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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-19 13:00:06 +01:00

Load all already generated chunks via async chunk system

Currently we use the async chunk loading system only when players trigger
chunk loading. If a chunk is loaded for any other reason it goes through
a separate codepath. This means if a player has trigged a chunk load and
before the chunk loads something else wants the same chunk we will load it
twice and throw away the second result. With this change we instead use
the sync processing feature of the AsynchronousExecutor to load the chunk
which will pull it out of the queue if it was already queued to load. This
means we only ever load a chunk once. Because chunk generation is not
thread safe we still fallback to the vanilla chunk loading system if the
chunk does not currently exist.
Dieser Commit ist enthalten in:
Travis Watkins 2014-02-01 17:42:43 -06:00
Ursprung 4a6a81e724
Commit d7d81fa68f
4 geänderte Dateien mit 40 neuen und 37 gelöschten Zeilen

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@ -14,6 +14,7 @@ import org.apache.logging.log4j.Logger;
import java.util.Random;
import org.bukkit.Server;
import org.bukkit.craftbukkit.chunkio.ChunkIOExecutor;
import org.bukkit.craftbukkit.util.LongHash;
import org.bukkit.craftbukkit.util.LongHashSet;
import org.bukkit.craftbukkit.util.LongObjectHashMap;
@ -90,20 +91,37 @@ public class ChunkProviderServer implements IChunkProvider {
public Chunk getChunkAt(int i, int j, Runnable runnable) {
this.unloadQueue.remove(i, j);
Chunk chunk = (Chunk) this.chunks.get(LongHash.toLong(i, j));
boolean newChunk = false;
Chunk chunk = this.chunks.get(LongHash.toLong(i, j));
ChunkRegionLoader loader = null;
if (this.f instanceof ChunkRegionLoader) {
loader = (ChunkRegionLoader) this.f;
}
// If the chunk exists but isn't loaded do it async
if (chunk == null && runnable != null && loader != null && loader.chunkExists(this.world, i, j)) {
org.bukkit.craftbukkit.chunkio.ChunkIOExecutor.queueChunkLoad(this.world, loader, this, i, j, runnable);
return null;
// We can only use the queue for already generated chunks
if (chunk == null && loader != null && loader.chunkExists(this.world, i, j)) {
if (runnable != null) {
ChunkIOExecutor.queueChunkLoad(this.world, loader, this, i, j, runnable);
return null;
} else {
chunk = ChunkIOExecutor.syncChunkLoad(this.world, loader, this, i, j);
}
} else if (chunk == null) {
chunk = this.originalGetChunkAt(i, j);
}
// CraftBukkit end
// If we didn't load the chunk async and have a callback run it now
if (runnable != null) {
runnable.run();
}
return chunk;
}
public Chunk originalGetChunkAt(int i, int j) {
this.unloadQueue.remove(i, j);
Chunk chunk = (Chunk) this.chunks.get(LongHash.toLong(i, j));
boolean newChunk = false;
if (chunk == null) {
chunk = this.loadChunk(i, j);
@ -143,12 +161,6 @@ public class ChunkProviderServer implements IChunkProvider {
chunk.a(this, this, i, j);
}
// CraftBukkit start - If we didn't need to load the chunk run the callback now
if (runnable != null) {
runnable.run();
}
// CraftBukkit end
return chunk;
}

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@ -5,7 +5,6 @@ import net.minecraft.server.ChunkProviderServer;
import net.minecraft.server.ChunkRegionLoader;
import net.minecraft.server.World;
import org.bukkit.craftbukkit.util.AsynchronousExecutor;
import org.bukkit.craftbukkit.util.LongHash;
public class ChunkIOExecutor {
static final int BASE_THREADS = 1;
@ -13,12 +12,12 @@ public class ChunkIOExecutor {
private static final AsynchronousExecutor<QueuedChunk, Chunk, Runnable, RuntimeException> instance = new AsynchronousExecutor<QueuedChunk, Chunk, Runnable, RuntimeException>(new ChunkIOProvider(), BASE_THREADS);
public static void waitForChunkLoad(World world, int x, int z) {
instance.get(new QueuedChunk(LongHash.toLong(x, z), null, world, null));
public static Chunk syncChunkLoad(World world, ChunkRegionLoader loader, ChunkProviderServer provider, int x, int z) {
return instance.getSkipQueue(new QueuedChunk(x, z, loader, world, provider));
}
public static void queueChunkLoad(World world, ChunkRegionLoader loader, ChunkProviderServer provider, int x, int z, Runnable runnable) {
instance.add(new QueuedChunk(LongHash.toLong(x, z), loader, world, provider), runnable);
instance.add(new QueuedChunk(x, z, loader, world, provider), runnable);
}
public static void adjustPoolSize(int players) {

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@ -16,7 +16,7 @@ class ChunkIOProvider implements AsynchronousExecutor.CallBackProvider<QueuedChu
// async stuff
public Chunk callStage1(QueuedChunk queuedChunk) throws RuntimeException {
ChunkRegionLoader loader = queuedChunk.loader;
Object[] data = loader.loadChunk(queuedChunk.world, LongHash.msw(queuedChunk.coords), LongHash.lsw(queuedChunk.coords));
Object[] data = loader.loadChunk(queuedChunk.world, queuedChunk.x, queuedChunk.z);
if (data != null) {
queuedChunk.compound = (NBTTagCompound) data[1];
@ -30,27 +30,17 @@ class ChunkIOProvider implements AsynchronousExecutor.CallBackProvider<QueuedChu
public void callStage2(QueuedChunk queuedChunk, Chunk chunk) throws RuntimeException {
if(chunk == null) {
// If the chunk loading failed just do it synchronously (may generate)
queuedChunk.provider.getChunkAt(LongHash.msw(queuedChunk.coords), LongHash.lsw(queuedChunk.coords));
return;
}
int x = LongHash.msw(queuedChunk.coords);
int z = LongHash.lsw(queuedChunk.coords);
// See if someone already loaded this chunk while we were working on it (API, etc)
if (queuedChunk.provider.chunks.containsKey(queuedChunk.coords)) {
// Make sure it isn't queued for unload, we need it
queuedChunk.provider.unloadQueue.remove(queuedChunk.coords);
queuedChunk.provider.originalGetChunkAt(queuedChunk.x, queuedChunk.z);
return;
}
queuedChunk.loader.loadEntities(chunk, queuedChunk.compound.getCompound("Level"), queuedChunk.world);
chunk.p = queuedChunk.provider.world.getTime();
queuedChunk.provider.chunks.put(queuedChunk.coords, chunk);
queuedChunk.provider.chunks.put(LongHash.toLong(queuedChunk.x, queuedChunk.z), chunk);
chunk.addEntities();
if (queuedChunk.provider.chunkProvider != null) {
queuedChunk.provider.chunkProvider.recreateStructures(x, z);
queuedChunk.provider.chunkProvider.recreateStructures(queuedChunk.x, queuedChunk.z);
}
Server server = queuedChunk.provider.world.getServer();
@ -58,7 +48,7 @@ class ChunkIOProvider implements AsynchronousExecutor.CallBackProvider<QueuedChu
server.getPluginManager().callEvent(new org.bukkit.event.world.ChunkLoadEvent(chunk.bukkitChunk, false));
}
chunk.a(queuedChunk.provider, queuedChunk.provider, x, z);
chunk.a(queuedChunk.provider, queuedChunk.provider, queuedChunk.x, queuedChunk.z);
}
public void callStage3(QueuedChunk queuedChunk, Chunk chunk, Runnable runnable) throws RuntimeException {

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@ -6,14 +6,16 @@ import net.minecraft.server.NBTTagCompound;
import net.minecraft.server.World;
class QueuedChunk {
final long coords;
final int x;
final int z;
final ChunkRegionLoader loader;
final World world;
final ChunkProviderServer provider;
NBTTagCompound compound;
public QueuedChunk(long coords, ChunkRegionLoader loader, World world, ChunkProviderServer provider) {
this.coords = coords;
public QueuedChunk(int x, int z, ChunkRegionLoader loader, World world, ChunkProviderServer provider) {
this.x = x;
this.z = z;
this.loader = loader;
this.world = world;
this.provider = provider;
@ -21,14 +23,14 @@ class QueuedChunk {
@Override
public int hashCode() {
return (int) coords ^ world.hashCode();
return (x * 31 + z * 29) ^ world.hashCode();
}
@Override
public boolean equals(Object object) {
if (object instanceof QueuedChunk) {
QueuedChunk other = (QueuedChunk) object;
return coords == other.coords && world == other.world;
return x == other.x && z == other.z && world == other.world;
}
return false;