Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-18 12:30:06 +01:00
Take into account if the shooter is a player before considering pvp mode for projectiles. Fixes BUKKIT-3058
Dieser Commit ist enthalten in:
Ursprung
1040a81334
Commit
0c16afd6e0
@ -219,7 +219,7 @@ public class EntityArrow extends Entity implements IProjectile {
|
||||
|
||||
// CraftBukkit start - moved damage call
|
||||
if (movingobjectposition.entity.damageEntity(damagesource, i1)) {
|
||||
if (this.isBurning() && (!(movingobjectposition.entity instanceof EntityPlayer) || this.world.pvpMode)) { // CraftBukkit - abide by pvp setting if destination is a player.
|
||||
if (this.isBurning() && (!(movingobjectposition.entity instanceof EntityPlayer) || !(this.shooter instanceof EntityPlayer) || this.world.pvpMode)) { // CraftBukkit - abide by pvp setting if destination is a player.
|
||||
EntityCombustByEntityEvent combustEvent = new EntityCombustByEntityEvent(this.getBukkitEntity(), entity.getBukkitEntity(), 5);
|
||||
org.bukkit.Bukkit.getPluginManager().callEvent(combustEvent);
|
||||
|
||||
|
@ -107,8 +107,8 @@ public class EntityPotion extends EntityProjectile {
|
||||
MobEffect mobeffect = (MobEffect) iterator1.next();
|
||||
int i = mobeffect.getEffectId();
|
||||
|
||||
// CraftBukkit start - abide by PVP settings
|
||||
if (!this.world.pvpMode && entityliving instanceof EntityPlayer && entityliving != this.getShooter()) {
|
||||
// CraftBukkit start - abide by PVP settings - for players only!
|
||||
if (!this.world.pvpMode && this.getShooter() instanceof EntityPlayer && entityliving instanceof EntityPlayer && entityliving != this.getShooter()) {
|
||||
// Block SLOWER_MOVEMENT, SLOWER_DIG, HARM, BLINDNESS, HUNGER, WEAKNESS and POISON potions
|
||||
if (i == 2 || i == 4 || i == 7 || i == 15 || i == 17 || i == 18 || i == 19) continue;
|
||||
}
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren