Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-19 13:00:06 +01:00
No teleporting people back into the server. Fixes BUKKIT-2298
Stale player references will add a player back into the world when teleporting them, causing a cascade of issues relating to ghost entities and servers failing to stop.
Dieser Commit ist enthalten in:
Ursprung
d23c97429f
Commit
d039986be7
@ -345,7 +345,8 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
|
||||
|
||||
@Override
|
||||
public boolean teleport(Location location, PlayerTeleportEvent.TeleportCause cause) {
|
||||
if (getHandle().netServerHandler == null) return false;
|
||||
EntityPlayer entity = getHandle();
|
||||
if (entity.netServerHandler == null || entity.netServerHandler.disconnected) return false;
|
||||
|
||||
// From = Players current Location
|
||||
Location from = this.getLocation();
|
||||
@ -365,8 +366,6 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
|
||||
// Grab the To and From World Handles.
|
||||
WorldServer fromWorld = ((CraftWorld) from.getWorld()).getHandle();
|
||||
WorldServer toWorld = ((CraftWorld) to.getWorld()).getHandle();
|
||||
// Grab the EntityPlayer
|
||||
EntityPlayer entity = getHandle();
|
||||
|
||||
// Check if the fromWorld and toWorld are the same.
|
||||
if (fromWorld == toWorld) {
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren