geforkt von Mirrors/Velocity
Add method to check if an entry already exists in the tab list.
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Ursprung
275685f45f
Commit
f0ba7e1eea
@ -37,12 +37,20 @@ public interface TabList {
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* Removes the {@link TabListEntry} from the tab list with the {@link GameProfile} identified with
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* the specified {@link UUID}.
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*
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* @param uuid of the
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* @param uuid of the entry
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* @return {@link Optional} containing the removed {@link TabListEntry} if present, otherwise
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* {@link Optional#empty()}
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*/
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Optional<TabListEntry> removeEntry(UUID uuid);
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/**
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* Determines if the specified entry exists in the tab list.
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*
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* @param uuid the UUID of the entry
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* @return {@code true} if it exists, {@code false} if it does not
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*/
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boolean containsEntry(UUID uuid);
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/**
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* Returns an immutable {@link Collection} of the {@link TabListEntry}s in the tab list.
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*
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@ -57,6 +57,8 @@ public class VelocityTabList implements TabList {
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@Override
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public Optional<TabListEntry> removeEntry(UUID uuid) {
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Preconditions.checkNotNull(uuid, "uuid");
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TabListEntry entry = entries.remove(uuid);
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if (entry != null) {
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PlayerListItem.Item packetItem = PlayerListItem.Item.from(entry);
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@ -67,6 +69,12 @@ public class VelocityTabList implements TabList {
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return Optional.ofNullable(entry);
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}
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@Override
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public boolean containsEntry(UUID uuid) {
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Preconditions.checkNotNull(uuid, "uuid");
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return entries.containsKey(uuid);
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}
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/**
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* Clears all entries from the tab list. Note that the entries are written with
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* {@link MinecraftConnection#delayedWrite(Object)}, so make sure to do an explicit
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