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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-18 12:30:06 +01:00

Update and add new sound mappings. Fixes BUKKIT-4756

Dieser Commit ist enthalten in:
feildmaster 2013-09-10 20:00:26 -05:00
Ursprung 5f43109c0e
Commit 600e1524a9

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@ -9,167 +9,211 @@ public class CraftSound {
private static final String[] sounds = new String[Sound.values().length];
static {
sounds[AMBIENCE_CAVE.ordinal()] = "ambient.cave.cave";
sounds[AMBIENCE_RAIN.ordinal()] = "ambient.weather.rain";
sounds[AMBIENCE_THUNDER.ordinal()] = "ambient.weather.thunder";
sounds[ANVIL_BREAK.ordinal()] = "random.anvil_break";
sounds[ANVIL_LAND.ordinal()] = "random.anvil_land";
sounds[ANVIL_USE.ordinal()] = "random.anvil_use";
sounds[ARROW_HIT.ordinal()] = "random.bowhit";
sounds[BREATH.ordinal()] = "random.breath";
sounds[BURP.ordinal()] = "random.burp";
sounds[CHEST_CLOSE.ordinal()] = "random.chestclosed";
sounds[CHEST_OPEN.ordinal()] = "random.chestopen";
sounds[CLICK.ordinal()] = "random.click";
sounds[DOOR_CLOSE.ordinal()] = "random.door_close";
sounds[DOOR_OPEN.ordinal()] = "random.door_open";
sounds[DRINK.ordinal()] = "random.drink";
sounds[EAT.ordinal()] = "random.eat";
sounds[EXPLODE.ordinal()] = "random.explode";
sounds[FALL_BIG.ordinal()] = "damage.fallbig";
sounds[FALL_SMALL.ordinal()] = "damage.fallsmall";
sounds[FIRE.ordinal()] = "fire.fire";
sounds[FIRE_IGNITE.ordinal()] = "fire.ignite";
sounds[FIZZ.ordinal()] = "random.fizz";
sounds[FUSE.ordinal()] = "random.fuse";
sounds[GLASS.ordinal()] = "random.glass";
sounds[HURT.ordinal()] = "random.classic_hurt";
sounds[HURT_FLESH.ordinal()] = "damage.hit";
sounds[ITEM_BREAK.ordinal()] = "random.break";
sounds[ITEM_PICKUP.ordinal()] = "random.pop";
sounds[LAVA.ordinal()] = "liquid.lava";
sounds[LAVA_POP.ordinal()] = "liquid.lavapop";
sounds[LEVEL_UP.ordinal()] = "random.levelup";
sounds[MINECART_BASE.ordinal()] = "minecart.base";
sounds[MINECART_INSIDE.ordinal()] = "minecart.inside";
sounds[NOTE_BASS.ordinal()] = "note.bass";
sounds[NOTE_PIANO.ordinal()] = "note.harp";
sounds[NOTE_BASS_DRUM.ordinal()] = "note.bd";
sounds[NOTE_STICKS.ordinal()] = "note.hat";
sounds[NOTE_BASS_GUITAR.ordinal()] = "note.bassattack";
sounds[NOTE_SNARE_DRUM.ordinal()] = "note.snare";
sounds[NOTE_PLING.ordinal()] = "note.pling";
sounds[ORB_PICKUP.ordinal()] = "random.orb";
sounds[PISTON_EXTEND.ordinal()] = "tile.piston.out";
sounds[PISTON_RETRACT.ordinal()] = "tile.piston.in";
sounds[PORTAL.ordinal()] = "portal.portal";
sounds[PORTAL_TRAVEL.ordinal()] = "portal.travel";
sounds[PORTAL_TRIGGER.ordinal()] = "portal.trigger";
sounds[SHOOT_ARROW.ordinal()] = "random.bow";
sounds[SPLASH.ordinal()] = "random.splash";
sounds[SPLASH2.ordinal()] = "liquid.splash";
sounds[STEP_GRASS.ordinal()] = "step.grass";
sounds[STEP_GRAVEL.ordinal()] = "step.gravel";
sounds[STEP_LADDER.ordinal()] = "step.ladder";
sounds[STEP_SAND.ordinal()] = "step.sand";
sounds[STEP_SNOW.ordinal()] = "step.snow";
sounds[STEP_STONE.ordinal()] = "step.stone";
sounds[STEP_WOOD.ordinal()] = "step.wood";
sounds[STEP_WOOL.ordinal()] = "step.cloth";
sounds[SWIM.ordinal()] = "liquid.swim";
sounds[WATER.ordinal()] = "liquid.water";
sounds[WOOD_CLICK.ordinal()] = "random.wood click";
// Mob sounds
sounds[BAT_DEATH.ordinal()] = "mob.bat.death";
sounds[BAT_HURT.ordinal()] = "mob.bat.hurt";
sounds[BAT_IDLE.ordinal()] = "mob.bat.idle";
sounds[BAT_LOOP.ordinal()] = "mob.bat.loop";
sounds[BAT_TAKEOFF.ordinal()] = "mob.bat.takeoff";
sounds[BLAZE_BREATH.ordinal()] = "mob.blaze.breathe";
sounds[BLAZE_DEATH.ordinal()] = "mob.blaze.death";
sounds[BLAZE_HIT.ordinal()] = "mob.blaze.hit";
sounds[CAT_HISS.ordinal()] = "mob.cat.hiss";
sounds[CAT_HIT.ordinal()] = "mob.cat.hitt";
sounds[CAT_MEOW.ordinal()] = "mob.cat.meow";
sounds[CAT_PURR.ordinal()] = "mob.cat.purr";
sounds[CAT_PURREOW.ordinal()] = "mob.cat.purreow";
sounds[CHICKEN_IDLE.ordinal()] = "mob.chicken.say";
sounds[CHICKEN_HURT.ordinal()] = "mob.chicken.hurt";
sounds[CHICKEN_EGG_POP.ordinal()] = "mob.chicken.plop";
sounds[CHICKEN_WALK.ordinal()] = "mob.chicken.step";
sounds[COW_IDLE.ordinal()] = "mob.cow.say";
sounds[COW_HURT.ordinal()] = "mob.cow.hurt";
sounds[COW_WALK.ordinal()] = "mob.cow.step";
sounds[CREEPER_HISS.ordinal()] = "mob.creeper.say";
sounds[CREEPER_DEATH.ordinal()] = "mob.creeper.death";
sounds[ENDERDRAGON_DEATH.ordinal()] = "mob.enderdragon.end";
sounds[ENDERDRAGON_GROWL.ordinal()] = "mob.enderdragon.growl";
sounds[ENDERDRAGON_HIT.ordinal()] = "mob.enderdragon.hit";
sounds[ENDERDRAGON_WINGS.ordinal()] = "mob.enderdragon.wings";
sounds[ENDERMAN_DEATH.ordinal()] = "mob.endermen.death";
sounds[ENDERMAN_HIT.ordinal()] = "mob.endermen.hit";
sounds[ENDERMAN_IDLE.ordinal()] = "mob.endermen.idle";
sounds[ENDERMAN_TELEPORT.ordinal()] = "mob.endermen.portal";
sounds[ENDERMAN_SCREAM.ordinal()] = "mob.endermen.scream";
sounds[ENDERMAN_STARE.ordinal()] = "mob.endermen.stare";
sounds[GHAST_SCREAM.ordinal()] = "mob.ghast.scream";
sounds[GHAST_SCREAM2.ordinal()] = "mob.ghast.affectionate scream";
sounds[GHAST_CHARGE.ordinal()] = "mob.ghast.charge";
sounds[GHAST_DEATH.ordinal()] = "mob.ghast.death";
sounds[GHAST_FIREBALL.ordinal()] = "mob.ghast.fireball";
sounds[GHAST_MOAN.ordinal()] = "mob.ghast.moan";
sounds[IRONGOLEM_DEATH.ordinal()] = "mob.irongolem.death";
sounds[IRONGOLEM_HIT.ordinal()] = "mob.irongolem.hit";
sounds[IRONGOLEM_THROW.ordinal()] = "mob.irongolem.throw";
sounds[IRONGOLEM_WALK.ordinal()] = "mob.irongolem.walk";
sounds[MAGMACUBE_WALK.ordinal()] = "mob.magmacube.small";
sounds[MAGMACUBE_WALK2.ordinal()] = "mob.magmacube.big";
sounds[MAGMACUBE_JUMP.ordinal()] = "mob.magmacube.jump";
sounds[PIG_IDLE.ordinal()] = "mob.pig.say";
sounds[PIG_DEATH.ordinal()] = "mob.pig.death";
sounds[PIG_WALK.ordinal()] = "mob.pig.step";
sounds[SHEEP_IDLE.ordinal()] = "mob.sheep.say";
sounds[SHEEP_SHEAR.ordinal()] = "mob.sheep.shear";
sounds[SHEEP_WALK.ordinal()] = "mob.sheep.step";
sounds[SILVERFISH_HIT.ordinal()] = "mob.silverfish.hit";
sounds[SILVERFISH_KILL.ordinal()] = "mob.silverfish.kill";
sounds[SILVERFISH_IDLE.ordinal()] = "mob.silverfish.say";
sounds[SILVERFISH_WALK.ordinal()] = "mob.silverfish.step";
sounds[SKELETON_IDLE.ordinal()] = "mob.skeleton.say";
sounds[SKELETON_DEATH.ordinal()] = "mob.skeleton.death";
sounds[SKELETON_HURT.ordinal()] = "mob.skeleton.hurt";
sounds[SKELETON_WALK.ordinal()] = "mob.skeleton.step";
sounds[SLIME_ATTACK.ordinal()] = "mob.slime.attack";
sounds[SLIME_WALK.ordinal()] = "mob.slime.small";
sounds[SLIME_WALK2.ordinal()] = "mob.slime.big";
sounds[SPIDER_IDLE.ordinal()] = "mob.spider.say";
sounds[SPIDER_DEATH.ordinal()] = "mob.spider.death";
sounds[SPIDER_WALK.ordinal()] = "mob.spider.step";
sounds[WITHER_DEATH.ordinal()] = "mob.wither.death";
sounds[WITHER_HURT.ordinal()] = "mob.wither.hurt";
sounds[WITHER_IDLE.ordinal()] = "mob.wither.idle";
sounds[WITHER_SHOOT.ordinal()] = "mob.wither.shoot";
sounds[WITHER_SPAWN.ordinal()] = "mob.wither.spawn";
sounds[WOLF_BARK.ordinal()] = "mob.wolf.bark";
sounds[WOLF_DEATH.ordinal()] = "mob.wolf.death";
sounds[WOLF_GROWL.ordinal()] = "mob.wolf.growl";
sounds[WOLF_HOWL.ordinal()] = "mob.wolf.howl";
sounds[WOLF_HURT.ordinal()] = "mob.wolf.hurt";
sounds[WOLF_PANT.ordinal()] = "mob.wolf.panting";
sounds[WOLF_SHAKE.ordinal()] = "mob.wolf.shake";
sounds[WOLF_WALK.ordinal()] = "mob.wolf.step";
sounds[WOLF_WHINE.ordinal()] = "mob.wolf.whine";
sounds[ZOMBIE_METAL.ordinal()] = "mob.zombie.metal";
sounds[ZOMBIE_WOOD.ordinal()] = "mob.zombie.wood";
sounds[ZOMBIE_WOODBREAK.ordinal()] = "mob.zombie.woodbreak";
sounds[ZOMBIE_IDLE.ordinal()] = "mob.zombie.say";
sounds[ZOMBIE_DEATH.ordinal()] = "mob.zombie.death";
sounds[ZOMBIE_HURT.ordinal()] = "mob.zombie.hurt";
sounds[ZOMBIE_INFECT.ordinal()] = "mob.zombie.infect";
sounds[ZOMBIE_UNFECT.ordinal()] = "mob.zombie.unfect";
sounds[ZOMBIE_REMEDY.ordinal()] = "mob.zombie.remedy";
sounds[ZOMBIE_PIG_IDLE.ordinal()] = "mob.zombiepig.zpig";
sounds[ZOMBIE_PIG_ANGRY.ordinal()] = "mob.zombiepig.zpigangry";
sounds[ZOMBIE_PIG_DEATH.ordinal()] = "mob.zombiepig.zpigdeath";
sounds[ZOMBIE_PIG_HURT.ordinal()] = "mob.zombiepig.zpighurt";
// Ambient
set(AMBIENCE_CAVE, "ambient.cave.cave");
set(AMBIENCE_RAIN, "ambient.weather.rain");
set(AMBIENCE_THUNDER, "ambient.weather.thunder");
// Damage
set(HURT_FLESH, "damage.hit");
set(FALL_BIG, "damage.fallbig");
set(FALL_SMALL, "damage.fallsmall");
// Dig Sounds
sounds[DIG_WOOL.ordinal()] = "dig.cloth";
sounds[DIG_GRASS.ordinal()] = "dig.grass";
sounds[DIG_GRAVEL.ordinal()] = "dig.gravel";
sounds[DIG_SAND.ordinal()] = "dig.sand";
sounds[DIG_SNOW.ordinal()] = "dig.snow";
sounds[DIG_STONE.ordinal()] = "dig.stone";
sounds[DIG_WOOD.ordinal()] = "dig.wood";
set(DIG_WOOL, "dig.cloth");
set(DIG_GRASS, "dig.grass");
set(DIG_GRAVEL, "dig.gravel");
set(DIG_SAND, "dig.sand");
set(DIG_SNOW, "dig.snow");
set(DIG_STONE, "dig.stone");
set(DIG_WOOD, "dig.wood");
set(DIG_WOOD, "dig.wood");
// Fire
set(FIRE, "fire.fire");
set(FIRE_IGNITE, "fire.ignite");
// Fireworks
set(FIREWORK_BLAST, "fireworks.blast");
set(FIREWORK_BLAST2, "fireworks.blast_far");
set(FIREWORK_LARGE_BLAST, "fireworks.largeBlast");
set(FIREWORK_LARGE_BLAST2, "fireworks.largeBlast_far");
set(FIREWORK_TWINKLE, "fireworks.twinkle");
set(FIREWORK_TWINKLE2, "fireworks.twinkle_far");
set(FIREWORK_LAUNCH, "fireworks.launch");
// Liquid
set(SPLASH2, "liquid.splash");
set(SWIM, "liquid.swim");
set(WATER, "liquid.water");
set(LAVA, "liquid.lava");
set(LAVA_POP, "liquid.lavapop");
// Minecart
set(MINECART_BASE, "minecart.base");
set(MINECART_INSIDE, "minecart.inside");
// Mob
set(BAT_DEATH, "mob.bat.death");
set(BAT_HURT, "mob.bat.hurt");
set(BAT_IDLE, "mob.bat.idle");
set(BAT_LOOP, "mob.bat.loop");
set(BAT_TAKEOFF, "mob.bat.takeoff");
set(BLAZE_BREATH, "mob.blaze.breathe");
set(BLAZE_DEATH, "mob.blaze.death");
set(BLAZE_HIT, "mob.blaze.hit");
set(CAT_HISS, "mob.cat.hiss");
set(CAT_HIT, "mob.cat.hitt");
set(CAT_MEOW, "mob.cat.meow");
set(CAT_PURR, "mob.cat.purr");
set(CAT_PURREOW, "mob.cat.purreow");
set(CHICKEN_IDLE, "mob.chicken.say");
set(CHICKEN_HURT, "mob.chicken.hurt");
set(CHICKEN_EGG_POP, "mob.chicken.plop");
set(CHICKEN_WALK, "mob.chicken.step");
set(COW_HURT, "mob.cow.hurt");
set(COW_IDLE, "mob.cow.say");
set(COW_WALK, "mob.cow.step");
set(CREEPER_DEATH, "mob.creeper.death");
set(CREEPER_HISS, "mob.creeper.say");
set(ENDERDRAGON_DEATH, "mob.enderdragon.end");
set(ENDERDRAGON_GROWL, "mob.enderdragon.growl");
set(ENDERDRAGON_HIT, "mob.enderdragon.hit");
set(ENDERDRAGON_WINGS, "mob.enderdragon.wings");
set(ENDERMAN_DEATH, "mob.endermen.death");
set(ENDERMAN_HIT, "mob.endermen.hit");
set(ENDERMAN_IDLE, "mob.endermen.idle");
set(ENDERMAN_TELEPORT, "mob.endermen.portal");
set(ENDERMAN_SCREAM, "mob.endermen.scream");
set(ENDERMAN_STARE, "mob.endermen.stare");
set(GHAST_SCREAM2, "mob.ghast.affectionate_scream");
set(GHAST_CHARGE, "mob.ghast.charge");
set(GHAST_DEATH, "mob.ghast.death");
set(GHAST_FIREBALL, "mob.ghast.fireball");
set(GHAST_MOAN, "mob.ghast.moan");
set(GHAST_SCREAM, "mob.ghast.scream");
set(HORSE_ANGRY, "horse.angry");
set(HORSE_ARMOR, "horse.armor");
set(HORSE_BREATHE, "horse.breathe");
set(HORSE_GALLOP, "horse.gallop");
set(HORSE_HIT, "horse.hit");
set(HORSE_IDLE, "horse.idle");
set(HORSE_JUMP, "horse.jump");
set(HORSE_LAND, "horse.land");
set(HORSE_SADDLE, "horse.leather");
set(HORSE_SOFT, "horse.soft");
set(HORSE_WOOD, "horse.wood");
set(DONKEY_ANGRY, "horse.donkey.angry");
set(DONKEY_DEATH, "horse.donkey.death");
set(DONKEY_HIT, "horse.donkey.hit");
set(DONKEY_IDLE, "horse.donkey.idle");
set(HORSE_SKELETON_DEATH, "horse.skeleton.death");
set(HORSE_SKELETON_IDLE, "horse.skeleton.idle");
set(HORSE_ZOMBIE_DEATH, "horse.zombie.death");
set(HORSE_ZOMBIE_HIT, "horse.zombie.hit");
set(HORSE_ZOMBIE_IDLE, "horse.zombie.idle");
set(IRONGOLEM_DEATH, "mob.irongolem.death");
set(IRONGOLEM_HIT, "mob.irongolem.hit");
set(IRONGOLEM_THROW, "mob.irongolem.throw");
set(IRONGOLEM_WALK, "mob.irongolem.walk");
set(MAGMACUBE_WALK, "mob.magmacube.small");
set(MAGMACUBE_WALK2, "mob.magmacube.big");
set(MAGMACUBE_JUMP, "mob.magmacube.jump");
set(PIG_IDLE, "mob.pig.say");
set(PIG_DEATH, "mob.pig.death");
set(PIG_WALK, "mob.pig.step");
set(SHEEP_IDLE, "mob.sheep.say");
set(SHEEP_SHEAR, "mob.sheep.shear");
set(SHEEP_WALK, "mob.sheep.step");
set(SILVERFISH_HIT, "mob.silverfish.hit");
set(SILVERFISH_KILL, "mob.silverfish.kill");
set(SILVERFISH_IDLE, "mob.silverfish.say");
set(SILVERFISH_WALK, "mob.silverfish.step");
set(SKELETON_IDLE, "mob.skeleton.say");
set(SKELETON_DEATH, "mob.skeleton.death");
set(SKELETON_HURT, "mob.skeleton.hurt");
set(SKELETON_WALK, "mob.skeleton.step");
set(SLIME_ATTACK, "mob.slime.attack");
set(SLIME_WALK, "mob.slime.small");
set(SLIME_WALK2, "mob.slime.big");
set(SPIDER_IDLE, "mob.spider.say");
set(SPIDER_DEATH, "mob.spider.death");
set(SPIDER_WALK, "mob.spider.step");
set(WITHER_DEATH, "mob.wither.death");
set(WITHER_HURT, "mob.wither.hurt");
set(WITHER_IDLE, "mob.wither.idle");
set(WITHER_SHOOT, "mob.wither.shoot");
set(WITHER_SPAWN, "mob.wither.spawn");
set(WOLF_BARK, "mob.wolf.bark");
set(WOLF_DEATH, "mob.wolf.death");
set(WOLF_GROWL, "mob.wolf.growl");
set(WOLF_HOWL, "mob.wolf.howl");
set(WOLF_HURT, "mob.wolf.hurt");
set(WOLF_PANT, "mob.wolf.panting");
set(WOLF_SHAKE, "mob.wolf.shake");
set(WOLF_WALK, "mob.wolf.step");
set(WOLF_WHINE, "mob.wolf.whine");
set(ZOMBIE_METAL, "mob.zombie.metal");
set(ZOMBIE_WOOD, "mob.zombie.wood");
set(ZOMBIE_WOODBREAK, "mob.zombie.woodbreak");
set(ZOMBIE_IDLE, "mob.zombie.say");
set(ZOMBIE_DEATH, "mob.zombie.death");
set(ZOMBIE_HURT, "mob.zombie.hurt");
set(ZOMBIE_INFECT, "mob.zombie.infect");
set(ZOMBIE_UNFECT, "mob.zombie.unfect");
set(ZOMBIE_REMEDY, "mob.zombie.remedy");
set(ZOMBIE_PIG_IDLE, "mob.zombiepig.zpig");
set(ZOMBIE_PIG_ANGRY, "mob.zombiepig.zpigangry");
set(ZOMBIE_PIG_DEATH, "mob.zombiepig.zpigdeath");
set(ZOMBIE_PIG_HURT, "mob.zombiepig.zpighurt");
// Note (blocks)
set(NOTE_BASS_GUITAR, "note.bassattack");
set(NOTE_SNARE_DRUM, "note.snare");
set(NOTE_PLING, "note.pling");
set(NOTE_BASS, "note.bass");
set(NOTE_PIANO, "note.harp");
set(NOTE_BASS_DRUM, "note.bd");
set(NOTE_STICKS, "note.hat");
// Portal
set(PORTAL, "portal.portal");
set(PORTAL_TRAVEL, "portal.travel");
set(PORTAL_TRIGGER, "portal.trigger");
// Random
set(ANVIL_BREAK, "random.anvil_break");
set(ANVIL_LAND, "random.anvil_land");
set(ANVIL_USE, "random.anvil_use");
set(SHOOT_ARROW, "random.bow");
set(ARROW_HIT, "random.bowhit");
set(ITEM_BREAK, "random.break");
set(BREATH, "random.breath");
set(BURP, "random.burp");
set(CHEST_CLOSE, "random.chestclosed");
set(CHEST_OPEN, "random.chestopen");
set(HURT, "random.classic_hurt");
set(CLICK, "random.click");
set(DOOR_CLOSE, "random.door_close");
set(DOOR_OPEN, "random.door_open");
set(DRINK, "random.drink");
set(EAT, "random.eat");
set(EXPLODE, "random.explode");
set(FIZZ, "random.fizz");
set(FUSE, "random.fuse");
set(GLASS, "random.glass");
set(LEVEL_UP, "random.levelup");
set(ORB_PICKUP, "random.orb");
set(ITEM_PICKUP, "random.pop");
set(SPLASH, "random.splash");
set(SUCCESSFUL_HIT, "random.successful_hit");
set(WOOD_CLICK, "random.wood_click");
// Step
set(STEP_WOOL, "step.cloth");
set(STEP_GRASS, "step.grass");
set(STEP_GRAVEL, "step.gravel");
set(STEP_LADDER, "step.ladder");
set(STEP_SAND, "step.sand");
set(STEP_SNOW, "step.snow");
set(STEP_STONE, "step.stone");
set(STEP_WOOD, "step.wood");
// Tile
set(PISTON_EXTEND, "tile.piston.out");
set(PISTON_RETRACT, "tile.piston.in");
}
private static void set(Sound sound, String key) {
sounds[sound.ordinal()] = key;
}
public static String getSound(final Sound sound) {