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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-16 13:00:06 +01:00

Fix players losing experience when keepInventory is true. Fixes BUKKIT-2915

Dieser Commit ist enthalten in:
EvilSeph 2012-11-18 11:33:58 -05:00
Ursprung 7ef9adc04e
Commit cc78e17312

Datei anzeigen

@ -764,7 +764,9 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
public void reset() {
float exp = 0;
if (this.keepLevel) {
boolean keepInventory = this.world.getGameRules().getBoolean("keepInventory");
if (this.keepLevel || keepInventory) {
exp = this.exp;
this.newTotalExp = this.expTotal;
this.newLevel = this.expLevel;
@ -781,7 +783,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
effects.clear();
this.activeContainer = this.defaultContainer;
this.lastSentExp = -1;
if (this.keepLevel) {
if (this.keepLevel || keepInventory) {
this.exp = exp;
} else {
this.giveExp(this.newExp);