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synchronisiert 2024-12-19 04:50:06 +01:00
e1afee008f
When a client tries to break a block it assumes it has done so unless told otherwise by the server. This means the client also wipes out any tile entity data it has for the block as well. We do not send this data when updating the client so clients lose things like text on signs, skull type, etc when they aren't allowed to break the block. |
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java | ||
resources/configurations |