3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-22 22:38:17 +01:00
Commit graph

3034 Commits

Autor SHA1 Nachricht Datum
Thinkofdeath
1613d09138 Don't wrap the y coordinate in World.getBlockAt 2014-12-02 23:54:38 +00:00
BuildTools
351edbf4e5 Fix CraftMetaBanner serialization. 2014-12-02 15:29:04 +01:00
Thinkofdeath
275603d37a Merge pull request #21 in SPIGOT/craftbukkit from ~GENAZT/craftbukkit:bugfix/SPIGOT-93 to master
* commit '7371301edb1c44ab9153e1fba3722ba2f4e3c411':
  Forgot that i work in Bukkit... Screw sun conventions
  Implementation for the new rotation values. Fixes SPIGOT-93
2014-12-02 13:23:46 +01:00
Thinkofdeath
733e4290d8 [Slightly breaking] setType(Id) will not longer reuse the previous data value
of the block and instead reset the the data value to the block's default
2014-12-02 12:03:02 +00:00
Thinkofdeath
b58808d54d Fix tree related crashes due to lazy BlockState updating 2014-12-02 11:51:49 +00:00
Fabian Faßbender
7371301edb Forgot that i work in Bukkit... Screw sun conventions 2014-12-02 00:20:31 +01:00
Fabian Faßbender
0d5693dec5 Implementation for the new rotation values. Fixes SPIGOT-93 2014-12-02 00:13:25 +01:00
Adam Thomas
cc9b479fe6 Fix show player 2014-11-30 20:12:54 +00:00
Thinkofdeath
22df292258 Add a somewhat hacky fix for plugins converting between book types 2014-11-30 15:06:14 +00:00
Thinkofdeath
6eb0c79271 Fix Chunk.getTileEntities() (Fixes SPIGOT-62) 2014-11-30 12:15:56 +00:00
Thinkofdeath
20207a0124 Correct the return value of getPlayerListName 2014-11-30 10:30:32 +00:00
Fabian Faßbender
b08f233fe1 Rewrite the level.dat properly. This fixes SPIGOT-46 2014-11-29 20:33:33 +01:00
Mike Primm
4692204921 SPIGOT-30: Fix restoring of WorldData when loading worlds 2014-11-29 09:34:54 -06:00
Suddenly
cce45591f6 Implement the Depth Strider enchantment for the API 2014-11-29 15:13:43 +00:00
Thinkofdeath
f498585ecc Ignore invalid blocks in ChunkSnapshots 2014-11-29 15:05:28 +00:00
Mike Primm
dd33bcf6a5 Fix chunk snapshot generation (needed for Dynmap) 2014-11-28 18:30:59 -06:00
Thinkofdeath
585a827dcd Fix setAge and related methods 2014-11-29 00:17:45 +00:00
Thinkofdeath
923b375d8e Fix missed case in CraftBlock 2014-11-29 00:14:46 +00:00
Thinkofdeath
2575b3f9c0 Remove extra color codes at the start from converted json chat 2014-11-28 19:59:41 +00:00
Thinkofdeath
24557bc2b3 Update to Minecraft 1.8
For more information please see http://www.spigotmc.org/
2014-11-28 17:16:30 +11:00
bendude56
a4805dbd77 Allow teleportation of entities on vehicles. Fixes BUKKIT-4210
Up until Minecraft version 1.5 it was not possible to teleport entities
within vehicles. With the 1.5 update came the change in the Minecraft
teleportation logic to dismount before teleporting the entity, if
applicable.

This commit ammends the existing CraftBukkit logic for rejecting
teleportation for entities in vehicles to permit the action. Due to this
change, CraftBukkit is now in-line with Minecraft 1.5 teleportation logic.
2014-08-17 11:49:27 -06:00
Jerom van der Sar
80e8f2ab87 Implement ability to keep items on death via plugins. Adds BUKKIT-5724
When a player dies their inventory is normally scattered over the the area
in which they died. Plugins should be able to modify this behaviour by
defining whether or not the player's inventory will be dropped on the ground or waiting for the player when they eventually respawn.

This commit implements the methods included in the Bukkit half for the new
behaviour by acting upon the boolean flag. The boolean flag is tested
prior to clearing the inventory as well as prior to dropping the items on
the ground. If the flag is true (indicating "keep inventory"), the items
are not removed from the player's inventory and are not dropped on the
ground.
2014-08-17 11:41:40 -06:00
Starbuck Johnson
3626720d53 Modify the invalid item set to permit command blocks. Fixes BUKKIT-4342
When using a "vanilla" Minecraft server using the "pick block" key on a
command block yields the invoker with a command block within their
inventory while in creative mode. Implications of the invalid items set
containing the command block also include having a "ghost" item that
cannot be placed due to it not actually existing.

This commit resolves the problem and brings Craftbukkit closer to vanilla
behaviour by removing the command block item ID, 137, from the invalid
items set.
2014-08-17 11:23:28 -06:00
myiume
4507cec090 Fix PlayerFishEvent not correctly cancelling. Fixes BUKKIT-5396
Prior to this commit cancelling the PlayerFishEvent would cause various
states of the fishing routine to be incorrectly or wrongly fired. This
incorrect behaviour was due to the miscommunication between the server and
client regarding the fishing state. When the event was cancelled, the
bobber entity was removed and caused the client to incorrectly determine
what the "next state" was to logically be.

This commit resolves the issue by ensuring the client is made aware of the
correct changes at the correct time regarding the bobber entity, therefore
keeping the logical steps of "fishing" proper and in-tact.
2014-08-17 00:17:02 -06:00
Wesley Wolfe
b3e83b00fc Implement deprecated methods. Adds BUKKIT-5752 2014-08-07 19:35:16 -05:00
Wesley Wolfe
1f0c791444 Use sensible AssertionError instead of ambiguous RuntimeException 2014-08-07 19:29:35 -05:00
ase34
87f6fa7bc9 Fix cancelling PlayerDropItemEvent. Fixes BUKKIT-3313
Up until this commit the PlayerDropItemEvent, if cancelled, would return
items to the first available slot in the inventory - which is clearly
undesirable as a player and plugin author to deal with.

This commit changes that by ensuring that the item is returned to where
it came from in the player's inventory. This still supports modifying the
drop from the player and will default to "first available slot" if the
item has changed since the event was fired. Other remaining behaviour of
the event is still in tact and has not been modified.
2014-08-04 12:27:50 -06:00
feildmaster
971329c42b Fix removal of items from Item Frames. Fixes BUKKIT-5736 2014-08-02 16:12:03 -05:00
Travis Watkins
594d7cb8c9 Don't confuse client with sound coordinates outside view distance. 2014-07-15 21:28:10 -05:00
Wesley Wolfe
c7398b9fdf Provide modifier functions to EntityDamageEvent. Fixes BUKKIT-5688 2014-07-13 00:07:38 -05:00
Travis Watkins
319a9c20eb Handle uniform block ids greater than 127. Fixes BUKKIT-5686 2014-07-10 19:19:48 -05:00
Travis Watkins
13482ac7f6 Put damage modifiers in Functions for event. Fixes BUKKIT-5681 2014-07-09 18:21:59 -05:00
Travis Watkins
dbb5e6e3cd Update CraftBukkit to Minecraft 1.7.10 2014-07-08 14:31:10 -05:00
Wesley Wolfe
a8628fd645 Use 4787c23dce0f5ac856d8d398225828971a93a3ff Guava patch for onlinePlayers
This change improves the quality of life for plugin developers using
iterator iteration with side-effects. In the specified Guava patch, the
internal iterator no longer relies on the AbstractList iterator which
iterates by index, and will instead wrap the provided iterator in a
transformer given the Function.
2014-07-01 00:48:07 -05:00
Wesley Wolfe
b602b5efa4 Implement new getOnlinePlayers. Adds BUKKIt-5668 2014-06-25 15:59:58 -05:00
t00thpick1
83e934b3bd [Bleeding] Fix checks for non-living entities. Fixes BUKKIT-5667 2014-06-24 18:24:29 -05:00
t00thpick1
9099e48e74 [Bleeding] Ignore damage done by LivingEntity.damage(). Fixes BUKKIT-5666
This matches behavior previous to new damage event API of not throwing
events for plugin-triggered damage.
2014-06-23 16:42:31 -05:00
Travis Watkins
6364f59ac4 Use compact memory format for uniform chunk section data.
Many chunk sections contain parts of their data that are the same for
every block they contain. In these cases we can save memory by saving
a single value instead of an array of 4096 copies of that value. Block light
and block data are most likely to be uniform followed closely by sky light
data. Block ids are far less likely to be uniform but give the largest
saving when they are. Because of this we use a compact format for every
part of the chunk. Memory saved from this technique will vary based on the
world but seems to be about 50% on normal Minecraft generated chunks.
2014-06-23 16:24:39 -05:00
t00thpick1
5adbab524d [Bleeding] Set projectile source for reflected fireballs. Fixes BUKKIT-5661 2014-06-22 16:52:52 -05:00
t00thpick1
6f21d3ca8f [Bleeding] Implement new damage api. Fixes BUKKIT-5326, BUKKIT-3878.
This commit centralizes event handling to where damage is actually applied
to the entity to avoid bugs that have resulted from nodamageticks,
modifications to damage after the event has been called, and similar
mishaps. This also implements new API for getting and setting of
modifications made to the damage amount actually applied to the entity.
This is done by storing the change in the damage amount as each modifier
is applied by vanilla code.

The method that actually damages the armor worn by an entity has been
relocated beneath the event called as to not apply durability loss when
the event has been cancelled.
2014-06-22 15:23:16 -05:00
t00thpick1
bed3f7f8f5 [Bleeding] Repair missing diff in Explosion. Fixes BUKKIT-5662
The blast protection enchantment dampers explosions, however
the functionality was only added to block explosions, and not
entity explosions.
2014-06-22 15:23:15 -05:00
Travis Watkins
5b9950b5f7 Avoid checking for loaded chunks for lighting and entity ticking.
When a chunk is loaded the server tries to ensure it has its initial light
calculations done before sending it to the player. When ticking entities
the server tries to ensure the entity does not walk into an unloaded chunk.
To accomplish these the server checks a one chunk radius around the chunk
to be lit or a two chunk radius around the chunk the entity is in. These
lookups happen every tick even though their result is unlikely to change
that often. To reduce the cost of these checks we replace them with a
system to keep track of what neighbor chunks a chunk has loaded and update
it when chunks load or unload which is a much less frequent action. On a
server with ten players this change removes about 100,000 calls a tick to
LongObjectHashMap's containsKey method.
2014-06-21 21:12:46 -05:00
Travis Watkins
ea126f98ad Don't check unload queue before ticking things anymore.
In commits 71a238ee and c8591397 we added checks while ticking to ensure
we never ticked anything in a chunk meant to be unloaded. We did this to
prevent these chunks being removed from the unload queue and leaked.
However, this causes a ridiculously large number of lookups on the queue
for a somewhat rare occurance. We also now have the chunk GC which will
take care of these leaked chunks when they do happen. With this in mind
we now remove these checks which removes almost all uses of the
LongHashSet backing the unload queue.
2014-06-21 21:03:00 -05:00
bloodshot
1b48298d25 Add special case for handling place event with lilies. Fixes BUKKIT-5641 2014-06-01 00:23:06 -05:00
Travis Watkins
1c13d076af Improve ItemStack filtering. 2014-06-01 00:23:06 -05:00
Nate Mortensen
47b57e6bcf Some assumptions are better than others. 2014-06-01 00:22:58 -05:00
Daniel Naylor
0a45c3ebf7 Use UUIDs in CraftPlayer equals and hashCode methods. Fixes BUKKIT-5634 2014-05-26 19:45:07 -05:00
Travis Watkins
38fbe60d46 Handle null targets in target event. Fixes BUKKIT-5635 2014-05-26 19:34:45 -05:00
Nate Mortensen
3fbf4d3b5f Fix ItemStack state during BlockPlaceEvent. Fixes BUKKIT-5632 2014-05-26 17:54:51 -06:00
Travis Watkins
e080bafa58 Rework mob item dropping on death. Fixes BUKKIT-5625
After the changes in d611cff2 we started including a mob's equipment when
calling EntityDeathEvent so plugins can access this data. However, the
changes to enable this triggered a bug that makes skeletons and pig zombies
no longer drop equipment because they handle this differently than the rest.
On top of this we don't handle dropping equipment for mobs that cannot
pick up items in vanilla even though vanilla does drop equipment for them
if you summon them with it. We also do not include a horse's inventory
in the event so they drop their saddle, armor, chest, and chest contents
with no way for a plugin to control this.

To solve this issues we revert mob item dropping back to vanilla logic
and instead just capture all their drops in the method they all call to
spawn them into the world. We also move horse inventory dropping so it
happens at a time when we're capturing these drops. With these changes
all items mobs drop on death should now be included in the event and
we have less diff to worry about for future updates.
2014-05-26 18:42:47 -05:00
Wesley Wolfe
4ab4fa5bb1 Fix polarity of Bat.isAwake() and Bat.setAwake(boolean). Fixes BUKKIT-5624 2014-05-20 03:18:26 -05:00
Travis Watkins
89d5265da6 Ensure we always log commands and log the right thing.
Waiting to log until after PlayerCommandPreprocessEvent makes the server
not log anything if the event is cancelled. It also makes the server log
what a plugin changed the command to instead of what the player actually
tried to run. As the point of the log is to have a record of every command
a player attempts to run these are both not desirable.
2014-05-14 14:28:52 -05:00
Wesley Wolfe
fa1b6ba834 Update CraftBukkit to use new YamlConfiguration encoding changes 2014-05-14 05:49:04 -05:00
Wesley Wolfe
8daacb9017 Implement awake flag for bats. Adds BUKKIT-5606 2014-05-13 20:38:42 -05:00
Wesley Wolfe
730a62c96a Handle chat packets correctly 2014-05-13 20:13:16 -05:00
Travis Watkins
65a6e97785 Handle inventory max stack sizes even better. Fixes BUKKIT-5595
In 7e37cf96 we modified the container logic to handle custom max stack
sizes better and ensure the client stays in sync with this scenario. This
had the effect of sending an extra set slot packet for every inventory
click a player did which was not wanted. These extra packets also cause the
client to recalculate recipes which breaks the result slot for custom
recipes. To avoid the extra packets in general we now only send them if the
max stack is not the one we started with. In the case of a setting a custom
max stack size on a workbench this is still not enough so we also now send
another extra packet to make sure the result slot is always correct.
2014-05-13 00:01:23 -05:00
Travis Watkins
5610337b4f Only set skull profile if it is a player skull. Fixes BUKKIT-5605 2014-05-12 23:22:04 -05:00
Travis Watkins
690a908b97 Avoid using the user cache in skull meta.
To handle changes in 1.7.9 we changed skull meta to use GameProfile
instances instead of strings of player names. This reflects what vanilla is
actually storing for skulls now. As skulls still require a name our API was
not changed and we instead look up the rest of the profile information from
the name. The way this was implemented made it so that deserializing a skull
or setting its name potentially involved a network request. As skull meta
itself does not actually require a complete profile we now simply create one
that only contains a name and leave populating it to the server when it is
actually needed.
2014-05-03 17:49:59 -05:00
GJ
33e472229e [Bleeding] Fix stack overflow with Ender Crystals. Fixes BUKKIT-5583 2014-05-03 10:59:32 -05:00
eueln
2bf22a9c49 Implement inventory creation by type and title. Fixes BUKKIT-4045
With the current API it is possible to create an inventory with a specific
type, but it is not possible to give such an inventory a title other than
the default.

The commit changes that by adding a method to optionally supply the title
for the given inventory type and holder, creating the functionality to
display any supported inventory type with a 32 character length String.

If the inventory title supplied is larger than 32 characters then an
IllegalArgumentException is thrown stating so.
2014-04-30 22:50:58 -06:00
GJ
c3e4767a79 [Bleeding] Recheck persistence for chicken jockeys each tick. Fixes BUKKIT-5577 2014-04-29 17:29:07 -06:00
GJ
5195513866 [Bleeding] Include equipment in EntityDeathEvent loot. Fixes BUKKIT-5566 2014-04-29 17:28:47 -06:00
GJ
76e6277175 [Bleeding] Allow generation of cocoa trees. 2014-04-28 10:18:55 -04:00
GJ
d91ee7d7ab [Bleeding] Correct issues with MEGA_REDWOOD trees. Fixes BUKKIT-5568
In commit 6efeddfe57, TALL_REDWOOD was used instead of the proper TreeType
of MEGA_REDWOOD. Additionally, this fixes an issue in CraftWorld with an
improper boolean flag related to the generation of MEGA_REDWOOD trees.
2014-04-28 09:49:33 -04:00
bloodshot
576758bc55 Refactored BlockPlaceEvent and BlockChangeDelegate. Adds BUKKIT-5558
23 classes have been removed as they are no longer needed using the new
capture logic. This should help quite a bit with future MC updates.

BlockPlaceEvent Refactor

Before calling Item.interactWith, a recording flag is turned on for
setTypeAndData to capture a blockstate for each block that attempts to be set.
When a block place event is cancelled, the recorded blockstate, stack
size, and metadata will revert back to the captured state. If the event is
not cancelled, a notification will be sent to clients and block physics
will be updated.

BlockChangeDelegate Refactor

Now that we have the ability to capture blockstates through world, there
is no need to modify world gen classes with BlockChangeDelegate. Instead
we will simply capture blocks during world generation in order to "replay"
all of the captured blockstates to send back to delegates.
StructureGrowDelegate and BlockSapling.TreeGenerator have also been
removed as part of this change. BlockSapling and BlockMushroom will
capture blockstates the same as block placement and revert back any grow
events if needed.
2014-04-23 21:25:55 -06:00
Travis Watkins
de97b62b89 Don't limit anvil stack size.
After the changes in c549609d anvils started incorrectly limiting their
inputs to single item stacks. Vanilla allows for full size stacks here and
this is useful for using materials to repair items so now we do too.
2014-04-23 20:48:37 -05:00
Travis Watkins
5dfb74032c Handle inventory max stack sizes better. Fixes BUKKIT-5564
Make sure we check the inventory's max stack size where appropriate and
don't assume the inventory slot is able to take our entire stack just
because it is empty. We also ensure the client is updated with the correct
slot contents and cursor contents in cases where the max stack changes
result in different behavior than the client expected.
2014-04-23 20:48:32 -05:00
Yariv Livay
c99de378c6 Faux sleepers wake up normally. Fixes BUKKIT-3667 2014-04-18 13:24:28 -05:00
Andre LeBlanc
5d24f2b9c0 Make AnvilInventory.getItem() use both containers. Fixes BUKKIT-2788
The AnvilInventory reports its size as the sum of the ingredient and
result inventories, but when trying to access the slots, only the
ingredient inventory is used, leading to an ArrayIndexOutOfBounds exception.

This change overrides getItem(I) and setItem(I) to use both inventories,
with the slot number adjusted based on their size.
2014-04-18 13:21:21 -05:00
Andre LeBlanc
47367210f3 Allow plugins to enchant normally unenchantable items. Adds BUKKIT-1849
It's currently not possible for a plugin to allow enchanting of an
otherwise un-enchantable item using the enchanting table. This commit
causes EnchantItemEvent to be called with an empty list of enchantments,
allowing a plugin to provide it's own set of enchantments when vanilla
Minecraft would not allow any. It also bypasses the unsafe enchantment check
since a plugin should be permitted to apply any enchantments they like, and
vanilla should not generate unsafe enchantments of its own.
2014-04-18 13:13:01 -05:00
PaulBGD
941650b9b2 Fix setting entity's target. Fixes BUKKIT-1358
Setting the goal target overrides the entity's will to do something
else. This makes it so entities like wolves with attack another player
with .setTarget(), instead of hanging next to their owner.
2014-04-18 12:55:07 -05:00
bloodshot
4c9bf34bf3 Update client stack when block place is cancelled. Fixes BUKKIT-5284
Currently, whenever a player places a block in a protected area the
equipped itemstack size on client is never updated properly since the
client thinks the block was placed. The reason this happens is because
ItemStack.matches returns true since the server does not decrement stack
size if a BlockPlaceEvent is cancelled. To correct this on cancel we set
the flag to always update the client regardless of matching.
2014-04-18 12:52:13 -05:00
bloodshot
5c115116ef Update chest animation after cancelling open event. Fixes BUKKIT-1440
Currently if a plugin cancels an InventoryOpenEvent for vanilla chests,
the chest animation for clients is stuck in the open state since
IInventory's closeContainer method is never called. To fix the issue,
closeContainer is called before exiting the display GUI method.
2014-04-18 12:47:32 -05:00
Devin Ryan
d0be633ed9 Catch exceptions when abandoning conversions. Fixes BUKKIT-5436
If a conversation is abandoned due to a player disconnecting and an
exception is thrown in a ConversationAbandonedListener, the server will
crash. This commit prevents the exception from propagating further up
the stack and instead just logs the error.
2014-04-18 12:33:56 -05:00
Des Herriott
8a6ed3a88b Check that item in hand is not null after book event. Fixes BUKKIT-5443 2014-04-18 12:30:53 -05:00
Brokkonaut
a86bc7aeb3 Call event when boat is destroyed by falling. Fixes BUKKIT-5500 2014-04-18 12:25:41 -05:00
Brokkonaut
0092460086 Removing broken chunk caching from World. Fixes BUKKIT-5425
Chunk caching in the World class does not know about outdated cache values.
This caused various problems when accessing previously unloaded chunks. The
caching also did not improve the performance so it is removed.
Synchronization is also not necessary, because all accesses to getChunkAt
may only come from the main thread.
2014-04-18 12:17:48 -05:00
GJ
890a4af12f [Bleeding] Call EntityTargetEvent in many new places.
Adds BUKKIT-5388, BUKKIT-5387, BUKKIT-5386, BUKKIT-5483, BUKKIT-5484.
Fixes BUKKIT-5389.
2014-04-18 10:43:06 -05:00
GJ
3abba82315 Add files from mc-dev for diff visibility. 2014-04-18 10:42:54 -05:00
GJ
7df7778ccb [Bleeding] Call BlockRedstoneEvent for all rails. Adds BUKKIT-4080
Previously, Detector Rails were the only rails that properly called
BlockRedstoneEvent when they changed from powered to unpowered. This commit
adds BlockRedstoneEvent calls for both Powered Rails and Activator Rails.
2014-04-18 10:29:07 -05:00
GJ
610c58c733 Add BlockPoweredRail.java from mc-dev for diff visibility. 2014-04-18 10:28:58 -05:00
GJ
730adbbf42 [Bleeding] Don't allow null display names. Fixes BUKKIT-5254
Currently, plugins can set a player's display name to null, which could
cause issues for other calls to getDisplayName that aren't expecting a null
value. This changes setDisplayName to follow the same logic as
setPlayerListName, which sets the player's name back to their unmodified
"vanilla" name if it receives a null value as a parameter.
2014-04-18 10:21:33 -05:00
GJ
2a2cdd4885 [Bleeding] Ice in the nether fades to air. Fixes BUKKIT-5373
Previously, whenever BlockFadeEvent was called for ice melting, it returned
the new BlockState with a type of Material.STATIONARY_WATER. However, in
the Nether, ice melting does not form water, but is simply replaced by air
instead. This changes the event to use the proper BlockState based on
whether the block is located in the Nether or not.
2014-04-18 10:18:52 -05:00
GJ
0a179711aa [Bleeding] Fix some inventories not using maxStack. Fixes BUKKIT-2883
CraftBukkit adds the ability to specify the maxStack size for most
inventories. However, some inventories were not overriding the getMaxStack
method properly, and so the functionality was unavailable. This fixes the
maxStack setting for Anvils, Minecarts, PlayerInventory, and Hoppers.
2014-04-18 10:11:23 -05:00
GJ
a4fe7cd3c4 [Bleeding] Return correct player SlotType. Fixes BUKKIT-3188
Previously, the SlotType for the last 4 slots in a player's inventory
returned QUICKBAR when it should have returned SlotType.CONTAINER. This
updates the code for determining slot type to return the proper value.
2014-04-18 10:01:31 -05:00
GJ
9c251595d4 [Bleeding] Return correct furnace SlotType. Fixes BUKKIT-5400
Previously, the SlotType for the 0 slot in a furnace returned CONTAINER,
when it should have returned SlotType.CRAFTING. This updates the code for
determining slot type to return the proper value.
2014-04-18 10:01:24 -05:00
GJ
ec41228fb5 [Bleeding] Ensure skeletons spawn with equipment. Fixes BUKKIT-2836
Previously, when a skeleton was spawned via the spawn(...) function, the
resulting skeleton had no equipped bow and therefore could not properly
attack. This fix gives all skeletons the proper equipment and ensures that
they are able to attack.
2014-04-18 09:52:04 -05:00
GJ
81e560621f [Bleeding] Add all blocks needed to PortalCreateEvent. Fixes BUKKIT-5464
Due to changes in how portals were created in Minecraft 1.7, the code that
was previously used to find the blocks involved in the PortalCreateEvent
no longer detected all blocks. Additionally, in the process of updating to
1.7.2, a missed diff resulted in some blocks that were found not being
properly added to the blocklist. This commit corrects that missed diff,
while also adding a check to ensure that the top and bottom of the portal
frame are included in the blocklist.
2014-04-18 09:42:02 -05:00
GJ
729df1a734 [Bleeding] Add many missing SpawnReasons.
Adds BUKKIT-5370, BUKKIT-5377, BUKKIT-5378, BUKKIT-5379, BUKKIT-5380,
BUKKIT-5381, BUKKIT-5382. Adds reasons for zombies infecting villagers and
zombie villagers being cured. Readds reason for a skeleton being spawned as
a spider jockey. Adds reason to distinguish ocelot babies from the parent
they spawned with. Adds reasons for chunk generation causing the ender
dragon, villagers, and witches to spawn. And finally, adds a reason for
spawning a chicken mount for a baby zombie.
2014-04-18 09:34:08 -05:00
GJ
b6831792ec Add files from mc-dev for diff visibility. 2014-04-18 09:28:18 -05:00
GJ
d4fe10394a [Bleeding] Add many missing event calls. 2014-04-18 09:01:11 -05:00
GJ
286c71329d Add BlockTallPlant.java from mc-dev for diff visibility. 2014-04-18 09:01:04 -05:00
GJ
eb43d0637c [Bleeding] Add missing HangingBreakEvent. Fixes BUKKIT-3943
The old PaintingBreakByEntityEvent was deprecated and replaced by
HangingBreakByEntityEvent. However, in the case of being struck by
lightning, only the deprecated event was being called. This fixes that so
that both the new and old events are called appropriately.
2014-04-18 08:45:35 -05:00
Travis Watkins
a81f26716d Handle profiles in SkullMeta, they don't store a string anymore. 2014-04-17 14:09:53 -05:00
Nate Mortensen
7e54acc8bd Update CraftBukkit to Minecraft 1.7.9 2014-04-17 13:44:03 -05:00
Travis Watkins
98555224aa Handle expired bans correctly. Fixes BUKKIT-5541 2014-04-17 11:03:51 -05:00
Travis Watkins
3e911dba54 Make bans pretend to use names like before 1.7.8.
Bans require a name and UUID but our API only allows for a single string
identifier for a ban entry. Until this is sorted out go back to the old
name based setup since we can always get a UUID given a name.
2014-04-17 10:45:10 -05:00
Travis Watkins
a8d5c1224f Make skulls pretend to only use names like before 1.7.8.
Any new API here needs more thought, skulls require a name but OfflinePlayer
is not guaranteed to have one. There is a Mojang approved way to get a
complete profile from a name but not from a UUID so for now just pretend
this still only uses names.
2014-04-17 08:41:29 -05:00
Travis Watkins
6ad36f09e5 Fix getting white list, ban list, and op list. Fixes BUKKIT-5538
The getEntries methods on these return player names instead of UUIDs.
As we need the UUIDs for our API we add a getValues method to get at
the data we need. To further ensure we get the most data possible we
also add a way to get at the stored GameProfile to ensure we always
have both the UUID and the name from the list.
2014-04-17 03:31:49 -05:00
Travis Watkins
5cbbcae9a9 Import files from mc-dev for diff visibility 2014-04-17 03:17:55 -05:00
t00thpick1
dc194a97bb [Bleeding] Re-add missed diff in 1.7.5 update. Fixes BUKKIT-5536
In the 1.7.5 update the diff that called book edit events when editing
books was accidentally dropped because of nms changes within the file.
This commit re-adds the craftbukkit call to restore event behavior.
2014-04-17 02:17:25 -05:00
Travis Watkins
fc39b27d7c Don't do a lookup for obviously invalid usernames 2014-04-17 01:57:35 -05:00
Travis Watkins
5557856144 Add methods to use arbitrary entries in scoreboards. Adds BUKKIT-3977 2014-04-13 23:21:36 -05:00
Travis Watkins
3dcf159ec1 Fix missed diff and other small things 2014-04-13 04:29:21 -05:00
Travis Watkins
d82e34da59 Use world-container when finding players to convert. Fixes BUKKIT-5530 2014-04-13 00:13:42 -05:00
Travis Watkins
b689cfa83a Check actual whitelist for CraftOfflinePlayer too 2014-04-12 07:45:32 -05:00
Travis Watkins
f6a93775bf Check the actual whitelist for Player#isWhitelisted()
The server's check is for whether or not a player can pass the whitelist
not just if the player is on it. That seems like more useful information
but the API has always just checked if they are on it so this commit
restores that.
2014-04-12 07:21:01 -05:00
Travis Watkins
7b409ed4e9 Use fetched GameProfile for getOfflinePlayer(String)
When getting an OfflinePlayer by name we lookup their UUID and then
use that to fetch the OfflinePlayer. If the player has not played on
this server before the resulting OfflinePlayer will return null for
getName(). As this is unintuitive we now create the OfflinePlayer directly
using the profile we looked up and make OfflinePlayer prefer that data.
2014-04-12 03:12:26 -05:00
Travis Watkins
8f771c7378 Update CraftBukkit to Minecraft 1.7.8 2014-04-11 22:28:35 -05:00
Patrick Seidel
0df7555cec Add method to send fake sign updates to players. Adds BUKKIT-2300 2014-04-02 18:05:03 -05:00
BlackHole
903575ff2e Add player unique ID to (Async)PlayerPreLoginEvent. Adds BUKKIT-5108 2014-04-02 17:28:18 -05:00
Jeremy Wood
8d77687e7a Add equals for CraftInventory objects. Adds BUKKIT-4110
When working with inventories you regularly end up with different
Inventory objects that have the same underlying Minecraft inventory.
Currently, even those these point to the same thing, they are not
considered equal. With this commit comparing any Inventory object that
represents the same inventory will result in equals(Object) returning
true.
2014-04-02 17:26:11 -05:00
feildmaster
434f15c847 Store last known player names in preparation for name changing 2014-03-31 14:42:33 -05:00
Travis Watkins
21e7ba8d22 Implement API for dealing with player UUIDs. Adds BUKKIT-5071 2014-03-29 16:50:17 -05:00
Travis Watkins
acc9f20b00 Fix issues with leashes and weather due to missed diff 2014-03-26 04:39:39 -05:00
Travis Watkins
4992df25ec Correct missed diff 2014-03-24 15:22:15 -05:00
Nate Mortensen
d51463d162 Fix PotionEffect removal.
The method in EntityLiving to remove a potion effect was remapped during
the 1.7.5 update.  The method invocation in CraftLivingEntity was not
updated to invoke the remapped method, which has led to a random method in
LivingEntity being called in its place.

This commit corrects the behavior of removePotionEffect by changing the
method to invoke the remapped method as opposed to EntityLiving#m(float).

Thanks to @gabizou for finding this issue.
2014-03-23 21:25:14 -06:00
Travis Watkins
58267995eb Fix missed diff making horses lose their saddle 2014-03-22 22:52:03 -05:00
Travis Watkins
019a33f50d Fix teleport failing right after join. Fixes BUKKIT-5479
Teleporting a player checks to see if the player is disconnected to
try to avoid creating ghost players. The check it uses, however, randomly
fails when the player is in the middle of joining the server. The check
that would work correctly here does not work correctly when the player
actually disconnects. To work around this we add a new flag which is
cleared on the first tick of the new player and assume they are connected
if the flag is set.
2014-03-22 19:39:03 -05:00
WolfieMario
4873b12890 Increment loop index whether or not command succeeded. Fixes BUKKIT-5455
When VanillaCommandWrapper dispatches a command containing a
PlayerSelector wtih c>-1 (implicitly true for @a), it loops over the
selected players and exectures the command with each player. However, the
loop index is only incremented if the command fails. As a result, a
successful command is repeated on the same player indefinitely, locking up
the server. This commit fixes the issue by incrementing the loop index
regardless of whether the command succeeds, ensuring the command is only
executed once per player identified by the PlayerSelector.
2014-03-22 13:55:20 -06:00
Nate Mortensen
385ace970e Update CraftBukkit to Minecraft 1.7.5 2014-03-21 23:56:34 -04:00
Travis Watkins
afb3511a4a Remove chunks from queue if we don't need them anymore. 2014-02-12 02:05:12 -05:00
EvilSeph
d9e04a5b24 Check if entity is in list before decrementing. Fixes BUKKIT-5404 2014-02-11 14:55:59 -05:00
EvilSeph
00b3721f07 Update/improve configuration documentation. 2014-02-11 00:49:07 -05:00
EvilSeph
9131f5b550 Ignore player selectors if not a Command Block. 2014-02-11 00:49:07 -05:00
EvilSeph
776e256ff1 Add PlayerSelector.java for diff visibility. 2014-02-11 00:49:06 -05:00
EvilSeph
8234570795 Rename Minecraft command permission nodes to meet fallback spec. 2014-02-11 00:48:39 -05:00
Travis Watkins
533c48996b Hide message from connection throttle on startup. Fixes BUKKIT-5403 2014-02-10 16:23:42 -06:00
Travis Watkins
393ece9ec5 Readd diff missed in the 1.7 update. 2014-02-10 15:43:56 -06:00
Travis Watkins
826643c606 Handle removing entity while ticking. Fixes BUKKIT-1331
If a plugin causes an entity to be removed from the world while the
world is ticking entities the ticking loop gets out of sync and fails due
to trying to go beyond the end of the entity array. To ensure this doesn't
happen we store the loop position as a field so we can fix it up in the
entity remove method just like the tick method does when it removes an
entity.
2014-02-10 15:43:49 -06:00
Wesley Wolfe
1113d54dae Add method to forget callbacks in AsynchronousExecutor 2014-02-10 09:33:20 -06:00
Aikar
ce4b13c1a5 Readd BlockPlaceEvent for half slab to full block. Fixes BUKKIT-5390 2014-02-09 02:40:43 -06:00
Travis Watkins
219f4e2c25 Match old alias behavior when migrating.
Previously the alias system would pass all arguments from the alias
to its command(s) implicitly. The new system requires arguments to be
explicitly passed so server owners can have more control over where and
how they are passed. To ensure this isn't a breaking change during the
migration from bukkit.yml to commands.yml we now add the $1- argument
to the alias commands to match the previous behavior.
2014-02-08 15:02:44 -06:00
t00thpick1
553acdf0cd [Bleeding] Implement Mojang command fallback system. Adds BUKKIT-5385 2014-02-08 03:17:14 -06:00
mbax
b18bedd848 Implement banning API. Adds BUKKIT-3535
Previously no implementation existed to access various additional
information fields regarding bans. This implementation expands on the
information outlined in the sister Bukkit commit to provide access to
the Minecraft implementation of the ban system.

This implementation of the banning API contains 2 new classes which
provide access to the internal workings of the built-in banning
system within Minecraft.

The CraftBanEntry class simply supports the representation of an internal
Minecraft BanEntry object. The data that may be modified within this new
object must be manually saved to the list contained within the
CraftBanEntry using it's save() method.

The CraftBanList class supports the representation of an internal
Minecraft BanList object through proxy methods. These methods do
validation on the passed objects where needed to ensure safe input to the
backed Minecraft objects.

These changes additionally re-route the existing banning API to the newer,
more detailed, system. Functionality prior to this change still behaves
as documented by the contract defined by the methods changed.
2014-02-08 00:03:14 -07:00
t00thpick1
66471a5326 [Bleeding] Correctly enchant books. Fixes BUKKIT-5302
Books can now recieve more than one enchantment.  As such, breaking out of
the loop after only 1 enchantment is applied is not the correct behavior.

This commit also reworks some of the logic surrounding the application of
enchantments to the item. By checking if the event doesn't add any
enchantments rather than if the original enchantments list is empty, the
application code is only reached if enchantments are applied, rendering
the "applied" boolean no longer necessary. The ItemStack's Item should only
be set once, so it is now set outside of the loop based upon whether or not
"flag" is true (with "flag" being whether or not the ItemStack's Item is a
book).
2014-02-06 16:49:10 -07:00
EdGruberman
068d8a807b Update clients when ItemFrame direction is set. Fixes BUKKIT-3371
Hanging entities are placed into the entity tracker and updates are sent
out to clients for the initial placement. Thereafter data watchers are
configured to monitor the item inside the frame. However, if the
direction the ItemFrame facing changes the entity tracker will not send
out updates.

This commit removes and recreates the ItemFrame entity in the same way
that was already done for Painting entities. This causes clients to
be updated appropriately.
2014-02-02 00:37:59 -07:00
Kodekpl
3e896afe6b Implement SpawnReason.NETHER_PORTAL and DISPENSE_EGG. Fixes BUKKIT-3148
Previously any entities spawned through dispensers (monster eggs) or
by nether portals were given the incorrect SpawnReason of SPAWNER_EGG.
This made it impossible to distinguish what exactly happened in regards
to the creature being spawned.

A method in ItemMonsterEgg has been added to further fine tune reasons
for spawning creatures. This permits the DISPENSE_EGG reason to be used
correctly and accuratly as well as the NETHER_PORTAL reason due to how
BlockPortal spawns the mobs.

The redirected method, a(World, int, double, double, double), is still
called by the ItemMonsterEgg itself and therefore uses the default reason
of SPAWNER_EGG. This does not change previous behaviour.
2014-02-01 22:29:15 -07:00
turt2live
c59ba98ae6 [Bleeding] Handle players disconnecting during respawn. Fixes BUKKIT-4327
Prior to this commit, a player disconnected during a respawn event would
remain in memory. This causes a ghosting issue of players in the slot
count and player list, as well as a reference leak.

This commit avoids re-adding the player to the player list (and world) if
they are disconnected. This ensures that the remainder of the respawn
logic is completed as well as ensuring a duplicate player is not left on
the server.

This commit also saves the player's file at the end of the method if they
have been disconnected to ensure that their next login is accurate to the
respawn event's actions. A player that was revived and disconnected will
reconnect as revived.
2014-02-01 22:52:01 -06:00
Travis Watkins
d7d81fa68f Load all already generated chunks via async chunk system
Currently we use the async chunk loading system only when players trigger
chunk loading. If a chunk is loaded for any other reason it goes through
a separate codepath. This means if a player has trigged a chunk load and
before the chunk loads something else wants the same chunk we will load it
twice and throw away the second result. With this change we instead use
the sync processing feature of the AsynchronousExecutor to load the chunk
which will pull it out of the queue if it was already queued to load. This
means we only ever load a chunk once. Because chunk generation is not
thread safe we still fallback to the vanilla chunk loading system if the
chunk does not currently exist.
2014-02-01 22:03:04 -06:00
Wesley Wolfe
4a6a81e724 Allow AsynchronousExecutor.getSkipQueue() to pull tasks from the queue 2014-02-01 17:57:52 -06:00
Travis Watkins
842962530a Don't call duplicate interact air events. Fixes BUKKIT-5359
Previously we attempted to call interact events in cases that were missing
by modifying the arm swing logic. This, however, was too broad and started
triggering events in cases we already covered leading to duplicates. Since
the only case we can handle cleanly and the primary point of the previous
fix was fluids we now instead simply treat fluids as air for this check.
This also ensures we do not get duplicate events when the player is in a
fluid and hits a normal block, unlike the previous change.

This reverts commit 68b702f7 and replaces it with a better fix.
2014-01-31 14:55:01 -06:00
t00thpick1
9907271071 [Bleeding] Store correct block type when hitting blocks. Fixes BUKKIT-5209
The block obtained and stored within the block object higher up does not
reflect the block at the location being hit, rather it is the air block
the arrow was previously in.  Thusly when the variable is used to check
if the arrow is still in the block, it fails.
2014-01-30 21:47:44 -07:00
t00thpick1
e0da846352 [Bleeding] Fix support for several entities in World.spawn(). Fixes BUKKIT-3284 2014-01-30 21:47:44 -07:00
t00thpick1
2fc5d59303 [Bleeding] Use correct yaw and pitch when spawning arrows. Fixes BUKKIT-3320 2014-01-30 21:47:44 -07:00
t00thpick1
b4c4c8ed78 [Bleeding] Directly set direction in EntityFireball. Fixes BUKKIT-1154
Because EntityFireball.setDirection() adds a random offset to passed
parameters, it is not appropriate for use in an API method. As such,
the values need to be directly set to remain accurate.
2014-01-30 21:47:44 -07:00
t00thpick1
1fa4b69bd8 [Bleeding] Implement setCharged and getCharged for WitherSkull. Addresses BUKKIT-3060 2014-01-30 21:47:44 -07:00
t00thpick1
8a5ad89a68 [Bleeding] Implement ProjectileSource API. Addresses BUKKIT-1038, BUKKIT-1156 2014-01-30 21:47:44 -07:00
MorphanOne
ac53442e7e Add setCritical and isCritical methods to CraftArrow.java. Adds BUKKIT-5113 2014-01-30 21:47:44 -07:00
Likaos
fb8c5547b3 Add methods to get and set arrow knockback. Adds BUKKIT-5103 2014-01-30 21:47:44 -07:00
GJ
7f22899456 [Bleeding] Re-add EntityShootBowEvent lost in e93a3eb3b4c5234e3e3936bc697d566a42d3b30e. Fixes BUKKIT-4214
In the 1.2 update for CraftBukkit, a missed diff resulted in Skeletons no longer firing an EntityShootBowEvent when they shoot an arrow.
2014-01-30 21:47:44 -07:00
GJ
e962b1bc09 [Bleeding] Add support for ThrownExpBottle and Fish to launchProjectile(...). Fixes BUKKIT-1536
Previously, trying to launch a ThrownExpBottle or Fish projectile would
result in an IllegalArgumentException. This commit adds support for both
ThrownExpBottle and Fish, which means that all current projectiles are
now properly supported by this method.
2014-01-30 21:47:44 -07:00
GJ
855b5f8ae3 [Bleeding] Instantiate logger earlier in CraftServer. Fixes BUKKIT-4253.
Previously, if an error occurred during CraftServer initialization before the
logger was instantiated, it would cause an NPE and the server would never
finish loading properly. By instantiating the logger before attempting to
load anything else in CraftServer, we ensure that a logger will always be
available in the case of any errors.
2014-01-30 21:44:36 -07:00
GJ
19521b7f1c [Bleeding] Fire interact events for Weighted Pressure Plates. Fixes BUKKIT-5053
In 1.7, Minecraft changed Weighted Pressure Plates to allow players and
entities to interact with them, rather than simply changing redstone signal
based on the number of items on the pressure plate. This commit adds calls to
PlayerInteractEvent or EntityInteractEvent for every entity that steps on the
plate.
2014-01-30 21:44:36 -07:00
GJ
6a00959980 Add BlockPressurePlateWeighted.java for diff visibility 2014-01-30 21:44:36 -07:00
Nate Mortensen
e4ba663d2a Relocate NaN check on PacketPlayInFlying. 2014-01-29 18:13:14 -07:00
Travis Watkins
6e6ad530e7 Readd connection throttle 2014-01-28 14:54:53 -06:00
Wesley Wolfe
516a02b8bb Fix stacking for items after setting empty meta. Fixes BUKKIT-5331
ItemStacks do not stack if one has null for a tag, while the other has an
empty tag. In CraftItemStack, if you set an item to an empty ItemMeta, it
will create an empty tag for the internal ItemStack.

This changes the setItemMeta function to check for empty meta, and then
use null for the tag instead of an empty NBTTagCompound.
2014-01-23 23:24:59 -06:00
Wesley Wolfe
a46eac8bce Implement API for ServerListPingEvent. Adds BUKKIT-5121, BUKKIT-2465 2014-01-19 15:56:27 -06:00
t00thpick1
030cf5a6d1 [Bleeding] Properly handle EntityBreakDoor event canceling. Fixes BUKKIT-5318
The method being called was renamed during the 1.4.2 update process
but the function call was not replaced accordingly, leading to a
missed diff from 314051580a0a8e4745d3a539f232b552916eb302.
2014-01-18 15:52:54 -06:00
t00thpick1
771c41c691 [Bleeding] Account for null in EntityDamageEvent handling. Fixes BUKKIT-5317
Damage caused by explosions will return null for the event as of
6588d6f72bbca74bf150de65593ac575b846111b. As such, a null check is
now necessary when handling non-living entity damage events.
2014-01-18 15:52:54 -06:00
t00thpick1
fef9f9692f [Bleeding] Check that vanilla recipes actually exist. Fixes BUKKIT-5277
When falling back to vanilla recipes in the iteration of recipes,
a check is necessary to ensure that vanilla recipes are present.
RecipeIterator has been modified to account for the multi-map setup.
2014-01-18 15:52:22 -06:00
t00thpick1
b8143c63c2 [Bleeding] Implement methods for /achievement command. Addresses BUKKIT-4932 2014-01-16 00:51:09 -06:00
t00thpick1
622a2976d9 [Bleeding] Fix Achievements and Statistics API. Fixes BUKKIT-5305 2014-01-16 00:51:04 -06:00
t00thpick1
dd12820c58 Add StatisticManager.java for diff visibility. 2014-01-16 00:50:57 -06:00
Wesley Wolfe
05ed0a3139 Implement UnsafeValues for give command. Addresses BUKKIT-5286 2014-01-14 22:38:03 -06:00
t00thpick1
81919478fc [Bleeding] Implement setIdleTimeout and getIdleTimeout. Addresses BUKKIT-4932. 2014-01-14 17:38:07 -07:00
Wesley Wolfe
fd65b29a0c Consider repair cost when checking ItemMeta emptiness. Fixes BUKKIT-5304 2014-01-14 18:15:04 -06:00
Travis Watkins
32d9db82e5 Only delay removing containers. Fixes BUKKIT-5238
In commit f94b7af8 I delay removing the block until after running the
block's cleanup code to avoid errors. However, this causes problems of
its own due to blocks not being written with this in mind. To avoid blocks
getting recursively removed we now only delay removing containers since
they are the only ones we had problems with to begin with.
2013-12-24 21:51:15 -06:00
Travis Watkins
c57e45dcdc Process block cleanup first. Fixes BUKKIT-4103
When setting a block the server sets the new block ID, calls the cleanup
on the old block, then calls the placement logic for the new block. This
would normally work correctly but we have logic to prevent errors that is
causing one here. When trying to clean up the old block we notice the block
ID has changed and try to fix things, this causes the cleanup logic to
fail. To ensure cleanup happens correctly we now do all the cleanup before
changing the block which avoids triggering the fixup code.
2013-12-24 15:24:35 -05:00
t00thpick1
1ecc59d4d9 [Bleeding] Handle custom furnace recipes separately. Fixes BUKKIT-1657, BUKKIT-3846
Due to vanilla blanket comparing data values, and the unspecified
order of hashmap iterators, we need to run through custom recipes
first, and therefore separately, to ensure that they are actually
used. By not adding the custom results to the experience table, we do
not override the experience gains from vanilla smelting recipes.
2013-12-20 23:37:58 -06:00
t00thpick1
3c209a9884 [Bleeding] Fix crash involving horse passengers. Fixes BUKKIT-5212
Setting a horse's passenger to a non-living entity will cause a
server crash when the horse ticks, we need to check that it is
a living entity before casting, and skip otherwise.
2013-12-20 23:37:57 -06:00
t00thpick1
9bc3b7df24 [Bleeding] Call event when reflecting fireballs. Adds BUKKIT-5214 2013-12-20 23:37:56 -06:00
t00thpick1
624603cd41 [Bleeding] Send short version string on ping. Addresses BUKKIT-5206
With the update in 1.7 that improved the server ping, it was made to
include a long version string for CraftBukkit. This value is too long
for proper display so we now send a shortened string consisting of
the server implementation and the minecraft version.
2013-12-20 23:37:56 -06:00
EvilSeph
dfcff7eabf Account for different reach limit in Survival/Creative. Fixes BUKKIT-4257
When we first added the reach limiter in CraftBukkit there was no
difference between how far the client could reach in vanilla while in
Survival or Creative. At some point in Minecraft's cycle Creative was
given a block extra to work with and our protection was not updated to
account for this. We need to respect the possibility of different game
modes in Minecraft providing the client with varying reach distances.
2013-12-20 23:38:18 -05:00
EvilSeph
6d9a6fbb4b Fix attributes not clearing on death. Fixes BUKKIT-5213
Due to an incorrect mapping of this method to a friendly name, we're
unfortunately calling the wrong method within EntityPlayer.reset() to
reset attributes. Instead of what we've mapped as "removeAllEffects", we
should be calling EntityLiving.aP(). This mapping should be corrected in
the next naming version.
2013-12-20 15:33:06 -05:00
t00thpick1
3cd64185a9 [Bleeding] Correctly generate torches on portal. Fixes BUKKIT-746
In the CraftBlockState implementation, updating the blockstate onto
a block will force the block state data value onto the block.
Unlike vanilla which relied on block data being set when the type
changed, we must instead explicitely set the data in the blockstate.
2013-12-17 22:29:12 -05:00
Nate Mortensen
8da5126282 Add new setResourcePack method. Fixes BUKKIT-5015
Minecraft now uses resource packs instead of texture packs, which broke
the setTexturePack method, as the client no longer listens on the MC|TPack
channel.

This commit fixes the issue by adding in a setResourcePack method, and by
deprecating setTexturePack and rewriting it to call the newly added
setResourcePack.  In order to simplify the method and prevent this from
happening in the future, setResourcePack calls EntityPlayer.a(String) to use
the same logic as minecraft when sending resource packs.
2013-12-17 20:17:38 -07:00
mbax
091fb2ea9e Process URLs as clickable. Adds BUKKIT-4917
In Minecraft 1.7, URL processing was removed from the client while the
server gained the ability to designate a URL to be launched in response to
clicking text. However, this functionality is not implemented in the
vanilla server. This commit adds that functionality to messages sent to
the client, processing URLs as clickable.

Additionally, char array iteration is replaced with regex.
2013-12-17 21:15:11 -05:00
Travis Watkins
0f48e9b06d Check pending blocks before falling back to world. Fixes BUKKIT-5122
When growing trees we use a BlockChangeDelegate which queues up the block
changes so plugins can modify/block/log tree growing. However, we always
check the actual world when checking for existing blocks. This means when
the tree growing code checks to see if putting a leaf in a block is valid
it may incorrectly overwrite a log block that should exist in that
location. To ensure trees grow correctly we now check the delegate itself
for blocks that match the queried location before checking the world.
2013-12-17 17:36:49 -06:00
EvilSeph
4f63a5f255 Fix mistranslation issue for PlayerToggleFlightEvent. Fixes BUKKIT-5172
Thanks for pointing it out RingOfStorms!
2013-12-17 18:05:56 -05:00
frymaster
fbdc3a7a74 Remove references to chunklist. Fixes BUKKIT-5190
Commit c576054539790bdeb35285f62863d74b48c0782d removed the chunklist
collection stored in ChunkProviderServer, however it has been partially
restored in some places by 7e1ac0a77129b169704c1e222ff2deb3ab6cd2d2. As
not all references to this were restored, this has caused the chunklist
and chunks collections to become out of sync, resulting in a memory leak.

This commit removes chunklist from ChunkProviderServer again.
2013-12-17 16:55:57 -06:00
t00thpick1
0e809d8318 [Bleeding] Fix incorrect Cocoa Bean orientation. Addresses BUKKIT-5182
When ItemDye is used to place a Cocoa Block, the postPlace() method
should not be called, as data is handled within the ItemDye class.
However, if Cocoa is placed via its block item, postPlace() should
still be called to mirror vanilla behavior.
2013-12-17 16:49:38 -06:00
BlackHole
9a6d035998 Add missed tree types for Minecraft 1.7. Adds BUKKIT-5042
This commit adds support for the Tree Types that weren't added in the
initial update to Minecraft 1.7.

Pulled from PR #1277
2013-12-16 19:47:49 -07:00
BlackHole
2191599f4b Fix generation of jungle trees. Fixes BUKKIT-5043
Due to changes in the generation of trees, the name of the class responsible
for the generation of jungle trees has changed from WorldGenMegaTree to
WorldGenJungleTree.  As such, references to WorldGenMegaTree need to be
updated to WorldGenJungleTree to generate the correct type of tree.

Pulled from PR #1277
2013-12-16 19:44:03 -07:00
GJ
cee6a7bab5 [Bleeding] Correct naming of sounds for 1.7. Fixes BUKKIT-5065
Several sounds were renamed in Minecraft 1.7, and have been updated
accordingly. Additionally, two sounds, HURT and BREATH, were removed from
Minecraft.
2013-12-16 19:32:29 -07:00
Travis Watkins
24ff27b408 Don't try to teleport to a null world. Fixes BUKKIT-5145 2013-12-14 17:23:34 -06:00
t00thpick1
a565486ee1 [Bleeding] Return correct drops for Cocoa blocks. Fixes BUKKIT-5159
For Cocoa Blocks, Block.getDropType() returns the item form of the Cocoa
block, rather than the Cocoa Bean item. Because of this, Cocoa blocks need
to have explicit handling in order to return the proper drop contents.
2013-12-13 22:42:39 -07:00
GJ
1ff8132bdd [Bleeding] Fix witches dropping empty ItemStacks on death. Fixes BUKKIT-3554 2013-12-13 22:21:12 -07:00
GJ
a0e50c36b9 [Bleeding] Fix Blazes not firing death events. Fixes BUKKIT-4898
Previously, due to the way that death events were called, Blazes only
fired death events when they dropped loot. This change fixes that,
enabling death events for Blazes whenever they die, regardless of loot
drops.
2013-12-13 22:21:11 -07:00
t00thpick1
ae9cd0729e [Bleeding] Call EntityTargetEvent for EnderDragons. Fixes BUKKIT-5160
EnderDragons did not call an EntityTargetEvent when they
were targeting random players in the End.  This commit
adds that event call into the targeting code.
2013-12-13 22:20:39 -07:00
t00thpick1
1154484815 Do not fire EntityDamageEvent for explosions twice. Fixes BUKKIT-5156
Explosions directly caused by LivingEntities, such as creepers and tnt lit
by players, have their EntityDamageEvent explicitely handled within
the Explosion class.  In order to prevent double events when damage
is handled for other DamageSources, we need return null for explosion
based damage sources.
2013-12-13 20:05:36 -07:00
t00thpick1
c2a0396af2 Throw event when EnderCrystals harm EnderDragon. Fixes BUKKIT-4052
The EntityLiving dealDamage method will not call an event for the
entity damage caused by an explosion without an associated
entity cause, therefore, the explosion caused by EnderCrystals
needs to be explicitely handled within the EnderDragon class.
2013-12-13 20:05:35 -07:00
t00thpick1
e6bccf6bfd Re-add WorldLoadEvent lost in 314051580a0a8e4745d3a539f232b552916eb302 Fixes BUKKIT-5125
In the 1.4.2 update for CraftBukkit, a missed diff resulted in the
WorldLoadEvent no longer being fired for the worlds loaded on
startup.
2013-12-13 20:05:35 -07:00
t00thpick1
1460f250cf Alter fall particles to respect visibility API. Fixes BUKKIT-5158
Bukkits Visibility API should prevent players from seeing fall particles
of players that they cannot see.  This commit alters the handling to
provide an EntityPlayer argument that is later used to determine if they
are visible.
2013-12-13 20:05:19 -07:00
t00thpick1
bdbd1808f7 Show fall particles while in creative mode. Fixes BUKKIT-5009
Relocate CraftBukkit patch to fall damage when changing
gamemode from creative mode.
2013-12-13 18:51:13 -07:00
Travis Watkins
fbe062caf5 Only filter data from block items, not all of them. Fixes BUKKIT-5047 2013-12-13 18:52:33 -06:00
Travis Watkins
f5fad449bd Call interact event if block cannot be punched. Fixes BUKKIT-5126
We do ray tracing on arm swings to filter out swings that hit blocks since
punching blocks has its own event handling. However, some blocks cannot
be punched so the air interact type is still valid for them. Luckily
these blocks all have a means to query them so add an additional check
for this and don't fail the check for them.
2013-12-12 02:01:22 -06:00
Wesley Wolfe
ca4c118994 Rework furnace result log. Fixes BUKKIT-5115
This changes the logic for furnace smelt event to consider a result of
null (read: air / invalid), which will still consume an item. It also
properly considers item meta in the result, instead of only checking the
item data value.
2013-12-10 16:21:09 -06:00
Travis Watkins
f5f71a5502 Print message on startup before loading log4j
Log4j takes a long time to load on startup. Before it loads, the server
appears to have frozen as there is no output until after. We now print
a loading message before this happens to let the user know the server
is actually working.
2013-12-09 14:12:34 -06:00
Travis Watkins
772867eb51 Call event when pistons push an item frame/painting. Fixes BUKKIT-5110
When pistons push/pull blocks they call Entity.move(float, float) to move
entities out of their path. For hanging entities this code path makes them
simply die and drop as an item. We now call an event in this scenario so
plugins can control this behavior.
2013-12-09 13:43:02 -06:00
Travis Watkins
305e5f4f08 Handle null damage events for item frames. Fixes BUKKIT-5114
Some types of damage are handled specially so do not end up returning an
event in handleEntityDamageEvent. To ensure we don't have problems with
these we need to check for them and simply ignore them, as they've been
handled already.
2013-12-09 13:40:52 -06:00
Alex Ciuba
80935e5c2b Don't consume bonemeal if there is no crop present. Fixes BUKKIT-3790
Bonemeal dispense behavior already took care of decrementing the item
stack, therefore we shouldn't manage the size manually.

Pulled from PR #1172
2013-12-08 23:21:11 -06:00
t00thpick1
0aa187f151 [Bleeding] Ignore Block Physics in Chunk population. Fixes BUKKIT-4923
Suppressing physics updates during Chunk population prevents
infinite recursion due to custom Block Populators editing border
blocks on chunks.
2013-12-08 22:39:50 -06:00
BlackHole
c7b4514ad3 Call BlockPlaceEvent for cocoa beans planted on log. Adds BUKKIT-5039
The behavior of cocoa are now aligned to be the same as other plants.

Pulled from PR #1281
2013-12-08 21:47:26 -06:00
Starbuck Johnson
36ef37b982 Call EntityDamageEvent on ItemFrame item removal. Fixes BUKKIT-5020
Calling this event allows plugins to react to the situation by simply
handling a normal damage event, possibly using existing code to
handle other entity damage.

Pulled from PR #1279
2013-12-08 20:58:27 -06:00
Starbuck Johnson
3cf569a33f Added EntityItemFrame.java for diff visibility 2013-12-08 20:31:38 -06:00
Kodekpl
431e5ea442 Set proper position of snow block. Fixes BUKKIT-5004
Missed diffs when updating to 1.7.

Pulled from PR #1278
2013-12-08 20:26:37 -06:00
AlphaBlend
ff0da6bad5 Fix BlockPhysicsEvent having incorrect changed type. Fixes BUKKIT-5063
This change updates the reference to the local variable representing the
block being checked when calling BlockPhysicsEvent.
2013-12-07 21:34:50 -07:00
t00thpick1
6f4d9bea2b [Bleeding] Correctly generate giant mushrooms. Fixes BUKKIT-5066
This change fixes the reference to the local variables representing the
block position during large mushroom generation.
2013-12-07 20:31:04 -06:00
feildmaster
97cb46f9f8 Reintroduce disconnection flag that was removed in 1.7 update. 2013-12-06 21:34:06 -06:00
Wesley Wolfe
70747ca28b Follow vanilla settings behavior. Fixes BUKKIT-5069
A vanilla server does a series of checks for the client black-listing
certain chat types (commands or chat). This change changes a CB
whitelist to the vanilla blacklist behavior.
2013-12-06 16:44:32 -06:00
Wesley Wolfe
dc86362c9a Implement Firework.detonate(). Adds BUKKIT-4538
This implements the detonate method from bukkit by setting the fuse
timer to 0. This makes a firework explode using the normal codepath,
but without waiting for the fuse.
2013-12-06 00:05:23 -06:00
feildmaster
8a29829d1a Correctly register Furnace Recipies. Fixes BUKKIT-5044
We should also use items, not blocks. :)
2013-12-05 14:37:14 -06:00
GJ
b880a2d24c Add new fishing enchants. Fixes BUKKIT-5035 2013-12-04 21:17:54 -07:00
t00thpick1
e5353b82a7 Correctly validate map colors. Fixes BUKKIT-4984
The validation check in CraftMapView.render(CraftPlayer) filters out any
values less than 0. As of Minecraft 1.7, -128 through -113 are valid colors,
so filtering them out prevents some of the new colors from being sent.

This commit fixes the issue by adjusting the validation check to include
any values less than or equal to -113.  As the minimum value for a byte is
-128, no invalid colors are included.
2013-12-03 18:56:36 -07:00
Travis Watkins
169fd46960 Finish kicking player before letting their clone in. Fixes BUKKIT-4960 2013-12-03 19:21:27 -06:00
Travis Watkins
bc0ac48074 Try to detect when to disable jline automatically. Fixes BUKKIT-5028 2013-12-03 11:21:26 -06:00
Nate Mortensen
39719fff74 Maintain old setType method in WorldGenerator. Fixes BUKKIT-4915
WorldGenerator setType and setTypeAndData have their arguments changed to
add in support for CraftBlockChangeDelegate, which changes the method
signature. This change in the method signature breaks any WorldGenerators
that aren't modified to use CraftBlockChangeDelegate.

This commit fixes the issue by readding the old method and maintaining the
CraftBlockChangeDelegate method.  This makes it so that there is a
compatible method for both  CraftBlockChangeDelegate WorldGenerators and
unmodified WorldGenerators.

Additionally, this commit reduces and corrects the diffs in
WorldGenerator, moving the fix for layering violations to
CraftBlockChangeDelegate.
2013-12-02 21:03:57 -07:00
toastedtruth
a721fe8473 Fix BlockCanBuildEvent returning null. Fixes BUKKIT-4972
A Block object is now passed in place of the previous id value, so the
obfuscated name for all subsequent arguments was shifted.  As such,
BlockCanBuildEvent was using the incorrect values for both the material
and the location of the event.

This is corrected by swapping the values into the correct order and
providing an id based upon the Block passed into the method.
2013-12-02 21:03:57 -07:00
toastedtruth
803268867e Fix written books crashing the server. Fixes BUKKIT-4945
CraftBukkit modifies the IRecipe interface, adding new methods, so all
classes that implement IRecipe need to be imported and modified to add the
new methods.

Extending ShapelessRecipes implements the added methods and allows
RecipeBookClone to work with the Recipes API in a way that is consistent
with similar recipes, even if the recipe information present in the API
isn't technically correct.
2013-12-02 21:03:56 -07:00
toastedtruth
579b203347 Added RecipeBookClone from nms for diff visibility 2013-12-02 21:03:56 -07:00
Aikar
9969a86e83 Use strict lookup for op permission refresh. Fixes BUKKIT-4698
Adding or removing operators was mistakenly using a loose player lookup
method, which would cause a permission refreshes on an online player whos
name starts with the name of the (offline) opped player.

Add/Remove op operations are exact name match only and the permission
refresh will behave the same way.
2013-12-02 20:34:01 -06:00
Travis Watkins
c5d8b4393a Use correct packet data for toggling flying. Fixes BUKKIT-4989 2013-12-02 20:13:07 -06:00
feildmaster
8c444f275a Correctly drop BlockBreakEvent experience. Fixes BUKKIT-4942
This was a missed diff from the update.
2013-12-02 17:29:12 -06:00
Travis Watkins
963cd5438a Catch all exceptions in jansi initialization. Fixes BUKKIT-4936
Both log4j and our own jline/jansi initialization attempt to catch
errors caused by jansi's use of native libraries. However both of them use
the Exception type which does not catch all errors. On Windows Server 2008
R2 Enterprise without installing extra software the required C++ libraries
are not available which causes an error that does not extend Exception. To
ensure we catch all errors I've changed both of these to catch Throwable
instead which gets us a working console minus jansi functionality.
2013-12-02 15:46:34 -06:00
Travis Watkins
f3865064f8 Add ConsoleAppender from log4j for diff visibility 2013-12-02 15:43:29 -06:00
Nate Mortensen
5b6f271037 Fix missed doors diff. Fixes BUKKIT-4908
l previously was the block id, however Minecraft's refactoring means that
the method is now passed a Block reference rather than the id.  l is now
the data value of the block, so the block retrieved with that value is not
the correct block to be testing.
2013-12-01 14:54:51 -07:00
feildmaster
f0af95505b Fix fishing ignoring event experience. 2013-12-01 14:46:41 -06:00
mbax
46c11eb83f Handle ChatColor-ending messages FIXES BUKKIT-4924
Now adds the component upon creation, eliminating issues where the
created component was discarded.
2013-12-01 15:24:15 -05:00
feildmaster
72b36b8b07 Correctly send player names for the tab list. Fixes BUKKIT-4925 2013-12-01 14:15:59 -06:00
Travis Watkins
6aafe7c5a1 Make console work on Windows again. Fixes BUKKIT-4956
Something the log4j ConsoleAppender does makes the console work correctly
on Windows. After trying to pull pieces of it out and run them manually
I decided to just put the appender back. We now once again start with the
ConsoleAppender then remove it immediately after starting.
2013-12-01 13:21:22 -06:00
Travis Watkins
d48bcbe642 Handle JUL logger formatting 2013-12-01 12:29:22 -06:00
Travis Watkins
c098854591 Forward exceptions to log4j, cleanup logger handling. Fixes BUKKIT-4948 2013-12-01 11:15:18 -06:00
mbax
2726696652 Update CraftBukkit to Minecraft 1.7.2 2013-11-30 19:26:12 -06:00
feildmaster
1c7698fab2 Ensure maps are stored only in the main world. Fixes BUKKIT-4872 2013-10-30 17:00:41 -04:00
Wesley Wolfe
7aabcb2ab3 Don't share WorldMapCollection. Fixes BUKKIT-4871
WorldMapCollection stores scoreboard, map (item), structure, and
village information. Scoreboards are explicitly handled globally,
while villages and structures are erroneously shared.

This commit separates the WorldMapCollections to not be shared among
custom worlds. Maps are special-cased to maintain the previous shared
behavior.
2013-10-30 04:22:00 -05:00
Wesley Wolfe
bd1389895b Add auto-save plugin redundancy detection.
This change will print a warning when a plugin induces a forced save. A
player or console forcing a save (via a command) is ignored for purposes
of printing a warning.
2013-10-23 20:22:30 -04:00
EvilSeph
de16ba6eec Re-enable built in auto-save. Fixes BUKKIT-4800
When Minecraft first introduced an auto-save feature, we
were taken by surprise by how much of an impact it actually had on the performance
of the server. After investigating the potential causes of the significant
slow-downs we saw at the time, we came to the conclusion that it was a
combination of the auto-save interval being incredibly frequent and
servers already having an auto-save solution that was conflicting with the
newly added built-in one.

Since we noticed that most servers already had their own auto-save
solution, we decided to completely disable the built in auto-save by
default. In hindsight, however, we were so happy that we discovered and
squashed the cause of the performance issues that we forgot to consider
the future and, as a result, some servers have unfortunately been caught
by surprise when they ran their servers without any auto-save plugins.

Without the auto-save plugin conflict, however, Minecraft's default save
interval of 45 seconds is not suitable for the types of servers that run
Bukkit, to the point where it was negatively impacting performance. As
such, we've decided to re-enable the built in auto-save at an interval of
5 minutes for newly created servers.
2013-10-23 19:29:05 -04:00
Nate Mortensen
6430c868c7 Remove redundant call to worldMaps.a(). Addresses BUKKIT-4828
The WorldMapCollection object for SecondaryWorldServers(Nether, End) is
shared with the main world, so saving it again for each SecondaryWorldServer
is redundant.

This commit removes the redundant call by checking if the WorldServer is an
instanceof SecondaryWorldServer before invoking worldMaps.a().
2013-10-19 20:01:52 -06:00
feildmaster
f4277d7105 Force item data to use a tag name. Fixes BUKKIT-4809
The recent Minecraft update rendered the
e20e50f85083dc53cb5456254bcf5781ef750daa fix incorrect by adding a
compound name to the base tag in some code. This fix changes all uses
of tag changes to explicitly use a name.
2013-10-12 03:18:45 -05:00
Phil Watson
159403e085 Call BlockFadeEvent for fire on inflammable block. Fixes BUKKIT-4835
This adds a call to fireExtinguished for fire burning out on inflamable
blocks, similar to other causes of fire fading.
2013-10-09 16:34:10 -05:00
Wesley Wolfe
ca5e0c6db0 Add exception-resilience to reading UUID. Fixes BUKKIT-4833
When a "uid.dat" file is corrupt (empty or <16 bytes), WorldNBTStorage
will silently fail to read and return null. Non-null behavior is
expected everywhere that this value is used.

This change will force a random UUID when the previous UUID cannot be
read, and getUUID to no longer silently ignore read/write exceptions.
2013-10-06 22:37:44 -05:00
Wesley Wolfe
cfa5490a58 Clarify exception message for bad hanging location. Fixes BUKKIT-4824
This change adds the location and a more specific message to the
IllegalArgumentException that gets thrown when a hanging entity is being
spawned in a location that it cannot survive.
2013-10-05 13:21:15 -05:00
Wesley Wolfe
90e8aa008a Initialize hostname on handshake. Fixes BUKKIT-4793
This restores a lost CraftBukkit diff that initializes the hostname
field used during login events.
2013-09-20 09:13:48 -05:00
feildmaster
dcb9d6a5ef Update CraftBukkit to 1.6.4 2013-09-19 20:01:02 -05:00
feildmaster
7ad5d6098d Fix villager death sound 2013-09-10 21:55:42 -05:00
feildmaster
ac73522ecf Add missing villager sounds. Addresses BUKKIT-4756 2013-09-10 21:30:36 -05:00
EvilSeph
6d700c3320 Use correct spawn reason for Zombie reinforcements. Fixes BUKKIT-4744 2013-09-10 22:24:00 -04:00
EvilSeph
b8feaf059c Remove unnecessary error logging. Fixes BUKKIT-4406 2013-09-10 22:23:59 -04:00
Phillip Schichtel
ffcd0f4502 Provide a tab completion handler for JLine. Adds BUKKIT-4168 2013-09-10 20:57:31 -05:00
FrozenBrain
5f65cd9a1c Add support for custom Hopper inventories. Fixes BUKKIT-4722
Opening a hopper inventory created by Server.createInventory will
currently have no effect as proper handling code is missing in
CraftEntityHuman for hopper inventories that aren't associated with a tile
entity or minecart. Initialization logic for hoppers is also missing from
CraftContainer, which is necessary for the opening of custom hopper
inventories.

This commit fixes the two aforementioned by adding proper handling to
CraftHumanEntity for opening inventories not associated with a tile
entity, and by adding initialization logic for hoppers to CraftContainer.
2013-09-10 20:51:35 -05:00
feildmaster
600e1524a9 Update and add new sound mappings. Fixes BUKKIT-4756 2013-09-10 20:24:34 -05:00
Brokkonaut
5f43109c0e Correct location of fire from lightning strikes. Fixes BUKKIT-4707
Previously fires spawned by lightning strikes were in the wrong locations.
This introduced the possibility of having blocks replaced when they should
not be.

EntityLightning now uses the correct locations as defined to spawn the
fires when needed.
2013-09-10 20:53:48 -04:00
feildmaster
8ae8957d15 Properly set persistence flag for bred animals. Fixes BUKKIT-4751 2013-09-10 19:42:08 -05:00
Nate Mortensen
c62375f95e Check that a vehicle is a Vehicle before casting. Fixes BUKKIT-4749
When an entity is being moved as the passenger of an entity from one
entity to another, a VehicleExitEvent is fired, but it is assumed that the
current entity is a Vehicle. However, entities can be passengers of more than
just Vehicles, which causes a ClassCastException to be thrown.

This commit fixes the issue by checking that the current entity's vehicle's
bukkitEntity is an instance of Vehicle before casting it to Vehicle.
2013-09-09 22:07:27 -05:00
Wesley Wolfe
5c861fe864 Fix improperly initialized usernames 2013-09-02 16:51:14 -05:00
T00thpick1
cd593fb1ee Set current recipe to null when a recipe isn't found. Fixes BUKKIT-2311
This commit restores the diff from 84dbc21aa71b96fd1d2ea40d624b536309118cde
that has since been lost.
2013-08-28 08:14:01 -06:00
Roger Baumgartner
2e7f66787d Return correct hasLineOfSight value for players. Fixes BUKKIT-4634
Prior to this change when a plugin called Player.hasLineOfSite() the
method would always return false because EntityHuman does not extend
EntityInsentient. This commit changes that by explicitly checking for
line of sight between two entities and returning that value.
2013-08-26 08:43:51 -06:00
T00thpick1
6482b6f0bd Fire FoodLevelChangeEvent when eating cake. Fixes BUKKIT-2242 2013-08-15 11:59:47 -06:00
T00thpick1
3fb4ccb62c Add BlockCake for diff visibility. 2013-08-15 11:59:46 -06:00
T00thpick1
ea39ca187b Return instance of CraftInventoryBeacon for Beacons. Fixes BUKKIT-4521 2013-08-07 13:42:23 -06:00
Wesley Wolfe
92f111cfed Fix missed diff for chat packets. Fixes BUKKIT-4666
This commit removes chat wrapping. It is no longer needed, as clients
properly render lines with line breaks.

This commit also changes an outgoing chat message to use the vanilla
behavior for indicating a client cannot chat with commands-only setting.
2013-08-07 04:05:56 -05:00
riking
0506b709fe Wrap plugin.getDefaultWorldGenerator in try-catch. Fixes BUKKIT-4116
If a plugin generates an exception when returning a world generator, the
server will crash. This change adds a try-catch block to keep the server
from crashing on plugin defined world generators.
2013-08-07 01:01:12 -05:00
Wesley Wolfe
066fcfe79f Validate title for custom inventories. Fixes BUKKIT-4616, BUKKIT-4663
Custom inventories currently do not validate the titles provided. Null values
cause NPEs when writing packets. Values longer than 32 characters
disconnect clients.

This change throws and IllegalArgumentException for null titles or titles
longer than 32 characters.
2013-08-06 17:11:30 -05:00
T00thpick1
5e8dd7d57d Use correct spawn reason for Villagers Breeding. Fixes BUKKIT-4113 2013-08-06 13:03:14 -06:00
T00thpick1
485e9ad93f Add PathfinderGoalMakeLove for diff visibility 2013-08-06 13:03:13 -06:00
T00thpick1
4aeb3ff63d Call unleash event for non-sitting animals. Fixes BUKKIT-4658
The unleash event is only called for animals that are sitting - ones that
receive no movement vector. This adds the missing event call for
non-sitting animals.
2013-08-06 00:38:44 -05:00
Jonatan Noponen
6d0d33b9d2 Fix off by 1 error for spawn protection. Fixes BUKKIT-4154 2013-08-03 18:23:38 -04:00
Kai Dederichs
e7539378fa Fix mistranslation in isPlayerCreated() for IronGolems. Fixes BUKKIT-4543 2013-08-03 18:23:37 -04:00
Wesley Wolfe
da5d494b36 Update players when coming into view of vehicle. Fixes BUKKIT-4628
When only considering trackers from player perspective, attach entity
packet could be sent before a packet for a respective vehicle is in view
and will, in turn, be ignored.

This adds another notification when the vehicle comes into view to cover
all cases.
2013-08-03 17:03:49 -05:00
T00thpick1
54672a75f6 Implement Leash API. Adds BUKKIT-4459, BUKKIT-4583 2013-08-03 15:03:41 -05:00
T00thpick1
f7ca953ff1 Add EntityLeash and ItemLeash for diff visibility 2013-08-03 14:48:40 -05:00
Wesley Wolfe
8a7c582d54 Ignore null sound by contract. Fixes BUKKIT-4641 2013-08-02 20:05:22 -05:00
Wesley Wolfe
93cfe3961f Indicate help is a command. Fixes BUKKIT-4642 2013-08-02 20:03:50 -05:00
EvilSeph
720a8d706a Revert to 1.5 despawning behaviour for Ocelots and Wolves. Fixes BUKKIT-4449 2013-08-02 19:21:35 -04:00
EvilSeph
a466e0aa6c Add timeout for Panic goal. Fixes BUKKIT-4531 2013-08-02 19:20:26 -04:00
EvilSeph
ab36dbb6a9 Add PathfinderGoalPanic for diff visibility. 2013-08-02 19:20:25 -04:00
h31ix
f959530f6b Add raw sound string playSound method. Adds BUKKIT-2443
A method has been added to Player which allows the server to send a sound string to the client. Assuming the client has the specified sound, it will be played. This is needed by the implementation of the /playsound command.
2013-08-02 00:13:20 -05:00
Wesley Wolfe
c8b09db844 Restore diff missed in 4176258a836062b22ac46919aefa5cc36fae78f2 2013-08-01 12:12:40 -05:00
Wesley Wolfe
69d3362335 Revert "Correct vehicle movement issues." Fixes BUKKIT-4565
This reverts commit 3d906d134417cfeefe7f71b916fee4d105e7650f.

Conflicts:
	src/main/java/net/minecraft/server/EntityTrackerEntry.java
2013-07-29 13:04:23 -05:00
Wesley Wolfe
b2be908fbb Fix NBT token for attribute names. Addresses BUKKIT-4483 2013-07-28 14:52:25 -05:00
Wesley Wolfe
1e7f2ebebd Store item attributes. Addresses BUKKIT-4523 2013-07-27 18:00:01 -05:00
T00thpick1
b6fec0467f Restore CraftBukkit diff in ItemDye. Fixes BUKKIT-4493
Change ItemDye to pass the EntityHuman for StructureGrowEvent again.
2013-07-25 18:27:00 -05:00
Wesley Wolfe
5bfd599e9f Store owning Horse in horse inventory. Fixes BUKKIT-4586 2013-07-25 18:04:09 -05:00
Wesley Wolfe
0a9758ae54 Fix CraftBukkit diffs 2013-07-23 22:07:42 -05:00
Wesley Wolfe
e88cea8402 Check interactable items before event. Fixes BUKKIT-4576
Items that cause entities to change state, including tags, chest, and
leashes, do not update the client properly following the firing of
PlayerInteractEntityEvent. This change makes the item checks occur
before the event fires, to concur with the client's assumptions.
2013-07-23 21:52:31 -05:00
T00thpick1
1192f2a53a Add API to control scaled health. Adds BUKKIT-4590
This commit implements the ability to set the scale of hearts that the
client renders.  When the Packet44UpdateAttributes packet is sent, the
max health attribute is replaced with a scaled version, to preserve the
scaled health illusion clientside.

In order to accurately display the scaled health for players, a true
health is stored within CraftPlayer, and the datawatcher now stores the
scaled health. The getHealth() method for players still returns their
true health.

Changed setHealth() within EntityLiving to appropriately handle health
for instances of EntityPlayer. Inlined a call to
setHealth(getMaxHealth()) within the EntityLiving constructor to work
around CraftEntity instantiation.

Additionally fixes the health values sent when eating food within
FoodMetaData and ItemFood, which previously sent the unscaled health;
this commit alters them to send the properly scaled health.

Additionally fixes BUKKIT-4535, BUKKIT-4536, and BUKKIT-4127
2013-07-23 21:52:17 -05:00
Jim Bilbrey
4ad3cdd4b5 Use ambient setting of potion effects. Fixes BUKKIT-4357 and BUKKIT-3653
This changes livingEntity.addPotionEffect(PotionEffect, boolean) to
construct the MobEffect using the constructor that includes the ambient
setting as supplied by the PotionEffect

This also changes livingEntity.getActivePotionEffects() to construct the
PotionEffects using the ambient setting supplied by the MobEffects.
2013-07-13 20:28:16 -04:00
Nate Mortensen
cebc247b78 Correctly fire VehicleExitEvent. Fixes BUKKIT-3761
This change makes it so that EntityHuman#setPassengerOf(Entity) invokes
its parent method when leaving vehicles so that VehicleExitEvent is fired
for players leaving vehicles.

This change also fixes BUKKIT-2110, making it so VehicleExitEvent
correctly handles cancellation. The implementation of VehicleExitEvent
completely ignored the cancellation state of the event, making it so that
cancelling the event had no effect.  Cancelling a VehicleExitEvent now
causes the entity to remain inside of the vehicle, with no visual stutter.
2013-07-13 13:29:32 -06:00
EvilSeph
67f15266da Return inGround when checking Arrow's OnGround state. Fixes BUKKIT-4439 2013-07-10 20:27:03 -04:00
EvilSeph
a31158bd0b Clear attributes on death; mistranslation issue. 2013-07-10 20:02:18 -04:00
h31ix
f9d58bf481 Implement Horse API. Adds BUKKIT-4424
API has been added to interface with Horses and to modify their inventories. Horse entities will now be recognized with the type EntityType.HORSE, and will no longer be UNKNOWN.

HorseJumpEvent, EntityDamageEvent, and EntityTameEvent are all correctly fired for horses.

This commit fixes BUKKIT-4393.
2013-07-10 13:45:52 -04:00
h31ix
a192775f0f Add PathfinderGoalTame for diff visibility. 2013-07-10 13:45:43 -04:00
EvilSeph
f665884955 Correctly set level name for 'world' option. Fixes BUKKIT-4474 2013-07-09 21:35:49 -04:00
EvilSeph
9109bd7652 Ocelots -> Ocelittle. Addresses BUKKIT-4449 2013-07-09 21:04:45 -04:00
mbax
f6a0b1e426 Update CraftBukkit to 1.6.2 2013-07-08 19:43:37 -04:00
EvilSeph
2d9a9d8cea Removed extra eat call. Fixes BUKKIT-4462 2013-07-04 19:19:36 -04:00
EvilSeph
c00db5f751 Properly clear attributes on remove and death. Fixes BUKKIT-4416 2013-07-03 00:25:31 -04:00
Wesley Wolfe
adcb293a03 Fix scaling for player health. Fixes BUKKIT-4431 2013-07-02 23:09:43 -05:00
EvilSeph
29fa46a4b2 Fix donkey/mule dupe exploit. 2013-07-02 23:38:44 -04:00
EvilSeph
7b71fc23be Added EntityHorse for diff visibility. 2013-07-02 23:38:44 -04:00
mbax
d213f7588f Update client on cancelled entity naming. Fixes BUKKIT-4396 2013-07-02 21:38:01 -04:00
mbax
774cf2a2ca Update client on cancelled leash. Fixes BUKKIT-4395 2013-07-02 21:06:17 -04:00
mbax
a15096ae1c Send event-defined MOTD/maxplayers. Fixes BUKKIT-4409
Also, revert to previous CraftBukkit functionality
2013-07-02 16:36:57 -04:00
mbax
905f00b070 Fix world preparation status output. Fixes BUKKIT-4407 2013-07-02 16:07:50 -04:00
mbax
65ccff6340 Regrow sheep wool on grass consumption. Resolves BUKKIT-4405 2013-07-02 15:01:57 -04:00
Nate Mortensen
3a9622cbdc Fix Entity persistence. Fixes BUKKIT-4397
Missed diff.
2013-07-02 11:50:37 -06:00
Wesley Wolfe
22adf8a3ce Rework max health values. Fixes BUKKIT-4398 2013-07-02 12:34:40 -05:00
Wesley Wolfe
e79d26d7d7 Fixed NPE in BrewingStand 2013-07-01 22:29:43 -05:00
Nate Mortensen
6c09066e22 Update CraftBukkit to 1.6.1 2013-07-01 12:10:06 -05:00
Nate Mortensen
5c8498c8b7 Fix cancellation for InventoryDragEvent. Fixes BUKKIT-4332
Cancelling InventoryDragEvent causes the placed items to be lost.  This is
because the cursor is set to the result prior to the event taking place,
so the items are removed from the cursor. When the event is cancelled, the
items removed from the cursor aren't placed in the inventory, and are just
lost.

This change sets the cursor back to the original cursor when the event is
cancelled.
2013-06-13 22:01:50 -05:00
Nate Mortensen
930a9e805c Correct cancellation of InventoryClickEvent. Fixes BUKKIT-4331
Cancelling an InventoryClickEvent for a single click causes the click not
to be processed by the clicked inventory. The server then doesn't
correctly identify their second click as being a double click, causing an
inconsistency between what the Player believes the inventory to be and
what the server believes the inventory to be.

This change forces an updateInventory call whenever an InventoryClickEvent
whose action is NOTHING is cancelled.  Both clicks are considered
PICKUP_ALL, so updating the inventory after the second click fixes any
inconsistencies that could arise between the client and the server.
2013-06-13 22:01:50 -05:00
ST-DDT
93c0d7e6b5 Fix negative damage from Zombies. Fixes BUKKIT-4193
Currently, the method used for calculating the damage of zombies is scaled
to their health, but it uses the default max health rather than the real
max health value. If zombies have more health than the default max health
value, the amount of damage they deal becomes negative.

This is caused by EntityZombie.getMaxHealth() returning a hardcoded value of
20, which is the vanilla max health for zombies. Rather than using this value
when calculating zombie damage, the call is changed to instead use
((CraftLivingEntity) this.bukkitEntity).getMaxHealth(). This uses the true
maximum health of the Entity. "this.maxHealth" could be used instead of the
aforementioned method, however that creates a very unclear diff, and a
confusing change.
2013-06-13 16:53:35 -06:00
Des Herriott
045121d095 Implement PlayerBookEditEvent. Adds BUKKIT-1995 2013-06-10 12:06:37 -06:00
mbax
c55c0db86d Update blaze breathe sound. Fixes BUKKIT-4286 2013-06-05 19:45:24 -05:00
Nate Mortensen
bf4796d39e Fix creative ArrayIndexOutOfBoundsException. Fixes BUKKIT-4305
When a Player drops an ItemStack while in creative mode by placing it outside
of their inventory window, the slot number in the packet is -1. The check
that was added to avoid throwing InventoryCreativeEvent excessively didn't
take this into account, and would cause an ArrayIndexOutOfBoundsException to
be thrown when attempting to get the slot specified by the packet.

This change shorts the invocation of player.defaultContainer.getSlot(
packet107setcreativeslot.b) to only occur if the slot id is within the range
of the Inventory.  This prevents attempting to get the slot from a location
that is actually outside of the Inventory.
2013-06-04 15:58:36 -05:00
riking
991218a339 Improve events for new inventory features. Adds BUKKIT-3859
This commit brings the InventoryClickEvent up to date with the new Minecraft
changes in 1.5.

InventoryDragEvent (thanks to @YLivay for his PR) is added to represent the
new "dragging" or "painting" functionality, where if you hold an itemstack and
click-drag over several slots, the items will be split evenly (left click) or
1 each (right click).

The ClickType enum is used to represent what the client did to trigger the
event.

The InventoryAction enum is reserved for future expansion, but will be used to
indicate the approximate result of the action.

Additionally, handling of creative inventory editing is improved with the new
InventoryCreativeEvent, and handling of numberkey presses is also improved
within InventoryClickEvent and CraftItemEvent.

Also, cancelling a creative click now displays properly on the client.

Adresses BUKKIT-3692, BUKKIT-4035, BUKKIT-3859 (new 1.5 events),
BUKKIT-2659, BUKKIT-3043, BUKKIT-2659, and BUKKIT-2897 (creative click events).
2013-06-03 18:01:08 -06:00
Travis Watkins
5ed1418bb4 Pass correct block when dispensing empty buckets. Fixes BUKKIT-3668 2013-05-03 06:45:11 -05:00
Travis Watkins
d9eb586568 Correct event handling for dispensing filled buckets. Fixes BUKKIT-4046
We only go through event creation and calling when dispensing filled buckets
if the bucket is able to place its liquid. However, the check for this is
incorrect so the event is not called when a block liquids can destroy is
in front of the dispenser. This commit fixes the check to match the checks
vanilla does when actually using the bucket.
2013-05-03 06:38:44 -05:00
Des Herriott
28fb514a4d Send block updates even when applyPhysics is false. Fixes BUKKIT-3971
The CraftBlock class is setting bit 0x4 of the update flag when bit 0x2
should in fact be set here. Bit 0x2 means "do updates"; bit 0x4 means
"don't do updates if the world is static, even when bit 0x2 is set".
2013-05-02 16:42:47 -06:00
Travis Watkins
4e7ad05111 Fix typo/logic error in previous commit 2013-05-02 13:06:21 -05:00
Travis Watkins
25ca3f41af Fix animal spawning ignoring limits. Fixes BUKKIT-4180
Minecraft 1.5.2 changed mob spawning by ignoring persistent mobs from the
mob count. In CraftBukkit all mobs that previously used a separate hard
coded persistence system were ported to instead use this one. This causes
all animals to be persistent by default and thus never be counted. To
correct this issue we consider if the mob would be considered persistent
in the hard coded system as well when deciding if a mob should count.
2013-05-02 12:24:31 -05:00
Travis Watkins
401a6809be Improve InventoryCloseEvent handling. Fixes BUKKIT-3286
Currently there are several cases where a player will have their inventory
screen closed client side but we will not call an event. To correct this
we call the event when the server is the cause of the inventory closing
instead of just when the client is the cause. We also ensure the server is
closing the inventory reliably so we get the events. Additionally this
commit also calls the event when a player disconnects which will handle
kicks, quits, and server shutdown.
2013-05-02 06:28:51 -05:00
Score_Under
75641a607e Move world generator warning to CraftBukkit. Fixes BUKKIT-2565 2013-04-30 17:09:04 -07:00
Travis Watkins
f08081c77d Always process movement for vehicles and passengers. Fixes BUKKIT-4142
As an optimization we don't do any movement processing on entities that
have not moved. However, players in minecarts trigger this condition when
the minecart is moving on its own. This causes issues with things that rely
on player collision like tripwires. To correct this and any future related
issues we always handle movement for passengers and their vehicles even
if one of the two hasn't moved since they are linked.
2013-04-30 01:21:04 -05:00
Travis Watkins
2715e43305 Revert "Add delay to hopper even if it doesn't do anything."
This reverts commit f5388e8f94e2cbab76c2255fd872c289e83100a0.
2013-04-27 10:42:25 -05:00
Travis Watkins
3bbfb41798 Fix things using wall time running too fast. Fixes BUKKIT-4155
When converting things in Minecraft to use wall time instead of ticks I
realized we'd run into integer division rounding issues and could have
updates that end up counting as zero ticks. To compensate for this the
code ensures we always process at least one tick. However, every time we
end up with zero ticks the next time we have an extra tick due to rounding
the other way with the leftovers. This means we are going far too fast and
should not have this at least one tick logic at all.

On top of this some potions rely on the number of ticks they run and not
just the amount of time they last and so potions were put back to running
with ticks entirely.
2013-04-27 10:42:25 -05:00
Travis Watkins
799779e4b1 Update CraftBukkit to Minecraft 1.5.2 2013-04-27 10:42:19 -05:00
Wesley Wolfe
83c3aa188b Rework EntityExplodeEvent. Fixes BUKKIT-4140. Adds BUKKIT-4141 2013-04-24 03:03:38 -05:00
Travis Watkins
708b0e6ae1 Don't do physics updates in world generation. Fixes BUKKIT-3747 2013-04-16 07:09:32 -05:00
Mike Primm
40e6308718 Validate chunk data array lengths. Fixes BUKKIT-4093
If a chunk has somehow managed to save with arrays that are not 4096
entries long when reading them again we will get exceptions. Checking the
array length and resizing if needed is cheap so we should do this to help
avoid crashing servers due to this error.
2013-04-15 22:50:20 -05:00
Travis Watkins
928e4d9bbb When moving a misplaced chunk move tile entities too. Fixes BUKKIT-4092
When a chunk is being loaded the server checks to ensure the chunk's idea
of where it is located matches where it was located in the region file. If
these two values do not match the chunk's idea of its position is updated
and the chunk is reloaded. In vanilla minecraft this loading involves the
chunk's tile entities as well. With the change to loading player chunks
asynchronously we split loading tile entities to a separate step that takes
place after this check. Because of this tile entities are loaded with
invalid locations that result in trying to fetch block data from negative
or too large positions in the chunk's internal block storage arrays.

Because loading the tile entities is not thread safe we cannot return to
vanilla behavior here. Instead when we detect a misplaced chunk we just
edit the NBT data for the chunk to relocate the tile entities. This results
in them moving correctly with the chunk without having to actually load
them first.
2013-04-15 22:49:54 -05:00
GJ
0ab14dbaad Make Slimes fire EntityTarget events. Fixes BUKKIT-1408 2013-04-15 20:03:22 -07:00
Travis Watkins
c3cf8a435b Don't apply fall damage when cancelled. Fixes BUKKIT-4065 2013-04-13 01:03:08 -05:00
Travis Watkins
8590492680 Add delay to hopper even if it doesn't do anything. Fixes BUKKIT-4061
If a hopper is unable to perform any action during a tick it attempts to do
so every tick from then on. Once it is able to do so it then sets a delay
before attempting to do something again. To avoid excessive CPU usage for
hoppers sitting idle we now apply this delay regardless of the success of
the action.
2013-04-13 00:36:35 -05:00
riking
5cc4fbd712 Perform anvil calculations when using 1.5 drop feature.
When using the new feature in 1.5 to drop the item in any highlighted slot,
the anvil result slot does not apply the full anvil calculation that picking
up the item does, including the experience calculation.
2013-04-13 00:31:20 -05:00
Travis Watkins
1c18834b7d Use wall time instead of ticks for several things. Fixes BUKKIT-4059
Currently furnace smelting and the item pickup delay timer use wall time
(aka actual time passed) to emulate a constant tick rate so run at the
same speed regardless of the server's actual tick rate. There are several
other places this makes sense so this commit converts them.

The item despawn timer is converted so now always takes 5 minutes. Users
know this 5 minute number well so keeping this constant helps to avoid
confusion. This also helps alleviate lag because if a large number of item
drops is the reason your server is running slowly having them stay around
longer just means your server is slow longer.

Potion brewing and the zombie villager conversion timer are now constant.
These match the furnace criteria of being useful for hiding lag and not
having a detrimental effect on gameplay.

Potion effects are now also using wall time. The client is told about effect
times in ticks and displays this information to the user as minutes and
seconds assuming a solid 20 ticks per second. The server does have
code for updating the client with the current time remaining to help
avoid skew due to differing tick rates but making this a constant makes
sense due to this display.
2013-04-13 00:31:08 -05:00
Travis Watkins
94f43d8c36 Add MobEffect from mc-dev for diff visibility 2013-04-13 00:30:56 -05:00
Travis Watkins
a2d9f33ca3 Various minor performance improvements
Add a check to avoid doing movement work if an entity doesn't move. This
usually will not ever happen in the current server but is useful when it
does and will be more useful in the future.

Only process mob on mob (non-player) collisions every other tick. Players
tend to pack a lot of mobs into a small space (sheep farm, mob grinder, etc)
so they do a lot of work processing collisions. To help alleviate some of
this we only run these calculations every other tick. This has no visible
effect on the client but can be a huge win on the server depending on
circumstances.

Use generic entity inWater checking for squids. Squids have their own logic
currently for determining if they are in water. This check is almost
identical to the generic entity checking which is run anyway. To avoid
doing duplicate work we just remove the squid version. This does not
have any noticeable effect on gameplay since the checks are so similar.

Use HashSet for tile entities instead of ArrayList. Using an ArrayList for
storing tile entities in a world means we have very expensive inserts and
removes that aren't at the end of the array due to the array copy this
causes. This is most noticeable during chunk unload when a large number of
tile entities are removed from the world at once. Using a HashSet here uses
a little more memory but is O(1) for all operations so removes this
bottleneck.
2013-04-13 00:30:43 -05:00
Travis Watkins
159d614a3a Correct vehicle movement issues. Fixes BUKKIT-2993, BUKKIT-4056
When a player comes into range of an entity in a vehicle they will often be
sent the spawn packet for the rider before receiving one for the vehicle.
This causes the attachment packet to fail client side because it attempts
to attach the rider to a vehicle that doesn't exist on the client. To
correct this we account for both possible orderings and send the
attachment packet appropriately.

Vanilla also sends an new attach packet every 60 ticks even if the vehicle
has not changed. As this packet is a toggle this resulting in players
teleporting around randomly. Since we handle attachments properly now we
simply revert this section to use the 1.4 logic.
2013-04-13 00:30:30 -05:00
Travis Watkins
ce5b97ea83 Fetch tile entities from chunks instead of world. Fixes BUKKIT-4055
When looking up tile entities for a chunk to send to a player we currently
loop through every tile entity in the world checking if it is within the
bounds of the relevant chunk. Instead of doing this we can just use the
tile entities list stored in the chunk to avoid this costly searching.

As a further optimization, we also modify the generic range-based lookup
to use chunks as well. For most lookups this will give a smaller search
pool which will result in faster lookups.

Thanks to @mikeprimm for the idea and most of the implementation.
2013-04-13 00:30:16 -05:00
Travis Watkins
70a778f475 Boats can only die once.
In certain scenarios a boat can be killed multiple ways in a single tick.
Due to improper guards this can cause the death code to run multiple times
creating item drops. To correct this we insert the appropriate death check.
2013-04-13 00:29:49 -05:00
Wesley Wolfe
7939572c33 Check connection status before setting scoreboard. Fixes BUKKIT-4064
Two connection status checks were added to setting a scoreboard for a
player. The first checks to see if a player has logged in yet, which
implicates the ability to receive packets. The second checks to affirm
that the CraftPlayer reference is still to a logged in player; setting
it while not logged in would maintain a stale player reference in the
scoreboard manager.
2013-04-12 21:31:24 -05:00
Wesley Wolfe
3e0d8331be Change perspective of team checking. Fixes BUKKIT-4044
The method's return value was being incorrectly calculated from the
perspective of this.canHurt(that), where it's actually used from the
this.canBeHurtBy(that) perspective.
2013-04-11 23:22:41 -05:00
Wesley Wolfe
ac593849ae Use correct method for getting player's team. Fixes BUKKIT-4050
The method getTeam gets the team from name of, as opposed to getting the
team a player belongs to.

This also addresses BUKKIT-4002 and partially BUKKIT-4044
2013-04-11 23:03:37 -05:00
feildmaster
77d1524b3d Refactor EntityDamageEvents. Adds BUKKIT-1944 & BUKKIT-3684 2013-04-10 21:33:33 -05:00
Wesley Wolfe
535a85a5b0 Make auxiliary worlds use the main scoreboard. Addresses BUKKIT-3984
When a world is created using our API, it does not use secondary world
server and will maintain a reference to its own scoreboard. In vanilla,
this is not an issue as there is only ever one world.

Similarly to maps, an overwrite to the scoreboard reference has been
added for when another world has been created.

This should also address BUKKIT-3982 and BUKKIT-3985
2013-04-04 23:35:16 -05:00
Travis Watkins
2a5e90fb8b Handle large chests correctly for hopper events. Fixes BUKKIT-3979
In commit 7710efc5f9 we corrected the handling of large chests as the
destination for hoppers moving items but did not apply the same fix for
large chests being the source or for droppers. This commit updates these
to have the same fix.
2013-04-04 12:59:47 -05:00
Wesley Wolfe
055c13461d We compile for 1.5 2013-04-04 01:22:50 -05:00
mbax
d95a4705cb Implement Scoreboard API. Adds BUKKIT-3776
This implementation facilitates the correspondence of the Bukkit Scoreboard
API to the internal minecraft implementation.

When the first scoreboard is loaded, the scoreboard manager will be created.
It uses the newly added WeakCollection for handling plugin scoreboard
references to update the respective objectives. When a scoreboard contains no
more active references, it should be garbage collected.

An active reference can be held by a still registered objective, team, and
transitively a score for a still registered objective. An internal reference
will also be kept if a player's specific scoreboard has been set, and will
remain persistent until that player logs out.

A player's specific scoreboard becomes the scoreboard used when determining
team structure for the player's attacking damage and the player's vision.
2013-04-04 01:13:21 -05:00
Wesley Wolfe
5634d9f701 Add a WeakCollection utility class.
This class is designed to be an invisible layer between a normal collection,
and one that silently loses entries because they are only weakly referencable.
Some operations have additional overhead to be semantically correct, but it
maintains the equals contract for all entries, as opposed to identity.

It does not support the equals or hash code method as it cannot easily have
the transitive and commutative properties.
2013-04-04 01:05:47 -05:00
mbax
3f637d1724 Add ScoreboardServer from mc-dev for diff visibility 2013-04-04 01:05:03 -05:00
gjmcferrin@gmail.com
5ede9ce5f7 Add missing calls to BlockRedstoneEvent. Adds BUKKIT-3926
This adds calls to BlockRedstoneEvent for the new daylight sensor and
trapped chest blocks. Note that the redstone level for trapped chests
cannot be modified, as it is based on the number of players currently
viewing the chest's inventory.
2013-04-03 02:48:58 -05:00
gjmcferrin@gmail.com
1d6ff3461d Add BlockDaylightDetector from mc-dev for diff visibility 2013-04-03 02:48:47 -05:00
h31ix
743d0fb603 Properly return contents of Inventory. Fixes BUKKIT-3930
When an array of an inventory's contents is requested, we loop through the contents of the NMS inventory's ItemStacks in order to return Bukkit ItemStacks that can be used through the API. However, the NMS ItemStack can, in some cases, be larger than the physical size of the inventory. Using the size of the NMS array as a limit on the loop that follows can result in an ArrayIndexOutOfBoundsException because the Bukkit array's length is the actual size of the inventory, and thus will be smaller.

With this commit we use the smaller of the two arrays' length as the limit in the loop, thus eliminating the possibility that the smaller array will be asked for an index higher than its length.
2013-04-02 16:10:04 -05:00
Travis Watkins
c33908509a Set world on fixed tile entity to avoid NPE. Addresses BUKKIT-3949 2013-04-01 00:06:09 -05:00
Travis Watkins
311f0c86a4 Fix mismatched tile entities for new blocks. Fixes BUKKIT-3949 2013-03-31 19:38:25 -05:00
Travis Watkins
71a475f076 Don't update physics when block place is cancelled. Fixes BUKKIT-3939
When a block placement happens we currently update physics on the
attempted placement and update again if the placement is cancelled.
To correct the first one we simply set the block without applying
physics. To correct the second we have to add a new method to
BlockState that lets us update without applying physics and use
this method method when putting the block back.
2013-03-31 19:18:42 -05:00
Travis Watkins
d3dbb1bb50 Correct slot types for brewing stand. Fixes BUKKIT-3937 2013-03-31 18:41:36 -05:00
Wesley Wolfe
f859d45727 Throw exception for disabled plugin tasks. Fixes BUKKIT-3951
Without this check, any non-null reference to a plugin is considered
'valid' for registering a task in the scheduler. This is obviously
unintentional behavior and has been changed to throw an
IllegalPluginAccessException. It is now consistent with the
SimplePluginManager event registration contract.

This in affect also addresses BUKKIT-3950 for uninitialized plugin
references (ones without a description).
2013-03-31 15:37:17 -05:00
Travis Watkins
af964c8331 Limit hopper to valid directions. Fixes BUKKIT-3940 2013-03-31 13:29:13 -05:00
Travis Watkins
06ebe6b705 Add BlockHopper from mc-dev for diff visibility. 2013-03-31 13:20:30 -05:00
Travis Watkins
a1c38cd8f3 Include anvil result in inventory size. Fixes BUKKIT-3741 2013-03-30 02:51:26 -05:00
Travis Watkins
af7ea28bc7 Only call event when turning pressure plate on. Fixes BUKKIT-3881 2013-03-29 22:48:49 -05:00
Travis Watkins
82e05d435b Special case large chests for hopper events. Fixes BUKKIT-3916
Large chests work in a different fashion as they are a combination of
two other inventories. This causes their getOwner method to always return
null as their is no correct return. To compensate for this for the hopper
events we special case them to use their CraftBukkit counterpart that has
the information we need for the event.
2013-03-29 22:27:07 -05:00
Travis Watkins
ee572114dd Add Beacon block state for hopper events. Fixes BUKKIT-3932 2013-03-29 22:26:27 -05:00
EdGruberman
377be0a79e Call PotionSplashEvent even for no effects. Fixes BUKKIT-3618
When a splash potion has no applicable effects we currently do not call
PotionSplashEvent. This means plugins are unable to make custom
potions with reliable splash handling as they have to relicate the
functionality themselves.

With this commit we simply make the event fire regardless of the effects
on the potion.
2013-03-28 21:14:48 -05:00
gjmcferrin@gmail.com
adbee6049e Call appropriate event for zombies igniting players. Adds BUKKIT-3915 2013-03-28 21:10:42 -05:00
Wesley Wolfe
acd637d48b Properly copy collection references in ItemMeta.clone(). Fixes BUKKIT-3913
When cloning an item, all references are copied to the new item. For
collections, this makes internal changes become visible in both the old and
new items.

In CraftMetaItem, clone was not making copies of the appropriate collections
and has been fixed for non-null values.

In CraftMetaEnchantedBook and CraftMetaPotion, clone was using possible empty
collection references and has been changed to explicitly null-check instead.
2013-03-28 20:01:01 -05:00
Travis Watkins
1a7e5a75ae Correct missed diff on skeletons. Fixes BUKKIT-3912 2013-03-28 19:42:27 -05:00
Andre LeBlanc
08f3df82eb Improve calling of ProjectileHitEvent. Fixes BUKKIT-3872 2013-03-26 07:13:14 -04:00
riking
45d3e2514d Add missing semicolon
I should try to compile before I say "this change is okay".
I should try to compile before I say "this change is okay".
I should try to compile before I say "this change is okay".
I should try to compile before I say "this change is okay".
for i in range(100)
2013-03-25 17:12:22 -07:00
Kristofer Henriksson
3c02fb02a1 Allow plugins to enchant already enchanted items. Fixes BUKKIT-1956
This causes the server to generate PrepareItemEnchantEvent even in the
case that an item is already enchanted or otherwise would normally not
be enchantable.
2013-03-25 15:56:15 -07:00
Black-Hole
02a5d09ddf Call EntityChangeBlockEvent when boats destroy blocks. Fixes BUKKIT-3871 2013-03-25 16:55:48 -04:00
Andre LeBlanc
18d7bc7ca3 Allow fishing success rate to be adjustable. Adds BUKKIT-3837 2013-03-25 14:45:24 -04:00
GJ
96ba65d506 Add methods to check conflicting enchantments. Adds BUKKIT-3830 2013-03-25 10:51:54 -04:00
Travis Watkins
5f089137ee Cleanup comments, formatting, etc 2013-03-25 00:51:36 -05:00
Patrick Seidel
7c40a073d8 Add ability to change player item in hand. Adds BUKKIT-3318 2013-03-24 14:04:27 -04:00
Travis Watkins
b532042973 Don't assume all hoppers are blocks. Fixes BUKKIT-3883 2013-03-24 12:38:57 -05:00
riking
8d3ba07f93 Add check for Thorns damage - Fixes BUKKIT-3505 2013-03-23 19:45:46 -07:00
Carlos Cobo
62c6d223e4 Include ThrownPotion in spawn methods. Adds BUKKIT-2542 2013-03-23 19:05:14 -07:00
EdGruberman
e1b50b0110 Identify outside slot independent of inventory type. Fixes BUKKIT-2768 2013-03-23 16:23:03 -07:00
Dennis Bliefernicht
e61a6bab05 Implement InventoryMoveItemEvent. Adds BUKKIT-3765
This makes droppers, hoppers and hopper minecarts fire an
InventoryMoveItemEvent whenever an item is being moved from or to another
inventory.
2013-03-23 16:12:52 -06:00
me4502
b10474253c Fire VehicleEnterEvent for loaded chunks only. Fixes BUKKIT-3831 2013-03-23 10:58:01 -06:00
James Clarke
3ad423af07 ANSI color codes now reset text attributes. Fixes BUKKIT-3508
The client resets all formatting after a color code is received, but currently the ANSI codes do not, and so the console does not accurately reflect the appearance of the formatted text. Instead, the ANSI color codes are now set to reset all text attributes.
2013-03-23 00:26:22 -04:00
Travis Watkins
444ced306a Cleanup and rework physical interaction events. Fixes BUKKIT-3686
Currently when dealing with physical interactions with pressure plates
and tripwires we immediately block their activation as soon as a single
entity involved has their event cancelled. We also fire events whenever
an entity intersects the block a wooden button is in even if they aren't
actually pressing it. To correct this we move the button interaction to
the correct place and modify all three to only block the activation if
every entity is blocked from using them instead of just one of them.
2013-03-22 17:18:19 -05:00
Xephi
ae19f2c46f Implement Dropper interface. Adds BUKKIT-3750 2013-03-21 22:33:16 -06:00
Xephi
978de7e9da Add BlockDropper for diff visibility 2013-03-21 21:42:47 -06:00
Travis Watkins
6f9e4f8541 Stationary lava is also a LAVA ignition cause. 2013-03-21 16:59:45 -05:00
Olof Larsson
abee107830 Add ability to modify ThrownPotion properties. Adds BUKKIT-3197 2013-03-21 15:18:27 -04:00
AlphaBlend
2c5b2a8f6f Add method to get the source of a TNTPrimed. Adds BUKKIT-3815 2013-03-21 12:47:46 -06:00
Andre LeBlanc
83e0e0770a Add Fish (Hook) entity to PlayerFishEvent. Adds BUKKIT-1025 2013-03-20 15:58:37 -07:00
Travis Watkins
696543cf3f Update CraftBukkit to Minecraft 1.5.1 2013-03-20 15:09:23 -05:00
Travis Watkins
6aaa1e83df Really don't filter out -1 data in ItemStack. 2013-03-20 11:11:47 -05:00
Travis Watkins
b325ffc8f6 Handle filled buckets dispensing up and down. Fixes BUKKIT-3814 2013-03-20 10:24:22 -05:00
Travis Watkins
2fc755cc65 Don't filter out -1 data in ItemStack. Fixes BUKKIT-3824 2013-03-20 09:44:17 -05:00
Travis Watkins
26d1f9189a Readd missed diff for minecart container size. Fixes BUKKIT-3826 2013-03-20 09:44:17 -05:00
Nate Mortensen
dc19d3788f BlockState for Command Blocks. Adds BUKKIT-3805. 2013-03-19 20:54:38 -06:00
Edmond Poon
e639690e45 Validate Server method input. Addresses BUKKIT-3687
CraftServer methods that implement the Server interface will throw an
IllegalArgumentException if a method cannot operate on a null input
and given a null pointer.

This causes methods to fail early and identify that a plugin is
responsible for passing in an invalid argument. This will only
change the exception thrown, if there originally was a thrown
exception. This helps with hunting down legitimate problems
with CraftBukkit.
2013-03-18 23:40:10 -06:00
Travis Watkins
51d4e647fb Only filter data on block items, not all items. 2013-03-18 18:22:13 -05:00
Travis Watkins
d26336eb40 Add /testfor command support to command block. Adds BUKKIT-3813 2013-03-18 17:12:21 -05:00
Travis Watkins
596047aa6b Only set player weather if a plugin requested it.
If the server changes the weather it will set the per-player weather
variable and future changes will not apply. We should only set this
variable when a plugin is requesting per-player weather and not when
the server it doing it.
2013-03-18 13:58:16 -05:00
T00thpick1
1bde25bb33 Implement per-player Weather API. Adds BUKKIT-812 2013-03-18 13:03:54 -05:00
Yariv Livay
a7a5f273e3 Implement new cause versions of BlockIgniteEvent. Addresses BUKKIT-3609, BUKKIT-3656, BUKKIT-3657 2013-03-18 12:47:01 -05:00
Travis Watkins
2e6cfdb3cc Implement InventoryPickupItemEvent. Adds BUKKIT-3798 2013-03-18 12:35:43 -05:00
Michael Limiero
2642fbdf7e Make CraftMinecartHopper work as InventoryHolder. Adds BUKKIT-3796 2013-03-18 12:16:37 -05:00
Chad Waters
93fd33e218 Implement Entity.isOnGround(). Adds BUKKIT-3787 2013-03-17 22:25:05 -05:00
Travis Watkins
5df704bf5a Use name given to command block instead of "@". Fixes BUKKIT-3803 2013-03-17 20:19:32 -05:00
Michael Limiero
d802168cd5 Implement Hopper block state and inventory methods. Adds BUKKIT-3749 2013-03-17 12:59:27 -05:00
Travis Watkins
6f68fc4ba4 Add missing getOwner method for container minecarts. 2013-03-16 18:32:01 -05:00
Travis Watkins
737e8c5127 Allow special crafting data value on items. Fixes BUKKIT-3780 2013-03-16 18:16:00 -05:00
Travis Watkins
5515b0ee2b Handle double trapped chest inventory. Fixes BUKKIT-3772 2013-03-16 17:14:21 -05:00
Travis Watkins
0e60f1f7b8 Fire BlockDispenseEvent for new dispenser behaviors. Fixes BUKKIT-3774 2013-03-16 16:55:27 -05:00
Travis Watkins
fbe609bdbe Add new DispenseBehavior files from mc-dev for diff visibility. 2013-03-16 16:48:08 -05:00
Travis Watkins
ff1c1daf69 Allow data on tool items. Fixes BUKKIT-3773 2013-03-16 14:51:22 -05:00
Travis Watkins
2e47a1eb80 Comment out vanilla debug message. 2013-03-16 13:45:42 -05:00
Travis Watkins
515830cda9 Filter negative values for all items. 2013-03-16 13:26:29 -05:00
Travis Watkins
6d88d545e9 Filter data for items that shouldn't have it and filter wool.
We used to fall Item.filterData() for this but that method is meant for
converting item data to block data during placement and does the wrong
thing for this case. Instead we just see if the item should have data and
if not set it to zero. We also have to filter wool data explicitly because
clients crash when given invalid wool data.
2013-03-16 13:14:09 -05:00
Travis Watkins
a76a5bd36f Ignore invalid inventory slots. Fixes BUKKIT-3737 2013-03-16 10:28:12 -05:00
Travis Watkins
9a38f2022a Use Chest block state for trapped chests. Fixes BUKKIT-3762 2013-03-16 09:46:32 -05:00
Travis Watkins
5903b9f5ca Don't set health directly, will interfere with scoreboard system. 2013-03-16 08:57:57 -05:00
Travis Watkins
7466321212 Limit mob names to 64 chars to avoid client crash. Fixes BUKKIT-3753 2013-03-16 08:32:31 -05:00
Travis Watkins
4fa8c24e42 Always consume bonemeal when used on a sapling. Fixes BUKKIT-3755
In Minecraft 1.5 saplings do not grow with a single use of bonemeal anymore.
Our code assumes they will and only takes away bonemeal from the player
when the tree grows successfully (not cancelled by a plugin). Instead we
now always remove a bonemeal even if a plugin is the reason a tree didn't
grow as this matches the vanilla logic more closely.
2013-03-16 08:05:03 -05:00
Travis Watkins
d47849df8c Remove duplicate place logic for snow. Fixes BUKKIT-3756 2013-03-16 07:38:54 -05:00
Wesley Wolfe
2cb9cbf05c Handle the newly refactored minecarts. 2013-03-16 02:15:51 -05:00
Travis Watkins
b2c72b968e Use proper naming convention for boolean methods. 2013-03-15 14:25:37 -05:00
Travis Watkins
83d29e461c Update CraftBukkit to Minecraft 1.5 2013-03-15 13:28:59 -05:00
Wesley Wolfe
ba6e4c38cf Fix compilation error with exception names 2013-03-02 16:33:35 -06:00
Nate Mortensen
032c7366ad Use the correct CB object for ContainerBrewingStand. Fixes BUKKIT-3357 2013-03-02 16:01:14 -06:00
Eimref
cf7dfeda62 Add proper logging for custom channel exceptions. 2013-03-02 15:57:00 -06:00
Travis Watkins
f6c574dd04 Implement PlayerItemConsumeEvent. Adds BUKKIT-2349 2013-03-02 00:33:46 -06:00
Andrzej Pomirski
993e19b3fb Close inventory on teleport. FIXES BUKKIT-3021. 2013-02-10 17:22:34 -06:00
EdGruberman
d06e597ca5 Check TravelAgent.findOrCreate(Location) for null; Fixes BUKKIT-3590
If a custom TravelAgent is used and returns null for findOrCreate method
a NullPointerException will occur.
Conflicts:
	src/main/java/net/minecraft/server/PlayerList.java
2013-02-10 17:21:59 -06:00
James Clarke
5bb81b75c7 Set CraftTravelAgent.DEFAULT to a non-null value. Fixes BUKKIT-3578
Currently, CraftTravelAgent will call s() on the passed-in WorldServer in order to set DEFAULT. However, s() will always return null at this point, because WorldServer.P will still be null, as it is set after the constructor is called. Instead, we set CraftTravelAgent.DEFAULT to the instance that is being constructed.
2013-02-06 16:45:22 -06:00
feildmaster
2e99e02094 Use entity UUID instead of EntityID for metadata. Fixes BUKKIT-3582
The entity id is a non-unique, non-persistent value, and will cause
entities to lose their respective meta data on chunk unloading, and
teleportation.
2013-02-06 16:32:19 -06:00
EdGruberman
efe8e9a7f5 Always return a TravelAgent; Fixes BUKKIT-3541
Recent changes caused PlayerPortalEvent to suddenly return null
unexpectedly and could end up in NPEs resulting that did not before.
This commit addresses that situation by always ensuring a TravelAgent
instance is returned.

The TravelAgent for world 0 is returned arbitrarily in an effort to
compensate for plugins that are implementation dependent and expect some
form of a TravelAgent to be accessible in the event at all times.
2013-02-04 18:53:06 -06:00
James Clarke
4d3865a036 Fix players spawning above portals. Fixes BUKKIT-3542.
Vanilla does not check for blocks in which the player could
suffocate when changing dimension, so portals will happily spawn
players in blocks when using a portal under certain
circumstances. However, we currently check for these instances
and move the player up until they will not suffocate. This means
that players can sometimes be taken to above the target portal,
making it seem as if a portal was not created. Instead, we now
disable this suffocation check when moveToWorld is called from
changeDimension, mirroring vanilla behavior more accurately.
2013-02-04 18:53:05 -06:00
James Clarke
d661c67a70 Always use the set exit location for portal events. Fixes BUKKIT-3555. 2013-02-04 18:53:04 -06:00
James Clarke
94da64ee93 Use the result of EntityPortalExitEvent. Fixes BUKKIT-3559. 2013-02-04 18:53:03 -06:00
feildmaster
b4b7cacf5e Fix NPE when getting bed spawn location. 2013-01-29 17:25:39 -06:00
feildmaster
37975946a2 Fix contract with Player.getBedSpawnLocation. Fixes BUKKIT-3525
Getting the bed spawn location is supposed to check if the bed is
valid, however, it currently did not do so.
2013-01-29 10:11:57 -06:00
feildmaster
0576395ddd When leaving the end, always target the main world. Fixes BUKKIT-3517 2013-01-29 09:48:52 -06:00
feildmaster
b0e43c8097 Make command blocks only select players on its world. Fixes BUKKIT-3515 2013-01-28 17:01:08 -06:00
EdGruberman
132fdbc4ac Target default world when returning from The End; Fixes BUKKIT-3494
Due to the having to generate new logic to avoid using the customized
PlayerConnection.moveToWorld, entities returning from The End were not
properly calculating their exit target.  This commit corrects that
logic.
2013-01-28 11:26:32 -06:00
Wesley Wolfe
50e74b3b49 Remove erroneous break statement in scheduler. Fixes BUKKIT-3395 2013-01-27 23:00:14 -06:00
feildmaster
1053a1e29d Update Fireballs to account for ExplosionPower. Fixes BUKKIT-3460
Adds BUKKIT-3516
2013-01-27 16:43:30 -06:00
feildmaster
f20d6e3595 Ignore block functions for skulls on BlockPlace. Fixes BUKKIT-3495
Skulls don't normally get block data applied to them, so we shouldn't
apply it either.
2013-01-27 11:31:27 -06:00
feildmaster
899b9c17cc Direct all BlockPlaceEvents to a singular location. Fixes BUKKIT-3438
By having a single function to process BlockPlacement logic, we make
it so that there is consistent behavior throughout all BlockPlace
events. This should allow for easier troubleshooting and less diffs
in source.

This also fixes BUKKIT-3463 by including the correct coordinates that
were clicked to the event.
2013-01-27 10:44:32 -06:00
feildmaster
528bbbdcd8 Fix TileEntities and Blocks getting out of sync. Fixes BUKKIT-3501
Also fixes: BUKKIT-3477 and BUKKIT-3488

Minecraft likes to double check that tile entities get set after they
are placed, however we didn't set tile entities until after our event
was called. This caused the world to have multiple tile entities in a
single block location; to fix this we now set tile entities before
the event.
2013-01-27 10:34:59 -06:00
QuarterAnimal
6e438ccb32 Call BlockGrowEvent for Cocoa plants. Fixes BUKKIT-2525 2013-01-24 19:57:52 -06:00
QuarterAnimal
d74cf36f1c Add BlockCocoa for diff visibility. 2013-01-24 19:57:15 -06:00
QuarterAnimal
b82375a596 Preserve source block in mushroom spread event. Fixes BUKKIT-3354 2013-01-24 19:50:21 -06:00
feildmaster
f10c986136 Properly calculate level cost for books. Fixes BUKKIT-3410 2013-01-24 18:10:03 -06:00
feildmaster
f1efe717bd Call BlockPlaceEvent for skulls the same as other blocks. BUKKIT-3406
When the skull BlockPlaceEvent was added it was made so the event
would be called after all the data has been set, however this is a
behavior change that is inconsistent with other BlockPlaceEvents.
Instead, if people wish to get the block data they should schedule
a task.

Relates to: BUKKIT-3438
2013-01-23 20:41:05 -06:00
EdGruberman
9df87d3399 Compensate for allow-nether/allow-end as false; Fixes BUKKIT-3466
When either of those settings are false, the worlds are not loaded and
therefore will not be targeted for portal exits.  Existing worlds are
iterated directly to avoid defaulting to the first world if a direct
dimension match is not found.

Plugins must also specify exit from custom Bukkit worlds to comply with
original commit: https://github.com/Bukkit/CraftBukkit/commit/2dc2af0

This commit introduces a constant to clarify the dependency on the
CraftBukkit implementation of custom worlds having a dimension offset.
2013-01-23 20:11:01 -06:00
feildmaster
488e45b4ff Reload ban files when reloading the server. Adds BUKKIT-3470 2013-01-23 06:24:40 -06:00
feildmaster
641ecc4f34 Return the valid max value for piston direction. Fixes BUKKIT-2191
By returning the following value (7) we remove the need to special
case pistons in any way (other than the original purpose of this
check, which is to ensure pistons have valid data)
2013-01-23 06:15:21 -06:00
feildmaster
9ba0ddc292 Refactor processBlockPlace logic. Fixes BUKKIT-3406 and BUKKIT-3454
The previous logic was faulty since it lost the logic of "placing" the
block. It was also taking into account data that could have been
changed outside of the processing of this event, which is irrelevant
to the processing of this event.
2013-01-19 08:14:17 -06:00
feildmaster
6a499c8589 Fix broken null contract with Jukebox.setPlaying, Fixes BUKKIT-3429
The javadocs state that a null may be used to remove the currently
playing sound, however this causes a NullPointerException.

It also doesn't process registering the record correctly, along with
processing non-valid items.
2013-01-19 08:14:17 -06:00
EdGruberman
d834ca4c6c [Bleeding] Add experimental support for entity portal traveling 2013-01-19 06:20:33 -06:00
EdGruberman
9cb320654d Add BlockEnderPortal for diff visibility 2013-01-19 06:20:32 -06:00
Wesley Wolfe
01fc296fef Improve the item meta deserialization code-style
Fixed the ItemMetaFireworkTest

Add set power unit tests for FireworkMeta
2013-01-18 02:58:07 -06:00
Zloteanu Nikita
5934a65729 Always call PotionSplashEvent. Fixes BUKKIT-3363
This change allows plugins to add recipients to a PotionSplashEvent
when it would have otherwise had none.
2013-01-17 22:55:09 -06:00
feildmaster
d577b840d4 Place beds with the correct data. Fixes BUKKIT-3447 2013-01-17 12:17:37 -06:00
feildmaster
e59af9908b Update CraftBukkit to Minecraft 1.4.7 2013-01-17 03:50:24 -06:00
feildmaster
315127782a Initialize entity data before spawning them. Fixes BUKKIT-3209
Vanilla does the initialize before spawning everywhere except in the
SpawnerCreature, our spawn event depends on this behavior to be
consistent.
2013-01-16 23:05:18 -06:00
bloodmc
b581068464 Fix entities traveling sideways. Addresses BUKKIT-3443
Original: Update mappings to correct 1.4.6 version.
2013-01-16 23:05:18 -06:00
feildmaster
ccbd3d84e8 Get the BlockState before changing the block. Fixes BUKKIT-3441 2013-01-16 20:21:38 -06:00
feildmaster
98aea835b5 Handle beds and doors the same way as other blocks. Fixes BUKKIT-3437
Relates to: BUKKIT-3438
2013-01-16 08:06:00 -06:00
feildmaster
614ef2f8c5 Throw BlockPlaceEvent when placing double slabs. Fixes BUKKIT-2469 2013-01-16 08:05:59 -06:00
cexikitin
8bc9e712e1 Spawn monsters without prematurely exiting. Fixes BUKKIT-3425
By using return 0, we exit the loop prematurely preventing other
creature types from being spawned if one type is set to 0. By using
continue we move on to the other types and allow them to spawn
properly.
2013-01-14 19:24:08 -06:00
Wesley Wolfe
dd7ba4a258 Various ItemMeta fixes.
Fixes BUKKIT-3408, BUKKIT-3190, BUKKIT-3191, BUKKIT-3407

These changes relate mostly to semantical changes for serialization
contract, exception of changing the map scaling value from byte to boolean,
what it should have been in the first place. Appropriate unit tests were
added for CraftMapMeta, as they were missing.
2013-01-09 05:04:08 -06:00
Wesley Wolfe
182681e384 Update calls to DyeColor getData and getByData. Addresses BUKKIT-2786
These two methods are now deprecated and replaced by the strictly
equivalent calls using wool data.
2013-01-05 17:15:49 -06:00
feildmaster
baaf8e1d86 Implement fishing experience. Adds BUKKIT-3348 2013-01-01 23:59:47 -06:00
feildmaster
fb0be1fc0a Move the tile entity with the falling block. Adds BUKKIT-3349
Allows for interesting things to be done with world.spawn()
2013-01-01 23:58:46 -06:00
feildmaster
8f0c1aed6b Fix "setSitting" on tameable animals. Fixes BUKKIT-1534
This makes it so animals (tame or not) will sit properly and not move
around.

Wild animals that are sitting may override the sitting position if
they are attacking.
2013-01-01 22:28:44 -06:00
feildmaster
05512942db Add PathfinderGoalSit for diff visibility 2013-01-01 22:28:43 -06:00
Mike Primm
32924f9757 [Bleeding] Fix corruption due to thread safety issues. Fixes BUKKIT-3333
The 'tag' NBTTagCompound field of the ItemStack assumes that it is OK to
save a reference to an NBT supplied via load() and assumes it is OK to
supply a reference to the internal field during a save(). Neither is true,
as Chunk NBT structures are required to be read-only once created (due to
being written asynchronously off the server thread AND due to the potential
to be passed to a new Chunk if the same chunk is reloaded before the
writing of the NBT is completed by the File I/O thread). Keeping a live
reference to the NBT copy passed in, or to the NBT value passed back
during saving, creates serious thread safety issues which can result in
corrupted data being written to the world data files.

The specific issue here was uncovered by the recent change to use
setName("") on the ItemStack.tag object. When a chunk is being loaded
again before its save is completed, this results in name of the field
in the NBT being set to "". This causes it to be saved as "" instead
of "tag" resulting in it not being properly reloaded in the future which
results in the itemstack losing all of its metadata.
2012-12-30 23:31:22 -06:00
Wesley Wolfe
bb83795815 Return the level, not ID. Fixes BUKKIT-3326
CraftItemStack was erroneously using the enchantment ID instead of level
for the return value of remove enchantment.
2012-12-29 20:53:27 -06:00
Wesley Wolfe
8954cb291c /dev/null does not accept EnchantmentThorns 2012-12-29 19:18:37 -06:00
feildmaster
7b5a8d0c23 Don't teleport entities that are considered dead. Addresses BUKKIT-1331
Teleportation should never be processed on dead entities. If you wish
to teleport an entity, do it on a living entity. If you wish to
teleport a player, set their respawn location in PlayerRespawnEvent.
2012-12-29 19:18:36 -06:00
Mike Primm
fb0eed177a [Bleeding] Implement periodic chunk garbage collector
This adds two settings to bukkit.yml, allowing activation and control of
two chunk garbage collection triggering conditions:
chunk-gc/period-in-ticks controls a periodic GC, run once every N ticks
(default is 600); chunk-gc/load-threshold causes the GC to run once
after every N calls to loadChunk() on a given world (this call is an API
call used by plugins, and is distinct from the path taken for routine
player movement-based loading).  In both cases, setting to zero will
disable the given GC scheduling strategy.

In either case, the act of doing the GC is simply one of scanning the
loaded chunks, seeing which are NOT being used by one or more players
(due to view-distance) and which are not already queued for unload, and
queueing them for a normal unload.  Ultimately, the unload is then
processed the same as if the chunk were unloaded due to leaving the
view-distance range of all players, so the impact on plugins should be
no different (and strategies such as handling the ChunkUnloadEvent in
order to prevent unload will still work).

The initial interval for the periodic GC is randomized on a per-world
basis, in order to avoid all world being GCed at the same time -
minimizing potential lag spikes.
2012-12-29 16:50:05 -06:00
feildmaster
538de63a03 Fix persistence on tamed pets. Fixes BUKKIT-3300
With the persistence api introduced, pets did not have their
persistence flag updated to reflect their persistence. This caused
tame ocelots to not persist under specific conditions.
2012-12-28 20:27:41 -06:00
feildmaster
509e3d2a32 Update maxhealth for entities that have variable max health. Fixes BUKKIT-3308
Slimes and wolves have health that can change based on certain
conditions. So we check if their max health should be updated, and if
it has been customized in any way.

We also scale the wolf's health for their tail
2012-12-27 21:05:40 -06:00
feildmaster
b908c192bf Fix removing enchantments causing the enchantment tag to remain. 2012-12-27 20:48:56 -06:00
feildmaster
54b2707ba7 Fix discrepancies in NBT and ItemMeta. Fixes BUKKIT-3279
An ItemStack gains the tag name "tag" when the stack is serialized
to NBT, however items don't have a tag *until* they are serialized at
least once. So to solve this, we remove the tag name when loading the
NBT data.

Another problem with NBT are TagLists, when transferring tag lists
between the server and the client the names are lost, and so we
simply don't add a name to the tag.
2012-12-27 20:45:21 -06:00
Travis Watkins
25732f0487 Fire BlockRedstoneEvent for repeaters. Fixes BUKKIT-1157 2012-12-27 15:40:18 -06:00
Travis Watkins
186a679730 Add BlockDiode from mc-dev for diff visibility. 2012-12-27 15:26:49 -06:00
Wizjany
5963da294f Don't update physics until after the place event. Fixes BUKKIT-3316
If you cancel a BlockPlaceEvent for a sign the world is updated as if
the block was placed and then destroyed. To avoid this we set the block
without updating physics then apply the update after the event.
2012-12-27 15:22:19 -06:00
cexikitin
49da990ee3 Never remove players when unloading chunks. Fixes BUKKIT-3129
When unloading chunks we have a check to ensure we do not remove players
from the world due to the issues this would cause. However, our check
to see if the player is in this chunk is reversed and is in fact entirely
wrong. Even if the player isn't currently in this chunk we do not want
to remove them as that will still cause the same issues.
2012-12-27 15:16:33 -06:00
feildmaster
3a0c5aff0c Fix fireballs being motionless (again). Fixes BUKKIT-3299
The key "direction" incorrectly mapped to variables that were already
set in the entity. In order to prevent loading incorrect data we
renamed "direction" to "power."
2012-12-25 05:58:49 -06:00
feildmaster
155b83e2c7 Perform permission removals after the quit event. Fixes BUKKIT-3303
The player would have no permissions (other than their OP status)
when checked in the Quit event. This is because we removed permissions
before the event occurred. By calling it afterwards, we can persist
the data until the server finally removes the player.
2012-12-24 22:11:04 -06:00
feildmaster
f726d07f11 Fix Skull BlockState setting illegal values on owner. 2012-12-24 14:32:08 -06:00
feildmaster
8292b73f30 Fix fireworks being short lived. Fixes BUKKIT-3291 2012-12-23 17:06:26 -06:00
feildmaster
edd90ccf16 Properly update fireworks. Fixes BUKKIT-3289 2012-12-23 08:59:15 -06:00
feildmaster
ced0646351 Implement entity max health methods. Adds BUKKIT-266 2012-12-23 07:29:06 -06:00
feildmaster
4e1793f363 Report valid health when getting Entity health. Fixes BUKKIT-3210 2012-12-23 07:29:05 -06:00
Wesley Wolfe
ed6aab8200 Remove runner leak on async tasks. Fixes BUKKIT-3288
In some situations, an async task could be cancelled with no tasks
pending. This means the finally {} block from run() never gets executed
properly on the last async task to have run, as it expected to be
executed again.

This fix takes the only spot that the task period is set to cancelled
and will check to see if the task should be purged from the runners
list.
2012-12-23 05:13:33 -06:00
Travis Watkins
717fbbeffa Update firework power when modifying meta. Fixes BUKKIT-3272 2012-12-22 13:07:18 -06:00
Travis Watkins
f72a08c22e Fire BlockDispenseEvent for fireworks. Adds BUKKIT-3246 2012-12-22 13:07:18 -06:00
Travis Watkins
da571ef428 Add DispenseBehaviorFireworks and EntityFireworks for diff visibility 2012-12-22 13:06:55 -06:00
feildmaster
dc85940526 Allow fireworks to be created. Adds BUKKIT-3262 2012-12-22 12:24:16 -06:00
Wesley Wolfe
6dc13b688a One record per JukeBox. 2012-12-22 05:48:11 -06:00
Wesley Wolfe
2fd78a6549 Add BlockJukeBox for diff visibility 2012-12-22 05:45:52 -06:00
feildmaster
2ee62eb580 Implement API to get and set FireworkMeta on Firework entities 2012-12-21 23:56:54 -06:00
meiskam
fdb4b2d911 Implement Skull BlockState. Adds BUKKIT-3259 2012-12-21 22:47:11 -06:00
meiskam
39e2af7bd1 Added TileEntitySkull for diff visibility 2012-12-21 21:56:47 -06:00
Wesley Wolfe
78d384de93 Zero is not less than zero. Fixes BUKKIT-3259 2012-12-21 21:48:09 -06:00
feildmaster
a0cf0d03f4 Check file existence before determining readOnly. Fixes BUKKIT-3255 2012-12-21 19:31:39 -06:00
feildmaster
ec211ed952 Update enchantment handling to 1.4.6. Fixes BUKKIT-3256 2012-12-21 19:31:28 -06:00
feildmaster
f71be2506d Fix loading Items entities with an invalid item. Addresses BUKKIT-3249 2012-12-21 16:07:59 -06:00
feildmaster
118682ce5c Don't save server properties when it's read only. Fixes BUKKIT-3250 2012-12-21 15:40:39 -06:00
feildmaster
0216d09033 Fix command line arguments being ignored. Fixes BUKKIT-3247 2012-12-21 15:40:39 -06:00
feildmaster
e937307596 Add a null check for Item Entities. Fixes BUKKIT-3249 2012-12-21 15:40:27 -06:00
Wesley Wolfe
b870755edb Use max inventory size for new stack. Fixes BUKKIT-3240 2012-12-21 11:10:23 -06:00
Wesley Wolfe
708252c020 Implement 1.4.6 ItemMeta. Adds BUKKIT-3236, BUKKIT-3237
Some meta functionality is refactored into common methods.

CraftItemStack uses the ItemMetaKey identifiers for enchantments.

Refactored unit test to include extra functionality; initially only
checking the presence of the DelegateDeserialization annotation.
2012-12-21 10:36:34 -06:00
Wojciech Stryjewski
f377a7680f Add API to allow plugins to request players switch to a texture pack. Adds BUKKIT-2579
The setTexturePack method causes the player's client to
download and switch to a texture pack specified by a URL.

Note: Players can disable server textures on their client, in which
case this API would not affect them.
2012-12-20 22:09:38 -05:00
feildmaster
f4836fb428 Add the ability to make Enchanted Books. Fixes BUKKIT-3220 2012-12-20 20:51:51 -06:00
feildmaster
bd0daa6d54 Remove obsolete fix for the end
The end was getting block offsets, causing client side issues.
2012-12-20 19:15:37 -06:00
Travis Watkins
ca7f67da9d Fetch correct info for skulls in block.getDrops(). Fixes BUKKIT-3205 2012-12-20 15:06:01 -06:00
Mike Primm
ed2dd31a80 [Bleeding] Fix exception in getChunkSnapshot() - sky light can be null 2012-12-20 14:22:25 -06:00
feildmaster
686807e387 Filter invalid ItemStacks from Packets.
Invalid ItemStacks are causing Fireworks to disconnect players and
prevent them from reconnecting
2012-12-20 10:52:44 -06:00
feildmaster
23b6764374 Update CraftBukkit to Minecraft 1.4.6 2012-12-20 10:43:00 -06:00
mbax
924a46469d [Bleeding] Check visibility API for sounds. Fixes BUKKIT-3114
With 1.4, entity sound tracking changed for the better.
Our previous method additions can now be removed.
All that's left is checking if the source can be seen
by the recipient of the sound packet. Thanks, Mojang!
2012-12-18 19:02:20 -06:00
feildmaster
d9708d032e Fix PotionMeta not applying the correct Id. Fixes BUKKIT-3193 2012-12-18 18:43:53 -06:00
feildmaster
d73e5ab469 Add missing name in PotionEffect for Wither 2012-12-18 18:20:11 -06:00
feildmaster
a2d551fafa Refactor get/setChestPlate to Chestplate. Addresses BUKKIT-3189 2012-12-18 03:46:58 -06:00
Wesley Wolfe
6cec8ba5cb Change enchantment comparisons to isSimilar. Fixes BUKKIT-3183
The purpose of the isSimilar method was designed to consider all NBT
data, not solely enchantments, without the need to have exact stack
size matches. The respective methods in CraftInventory were still
comparing enchantments instead of the ItemMeta.
2012-12-17 16:43:16 -06:00
Wesley Wolfe
d66d3674ea Clarify functionality in CraftInventory. Fixes BUKKIT-3097
Changes some NPEs to IllegalArgumentExceptions for exception consistency.

Contains(ItemStack, int) correctly calculates number of ItemStacks.

Adds a containsAtLeast(ItemStack, int) for finding a combined amount of a
single similar ItemStack.

Makes some utility methods private to prevent ambiguity in use.
2012-12-17 16:39:25 -06:00
Wesley Wolfe
78f48258d8 Implement ItemFactory and ItemMeta values. Adds BUKKIT-15 2012-12-17 01:31:41 -06:00
feildmaster
d20d4dc43a ItemStack.asBukkitStack(null) should return Air. Fixes BUKKIT-3170 2012-12-15 01:52:42 -06:00
deathmarine
53b064ec79 Fix EntityEquipment positions being reversed. Fixes BUKKIT-3157 2012-12-12 22:20:44 -06:00
Travis Watkins
24143ef6a1 Load chunks asynchronously for players.
When a player triggers a chunk load via walking around or teleporting there
is no need to stop everything and get this chunk on the main thread. The
client is used to having to wait some time for this chunk and the server
doesn't immediately do anything with it except send it to the player. At
the same time chunk loading is the last major source of file IO that still
runs on the main thread.

These two facts make it possible to offload chunks loaded for this reason
to another thread. However, not all parts of chunk loading can happen off
the main thread. For this we use the new AsynchronousExecutor system to
split chunk loading in to three pieces. The first is loading data from
disk, decompressing it, and parsing it in to an NBT structure.  The second
piece is creating entities and tile entities in the chunk and adding them
to the world, this is still done on the main thread. The third piece is
informing everyone who requested a chunk load that the load is finished.
For this we register callbacks and then run them on the main thread once
the previous two stages are finished.

There are still cases where a chunk is needed immediately and these will
still trigger chunk loading entirely on the main thread. The most obvious
case is plugins using the API to request a chunk load. We also must load
the chunk immediately when something in the world tries to access it. In
these cases we ignore any possibly pending or in progress chunk loading
that is happening asynchronously as we will have the chunk loaded by the
time they are finished.

The hope is that overall this system will result in less CPU time and
pauses due to blocking file IO on the main thread thus giving more
consistent performance. Testing so far has shown that this also speeds up
chunk loading client side although some of this is likely to be because
we are sending less chunks at once for the client to process.

Thanks for @ammaraskar for help with the implementation of this feature.
2012-12-12 19:35:53 -06:00
Travis Watkins
11593b4592 Add RegionFile from mc-dev for diff visibility 2012-12-12 04:05:47 -06:00
Wesley Wolfe
29d7cc711b Add utility class AsynchronousExecutor
This class is a general purpose task execution system, that uses stages
to separate processing blocks for asynchronous and synchronous
executions.
2012-12-12 04:05:47 -06:00
Travis Watkins
24c04dc784 Don't run mob pickup code on players. Fixes BUKKIT-3150
When a player has canPickUpLoot set to true the code for mob pickup is
triggerd which does not know how to deal with player inventory. Since
players have their own logic for picking up items we simply disable this
code for them.
2012-12-12 03:08:14 -06:00
feildmaster
4e91fbd0db Fix players not being able to pickup items due to default values.
The old flag for picking up loot was default to false, making existing players not able to pickup items. We now use this flag for Players, which gives us the problem we had in 48b46f83.

To fix this, we add an incremental flag that will be cross-examined to check if the data was saved before or after the flag level was introduced.

Addresses BUKKIT-3143
2012-12-11 06:05:54 -06:00
feildmaster
39fdb56200 Players should be able to pick up items by default. Fixes BUKKIT-3143
As an added feature, players defaulted to being able to not pick up items if the flag was false. However, since minecraft doesn't normally use the flag on players, the flag was always false.
2012-12-10 20:27:40 -06:00
feildmaster
3692209fe6 Missed a rename 2012-12-10 19:17:47 -06:00
feildmaster
430d352a5a Add EntityEquipment API. Adds BUKKIT-3103
Adds:
- Getting/Setting equipment
- getting/setting drop rates
- getting/setting ability to pick up items
-- As an added feature, players with this flag start off with a canceled PlayerPickupItemEvent
2012-12-10 19:01:50 -06:00
h31ix
684ba31c39 [Bleeding] Correct getEyeHeight value. Fixes BUKKIT-3130 2012-12-10 01:41:00 -06:00
feildmaster
22b1100001 Only display help aliases when there are aliases. Fixes BUKKIT-1621 2012-12-10 01:40:22 -06:00
feildmaster
dc93da8e34 Pass null help values values as empty strings to HelpTopics
Fixes BUKKIT-2618 and BUKKIT-2561
2012-12-10 01:40:21 -06:00
EdGruberman
f18b3cdc76 [Bleeding] Fix NPE with a null bedSpawnLocation. Fixes BUKKIT-1500 2012-12-10 01:40:20 -06:00
feildmaster
12c7c2f695 Implement FurnaceExtractEvent. Adds BUKKIT-2114 2012-12-08 03:58:34 -06:00
feildmaster
e760d6eb31 Add SlotFurnaceResult for diff visibility 2012-12-08 02:45:50 -06:00
EdGruberman
24abdd556d [Bleeding] Fix NPE in getBedSpawnLocation. Fixes BUKKIT-1949 2012-12-08 02:18:06 -06:00
Dark Arc
090c1a60bd Correctly shoot arrows with the spawnArrow Method. Fixes BUKKIT-3116 2012-12-08 02:15:15 -06:00
Travis Watkins
9973e7cdec Update entity state correctly when marked as persistent. Fixes BUKKIT-3123
When a mob is marked with the persistent flag (animal or anything with
setRemoveWhenFarAway(false)) the entire block of code for checking if they
should be despawned is skipped. However, one part of this code updates the
mob state if a player is close enough to them. It turns out this state is
used by the AI system to decide if the mob should move around randomly or
not. To stop mobs from being frozen in place we now update this state if
the persistent flag is set as well.
2012-12-07 21:18:51 -06:00
Travis Watkins
846a22304c Provide a faster way to get a location. Adds BUKKIT-3120
Currently when a plugin wants to get the location of something it calls
getLocation() which returns a new Location object. In some scenarios this
can cause enough object creation/destruction churn to be a significant
overhead. For this cases we add a method that updates a provided Location
object so there is no object creation done. This allows well written code
to work on several locations with only a single Location object getting
created.

Providing a more efficient way to set a location was also looked at but
the current solution is the fastest we can provide. You are not required
to create a new Location object every time you want to set something's
location so, with proper design, you can set locations with only a single
Location object being created.
2012-12-07 21:15:05 -06:00
feildmaster
c74fd4196f Use shooter constructor for Fireballs. Fixes BUKKIT-3121
Fixes fireballs exploding in the shooter's face and not having a shooter for the projectile. (Two birds with one stone!)
2012-12-07 05:25:20 -06:00
feildmaster
78bc0ad1d5 Add the ability to launch WitherSkulls. Fixes BUKKIT-3106 2012-12-07 05:25:11 -06:00
feildmaster
72ee1f3182 Fix "Commands Only" chat flag. Fixes BUKKIT-2238
Thanks for the commit @mrapple
2012-12-07 05:22:00 -06:00
feildmaster
6a04fd98ad Implement API for wolves collar color. Adds BUKKIT-3109 2012-12-05 18:08:31 -06:00
Travis Watkins
1af83da760 Don't run command blocks in empty worlds. Fixes BUKKIT-3094 2012-12-05 13:37:13 -06:00
feildmaster
09684ba9d7 Persistence isn't just animals. Fix BUKKIT-3105
Also set to this value if the persistence hasn't been updated
2012-12-05 12:28:09 -06:00
feildmaster
fb6d9e1808 Add a custom shutdown message set in bukkit.yml. Addresses BUKKIT-3031 2012-12-05 06:07:10 -06:00
Travis Watkins
320712aba7 Allow placing blocks in spawn if ops.txt is empty. Fixes BUKKIT-3004 2012-12-05 05:01:15 -06:00
Travis Watkins
5409d05d3a Ensure animals don't despawn due to old default setting.
The old default for the persistent flag on mobs was false which was then
written out to their NBT data when they were saved. We now use this data
for all mobs, not just non-animal mobs. However, this means animals that
spawned before that change will now start despawning like monsters do.

To avoid this we add a new flag to the mob's saved data to mark if the
data was saved before or after we started using it and ignore it if it
was before.
2012-12-04 23:15:53 -06:00
Wesley Wolfe
b854320fc8 Fire EntityFormBlockEvent for FallingBlocks. Adds BUKKIT-3078 2012-12-04 22:38:51 -06:00
Travis Watkins
4dadf0e2b5 Implement API for mob despawn when away from players. Adds BUKKIT-2986
As of 1.4 mobs have a flag to determine if they despawn when away from a
player or not. Unfortunately animals still use their own system to prevent
despawning instead of making use of this flag. This change modifies them
to use the new system (defaults to true) and to add API for plugins to adjust
this.
2012-12-04 20:10:23 -06:00
feildmaster
11894784b0 Fix leaky pipes (water flow). Fixes BUKKIT-3085
(Also, fix mistranslation for VehicleBlockCollisionEvent)
2012-12-01 13:33:44 -06:00
feildmaster
c596093c31 [BREAKING] Update BlockFace directions. Fixes BUKKIT-1567, BUKKIT-3069
The answer is 42
2012-12-01 01:14:25 -06:00
Wesley Wolfe
3404318bc5 Fix missed refactoring in EntityWither 2012-11-30 17:50:09 -06:00
Wesley Wolfe
1a6a828156 Add data values to EntityChangeBlockEvent. Adds BUKKIT-3077, BUKKIT-3076
This change affects Endermen and Silverfish, adding a data value for the block change event.
2012-11-30 11:59:29 -06:00
Wesley Wolfe
9bd02495df Use carried item for endermen's changed-block's id. Fixes BUKKIT-3075 2012-11-30 11:49:01 -06:00
feildmaster
0c16afd6e0 Take into account if the shooter is a player before considering pvp mode for projectiles. Fixes BUKKIT-3058 2012-11-27 12:14:53 -06:00
feildmaster
1040a81334 Fix multi-world sounds not being sent correctly. Fixes BUKKIT-3051 2012-11-25 18:05:17 -06:00
feildmaster
aa99d67963 Call EntityInteractEvent for Wood Buttons. Fixes BUKKIT-3022
Prior to this, there was no way to tell when arrows trigger buttons
2012-11-24 01:41:19 -06:00
feildmaster
cd66edd40f Fix the previous fix for "infinite 'breeding' with MonsterEggs" 2012-11-22 21:42:34 -06:00
feildmaster
22e26a5029 Call MapInitializeEvent on newly created maps. Fixes BUKKIT-2907 2012-11-21 16:48:25 -06:00
feildmaster
f0325da814 Add ItemMapEmpty for diff visibility 2012-11-21 16:19:56 -06:00
feildmaster
71b0510f88 Fix teleporting entities with vehicles/passengers teleporting you illegally. Fixes BUKKIT-2821
Also some formatting...
2012-11-20 19:41:56 -05:00
EvilSeph
fed863049d Update invalidItems array. Fixes BUKKIT-2554. 2012-11-20 19:37:01 -05:00
EvilSeph
a17ca07fe8 Add SPAWNER_EGG spawn reason to allow for filtering. Adds BUKKIT-3000 2012-11-20 19:37:01 -05:00
EvilSeph
c36b3da573 Fix infinite 'breeding' with MonsterEggs. Fixes BUKKIT-2997
If the player is not in Creative (i.e. does not have the ability to
instantly build) we need to decrement the MonsterEgg item stack when used
on a breedable parent mob.
2012-11-20 19:37:00 -05:00
feildmaster
5f5dd727b6 Add a DamageEvent for falling blocks which can damage entities. Fixes BUKKIT-2781 2012-11-20 17:16:30 -06:00
Wesley Wolfe
d039986be7 No teleporting people back into the server. Fixes BUKKIT-2298
Stale player references will add a player back into the world when
teleporting them, causing a cascade of issues relating to ghost entities
and servers failing to stop.
2012-11-19 21:38:31 -06:00
Travis Watkins
8f4cde24bd Don't add player to world if join event did it already.
On join we unconditionally add the player to the world they logged out in.
If a plugin teleports a player during PlayerJoinEvent in a way that adds
them to a world (cross-world teleport) we end up with one player in two
places. To avoid this we check to see if the player has changed worlds or
is already added to the world we have we skip adding them again.
2012-11-18 21:27:48 -05:00
EvilSeph
cc78e17312 Fix players losing experience when keepInventory is true. Fixes BUKKIT-2915 2012-11-18 17:45:29 -05:00
Travis Watkins
7ef9adc04e Fix missed rename making withers too cheaty. Fixes BUKKIT-2972 2012-11-18 16:14:08 -06:00
Travis Watkins
58636c2dd8 Don't do case lookups when we have the right case already.
This is a missed part of the original "[Bleeding] Use case from player data
for OfflinePlayer. Fixes BUKKIT-519" commit. It avoids doing (somewhat
expensive) lookups of player data to find the correct capitalization inside
getOfflinePlayers() as we're already loading their name from the player data
and thus have the correct capitalization.
2012-11-18 10:51:52 -06:00
Travis Watkins
1044c32a54 Lower compression level to avoid overloading the thread. Fixes BUKKIT-2963
When sending chunks to a player we use their writer thread to do chunk
compression to avoid blocking the main thread with this work. However,
after a teleport or respawn there are a large number of chunk packets to
process. This causes the thread to spend a long period handling compression
while we continue dumping more chunk packets on it to handle. The result of
this is a noticable delay in getting responses to commands and chat
immediately after teleporting.

Switching to a lower compression level reduces this load and makes our
behavior more like vanilla. We do, however, still give this thread more
work to do so there will likely still be some delay when comparing to
vanilla. The only way to avoid this would be to put chunk compression back
on the main thread and give everyone on the server a poorer experience
instead.
2012-11-18 09:16:50 -06:00
Karl Fritsche
028860399b Implement sound changes for Minecraft 1.4.2 changes. Fixes BUKKIT-2849 2012-11-17 15:06:18 -06:00
James Clarke
a575e6b075 Use correct itemstack for dispenser behavior chaining. Fixes BUKKIT-2886
When an event changes the item to be dispensed we check to see if the new
item has special behavior for dispensing and if so pass it on to that
behavior handler. However, we are actually checking the old itemstack and
passing the new itemstack so this check fails.
2012-11-17 15:06:18 -06:00
EdGruberman
293474d99b [Bleeding] Use case from player data for OfflinePlayer. Fixes BUKKIT-519
If a plugin looks up a player that is offline they may not know the correct
capitalization for the name. In this case they're likely to get it wrong
and since we cache the result even after the player joins the server all
future request for an OfflinePlayer will return one with incorrect case.

When looking up a player who has played on the server before we can
get the correct case from the player data file saved by the server. If
the player has never played before this point we cannot do anything and
will still have the same issue but this is not a solvable problem.
2012-11-17 15:06:18 -06:00
Travis Watkins
20c074ec6c Don't show a player on map if they're vanished. Fixes BUKKIT-1882 2012-11-17 15:06:06 -06:00
Travis Watkins
2d832bf148 Don't kick player when they travel too far. Fixes BUKKIT-2968
If a player travels past 32,000,000 blocks on the X or Z coordinates they
will be kicked for having an illegal position. On kick their player data
is saved which includes their (illegal) position. This means on join they
are immediately kicked again for the same reason and are stuck. Instead of
kicking at all in this case just teleport the player back to their previous
position just like the moved wrongly check does.
2012-11-17 15:00:14 -06:00
James Clarke
bd0868ae1e Implement API for Skeleton and Zombie types. Fixes BUKKIT-2818 2012-11-17 15:00:14 -06:00
Travis Watkins
dca54ff187 Fire BlockSpreadEvent for vine growth. Fixes BUKKIT-1097 2012-11-17 15:00:14 -06:00
Travis Watkins
0c78ce40e5 Add BlockVine.java from mc-dev for diff visibility. 2012-11-17 15:00:14 -06:00
Travis Watkins
9ab40b1ab3 Fire BlockFadeEvent when soil turns back to dirt. Fixes BUKKIT-1854 2012-11-17 14:59:41 -06:00
Travis Watkins
558411692a Don't wait for main thread when processing commands.
In order to correctly handle disconnects for invalid chat we setup a
Waitable and pass it to the main thread then wait for it to be processed.
However, commands are also chat packets and they are already on the main
thread. In this case, waiting will deadlock the server so we should just
do a normal disconnect.
2012-11-17 11:48:22 -06:00
Travis Watkins
9add7d3000 Don't create tile entity when block placement fails. Fixes BUKKIT-2924
End portals can only be placed in the end during the dragon's death.
Attempts to place them outside of this window causes the block to remove
itself. However, we still create the tile entity for the portal which
leads to exceptions spamming the console about a tile entity existing
without the appropriate block. In these cases we should not place the tile
entity at all.
2012-11-16 16:56:49 -06:00
Travis Watkins
d21c5f3871 Ignore empty custom payload packets. Fixes BUKKIT-2957 2012-11-16 16:15:41 -06:00
Wesley Wolfe
6466aa1d25 Use synchronous calls and wait for chat disconnect. Fixes BUKKIT-2946
When invalid chat is detected we currently drop the connection with no
hint as to why as anything else is not allowed while we're off the main
thread. To give valid disconnect reasons and fire proper events instead
pass these off to the main thread and wait for it to process them.
2012-11-16 15:56:13 -06:00
Travis Watkins
82c8cf4234 Update tile entity when interact event is cancelled.
If a plugin cancels a PlayerInteractEvent when left clicking a block the
client may have removed this block if they are in creative mode or if the
block breaks in a single hit. In this case, we need to update the client's
tile entity as well as telling it the block still exists.
2012-11-16 13:46:52 -06:00
Travis Watkins
6952ad1e59 Update CraftBukkit to Minecraft 1.4.5. 2012-11-16 10:13:34 -06:00
feildmaster
8e806550d7 Remove fire ticks if damage has been canceled. Fixes BUKKIT-2933 2012-11-15 19:26:39 -06:00
Travis Watkins
6149fc3e78 Don't thread single chunk compression. Fixes BUKKIT-2927
Packet 51 is used to send updates about large changes to single chunks
and to remove chunks from the client when they get out of range. In the
first case a single packet object is created and queued for all relevant
players. With our current chunk compression scheme this means the first
player to have the packet processed will start the compression and get the
packet correctly but the rest will get garbage.

Since this packet never contains much data it is better to simply handle
compression of it on the main thread like vanilla does instead of putting in
locks and dealing with their overhead and complexity.
2012-11-15 16:09:21 -06:00
Travis Watkins
e1afee008f Update tile entity on client on cancelled block break. Fixes BUKKIT-2935
When a client tries to break a block it assumes it has done so unless told
otherwise by the server. This means the client also wipes out any tile
entity data it has for the block as well. We do not send this data when
updating the client so clients lose things like text on signs, skull type,
etc when they aren't allowed to break the block.
2012-11-14 20:14:47 -06:00
Travis Watkins
df69ea8814 Rework skull dropping. Fixes BUKKIT-2930 and BUKKIT-2820
Skulls need their tile entity in order to create an item correctly when
broken unlike every other block. Instead of sprinkling special cases all
over the code just override dropNaturally for skulls to read from their
tile entity and make sure everything that wants to drop them calls this
method before removing the block. There is only one case where this wasn't
already true so we end up with much less special casing.
2012-11-14 20:14:47 -06:00
Wesley Wolfe
092800af26 Fixed some async tasks running synchronously. Fixes BUKKIT-2934
Additionally refactored cancel method to be more object-oriented.
2012-11-14 16:47:21 -06:00
Travis Watkins
c2bae0bebb Add crafting result slot for sheep breeding. Fixes BUKKIT-2926
Sheep now use the crafting system when breeding to determine what color
their baby should be. This triggers an event but the event wants the
crafting inventory to have a result slot which sheep do not have. This
event could be useful for plugins to control the output of sheep breeding
so instead of disabling it we add a result slot so the event fires without
issue.
2012-11-14 13:27:45 -06:00
Travis Watkins
188a71ad5b Clear out empty extended block ID array. Fixes BUKKIT-2923
If a chunk gets a block added to it that requires the extended block id
nibble array (block id greater than 255) the array is created and saved
with the chunk. When the blocks are verified to make sure they exist these
entries are erased but the extended block id array is not. This causes the
server and client to disagree about how much data a chunk has which makes
the client crash while trying to load the chunk for rendering.

To resolve these issues we now clear the extended block id array on chunk
load if there is no valid data in it.
2012-11-14 11:36:06 -06:00
Travis Watkins
2b22ae2d45 Potentially fix glitch with falling entities.
When a block creates a falling entity the block is not immediately removed
from the world. Instead, the falling entity is responsible for removing it
but only if the block still exists. Due to certain piston mechanics it is
possible to move the block before this check happens and thus the block is
not removed. This should be fine as the entity will kill itself in this
situation. However, the code does not stop here and continues running the
rest of the entity logic which includes either placing a block in the world
or placing a block item in the world depending on the circumstances.
2012-11-13 23:34:43 -06:00
Travis Watkins
db43197ecf Add EntityFallingBlock from mc-dev 2012-11-13 23:23:04 -06:00
Travis Watkins
5a999a2660 Correct digging behavior. Fixes BUKKIT-2780
If a block is air we return immediately so miss the cleanup work that would
normally happen in this case in vanilla. This causes us to get in to a
situation where, due to odd packet sending from the client, we never
properly stop an attempt by the client to break a block and thus it
eventually breaks.

We also use our own variable for block damage and never sync it up with the
vanilla one so damage reporting to other clients is not always correct.
2012-11-13 21:42:36 -06:00
Travis Watkins
7f7192f8fd Update CraftBukkit to Minecraft 1.4.4. 2012-11-13 16:09:52 -06:00
EvilSeph
f683d5568f Migrate world data with world when switching from vanilla Minecraft to
Bukkit. Fixes BUKKIT-2816 and BUKKIT-2760
2012-11-02 21:12:02 -04:00
md_5
53d24e2b22 [Bleeding] Fix mistranslation affecting time of the server vs time of day.
Fixes BUKKIT-2797
2012-11-02 16:36:43 -04:00
Travis Watkins
87d25c4cc6 Fix compile issue with chunk generation. 2012-11-02 00:12:49 -05:00
feildmaster
a4892dfa72 Delegate recreateStructures to nms provider. Fixes BUKKIT-2760
This was a miss when updating to 1.4.2
2012-11-01 21:32:28 -05:00
Wesley Wolfe
1c14586c49 Add CraftArt mappings for Wither. Fixes BUKKIT-2667.
The static assertions are not normally evaluated in the JVM, and failed
to fail when the enums went from size 25 to size 26. This meant missing
values would not be detected at runtime and instead return null,
compounding problems later. The switches should never evaluate to null
so will instead throw runtime assertion errors.

Additional unit tests were added to detect new paintings and assure they
have proper, unique mappings. The test checks both that a mapping
exists, is not null, and does not duplicate another mapping.
2012-11-01 03:06:47 -05:00
Wesley Wolfe
9a88e615d4 Change ItemFrame to actually provide a defensive copy. Fixes BUKKIT-2784
If a defensive copy is not used in the API, changes to the item are
reflected in memory, but never updated to the client. It also goes
against the general contract provided in Bukkit, where setItem should be
the only way to change the underlying item frame.
2012-11-01 01:34:54 -05:00
EvilSeph
1623bf0f9b Fire HangingBreakEvent when explosions remove hanging entities. Fixes BUKKIT-2764 2012-10-31 14:24:03 -04:00
Travis Watkins
87a1cd3d43 Add inventory and slot types for new containers. Fixes BUKKIT-2741 2012-10-31 13:25:53 -04:00
Travis Watkins
347fd3cb6e Fix NPE when blowing up an item frame. Fixes BUKKIT-2763 2012-10-31 13:09:57 -04:00
Travis Watkins
f479aa84a4 Implement API for ambient mob spawn limit. Add spawn-limit.ambient to
bukkit.yml. Adds BUKKIT-2765
2012-10-31 13:01:48 -04:00
Travis Watkins
46d7cd1e05 Use BlockCommandSender for dispatching Command block commands
Also allow commands that don't start with a / to match vanilla behavior
2012-10-31 06:37:46 -05:00
feildmaster
9e4e2c62af Expose API for managing and using GameRules. Adds BUKKIT-2757 2012-10-31 03:40:43 -04:00
Travis Watkins
59dc403a61 Hook command block up to ConsoleCommandSender. Fixes BUKKIT-2684
This will need to have its own CommandSender but this makes command blocks
work for now with any command console can run.
2012-10-31 02:39:56 -05:00
h31ix
63eaf74d44 Implement the API for ItemFrames. Adds BUKKIT-2668 2012-10-31 01:18:59 -05:00
h31ix
02ca9be079 [Bleeding] Fire damage is no longer a valid reason for hanging entity removal 2012-10-31 00:45:47 -04:00
h31ix
54cce5bf92 [Bleeding] Implement new Hanging events. Adds BUKKIT-2754 2012-10-31 00:21:31 -04:00
EvilSeph
4efd06a6b5 Remove Anvil debug. Fixes BUKKIT-2732 2012-10-30 19:11:34 -04:00
md_5
42391009f7 [Bleeding] Prevent players from appearing to be sneaking after they change dimensions whilst doing so. 2012-10-30 19:11:34 -04:00
EvilSeph
b7886d1421 Disable portal support for entities for now. Restore allowNether check.
Relates to:
BUKKIT-2695 BUKKIT-2675
2012-10-30 19:11:33 -04:00
EvilSeph
6bf705dd08 Expose API for clearing a player's inventory with a successful count
return. Adds BUKKIT-2745
2012-10-30 04:55:02 -04:00
feildmaster
856fdc2ab6 Update map cursors to reflect 1.4 changes. Fixes BUKKIT-2740 2012-10-29 23:29:40 -04:00
EvilSeph
3047a424bb Expose API for giving and taking experience levels for use with ExpCommand's new behaviour with Minecraft 1.4. Adds BUKKIT-2739 2012-10-29 23:18:37 -04:00
feildmaster
aba7e2faf1 Revert changing EntityType.FIREBALL to LARGE_FIREBALL 2012-10-29 20:17:52 -05:00
Travis Watkins
216cddb2ab Get skull data before destroying block. Fixes BUKKIT-2723
Skull blocks store their type in a tile entity and use their block data
as rotation. When breaking a block the block data is used for determining
what item to drop. Simply changing this to use the skull method for getting
their drop data is not enough because their tile entity is already gone.
Therefore we have to special case skulls to get the correct data _and_ get
that data before breaking the block.
2012-10-29 12:54:16 -05:00
EvilSeph
14f4bd9024 Fix bug preventing non bed-reliant spawns from being successfully set. Fixes BUKKIT-2708 2012-10-29 04:56:30 -04:00
Travis Watkins
d16f8c5e65 Drop skulls like every other block. Fixes BUKKIT-2678
Instead of having a special case for skulls just use the normal logic for
breaking a block. This avoids issues when interacting with API.
2012-10-29 02:28:27 -05:00
EvilSeph
f4cdf8fe98 Add isHardcore API to check if the server is in hardcore mode or not. Adds BUKKIT-2707 2012-10-29 01:46:14 -04:00
EvilSeph
442b7a69f1 Prevent health from wrapping around. 2012-10-28 23:55:40 -04:00
h31ix
db49a57694 Update PotionEffects on player death. Fixes BUKKIT-2673
On player death player PotionEffects need to be updated so that a player's
invisibility and other effects are removed, otherwise they will persist
after a respawn. This is a carry-over from our use of persistent player
entities.
2012-10-28 23:27:02 -04:00
Travis Watkins
0fb806c566 Clamp difficulty levels to prevent invalid values
Some features added in 1.4.2 use the difficulty value as an index to an
array so while before having it set to an invalid value would do nothing
or maybe cause an odd side effect somewhere it now crashes the server. This
patch ensures difficulty values are clamped between 0 and 3, inclusive.
2012-10-28 10:07:11 -05:00
Travis Watkins
37a0d6757d Don't filter item data for anvils. Fixes BUKKIT-2640
Filtering item data is usually a good idea to make sure we don't have
invalid data or data on items that shouldn't have it. However, anvils
use item data in slightly different way and so running its code for
filtering here causes the data to be corrupted.
2012-10-28 09:37:47 -05:00
Travis Watkins
9841b77009 Use correct variable for squid Y motion. Fixes BUKKIT-2648 2012-10-28 03:23:48 -05:00
Travis Watkins
c675cc0b3b Fix missed rename for ore exp dropping. Fixes BUKKIT-2662 2012-10-28 02:43:23 -05:00
Travis Watkins
d97d193b91 Add new entities to World.spawn method. Fixes BUKKIT-2658 2012-10-28 02:21:34 -05:00
h31ix
788e9e84cf Fix incorrect method names missed during update. Fixes BUKKIT-2653
A couple method names were changed between 1.3.2 and 1.4.2 but were missed
in the update. One of these affects being able to enchant bows and the
other is used for updating player animations while firing.
2012-10-28 03:06:59 -04:00
EvilSeph
11d65171cd These books are too powerful! 2012-10-28 03:05:28 -04:00
EvilSeph
784f9e31a8 Remove spawn-radius setting in bukkit.yml in favour of spawn-protection in
server.properties. Fixes BUKKIT-2657
2012-10-28 01:55:27 -04:00
EvilSeph
5fe8523023 Fixed generator-settings not being set. Fixes BUKKIT-2652 2012-10-28 01:00:28 -04:00
Travis Watkins
5469311a36 Don't pass vanilla plugin channels to plugins. Fixes BUKKIT-2638
Vanilla has its own handlers for plugin channel messages for things like
texture packs, books, and anvils. When vanilla handles one of these messages
we should not also pass it to plugins because they will be duplicating work
and potentially running in to situations our plugin system isn't setup to
handle. This is how 1.3.2 worked but was lost in the 1.4.2 update.
2012-10-27 23:25:10 -05:00
Travis Watkins
60819c6693 Update CraftBukkit to Minecraft 1.4(.2). 2012-10-27 22:19:03 -04:00