geforkt von Mirrors/Velocity
Decode multiple VarInt-prefixed packets
If the remote server does flush consolidation, Velocity will be able to frame the packets all at once instead of having to constantly decode packets. This should provide a modest performance boost for them whilst not impacting un-optimized servers.
Dieser Commit ist enthalten in:
Ursprung
138a887d73
Commit
009c9afe09
@ -11,36 +11,35 @@ public class MinecraftVarintFrameDecoder extends ByteToMessageDecoder {
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@Override
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protected void decode(ChannelHandlerContext ctx, ByteBuf in, List<Object> out) throws Exception {
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if (!in.isReadable()) {
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return;
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}
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int origReaderIndex = in.readerIndex();
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for (int i = 0; i < 3; i++) {
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if (!in.isReadable()) {
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in.readerIndex(origReaderIndex);
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return;
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}
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byte read = in.readByte();
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if (read >= 0) {
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// Make sure reader index of length buffer is returned to the beginning
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in.readerIndex(origReaderIndex);
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int packetLength = ProtocolUtils.readVarInt(in);
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if (packetLength == 0) {
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return;
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int lastReaderIndex = in.readerIndex();
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find_packets: while (in.isReadable()) {
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for (int i = 0; i < 3; i++) {
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if (!in.isReadable()) {
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break;
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}
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if (in.readableBytes() < packetLength) {
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in.readerIndex(origReaderIndex);
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return;
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}
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byte read = in.readByte();
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if (read >= 0) {
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// Make sure reader index of length buffer is returned to the beginning
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in.readerIndex(lastReaderIndex);
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int packetLength = ProtocolUtils.readVarInt(in);
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if (packetLength == 0) {
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break find_packets;
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}
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out.add(in.readRetainedSlice(packetLength));
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return;
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if (in.readableBytes() < packetLength) {
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break find_packets;
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}
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out.add(in.readRetainedSlice(packetLength));
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lastReaderIndex = in.readerIndex();
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continue find_packets;
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}
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}
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throw new CorruptedFrameException("VarInt too big");
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}
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throw new CorruptedFrameException("VarInt too big");
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in.readerIndex(lastReaderIndex);
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}
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}
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