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If a block is air we return immediately so miss the cleanup work that would normally happen in this case in vanilla. This causes us to get in to a situation where, due to odd packet sending from the client, we never properly stop an attempt by the client to break a block and thus it eventually breaks. We also use our own variable for block damage and never sync it up with the vanilla one so damage reporting to other clients is not always correct. |
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resources/configurations |