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[Bleeding] Re-add EntityShootBowEvent lost in e93a3eb3b4c5234e3e3936bc697d566a42d3b30e. Fixes BUKKIT-4214
In the 1.2 update for CraftBukkit, a missed diff resulted in Skeletons no longer firing an EntityShootBowEvent when they shoot an arrow.
Dieser Commit ist enthalten in:
Ursprung
e962b1bc09
Commit
7f22899456
@ -243,8 +243,20 @@ public class EntitySkeleton extends EntityMonster implements IRangedEntity {
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entityarrow.setOnFire(100);
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}
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// CraftBukkit start
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org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, this.be(), entityarrow, 0.8F);
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if (event.isCancelled()) {
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event.getProjectile().remove();
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return;
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}
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if (event.getProjectile() == entityarrow.getBukkitEntity()) {
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world.addEntity(entityarrow);
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}
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// CraftBukkit end
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this.makeSound("random.bow", 1.0F, 1.0F / (this.aI().nextFloat() * 0.4F + 0.8F));
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this.world.addEntity(entityarrow);
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// this.world.addEntity(entityarrow); // CraftBukkit - moved up
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}
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public int getSkeletonType() {
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