUI_IMPORT_INVALID_CODE=§eInvalieder Gui-Code FEATURE_GUI_IMPORT_CODE_SUCCESFULL=§eGui-Code eingelesen FEATURE_TRACER_GUI_NAME=Tracer Gui FEATURE_TRACER_GUI_TRACE_INACTIVE=§eTracer Starten FEATURE_TRACER_GUI_TRACE_ACTIVE=§eTracer Stoppen FEATURE_TRACER_GUI_TRACE_ACTIVE_AUTO=§eAuto-Trace ist Aktiv FEATURE_TRACER_GUI_AUTO_TRACE_INACTIVE=§eAuto-Tracer Aktivieren FEATURE_TRACER_GUI_AUTO_TRACE_ACTIVE=§eAuto-Tracer Deaktivieren FEATURE_TRACER_GUI_SHOW_GUI=§eTrace Show Gui FEATURE_TRACER_GUI_DELETE=§eTrace Löschen # Scoreboard SCOREBOARD_TIME = Uhrzeit SCOREBOARD_REGION = Region SCOREBOARD_TRACE = Trace SCOREBOARD_LOADER = Loader SCOREBOARD_TPS = TPS SCOREBOARD_TRACE_TICKS = Ticks SCOREBOARD_TRACE_TNT_COUNT = Anzahl TNT # Flags FLAG_COLOR=Color FLAG_TNT=TNT FLAG_FIRE=Fire FLAG_FREEZE=Freeze FLAG_PROTECT=Protect FLAG_DAMAGE = Damage FLAG_FIRE_ALLOW = §can FLAG_FIRE_DENY = §aaus FLAG_FREEZE_ACTIVE = §aan FLAG_FREEZE_INACTIVE = §aaus FLAG_PROTECT_ACTIVE = §aan FLAG_PROTECT_INACTIVE = §aaus FLAG_TNT_ALLOW = §aan FLAG_TNT_DENY = §caus FLAG_TNT_ONLY_TB = §7Kein §eBaurahmen FLAG_DAMAGE_ALLOW = §aan FLAG_DAMAGE_DENY = §caus FLAG_COLOR_WHITE = §fWeiß FLAG_COLOR_ORANGE = §6Orange FLAG_COLOR_MAGENTA = §dMagenta FLAG_COLOR_LIGHT-BLUE = §bHellblau FLAG_COLOR_YELLOW = §eGelb FLAG_COLOR_LIME = §aHellgrün ## This cannot be converted FLAG_COLOR_PINK = §ePink FLAG_COLOR_GRAY = §8Grau FLAG_COLOR_LIGHT-GRAY = §7Hellgrau FLAG_COLOR_CYAN = §3Cyan FLAG_COLOR_PURPLE = §5Lila FLAG_COLOR_BLUE = §1Blau ## This cannot be converted FLAG_COLOR_BROWN = §eBraun FLAG_COLOR_GREEN = §2Grün FLAG_COLOR_RED = §cRot FLAG_COLOR_BLACK = §0Schwarz # Region REGION_TYPE_NORMAL = Normal REGION_TYPE_BUILD = Baubereich REGION_TYPE_ONLY_TB = Testblock # Trace TRACE_RECORD = §aan TRACE_RECORD_AUTO = §an TRACE_IDLE = §caus TRACE_IDLE_AUTO = §eauto # Loader LOADER_OFF = §caus LOADER_SETUP = §eSetup LOADER_RUNNING = §aRunning LOADER_PAUSE = §7Pause LOADER_END = §8Finished