geforkt von Mirrors/Velocity
bb129a3d0b
If the player unexpectedly disconnects after ServerConnectEvent is fired, but before the connection transitions to the new player, Velocity would throw an exception thinking the connection was not present. This is the correct behavior, but the behavior is very surprising. Instead we will double-check to ensure the connection has not been lost before we continue with transitioning to the new server. |
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src | ||
build.gradle |