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geforkt von Mirrors/Velocity
Velocity/proxy
Andrew Steinborn 56873712ec Use the player's event loop for their server connections.
This approach reduces context switching, giving us that much extra boost
in throughput.
2019-01-19 03:21:46 -05:00
..
src Use the player's event loop for their server connections. 2019-01-19 03:21:46 -05:00
build.gradle Grab most of the low-hanging fruit. 2018-12-29 17:22:36 -05:00