Andrew Steinborn
ae0bf6cfca
Fix compile with JDK 8
2020-07-29 03:47:02 -04:00
Hugo Manrique
6cc6e0f641
New command API ( #330 )
2020-07-29 03:43:16 -04:00
Andrew Steinborn
5a515f37a3
Add missing allowed check. Fixes #335
2020-07-28 16:50:34 -04:00
Andrew Steinborn
7ab56d0ca0
Correctly populate the server address in the Forge case. Fixes #334 (correctly).
2020-07-27 17:24:04 -04:00
Andrew Steinborn
c377ed4b57
Preserve plugin load order correctly
2020-07-25 17:21:42 -04:00
Andrew Steinborn
2a29813bde
Well, this is embarassing.
2020-07-24 21:15:07 -04:00
Andrew Steinborn
c3dcf9b1dd
Strictly validate server ping state
2020-07-23 11:44:48 -04:00
Andrew Steinborn
f34b5ac2fc
Yet another breaking change in the Adventure API
2020-07-22 11:18:46 -04:00
Andrew Steinborn
a55e690ad6
These aren't designed to be extended in any way.
2020-07-21 19:41:15 -04:00
Andrew Steinborn
250a35e53b
Fix typo, thanks @hugmanrique for spotting this
2020-07-21 11:52:31 -04:00
Andrew Steinborn
e32acbaae7
Disable Netty resource leak detector by default.
2020-07-21 11:20:15 -04:00
Andrew Steinborn
c3e2321994
Update this with the true default.
2020-07-20 22:08:30 -04:00
Andrew Steinborn
ecec5e487a
Add logging to command executions by players ( #332 )
2020-07-20 22:03:07 -04:00
Andrew Steinborn
cb261c6513
Better handle not failing over on a read timeout
...
The existing Velocity logic was pretty optimistic, hoping the player connection would stay alive long enough to accept a connection to another server. Now, if we notice a read timeout on the server end, we'll treat the disconnect as "unsafe" and disconnect the player immediately.
I've added a configuration option to solve the issue in the way BungeeCord does it. This could cause issues with servers that extensively modify the server pipeline and could degrade the user experience, though. Let's try this more conservative and see if it helps,
2020-07-20 21:55:33 -04:00
Andrew Steinborn
f9f60e1489
Small code cleanups and switch more stuff to adventure
2020-07-19 18:23:47 -04:00
Tim
da92d83b14
Make the logging of commands configurable
2020-07-19 21:49:12 +02:00
Tim
a9df92d308
Add logging to command executions by players
2020-07-19 19:46:10 +02:00
Andrew Steinborn
21ad6a433f
Add MessageRaw support to BungeeCordMessageResponder
2020-07-16 15:18:11 -04:00
Andrew Steinborn
f6bdab8e53
Clean up unused import
2020-07-16 12:44:36 -04:00
Andrew Steinborn
4f19bfde3d
Fix various problems with GS4QueryHandler
2020-07-16 12:44:02 -04:00
Andrew Steinborn
2296a9d8dd
Fix compile error caused by adventure changes
2020-07-16 11:50:48 -04:00
Andrew Steinborn
72ce5c86ba
Improve Velocity networking pipeline when under stress
2020-07-16 11:44:55 -04:00
Andrew Steinborn
f93e227491
Further improvements to pipeline in the worst-case scenario.
2020-07-15 18:26:48 -04:00
Andrew Steinborn
a8651f561d
Update to event 4.0.0-SNAPSHOT for an optimized event path
2020-07-15 17:07:38 -04:00
Andrew Steinborn
98f1faf759
Work around ByteToMessageDecoder trying to be send more messages upstream when we wanted to discard them altogether
2020-07-15 16:52:48 -04:00
Andrew Steinborn
ce74dcc483
Try not to be crafty here
2020-07-15 16:33:42 -04:00
Andrew Steinborn
ff99b2b248
Convert all Velocity commands to use adventure text components
2020-07-14 21:31:32 -04:00
Mariell Hoversholm
9c8c851d12
Add async command suggestions
2020-07-15 00:28:22 +02:00
Andrew Steinborn
4c3d9de5fe
Add ServerPostConnectEvent as a less confusing (and non-blocking) alternative to ServerConnectedEvent
2020-07-12 16:13:04 -04:00
Andrew Steinborn
f841d7590a
Remove unused parameter
2020-07-12 11:57:07 -04:00
Andrew Steinborn
21bc050f9c
Fix Checkstyle issues again
2020-07-12 11:56:50 -04:00
Andrew Steinborn
6e84261166
Merge branch 'dev/1.1.0' into adventure-api
2020-07-12 01:49:08 -04:00
Andrew Steinborn
86259f788f
Adjust for recent adventure API changes.
2020-07-11 12:00:54 -04:00
Andrew Steinborn
85d88d59d3
Fix pinging being "delayed" on 1.7
2020-07-03 19:16:55 -04:00
Andrew Steinborn
079b352c97
Add a new loginstatus for CANCELLED_BY_USER_BEFORE_COMPLETE
2020-07-03 17:48:20 -04:00
Andrew Steinborn
4c1db86760
Merge branch 'make-disconnectevent-more-sane' into dev/1.1.0
2020-07-03 17:26:24 -04:00
Andrew Steinborn
209291e702
Improve the test a little
2020-07-01 00:36:12 -04:00
Andrew Steinborn
07da606abd
Add OnceTest
2020-06-30 22:54:49 -04:00
Andrew Steinborn
47560442ca
Remove SyncMap for now, use more obvious and correct MapMaker
2020-06-30 22:46:21 -04:00
Andrew Steinborn
1b8955a76b
Add initial adventure boss bar support
2020-06-30 22:33:07 -04:00
Andrew Steinborn
5285a3c155
Remove AdventureCompact in favor of the text 3.x serializer added in KyoriPowered/adventure-platform#23
2020-06-29 23:34:59 -04:00
Luck
ea52cedfdf
Fire ProxyShutdownEvent before closing the scheduler / event bus
...
Fixes #322
2020-06-29 11:18:52 -04:00
Andrew Steinborn
1938013ab2
Make DisconnectEvent more sane
...
This is a step towards fixing #289 and removing some less-than-optimal behavior in plugins I maintain internally.
2020-06-29 11:17:08 -04:00
Andrew Steinborn
70698246bf
Get everything compiling and Checkstyle clean
2020-06-28 23:20:46 -04:00
Andrew Steinborn
c2edd82b16
Use more idiomatic adventure text serializer
2020-06-28 23:13:57 -04:00
Andrew Steinborn
0c6039a773
Make sure console is included in the ProxyServer audience
2020-06-28 22:57:28 -04:00
Andrew Steinborn
c4f143a2bc
Implement adventure title APIs
2020-06-28 22:52:46 -04:00
Andrew Steinborn
5c02d6b007
RegisteredServer and ProxyServer now implement MultiAudience
2020-06-28 22:01:45 -04:00
Andrew Steinborn
70a989e955
Minor cleanup and add some missing Deprecated tags
2020-06-28 21:29:25 -04:00
Andrew Steinborn
2e7a598916
Initial commit of adventure-adapted Velocity API.
2020-06-28 21:23:01 -04:00
Andrew Steinborn
7fd76962f2
Graceful fallback if these values are absent
2020-06-27 23:03:47 -04:00
Andrew Steinborn
62703780e1
Fix a few areas of concern spotted by JITWatch
2020-06-27 21:33:05 -04:00
Andrew Steinborn
51819b563f
Tolerate broken brand sending by some bots.
2020-06-24 22:32:44 -04:00
Andrew Steinborn
28d2366c73
Switch Velocity from existing toml4j+homebrew TOML serializer to night-config.
...
This allows us to allow many more valid configurations and allows us to eliminate a bunch of ugly hacks.
2020-06-24 21:31:39 -04:00
Andrew Steinborn
4bebda2549
Loosen Checkstyle rules for this.
2020-06-24 11:34:13 -04:00
Andrew Steinborn
7eaa6ef939
Fix saving of escaped strings
2020-06-24 11:21:34 -04:00
Andrew Steinborn
283d8d71b6
Restore compatibility with TCPShield plugin with recent change
2020-06-24 00:07:27 -04:00
Andrew Steinborn
780e1c8be5
Handle duplicates from server pings gracefully
2020-06-23 23:03:19 -04:00
Andrew Steinborn
fd231c71fd
Restore server disconnect messages.
2020-06-23 21:57:16 -04:00
Andrew Steinborn
24cd1f4da0
Allow showing ping requests in the console.
...
The default is false, but this can be enabled in the configuration if desired.
2020-06-23 17:05:01 -04:00
Andrew Steinborn
1fe01596d2
Fix escaping issues with spaces in server names
...
Fixes #320
2020-06-23 16:07:25 -04:00
Andrew Steinborn
f7f4620b53
Temporarily revert DisconnectEvent changes due to some issues
2020-06-23 14:48:01 -04:00
Andrew Steinborn
ae6afc8b18
Fix Minecraft 1.7 support (bad merge)
2020-06-23 13:17:36 -04:00
Andrew Steinborn
0684e08f67
Really suppress the initial connection stuff
2020-06-23 08:32:47 -04:00
Andrew Steinborn
e9cc390abd
Revert "Clean up ClientPlaySessionHandler#handle(PluginMessage)"
...
This reverts commit ac4359ad21
.
Suspected to be causing problems with Fabric and Forge
2020-06-23 08:22:09 -04:00
Andrew Steinborn
df82c0b566
Suppress some really annoying spam
2020-06-23 07:56:19 -04:00
Andrew Steinborn
91743aaa9d
Merge branch 'dev/1.1.0' into future/1.16-velocity-1.1.0
...
# Conflicts:
# proxy/build.gradle
2020-06-21 13:40:19 -04:00
Andrew Steinborn
ab9115178b
Merge branch 'decode-multiple' into dev/1.1.0
2020-06-21 13:39:24 -04:00
Andrew Steinborn
d1a5d8dd82
Fix compile on JDK 8 and bad merge
2020-06-21 13:38:05 -04:00
Andrew Steinborn
09f71dede9
Rebase #310 on Velocity 1.1.0
...
Totally untested, proceed with caution.
2020-06-20 23:26:24 -04:00
Andrew Steinborn
ada35ff286
Merge branch 'Xernium-future/1.16' into future/1.16-velocity-1.1.0
...
# Conflicts:
# .travis.yml
# api/src/main/java/com/velocitypowered/api/network/ProtocolVersion.java
# build.gradle
# proxy/build.gradle
# proxy/src/main/java/com/velocitypowered/proxy/VelocityServer.java
# proxy/src/main/java/com/velocitypowered/proxy/connection/backend/VelocityServerConnection.java
# proxy/src/main/java/com/velocitypowered/proxy/connection/client/ClientPlaySessionHandler.java
# proxy/src/main/java/com/velocitypowered/proxy/connection/client/ConnectedPlayer.java
# proxy/src/main/java/com/velocitypowered/proxy/network/netty/DiscardHandler.java
# proxy/src/main/java/com/velocitypowered/proxy/protocol/ProtocolUtils.java
# proxy/src/main/java/com/velocitypowered/proxy/protocol/StateRegistry.java
# proxy/src/main/java/com/velocitypowered/proxy/protocol/netty/MinecraftCompressDecoder.java
# proxy/src/main/java/com/velocitypowered/proxy/protocol/netty/MinecraftDecoder.java
# proxy/src/main/java/com/velocitypowered/proxy/protocol/packet/JoinGame.java
# proxy/src/main/java/com/velocitypowered/proxy/protocol/packet/Respawn.java
# proxy/src/main/java/com/velocitypowered/proxy/protocol/packet/ServerLoginSuccess.java
# proxy/src/test/java/com/velocitypowered/proxy/plugin/util/PluginDependencyUtilsTest.java
2020-06-20 23:24:32 -04:00
Andrew Steinborn
cd9bb61f20
Merge branch 'future/1.16' of https://github.com/Xernium/Velocity into Xernium-future/1.16
2020-06-20 23:11:19 -04:00
Andrew Steinborn
d6b1bc26d8
Read target of Forward message properly. Fixes #318
2020-06-19 05:36:52 -04:00
Andrew Steinborn
d1cbc7028a
Merge branch 'dev/1.1.0' into decode-multiple
2020-06-19 05:23:20 -04:00
Andrew Steinborn
f8e20ab3a7
Fix tab complete using proper vanilla limit.
2020-06-19 05:22:35 -04:00
Andrew Steinborn
b79d2d4a94
Fix tab complete using proper vanilla limit.
2020-06-19 05:22:19 -04:00
Five (Xer)
a1ab29186b
Changes 1.16-pre6
2020-06-16 17:56:56 +02:00
Andrew Steinborn
0109f4477a
Complete the teardown future anyway
2020-06-12 07:27:51 -04:00
Andrew Steinborn
8a6e77689b
Checkstyle strikes again
2020-06-12 07:26:25 -04:00
Andrew Steinborn
8b8fd284b3
Call DisconnectEvent explicitly instead of relying on ConnectedPlayer#teardown() to do it for us
...
Should fix (but not verified) #289
2020-06-12 07:24:17 -04:00
Andrew Steinborn
ac4359ad21
Clean up ClientPlaySessionHandler#handle(PluginMessage)
2020-06-12 07:16:43 -04:00
Andrew Steinborn
f4bc2ac131
Regenerate with random secret if not present in velocity.toml.
2020-06-12 03:10:25 -04:00
Five (Xer)
78b442a852
Changes 1.16-pre4 and Logic fixes
2020-06-11 23:39:16 +02:00
Andrew Steinborn
9bece076f5
Remove old Checker Framework relics.
...
Proper Checker Framework support needs to wait for a major Velocity version and almost necessities a total refactor, if not rewrite, of Velocity.
2020-06-11 02:08:04 -04:00
Andrew Steinborn
cf5f7fa38f
Fix a typo.
2020-06-11 01:56:41 -04:00
Andrew Steinborn
6e7c0298de
Remove Netty async DNS resolver completely
...
It "mostly works" - but it's not good enough. Instead, we'll offload
the DNS resolution outside the event loop. This is a middle-ground approach between doing the resolution on the calling method (and potentially a Netty I/O thread) and using the intermittently broken Netty async DNS resolver.
2020-06-11 01:54:12 -04:00
Five (Xer)
101a6a58dd
Changes 1.16-pre3
2020-06-10 21:00:18 +02:00
Five (Xer)
4e5f708bed
Resolve review
2020-06-07 00:51:21 +02:00
Five (Xer)
3ed5e7718c
Fix logic error
2020-06-07 00:33:06 +02:00
Five (Xer)
ef5b9cf183
Sync to IDE
2020-06-07 00:22:11 +02:00
Five (Xer)
f868cea583
Move to proper API
2020-06-07 00:14:23 +02:00
Lechner Markus
0377a6829f
Move to Registry
2020-06-05 16:00:51 +02:00
Lechner Markus
6368b47e78
Old sins
2020-06-05 15:58:34 +02:00
Lechner Markus
aa4a8de2fd
Stylize
2020-06-05 15:45:11 +02:00
Lechner Markus
368d50b455
Rework Dimension Registry
2020-06-05 15:22:55 +02:00
Five (Xer)
009f207883
More progress
2020-06-04 21:21:54 +02:00
Andrew Steinborn
bb69481f99
Lay down foundation for cross-architecture natives
...
We have dropped the rarely used kqueue and replaced it with the new Netty aarch64
native. In addition, lay down the foundation for other aarch64 natives.
2020-06-04 14:59:22 -04:00
Five (Xer)
6734ef3a08
Checkstyle-auto
2020-06-04 19:13:10 +02:00
Lechner Markus
18e5953976
Save progress
2020-06-04 15:36:58 +02:00
Andrew Steinborn
456b4b217f
Run closeWith() logic in the event loop
2020-06-04 01:35:32 -04:00
Andrew Steinborn
ee4bae60a9
Merge branch 'dev/1.1.0' into decode-multiple
2020-06-03 12:18:43 -04:00
Andrew Steinborn
669bd14779
Remove duplicate in-flight connection reset
2020-06-03 12:18:29 -04:00
Andrew Steinborn
042a9df4f1
Merge branch 'dev/1.1.0' into decode-multiple
2020-06-03 12:13:34 -04:00
Luck
4263c4e2d4
Fix config formatting
2020-06-03 00:58:26 +01:00
Luck
c563372ffd
Remove unnecessary imports
2020-06-03 00:35:04 +01:00
Luck
2cd9f081c3
Merge branch 'dev/1.1.0' into feature/bungeeguard
2020-06-03 00:32:27 +01:00
Luck
70abda9c5b
Implement legacy forwarding BungeeGuard handshake support
2020-06-02 23:48:42 +01:00
Andrew Steinborn
46e92a069b
Fix an issue with too short not breaking the loop
2020-05-31 14:01:27 -04:00
Andrew Steinborn
f27aa8e3ba
Handle empty packets too
2020-05-31 09:54:47 -04:00
Andrew Steinborn
c856635ac5
Try two, with improved state maintenance and some bugs fixed
2020-05-31 08:14:33 -04:00
Andrew Steinborn
3a8ba76f25
This did not work :(
2020-05-31 07:55:19 -04:00
Andrew Steinborn
869f2a6b32
Merge branch 'dev/1.1.0' into decode-multiple
2020-05-29 21:37:10 -04:00
Andrew Steinborn
e83662e8c3
Clean up imports and remove some legacy declarations.
2020-05-29 21:36:58 -04:00
Andrew Steinborn
11fb5f2be3
Simplify the discard logic.
2020-05-29 21:35:07 -04:00
Andrew Steinborn
dd2e1ad241
Handle partially sent varints better
2020-05-29 21:11:21 -04:00
Andrew Steinborn
b6f1dcc166
Optimize varint frame decoding again
...
Use ByteProcessor in a controlled matter in one specific case. Performance measurements with my Ryzen 5 3600 indicate a 25-35% improvement in time spent framing incoming packets.
2020-05-29 20:52:04 -04:00
Andrew Steinborn
9f6d8e1840
Merge branch 'dev/1.1.0' into decode-multiple
2020-05-29 19:03:03 -04:00
Andrew Steinborn
cb99b184ed
Allow plugins to mutate available commands sent to the client.
...
This is the first unstable API being introduced and is primarily to get feedback on the system.
2020-05-28 07:14:49 -04:00
Andrew Steinborn
d66766a38b
Merge branch 'dev/1.1.0' into decode-multiple
2020-05-26 05:25:11 -04:00
Andrew Steinborn
eeb660ce00
Fix bad ordering
2020-05-26 05:25:03 -04:00
Andrew Steinborn
0d1acdb056
Merge branch 'dev/1.1.0' into decode-multiple
2020-05-25 16:09:19 -04:00
Andrew Steinborn
ebad3d1005
Use Integer.MIN_VALUE for the sentinel for readVarIntSafely()
2020-05-25 16:05:36 -04:00
Andrew Steinborn
d7bbe7531a
Additional protocol hardening.
2020-05-25 15:58:52 -04:00
Andrew Steinborn
62d3f61a77
Merge branch 'dev/1.1.0' into decode-multiple
...
# Conflicts:
# proxy/src/main/java/com/velocitypowered/proxy/connection/client/ConnectedPlayer.java
2020-05-25 13:27:44 -04:00
Andrew Steinborn
abd81a0216
Fix Checkstyle errors.
2020-05-25 13:24:41 -04:00
Andrew Steinborn
0cb4c02107
Run all commands on a separate thread pool.
2020-05-25 13:09:04 -04:00
Andrew Steinborn
ec1fc3944d
Make sure this runs on the event loop.
2020-05-25 12:08:24 -04:00
Andrew Steinborn
942e2f2e1a
Better generic cleanup.
2020-05-25 11:56:56 -04:00
Andrew Steinborn
74ff56cbc9
Also reset when an exception is thrown.
2020-05-25 11:49:45 -04:00
Andrew Steinborn
64c16e61d2
Reset in-flight connection only if the server disconnects the client.
2020-05-25 11:44:02 -04:00
Andrew Steinborn
b0f1398b45
Further confinement of preconnect checks to event loop.
2020-05-25 10:26:05 -04:00
Andrew Steinborn
fa954ab717
Confine preconnect validation/setup logic to event loop.
2020-05-25 09:38:41 -04:00
Andrew Steinborn
75ddeb062f
Confine preconnect validation/setup logic to event loop.
2020-05-25 09:38:22 -04:00
Andrew Steinborn
a98a7dd67e
Merge branch 'dev/1.1.0' into decode-multiple
2020-05-24 11:41:17 -04:00
Andrew Steinborn
b3bd773fea
Switch out Cloudflare zlib for libdeflate.
...
libdeflate is significantly faster than vanilla zlib, zlib-ng, and Cloudflare zlib. It is also MIT-licensed (so no licensing concerns). In addition, it simplifies a lot of the native code (something that's been tricky to get right).
While we're at it, I have also taken the time to fine-time compression in Velocity in general. Thanks to this work, native compression only requires one JNI call, an improvement from the more than 2 (sometimes up to 5) that were possible before. This optimization also extends to the existing Java compressors, though they require potentially two JNI calls.
2020-05-24 10:56:26 -04:00
Five (Xer)
38487c5bba
Server-change mechanics update
2020-05-23 13:03:33 +02:00
Five (Xer)
197bc4f288
Make checkstyle happy again
2020-05-23 11:49:27 +02:00
Five (Xer)
fca73bae67
Some minor touch-ups
2020-05-23 11:46:27 +02:00
Five (Xer)
d37b6a361c
Snapshot 20w21a
2020-05-23 00:18:36 +02:00
Andrew Steinborn
91e9769c5a
Cap /server list to 50 servers.
...
Any more, and the server list is arguably useless. Thanks to BXBW for finding this particular issue!
2020-05-17 00:24:00 -04:00
Andrew Steinborn
feb7c2f893
Reject invalid tab complete command requests.
2020-05-08 18:22:21 -04:00
Andrew Steinborn
b42045c050
Reject invalid tab complete command requests.
2020-05-08 18:17:02 -04:00
Andrew Steinborn
10680f16d3
Reject invalid tab complete command requests.
2020-05-08 18:16:40 -04:00
Andrew Steinborn
2418cc271a
Merge pull request #307 from mikroskeem/feature/prevent-proxy-connections
...
Add prevent-proxy-connections option
2020-05-08 14:57:20 -04:00
Mark Vainomaa
21f03d5d50
Add prevent-proxy-connections option to make sending client IP to Mojang toggleable
2020-05-08 21:16:12 +03:00
Andrew Steinborn
4d62d61485
We're well into 2020, just saying.
2020-05-08 14:04:07 -04:00
Andrew Steinborn
f7e70cff20
We're well into 2020, just saying.
2020-05-08 14:03:57 -04:00
Andrew Steinborn
3bc8323ed5
We're well into 2020, just saying.
2020-05-08 14:03:35 -04:00
Andrew Steinborn
42ad7594ae
Merge pull request #300 from Leymooo/command-event
...
fix command forwarding to server
2020-04-29 15:26:29 -04:00
Leymooo
aa55af8eb7
fix command forwarding
2020-04-29 22:13:16 +03:00
Andrew Steinborn
e759668f53
Merge pull request #299 from Leymooo/command-event
...
Add event for commands
2020-04-29 12:51:47 -04:00
Andrew Steinborn
37a1a49fda
Allow disabling BungeeCord plugin message channel.
2020-04-28 14:10:54 -04:00
Leymooo
26bf94f08f
fix typos, update javadocs
2020-04-27 13:09:04 +03:00
Leymooo
c0b8e9d646
add async methods, also add separate methods which will call event and which will not call event
2020-04-27 01:05:57 +03:00
Leymooo
fb64333813
pass eventLoop to thenApplyAsync
2020-04-27 00:11:49 +03:00
Leymooo
1fb382e0f6
fix logic
2020-04-27 00:09:25 +03:00
Leymooo
6555e0e337
Add CommandExecuteEvent
2020-04-27 00:04:12 +03:00
Andrew Steinborn
1441dec367
Implement brigadier:long argument type, fixes #295
2020-04-23 16:21:44 -04:00
Andrew Steinborn
957c0dd307
Implement brigadier:long argument type, fixes #295
2020-04-23 16:21:22 -04:00
Andrew Steinborn
88641662d8
Implement brigadier:long argument type, fixes #295
2020-04-23 16:19:49 -04:00
Andrew Steinborn
bb129a3d0b
Fix rare race condition with transitioning
...
If the player unexpectedly disconnects after ServerConnectEvent is
fired, but before the connection transitions to the new player, Velocity
would throw an exception thinking the connection was not present. This
is the correct behavior, but the behavior is very surprising. Instead we
will double-check to ensure the connection has not been lost before we
continue with transitioning to the new server.
2020-04-22 10:31:13 -04:00
Andrew Steinborn
81a0cbe3b9
Fix rare race condition with transitioning
...
If the player unexpectedly disconnects after ServerConnectEvent is
fired, but before the connection transitions to the new player, Velocity
would throw an exception thinking the connection was not present. This
is the correct behavior, but the behavior is very surprising. Instead we
will double-check to ensure the connection has not been lost before we
continue with transitioning to the new server.
2020-04-22 10:31:05 -04:00
Andrew Steinborn
2b84d35798
Fix bug in ConnectOther message
...
Credits to @Jay113355 for spotting this
2020-04-21 06:23:04 -04:00
Andrew Steinborn
d0cbcf65e9
Fix some tab-complete regressions
2020-04-19 09:07:17 -04:00
Andrew Steinborn
413578f979
Fix rare race condition with transitioning
...
If the player unexpectedly disconnects after ServerConnectEvent is
fired, but before the connection transitions to the new player, Velocity
would throw an exception thinking the connection was not present. This
is the correct behavior, but the behavior is very surprising. Instead we
will double-check to ensure the connection has not been lost before we
continue with transitioning to the new server.
2020-04-19 03:39:15 -04:00
creeper123123321
9f6d7c2e82
fix name
2020-04-13 11:57:12 -03:00
creeper123123321
e93a510b0f
(Implementation) Allow injecting into backend connection
2020-04-13 10:35:26 -03:00
Andrew Steinborn
aae151e3d9
No need to register multiple times
2020-04-12 17:21:00 -04:00
Andrew Steinborn
4ddc55a5b7
No need to register multiple times
2020-04-12 17:20:54 -04:00
Andrew Steinborn
4494033fbe
No need to register multiple times
2020-04-12 17:20:38 -04:00
Andrew Steinborn
558c158592
Close one last "proxy crasher" loophole
2020-04-12 17:19:00 -04:00
Andrew Steinborn
49ab2764c4
Close one last "proxy crasher" loophole
2020-04-12 17:18:53 -04:00
Andrew Steinborn
f49d36b719
Close one last "proxy crasher" loophole
2020-04-12 17:05:36 -04:00
Andrew Steinborn
b04b43954f
Merge branch 'dev/1.1.0' into decode-multiple
2020-04-11 22:05:43 -04:00
Andrew Steinborn
2e38e0e1cb
Properly fix the previous patch
2020-04-11 21:52:01 -04:00
Andrew Steinborn
8df4467392
Upon connection exception, discard all incoming packets instead
2020-04-11 21:24:39 -04:00
Andrew Steinborn
6ed61848e9
Upon connection exception, discard all incoming packets instead
2020-04-11 21:19:54 -04:00
Hugo Manrique
2c2eca3548
Only finish non-repeating tasks
2020-04-11 21:09:15 -04:00
Hugo Manrique
55818ce5eb
Remove tasks from lookup map upon completion
2020-04-11 21:09:02 -04:00
Crypnotic
d4e51e2d07
Add cleanServerName to VelocityConfiguration to remove quotes and other unforeseen characters from server names before registration
2020-04-11 21:08:47 -04:00
Andrew Steinborn
c0ef3edcc4
Merge pull request #274 from Crypnotic/bugfix/invalid-server-key
...
Clean server name keys before attempting to register
2020-04-08 16:45:02 -04:00
Andrew Steinborn
98b03376e5
Merge pull request #281 from Gabik21/tablist-improvement
...
Don't send ping update twice (1.7)
2020-04-07 13:35:18 -04:00
Gabik21
2217e8a5c9
Fix 1.7 tablist behaving weird with colored names
...
The 1.7 tablist packet only contains three types of information:
- Name of the tablist entry (limited to 16 characters including colors)
- Ping of the entry
- If this entry needs to be added or removed (client accepts duplicates
as 'ping update')
The previous logic was trying to preserve parity with
GameProfile#getName returning a stripped down name to have a 'real'
username.
That is fundamentally broken, because entries with duplicate content,
but different colors are very common, especially with custom tablists.
For packets coming from a native 1.7 server we just won't define the
displayname anymore, as there is no such thing as a 'displayname',
because tablist entries are not bound to any player.
Using the Velocity Tablist API to modify existing entries will work, though
the backend server will completely loose control over the entry. Custom
entries added over the Velocity Tablist API will work, but are cut off
by the 16 character limitation.
This commit only fixes the bug, where entries are incorrectly handled
with their stripped name, a lot of the things explained above were
already implemented correctly.
2020-04-07 12:17:02 +02:00
Gabik21
5089da07fc
Don't send ping update twice
...
VelocityTabListEntry#setLatency calls the update method, which
constructs a new packet and sends it to the client.
The backend packet we are processing also reaches the client, therefore
we are sending the same packet twice.
VelocityTabListEntry#setLatencyInternal is the correct method here.
2020-04-02 17:46:24 +02:00
Hugo Manrique
d722422947
Only finish non-repeating tasks
2020-03-13 18:52:15 +01:00
Hugo Manrique
6ec6beedbd
Remove tasks from lookup map upon completion
2020-03-13 18:17:06 +01:00
Andrew Steinborn
ae7f0143de
Do not trim the args for string-based command APIs
2020-02-28 16:54:46 -05:00
Andrew Steinborn
29bedf0943
Do not trim the args for string-based command APIs
2020-02-28 16:54:25 -05:00
Andrew Steinborn
65acb13dca
Checkstyle
2020-02-21 18:51:41 -05:00
Andrew Steinborn
3e053d63b4
Allow ping passthrough for descriptions too
2020-02-21 18:36:10 -05:00
Andrew Steinborn
932f3bc2bf
Merge branch 'dev/1.1.0' into decode-multiple
2020-02-17 20:52:19 -05:00
Andrew Steinborn
c63bd4cd02
Fix checkstyle error
2020-02-17 20:35:28 -05:00
Andrew Steinborn
8ae7945b9f
Upon connection exception, discard all incoming packets instead
2020-02-17 19:34:22 -05:00
Andrew Steinborn
37994449d7
Fix regressions with plugin dependency loading from #272
...
This is a quick and dirty fix because it's late. I'll need to
commit a better fix later.
2020-02-16 03:19:13 -05:00
Andrew Steinborn
3b6f8e2421
Use more obvious/broken-down test cases for topological sort tests
2020-02-16 00:29:35 -05:00
Andrew Steinborn
5c6163d8cd
Use more obvious/broken-down test cases for topological sort tests
2020-02-13 19:20:53 -05:00
Andrew Steinborn
e558b7ca1f
Update to new bStats revision
2020-02-13 12:58:24 -05:00
Andrew Steinborn
29168ae549
Update to new bStats revision
2020-02-13 12:57:48 -05:00
Crypnotic
8fba9d7438
Add cleanServerName to VelocityConfiguration to remove quotes and other unforeseen characters from server names before registration
2020-02-09 13:40:15 -06:00
alexstaeding
da8cee2260
Make PluginContainer injectable ( #272 )
2020-02-07 16:22:47 -05:00
Andrew Steinborn
77526d9bf4
Merge pull request #266 from alex11441/dev/1.1.0
...
Allow users to specify a reason in the shutdown command
2020-01-24 16:01:23 -05:00
Andrew Steinborn
0c7a995767
Don't attempt to retain the buffer if it goes to a closed connection
2020-01-24 01:22:44 -05:00
Andrew Steinborn
c7bac69290
Don't attempt to retain the buffer if it goes to a closed connection
2020-01-24 01:22:32 -05:00
Andrew Steinborn
53c951bc52
Revert "Another experiment for memory leaks: Create a brand-new buffer for passthrough uncompressed content"
...
This reverts commit 92571a65db
.
It looks like c3fab89bd7
nabbed it at last.
2020-01-24 01:21:50 -05:00
Andrew Steinborn
c3fab89bd7
Don't attempt to retain the buffer if it goes to a closed connection
2020-01-20 17:37:21 -05:00
Andrew Steinborn
92571a65db
Another experiment for memory leaks: Create a brand-new buffer for passthrough uncompressed content
2020-01-14 22:18:05 -05:00
Andrew Steinborn
c14ceb315d
Return the magic-3 loop again... :(
2020-01-01 10:14:15 -05:00
Andrew Steinborn
a15c8ecc2b
Merge branch 'dev/1.1.0' into decode-multiple
2019-12-31 21:43:11 -05:00
Andrew Steinborn
08df080771
Try to diagnose memory leak
2019-12-31 21:43:02 -05:00
Alex
9f340347b6
Allow users to specify a reason in the shutdown command
2019-12-30 23:20:55 -07:00
Alex
941800ce96
Add VelocityServer#shutdown(boolean, TextComponent)
2019-12-30 23:20:25 -07:00
Andrew Steinborn
fb0446f4fc
Add DisconnectEvent#disconnectedDuringLogin()
2019-12-24 23:56:39 -05:00
Andrew Steinborn
deede70070
Rename mystery field in JoinGame
2019-12-17 13:57:48 -05:00
Andrew Steinborn
c3068ea26b
Rename mystery field in JoinGame
2019-12-14 17:45:54 -05:00
Andrew Steinborn
fa489f6014
Rename mystery field in JoinGame
2019-12-14 17:45:10 -05:00
Andrew Steinborn
b56302b17e
Minecraft 1.15 (backport from 1.1.0)
2019-12-10 12:22:24 -05:00
Andrew Steinborn
97da6753b5
Merge branch 'dev/1.1.0' into decode-multiple
2019-12-06 03:10:25 -05:00
Andrew Steinborn
8c3f7e2ecc
Optimize DNS resolution logic for AsyncHttpClient
2019-12-01 15:17:17 -05:00
Andrew Steinborn
75359256b3
Introduce velocity.natives-tmpdir property for properly handling noexec /tmp
2019-11-29 14:27:27 -05:00
Andrew Steinborn
e06e2e4cf9
Introduce velocity.natives-tmpdir property for properly handling noexec /tmp
2019-11-29 14:26:59 -05:00
Andrew Steinborn
667610c251
Fix command block tab complete on <=1.12.2
2019-11-28 15:28:02 -05:00
Andrew Steinborn
d137d6ce46
Fix command block tab complete on <=1.12.2
2019-11-28 15:22:26 -05:00
Andrew Steinborn
d1acd5b6d5
Merge branch 'dev/1.1.0' into decode-multiple
2019-11-28 13:23:46 -05:00
Andrew Steinborn
50b50f3cbb
Fix 1.13+ tab complete for server commands
2019-11-28 13:12:53 -05:00
Andrew Steinborn
ae82bb21af
Merge branch 'dev/1.1.0' into decode-multiple
2019-11-27 01:09:21 -05:00
Andrew Steinborn
68e5372b2e
QuietException should be a RuntimeException
2019-11-27 01:04:48 -05:00
Andrew Steinborn
467fe34da3
Provide useful information for "unexpectedly disconnected from server"
...
Fixes #233
2019-11-27 01:01:50 -05:00
Andrew Steinborn
0c14eabe6b
Fix Checkstyle issues
2019-11-26 16:32:50 -05:00
Andrew Steinborn
87ad188f92
Finalize integrated BungeeQuack
2019-11-26 16:27:30 -05:00
Andrew Steinborn
b08f27b5c4
Merge branch 'dev/1.1.0' into bungeequack-integrate
2019-11-26 15:52:53 -05:00
Andrew Steinborn
0b6fc06e67
Initial 1.15-pre2 support
2019-11-26 15:10:22 -05:00
Andrew Steinborn
bfeca40b17
Make sure we only tab-complete commands for which we have access to
2019-11-26 14:08:16 -05:00
Andrew Steinborn
2baa162d91
Make sure we only tab-complete commands for which we have access to
2019-11-26 14:07:55 -05:00
Andrew Steinborn
893391202b
Manually backport e29e20b
from Velocity 1.1.0
2019-11-26 13:47:58 -05:00
Andrew Steinborn
e29e20b1e8
Fix 1.13+ tab-complete with command but no arguments
...
As a nice side-effect, this simplifies the tab complete code
a bit.
2019-11-26 13:44:21 -05:00
Andrew Steinborn
ae14eb8ccb
Fix potential UDP speculative reflection attack
2019-11-23 01:07:29 -05:00
Andrew Steinborn
da63406ee7
Fix potential UDP speculative reflection attack
2019-11-23 01:06:00 -05:00
Andrew Steinborn
8725178d6d
Flush queued packets to the client in case we can't write
2019-11-17 14:52:12 -05:00
Andrew Steinborn
3eeea8e8f8
Add limited flush consolidation, if the remote server supports it.
2019-11-17 11:14:56 -05:00
Andrew Steinborn
d2b8271eb4
Allow running Velocity without any servers.
...
This is a niche setup, however if your network is 100% dynamically configured, this is a handy feature to have available.
To support this functionality, a new PlayerChooseInitialServerEvent event was added to allow the initial server to connect to be changed as desired.
2019-11-16 23:17:09 -05:00
Andrew Steinborn
e12f970684
Fix fresh 1.1.0 velocity.toml generation.
2019-11-16 22:34:30 -05:00
Andrew Steinborn
010a10f50f
Do not try to prevent people from running Velocity behind Velocity.
...
This commit absolutely does not change our support policy on this: this
is a completely unsupported setup. In any event, there is an existing
forwarding check in Velocity that covers this case quite well.
I am making this change to make the login process less "chatty" for
higher-latency links and 1.13+ servers.
2019-11-15 01:35:44 -05:00
Andrew Steinborn
ba8629ca0e
Try to decode multiple packets at once
2019-11-15 00:39:11 -05:00
Andrew Steinborn
d333eb30b8
Always create the length buffer using the best possible native buffer
2019-11-09 22:07:54 -05:00
Andrew Steinborn
8c98f5a4a6
Simplify and harden Netty handlers
2019-11-05 20:07:47 -05:00
Andrew Steinborn
09d33de03e
Merge pull request #256 from Gabik21/previous-server-in-event
...
Add previous server to ServerConnectedEvent
2019-10-31 19:51:32 -04:00
Gabik21
7c0a402cca
Add previous server to ServerConnectedEvent
2019-10-28 14:45:13 +01:00
Andrew Steinborn
3f321a5219
Indicate plugin loads
2019-10-26 21:10:38 -04:00
Andrew Steinborn
9d5930d96b
Integrate BungeeQuack functionality into Velocity
2019-10-20 00:58:55 -04:00
Andrew Steinborn
19e1e05bbc
Bring back kqueue transport from the dead
...
My PR to AsyncHttpClient was accepted and 2.10.4 was released with it
included.
2019-10-20 00:27:31 -04:00
Andrew Steinborn
6ff5cac4d3
Fix issues with decoding and Java fallback native
2019-10-19 23:56:44 -04:00
Joe Hirschfeld
a16684564b
Make AES crypto operations use one buffer
...
All AES implementations being used are 'copy safe', where the source and
destination arrays may be the same. Lets save ourself a copy and reap
the performance wins!
2019-10-19 19:55:02 -07:00
james58899
bd35c6835e
Allow set redirect message
2019-10-17 08:32:50 +08:00
Andrew Steinborn
7747679ee1
Implement optimized compression for Java 11+
...
Using the fact that the Java Deflater/Inflater API now supports
ByteBuffers as of Java 11, we can provide performance benefits equivalent
to the Velocity 1.0.x native compression on servers running Java 11+ on
non-macOS and non-Linux platforms (such as Windows).
2019-10-04 17:08:14 -04:00
Andrew Steinborn
39e48c9467
Implement #149 to send just one respawn packet
2019-09-28 00:29:51 -04:00
Andrew Steinborn
62cd2c661a
Clean up HandshakeSessionHandler
2019-09-27 22:39:16 -04:00
Andrew Steinborn
17e6944dae
Clean up HandshakeSessionHandler
2019-09-27 22:37:42 -04:00
Andrew Steinborn
546307b0d6
Suppress invalid protocol spam
2019-09-27 22:24:21 -04:00
Andrew Steinborn
1824c7ad7e
Suppress invalid protocol spam
2019-09-27 22:23:40 -04:00
Andrew Steinborn
9b570ff599
Revert this entirely for now.
2019-09-17 09:38:12 -04:00
Andrew Steinborn
8dea7567d8
Correctly handle 0-length packet
2019-09-17 09:33:43 -04:00
Andrew Steinborn
009c9afe09
Decode multiple VarInt-prefixed packets
...
If the remote server does flush consolidation, Velocity will be able to
frame the packets all at once instead of having to constantly decode
packets. This should provide a modest performance boost for them whilst
not impacting un-optimized servers.
2019-09-16 20:01:38 -04:00
Andrew Steinborn
138a887d73
Fix "all" not appearing in the tab-complete for /server
2019-09-15 19:55:04 -04:00
Andrew Steinborn
aff06164cd
Fix "all" not appearing in the tab-complete for /server
2019-09-15 19:54:33 -04:00
Andrew Steinborn
9c9fa1c5ae
Remove flush consolidation for now
...
This is still highly experimental
2019-09-09 00:47:42 -04:00
Andrew Steinborn
63dcc56735
Also sort servers for /glist all
2019-09-07 17:09:36 -04:00
Andrew Steinborn
08173c50ef
Refactor and improve ServerCommand
...
The code has been cleaned up and reorganized. As a small quality of life
change, the server names are now sorted in alphabetical order.
2019-09-07 17:06:10 -04:00
Andrew Steinborn
983f3012a6
Merge branch 'dev/1.1.0' into feature/flush-consolidation-v2
2019-09-07 00:34:08 -04:00
Andrew Steinborn
ecfb14411d
Merge remote-tracking branch 'origin/dev/1.1.0' into dev/1.1.0
2019-09-07 00:15:34 -04:00
Andrew Steinborn
35856fec04
Merge branch 'dev/1.1.0' into natives-java-improvements
...
# Conflicts:
# native/src/main/java/com/velocitypowered/natives/encryption/JavaVelocityCipher.java
2019-09-07 00:06:13 -04:00
Gabik21
aef0f2ca8c
Fix name mapping not being cleared on switch
...
This fixes a bug where tablist would be messed up for 1.7 clients due to
an internal misconception.
2019-09-05 12:17:19 +02:00
Leymooo
fd367c6efd
Add method to determine if player is in OnlineMode
2019-09-04 01:44:40 +03:00
Gabik21
592517b9f3
Remove unnessecary diff
2019-08-29 19:58:00 +02:00
Gabik21
18a56d8b1d
Merge remote-tracking branch 'upstream/dev/1.1.0'
2019-08-29 19:47:04 +02:00
Andrew Steinborn
dbfbd1e2a9
Rename ConnectedPlayer#minecraftConnection -> ConnectedPlayer#connection
...
This is consistent with VelocityServerConnection
2019-08-17 20:17:12 -04:00
Gabik21
ca81b05551
Remove no longer used imports
2019-08-16 11:50:49 +02:00
Andrew Steinborn
b3ca066a17
Lower write water mark to 1MB
2019-08-10 14:08:45 -04:00
Andrew Steinborn
7cb86067bc
Lower the explicit flush count
...
Initial testing suggests this makes flush consolidation stable, although
the CPU usage will be increased as we are more aggressive in flushing
messages to the channels.
2019-08-08 18:39:22 -04:00
Andrew Steinborn
ca3426033f
Revert "Revert "Merge branch 'feature/flush-consolidation' into dev/1.1.0""
...
This reverts commit e476ee815a
.
2019-08-08 18:00:52 -04:00
Andrew Steinborn
c64d16326c
Fix bug where connect() wouldn't reset in-flight connections
2019-08-08 17:22:55 -04:00
Andrew Steinborn
648c149872
Fix bug where connect() wouldn't reset in-flight connections
2019-08-08 17:22:38 -04:00
Andrew Steinborn
e476ee815a
Revert "Merge branch 'feature/flush-consolidation' into dev/1.1.0"
...
This reverts commit f72f50819d
, reversing
changes made to 3b9db94ce9
.
2019-08-08 08:22:37 -04:00
Andrew Steinborn
f72f50819d
Merge branch 'feature/flush-consolidation' into dev/1.1.0
2019-08-07 21:17:52 -04:00
Andrew Steinborn
3b9db94ce9
Explicitly parse IP addresses before using an unresolved address
...
This allows plugins to more correctly use InetSocketAddress#getAddress(),
however "gotchas" remain.
2019-08-07 16:22:07 -04:00
Andrew Steinborn
7c2cbdbf1f
Explicitly parse IP addresses before using an unresolved address
...
This allows plugins to more correctly use InetSocketAddress#getAddress(),
however "gotchas" remain.
2019-08-07 16:21:15 -04:00
Andrew Steinborn
32ef77f954
Flush consolidation tweaks
2019-08-07 16:04:34 -04:00
Andrew Steinborn
195a506117
Flush consolidation
2019-08-07 15:02:48 -04:00
Andrew Steinborn
2c3b30fff2
Merge pull request #240 from VelocityPowered/feature/ping-passthrough
...
Ping passthrough
2019-08-07 12:21:50 -04:00
Andrew Steinborn
e3c75a7fcc
Silence TCP_FASTOPEN warnings when not using epoll and fast open enabled
2019-08-06 06:43:27 -04:00
Andrew Steinborn
62c6adb204
Consider forced hosts in ping passthrough
2019-08-06 03:26:55 -04:00
Andrew Steinborn
d8fb7c11e7
Clean up slightly, don't use streams
2019-08-06 03:16:24 -04:00
Andrew Steinborn
ca9a4492c4
Add support for ping pass-through
...
By default, ping pass-through is not enabled. However, you can use
ping passthrough to pass through just mods (great for modded servers)
or everything.
2019-08-06 02:06:53 -04:00
Andrew Steinborn
9f3d1a2390
Fix Checkstyle, again
2019-08-05 11:01:18 -04:00
Andrew Steinborn
b4e62443c9
Add arbitrary chat tab complete event. Fixes #236
2019-08-05 10:30:55 -04:00
Andrew Steinborn
19cec571d0
Clean up some junk
2019-08-05 09:53:18 -04:00
Andrew Steinborn
4940f6b447
Allow certain mangled large packets to pass through
2019-07-30 17:11:26 -04:00
Andrew Steinborn
7db757cd04
Allow certain mangled large packets to pass through
2019-07-30 17:10:10 -04:00
Andrew Steinborn
121ab41d96
Introduce TCP_FASTOPEN support
...
For best results, use Linux 4.11+ and a server modified to set the
TCP_FASTOPEN flag.
This should in particular benefit users of legacy forwarding.
2019-07-29 17:32:56 -04:00
Andrew Steinborn
0acb1ed7d4
Send disconnect message on getting kicked from the server
2019-07-29 14:27:40 -04:00
Andrew Steinborn
03c9729e63
Don't disconnect the player if the connection unexpectedly closes
2019-07-29 14:19:21 -04:00
Andrew Steinborn
04efd16a83
Avoid a memory copy in creating modern-style forwarding data
2019-07-29 06:04:37 -04:00
Andrew Steinborn
1da51b8ffb
Batch handshake and server login/ping packets
2019-07-29 05:25:29 -04:00
Andrew Steinborn
d65e371038
Fix up the Travis build...
2019-07-29 00:24:57 -04:00
Andrew Steinborn
ead8a21362
Most proper clean way of using a DnsAddressResolverGroup with AHC
...
Let us never speak of this again.
2019-07-29 00:19:15 -04:00
Andrew Steinborn
bf035bce73
Properly use non-blocking DNS in AsyncHttpClient
2019-07-28 23:40:23 -04:00
Andrew Steinborn
454b3c9bee
Add flag to disable native transports
2019-07-26 01:34:21 -04:00
Andrew Steinborn
d1736bf94c
Move from custom HTTP client to Async HTTP Client
...
The most significant advantage is that Velocity gets a well-tested
HTTP client implementation which also includes a connection pool,
allowing us to avoid the overhead of TCP and TLS handshakes upon each
login.
Unfortunately, Async HTTP Client does not work with the kqueue transport.
Since almost nobody runs a production Velocity server on macOS, we have
decided to remove kqueue support. The benefits that Async HTTP Client
provides outweigh the disadvantages of not having a macOS native transport.
macOS is adequately supported by the normal NIO transport.
2019-07-26 01:29:51 -04:00
Minecrell
fde5ec36e7
Update TerminalConsoleAppender to 1.2.0
...
Add log4j.skipJansi to prevent Log4j from initializing a Jansi
terminal. It is redundant because this is handled by TCA and it
will be only active for a few seconds until TCA is loaded.
2019-07-21 16:51:08 +02:00
Andrew Steinborn
2b5b14e4ec
Switch to new TCA version and jansi
2019-07-20 14:25:47 -04:00
Andrew Steinborn
6d5bacb262
Minor Netty cleanup
2019-07-20 00:30:44 -04:00
Andrew Steinborn
85e5fb4827
Allow existing players to be kicked from server if in online-mode
...
Fixes #226
2019-07-19 13:25:04 -04:00
Andrew Steinborn
58b52cce0c
Add flag to disable native transports
2019-07-12 14:32:37 -04:00
Andrew Steinborn
40c8343494
Help smoke out some internal concurrency issues
2019-07-08 21:28:18 -04:00
Gabik21
3a1b5099c9
Merge branch 'dev/1.1.0' of github.com:VelocityPowered/Velocity
2019-07-06 01:08:21 +02:00
Andrew Steinborn
2671590ad2
Clean up LoginPluginResponse and use DeferredByteBufHolder too
2019-07-05 12:53:17 -04:00
Gabik21
d0ad0fac36
Merge branch 'dev/1.1.0' of github.com:VelocityPowered/Velocity
2019-07-05 10:59:29 +02:00
Seppe Volkaerts
145dfa8ac6
Wait for player disconnect events on shutdown. ( #229 )
2019-07-05 00:54:23 -04:00
Andrew Steinborn
8bf9e0e829
Improve backwards-compatibility with 1.0.x due to RawCommand changes
2019-07-04 23:53:04 -04:00
Seppe Volkaerts
6d2e1bf379
Wait for player disconnect events on shutdown. ( #229 )
2019-07-04 23:49:40 -04:00
Andrew Steinborn
a053ab6c34
Remove resource leak detection level setting
2019-07-03 22:46:47 -04:00
Andrew Steinborn
fba3bfb0be
Forge is confirmed working
2019-07-03 22:45:25 -04:00
Andrew Steinborn
11a86e9bb9
Convert Velocity to use ByteBuf-derived plugin message packets
...
Only tested with 1.12.2, not 1.13 or Forge
2019-07-03 09:20:32 -04:00
Andrew Steinborn
39c505f6fd
Readd missing null check. Fixes #228
2019-07-02 13:25:17 -04:00
Andrew Steinborn
a63e905edf
Use custom ThreadFactory that does FastThreadLocal wrapping for us
...
This primarily has the benefit of not giving threads strange names
2019-07-02 09:10:00 -04:00
Andrew Steinborn
5b518eaf20
Remove kqueue bug workaround since the issue is now fixed upstream
...
See https://github.com/netty/netty/pull/9149
2019-07-02 02:37:15 -04:00
Andrew Steinborn
190f2fee75
Remove kqueue bug workaround since the issue is now fixed upstream
...
See https://github.com/netty/netty/pull/9149
2019-07-02 02:36:46 -04:00
Andrew Steinborn
dab9c9a382
Use Netty thread factory to take advantage of FastThreadLocal
...
This should reduce CPU usage slightly.
2019-07-02 02:19:52 -04:00
Andrew Steinborn
c0becce276
Remove debug code
2019-07-02 00:33:25 -04:00
Andrew Steinborn
7834acd67f
Reduce duplicated code used to support RawCommand. Fixes #227
2019-07-02 00:25:43 -04:00
Gabik21
5c314c9068
Add 1.7 Protocol Support
2019-07-01 08:56:22 +02:00
Andrew Steinborn
f0ba7e1eea
Add method to check if an entry already exists in the tab list.
2019-07-01 00:07:20 -04:00
Andrew Steinborn
275685f45f
Merge branch 'master' into dev/1.1.0
...
# Conflicts:
# build.gradle
2019-06-30 23:52:22 -04:00
Andrew Steinborn
226074a0df
Add suggestion for reconnecting for "not online-mode" message
2019-06-29 14:35:28 -04:00
Andrew Steinborn
81840abc86
Enforce at least one parameter in CommandManager#register()
...
The old register method has been deprecated.
2019-06-22 21:13:20 -04:00
Andrew Steinborn
04a23e3622
Introduce raw String-based command API
2019-06-18 00:13:49 -04:00
Andrew Steinborn
1fd2bd9ee4
Avoid sending duplicate set latency/gamemode/display name packets
2019-06-15 17:08:05 -04:00
kashike
335c34a679
Explicity bind the main plugin class in the singleton scope
2019-06-14 01:06:08 -07:00
Andrew Steinborn
d7e4e20c76
This is Velocity 1.0.0
2019-06-12 18:10:33 -04:00
Andrew Steinborn
cc6d060fc5
Clarify error message
2019-06-12 00:43:30 -04:00
Andrew Steinborn
b19d36e939
Strictly enforce packet size limits for incoming compressed packets
2019-06-09 04:25:13 -04:00
Vjatšeslav Maspanov
f64b44ec21
Remove protocol linking ( #212 )
2019-06-02 19:44:23 -04:00
Andrew Steinborn
8d61e7ffd0
Removed redundant (non-)nullable annotations from boss bar.
2019-06-02 17:57:31 -04:00
kashike
0a53343547
Rename some bossbar-related fields and methods
2019-06-02 14:47:41 -07:00
MrIvanPlays
20b34447f8
Add BossBar API ( #213 )
2019-06-02 15:02:43 -04:00
Andrew Steinborn
dfe210707f
Replace uses of deprecated LegacyComponentSerializer.INSTANCE
2019-05-31 15:50:46 -04:00
Andrew Steinborn
4e71788aba
Work around kqueue transport bug with fallback connections.
2019-05-27 14:00:20 -04:00
Leymooo
85c6238d68
1.14.2 support
2019-05-27 17:20:42 +03:00
Andrew Steinborn
b5f099824d
Remove debug.
2019-05-26 18:37:33 -04:00
Andrew Steinborn
4d6e836890
Fix Checkstyle
2019-05-26 18:14:54 -04:00
Andrew Steinborn
deeb068825
Merge branch 'metrics'
2019-05-26 18:10:56 -04:00
Andrew Steinborn
9d14af5a8b
Add Metrics to Velocity
...
Velocity will send metrics to bStats.org. These statistics are
publicly viewable at https://bstats.org/plugin/server-implementation/Velocity
You can always opt-out by disabling metrics in your velocity.toml.
There is no obligation to allow us to collect metrics, but you can
show your support by leaving metrics on.
2019-05-26 18:10:44 -04:00
Andrew Steinborn
df9883cc6c
Reduce unnecessary memory copies in StatusSessionHandler
...
Take advantage of the fact that Java has mutable strings when writing
out server ping responses, which Netty can work with when writing out
UTF-8 character sequences. This reduces the memory allocation impact of
server list ping responses by ~31%.
2019-05-24 06:55:19 -04:00
Andrew Steinborn
3cee15a9cb
Move proxy shutdown to take place in a new thread.
2019-05-23 15:09:11 -04:00
Andrew Steinborn
df7eb4ade0
Ensure the proxy doesn't shut down too early if stdin is EOF.
2019-05-23 14:50:58 -04:00
Andrew Steinborn
b09331b79b
Small optimization for writing packets to the client from the server
...
The layers of indirection to get to the MinecraftConnection causes a
small, but not insignificant hit to performance.
2019-05-21 00:33:35 -04:00
Andrew Steinborn
a684aaa325
Make sure to complete the result too
2019-05-19 21:56:09 -04:00
Andrew Steinborn
321b42d225
Add some exception logging to the transition session handler.
2019-05-19 21:55:38 -04:00
Andrew Steinborn
5524f3b720
Ensure empty (un)register packets are never sent.
...
Bukkit 1.13+, in particular, doesn't seem to like it very much. This was
also a bug in ViaVersion.
2019-05-17 18:16:28 -04:00
Andrew Steinborn
40b2c9993b
Clean up some connection checks
2019-05-17 06:27:19 -04:00
Luck
72c668c048
Only unregister event handlers/listeners if the correct matching plugin is given
...
Currently, unregister will succeed & unregister a handler/listener if any valid plugin is given, not necessarily the one the handler was registered with.
2019-05-17 10:59:35 +01:00
Luck
21a79d8142
Correctly register Event handlers in the registeredHandlersByPlugin map
2019-05-17 10:58:11 +01:00
Andrew Steinborn
3ec67a7d4d
Optimize VelocityEventManager#fireAndForget()
...
There isn't a need to create a CompletableFuture when firing an event
and we do not want to know when it is completed.
2019-05-16 17:29:55 -04:00
Andrew Steinborn
9e6e1856e6
Add /glist command.
...
A much-needed base command, this is now available in Velocity directly.
It is partially inspired by the RedisBungee /glist command, which I also
created.
By default, /glist only provides the player count of the proxy. You can
view the player list for an individual server with /glist <server>, or
you can view the information for all players with /glist all.
2019-05-16 01:46:54 -04:00
Andrew Steinborn
4ab02cb636
Clean this up a bit
2019-05-15 19:02:31 -04:00
Andrew Steinborn
a21eaa085a
Do a better job of passing channel (un)registration to the client.
...
Also fixes a regression related to WDLCompanion.
2019-05-15 18:59:28 -04:00
Andrew Steinborn
552f02ed60
Fix Checkstyle
2019-05-15 17:10:07 -04:00
Andrew Steinborn
6d42a3c37c
Explicitly rewrite legacy plugin message channels for 1.13+ clients.
2019-05-15 17:04:45 -04:00
Andrew Steinborn
d805f79d9b
Try to unbreak ViaVersion a little bit.
2019-05-15 15:52:07 -04:00
Andrew Steinborn
742865bf0a
Merge pull request #204 from VelocityPowered/plugin-message-cleanups
...
Plugin message handling cleanup and fixes
2019-05-15 06:31:18 -04:00
Andrew Steinborn
6eabf82513
Fix inaccurate comment.
2019-05-14 04:26:16 -04:00
Andrew Steinborn
d7136150fd
Get rid of the Guava Subscribe annotation check
...
I think we can trust that if you're working with Velocity, you can find
the right Velocity subscribe annotation.
2019-05-14 04:18:18 -04:00
Andrew Steinborn
5bd9f0a96f
CappedSet.newCappedSet() -> CappedSet.create()
2019-05-14 04:11:49 -04:00
Andrew Steinborn
57085feb42
Better document what plugin channels we need to forward onto clients.
2019-05-12 11:09:50 -04:00
Andrew Steinborn
3c9cc2c4a8
Remove unrelated change
2019-05-12 10:48:47 -04:00
Andrew Steinborn
16d557a109
Fix checkstyle
2019-05-12 10:46:11 -04:00
Andrew Steinborn
b5fcf685be
Kill debug
2019-05-12 10:06:01 -04:00
Andrew Steinborn
adfb33ad21
Fix server-sent plugin message channels, fixing WDLCompanion and similar
...
Closes #203
2019-05-12 10:05:22 -04:00
Andrew Steinborn
5f0470fb0b
Checkstyle, CappedCollection -> CappedSet
2019-05-10 07:42:47 -04:00
Andrew Steinborn
74afcee9ba
Suspect this is the fix to #203 , but I'm unsure
2019-05-10 04:53:57 -04:00
Andrew Steinborn
c26dc75c44
More robust check
2019-05-10 04:44:01 -04:00
Andrew Steinborn
01be943c3f
Initial work on cleaning up plugin message handling in Velocity
2019-05-10 04:32:29 -04:00
Andrew Steinborn
37999ed32e
Support 1.14-pre2
2019-05-10 02:51:00 -04:00
kashike
3800610f66
Bump text to 3.0.0
2019-05-06 19:34:53 -07:00
Andrew Steinborn
472f45df08
Don't resolve IP addresses in the config except for the bind one.
2019-04-29 01:59:55 -04:00
Andrew Steinborn
de51ea18cc
Forward other client-known plugin messages during the transition as well
...
Fixes #197
2019-04-29 00:52:06 -04:00
Andrew Steinborn
8517d58673
Reduce erroneous DNS lookups for Velocity in Kubernetes.
2019-04-27 20:37:31 -04:00
Andrew Steinborn
e9950da0c5
Enable multi-release flag to improve Java 9+ compatibility
2019-04-25 19:12:22 -04:00
Andrew Steinborn
cbd922764e
Fix Checkstyle (again)
2019-04-24 21:39:15 -04:00
Andrew Steinborn
632d0b6ba8
Handle plugin channel registrations during initial connect as well.
...
Fixes #193
2019-04-24 21:28:43 -04:00
Andrew Steinborn
1661cece2d
An Easter basket bearing gifts! ( #191 )
...
* Delay switch to new server until after JoinGame is sent.
Unfortunately, in some cases (especially vanilla Minecraft) some login
disconnects are sent after ServerLoginSuccess but before JoinGame.
We've been using ServerLoginSuccess but it has caused too many problems.
Now Velocity will switch to a stripped-down version of the play session
handler until JoinGame is received. This handler does very little by
itself: it simply forwards plugin messages (for Forge) and waits for the
JoinGame packet from the server.
This is an initial version: only vanilla Minecraft 1.12.2 was tested.
However this is the way Waterfall without entity rewriting does server
switches (which, in turn, is inherited from BungeeCord).
* Move to Gradle 5 and Error Prone.
2019-04-24 14:36:49 -04:00
Andrew Steinborn
c8e33eef60
Properly compare against MIN/MAX_VALUE
2019-04-23 13:52:03 -04:00
Leymooo
877532d3b8
fix brigadier on 1.14
2019-04-23 16:26:32 +03:00
Leymooo
ac192c281c
1.14-pre5
2019-04-18 22:45:17 +03:00
Andrew Steinborn
564cb99861
Add Player#getGameProfile() to make tab list plugins easier to make.
2019-03-29 15:01:52 -04:00
Andrew Steinborn
118574e535
Updated log4j and Checker Framework
...
Updating Checker Framework flagged numerous warnings, which have been
corrected. These probably involve type declarations lacking a nullness
annotation that appeared elsewhere.
2019-03-28 22:27:51 -04:00
Andrew Steinborn
9491f948f8
Upgraded Gradle Shadow plugin to 4.0.4 (last Gradle 4.x version)
2019-03-28 22:01:33 -04:00
Andrew Steinborn
611a31b7bb
Attempt to allow Eclipse to import the Gradle project.
2019-03-28 21:46:45 -04:00
Andrew Steinborn
b369256400
Merge branch 'master' of https://github.com/creeper123123321/Velocity into creeper123123321-master
2019-03-24 13:57:26 -04:00
Andrew Steinborn
07b775d892
Notify on read-timeout instead of emitting exception
2019-03-17 19:44:22 -04:00
Andrew Steinborn
45574ce952
Remove connection pool for HTTP connections for now.
...
The upstream feature this relies on will be gone in Netty 5.x and there
is probably more benefit in using the connection's event loop to connect
to Mojang's authentication servers.
2019-03-10 23:40:18 -04:00
Andrew Steinborn
432d570474
Allow fallback to other server connections in the event of an exception.
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Also removes some debugging code.
2019-03-10 14:11:24 -04:00
Hugo Manrique
8bb118022d
Fix implementation of #176
...
As @creeper123123321 noted on Discord, the javadoc specifies "Matches all {@link Player}s whose names start with the provided partial name.".
With the current implementation, if there were two online players named Notch and Notch2, only Notch would be returned as a singleton Collection. This PR fixes this behavior by removing the `exactMatch` code.
2019-03-09 21:02:41 +01:00
Andrew Steinborn
e2fa06fa17
Merge pull request #176 from Crypnotic/master
...
Add matchPlayer and matchServer
2019-03-09 00:15:07 -05:00
Andrew Steinborn
c7a379ebb8
Include server that we attempted to connect to in the result.
2019-03-08 23:51:47 -05:00
creeper123123321
30df2ad04b
Request read after setting auto-read to true
2019-03-08 08:48:03 -03:00
creeper123123321
b5d228028c
untested control handler
2019-03-08 08:33:28 -03:00
Andrew Steinborn
fa9d5f6499
Fire ProxyShutdownEvent _after_ the event manager thread pool shuts down
...
Fixes #177
2019-03-06 22:51:39 -05:00
Andrew Steinborn
5ccf22c5c4
Relax (i.e. remove all checks) on the hostname.
...
While validating this is a good idea, it causes too many issues in
practice. We will still clean the server address but no validation is
performed on the address.
2019-03-06 17:45:38 -05:00
Crypnotic
b35fd05d2e
Add matchPlayer and matchServer
2019-03-03 09:57:19 -06:00
Andrew Steinborn
c8e3e7ff94
Initializing the handshake registry explicitly is redundant.
2019-02-20 21:19:04 -05:00
Andrew Steinborn
3c8055019e
Actually use the correct time units for read timeouts. Fixes #174
2019-02-20 21:05:32 -05:00
Andrew Steinborn
c6dcba36c3
Fix another case where an in-flight connection would be retained.
2019-02-20 13:55:27 -05:00
Andrew Steinborn
1ec070069f
Fix misplaced connection in flight reset. Fixes #173
2019-02-19 15:09:58 -05:00
Andrew Steinborn
6a8345e045
Forgot to include equals/hashCode on the object key
2019-02-16 16:20:50 -05:00
Andrew Steinborn
b3c87ef756
Remove an errant semicolon
2019-02-16 16:17:33 -05:00
Andrew Steinborn
f4a10e64e0
More proper host/SSL setup. See #172
2019-02-16 16:16:28 -05:00
Andrew Steinborn
332f931534
More accurate length setting
2019-02-15 17:48:36 -05:00
Andrew Steinborn
f042d214d3
Update copyright year in /velocity version
2019-02-15 16:09:37 -05:00
Andrew Steinborn
a0e1359557
Fix build
2019-02-15 16:07:19 -05:00
Andrew Steinborn
02a725035c
Another round of improvements to tab complete. Fix fallback servers.
2019-02-15 16:03:15 -05:00
Andrew Steinborn
12f5bdfc48
Properly implement fallback support.
2019-02-15 15:07:38 -05:00
Slava Maspanov
c5fefd55ed
register player connection only when switched to PLAY state ( #169 )
2019-01-29 16:17:07 -05:00
Andrew Steinborn
7d4d81fff1
Improve HandshakeSessionHandler#cleanVhost()
2019-01-28 00:34:51 -05:00
Andrew Steinborn
6eb6c99fa7
Simplify MinecraftConnection release logic.
2019-01-27 22:57:40 -05:00
Andrew Steinborn
56873712ec
Use the player's event loop for their server connections.
...
This approach reduces context switching, giving us that much extra boost
in throughput.
2019-01-19 03:21:46 -05:00
Andrew Steinborn
865f9e5ef9
Bump the pool buffer size to 4MiB temporarily
2019-01-19 03:02:50 -05:00
Andrew Steinborn
e2f93c6ac6
Set Netty pooled buffer size to 2MiB
2019-01-19 02:48:11 -05:00
Andrew Steinborn
0b0fa0a352
Substantially-improved ancient server list ping support.
...
Velocity now flawlessly supports 1.6 and below server list pings along
with a notice to reconnect with a more modern version of Minecraft if
possible.
2019-01-19 01:07:30 -05:00
Andrew Steinborn
078d0ebc96
Fix bad Respawn packet ID, which broke 1.12.1
2019-01-19 00:09:18 -05:00
creeper123123321
7d6fa11a83
Don't use ByteBuf, fix varint with 0 ending
2019-01-13 08:57:54 -02:00
Andrew Steinborn
c7b6afe5b8
Fix merge checkstyle issues
2019-01-12 10:52:02 -05:00
xxDark
bc70c76aec
Some fixes ( #165 )
2019-01-12 10:47:46 -05:00
Andrew Steinborn
564b87de1d
Avoid ByteBuf#slice(). We can simply reset the reader index.
2019-01-12 00:25:11 -05:00
Andrew Steinborn
1a2b162353
Cleaner and more correct to use ByteBufs directly.
2019-01-11 18:32:03 -05:00
Andrew Steinborn
1e041963f0
Use just one byte array in the varint frame decoder.
2019-01-11 18:04:51 -05:00
Andrew Steinborn
f77384d32e
Ensure that Velocity will always resolve DNS names for HTTP async.
2019-01-11 17:51:29 -05:00
Andrew Steinborn
2b7b33bd42
Reduce object allocations in MinecraftVarintFrameDecoder.
2019-01-11 17:46:57 -05:00
Andrew Steinborn
5dbe6aa808
Rename connection field in ConnectedPlayer.
...
This sounds stupid, but YourKit really casts its net wide when it tries
to instrument usages of JDBC. Velocity doesn't use JDBC, and yet if you
run Velocity with YourKit (even without profiling active) you pay a
significant cost.
2019-01-11 17:46:33 -05:00
Andrew Steinborn
e240dac55b
No need to bring in Gson instance, when toString() does the same thing.
2019-01-06 08:47:29 -05:00
Andrew Steinborn
c30974a148
Clarifications in ProtocolUtils.
2019-01-05 14:55:01 -05:00
Andrew Steinborn
221ee510ff
Minor cleanup.
2019-01-01 04:34:31 -05:00
Andrew Steinborn
0906a436e3
Fix bug with tab-completing names on 1.12 and lower.
2019-01-01 04:34:13 -05:00
Andrew Steinborn
696b6549e5
Stronger TLS settings.
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Velocity will now validate the hostname and use TLSv1.2 only.
2018-12-30 11:13:58 -05:00
Andrew Steinborn
8588e7f1fe
Optimize native handling further.
...
We now try to work within the boundaries given by the native. In the
case of Java natives, we work with byte arrays. With natives, always use
direct buffers.
However, the numbers do favor the natives, since they work with direct
byte buffers, without any copying. For the most part, this commit is
intended to improve the lives of Velocity users on Windows.
2018-12-30 06:16:04 -05:00
Andrew Steinborn
095a478440
Always ensure we don't pass a heap ByteBuf to the natives.
2018-12-30 04:53:47 -05:00
Andrew Steinborn
977d29ffa0
Fix Checkstyle errors
2018-12-30 03:58:50 -05:00
Andrew Steinborn
5bf936d1b9
Add unit tests
2018-12-30 03:57:05 -05:00
Andrew Steinborn
9ce4294e6e
Fix forced hosts with SRV records.
2018-12-30 03:52:50 -05:00
Andrew Steinborn
abc5ef7f5e
Full Checkstyle compliance at last.
2018-12-30 03:28:45 -05:00
Andrew Steinborn
20c3966f6f
Make PluginDependencyUtils test more consistent.
2018-12-30 03:05:26 -05:00