Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-18 12:30:06 +01:00
[Bleeding] Re-add EntityShootBowEvent lost in e93a3eb3b4c5234e3e3936bc697d566a42d3b30e. Fixes BUKKIT-4214
In the 1.2 update for CraftBukkit, a missed diff resulted in Skeletons no longer firing an EntityShootBowEvent when they shoot an arrow.
Dieser Commit ist enthalten in:
Ursprung
e962b1bc09
Commit
7f22899456
@ -243,8 +243,20 @@ public class EntitySkeleton extends EntityMonster implements IRangedEntity {
|
||||
entityarrow.setOnFire(100);
|
||||
}
|
||||
|
||||
// CraftBukkit start
|
||||
org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, this.be(), entityarrow, 0.8F);
|
||||
if (event.isCancelled()) {
|
||||
event.getProjectile().remove();
|
||||
return;
|
||||
}
|
||||
|
||||
if (event.getProjectile() == entityarrow.getBukkitEntity()) {
|
||||
world.addEntity(entityarrow);
|
||||
}
|
||||
// CraftBukkit end
|
||||
|
||||
this.makeSound("random.bow", 1.0F, 1.0F / (this.aI().nextFloat() * 0.4F + 0.8F));
|
||||
this.world.addEntity(entityarrow);
|
||||
// this.world.addEntity(entityarrow); // CraftBukkit - moved up
|
||||
}
|
||||
|
||||
public int getSkeletonType() {
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren