geforkt von Mirrors/Velocity
Clean up HandshakeSessionHandler
Dieser Commit ist enthalten in:
Ursprung
546307b0d6
Commit
62cd2c661a
@ -34,14 +34,4 @@ public interface ConnectionType {
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*/
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GameProfile addGameProfileTokensIfRequired(GameProfile original,
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PlayerInfoForwarding forwardingType);
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/**
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* Tests whether the hostname is the handshake packet is valid.
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*
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* @param address The address to check
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* @return true if valid.
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*/
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default boolean checkServerAddressIsValid(String address) {
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return true;
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}
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}
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@ -28,6 +28,7 @@ import net.kyori.text.TranslatableComponent;
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import net.kyori.text.format.TextColor;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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import org.checkerframework.checker.nullness.qual.Nullable;
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public class HandshakeSessionHandler implements MinecraftSessionHandler {
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@ -62,61 +63,72 @@ public class HandshakeSessionHandler implements MinecraftSessionHandler {
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public boolean handle(Handshake handshake) {
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InitialInboundConnection ic = new InitialInboundConnection(connection,
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cleanVhost(handshake.getServerAddress()), handshake);
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switch (handshake.getNextStatus()) {
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StateRegistry nextState = getStateForProtocol(handshake.getNextStatus());
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if (nextState == null) {
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LOGGER.error("{} provided invalid protocol {}", ic, handshake.getNextStatus());
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connection.close();
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} else {
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connection.setState(nextState);
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connection.setProtocolVersion(handshake.getProtocolVersion());
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connection.setAssociation(ic);
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switch (nextState) {
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case STATUS:
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connection.setSessionHandler(new StatusSessionHandler(server, connection, ic));
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break;
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case LOGIN:
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this.handleLogin(handshake, ic);
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break;
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default:
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// If you get this, it's a bug in Velocity.
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throw new AssertionError("getStateForProtocol provided invalid state!");
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}
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}
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return true;
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}
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private static @Nullable StateRegistry getStateForProtocol(int status) {
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switch (status) {
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case StateRegistry.STATUS_ID:
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connection.setState(StateRegistry.STATUS);
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connection.setProtocolVersion(handshake.getProtocolVersion());
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connection.setAssociation(ic);
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connection.setSessionHandler(new StatusSessionHandler(server, connection, ic));
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return true;
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return StateRegistry.STATUS;
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case StateRegistry.LOGIN_ID:
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connection.setState(StateRegistry.LOGIN);
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connection.setProtocolVersion(handshake.getProtocolVersion());
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if (!ProtocolVersion.isSupported(handshake.getProtocolVersion())) {
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connection.closeWith(Disconnect
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.create(TranslatableComponent.of("multiplayer.disconnect.outdated_client")));
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return true;
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}
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InetAddress address = ((InetSocketAddress) connection.getRemoteAddress()).getAddress();
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if (!server.getIpAttemptLimiter().attempt(address)) {
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connection.closeWith(
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Disconnect.create(TextComponent.of("You are logging in too fast, try again later.")));
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return true;
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}
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ConnectionType type = checkForForge(handshake);
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connection.setType(type);
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// Make sure legacy forwarding is not in use on this connection.
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if (!type.checkServerAddressIsValid(handshake.getServerAddress())) {
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connection.closeWith(Disconnect
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.create(TextComponent.of("Running Velocity behind Velocity is unsupported.")));
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return true;
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}
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// If the proxy is configured for modern forwarding, we must deny connections from 1.12.2
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// and lower, otherwise IP information will never get forwarded.
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if (server.getConfiguration().getPlayerInfoForwardingMode() == PlayerInfoForwarding.MODERN
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&& handshake.getProtocolVersion().compareTo(ProtocolVersion.MINECRAFT_1_13) < 0) {
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connection.closeWith(Disconnect
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.create(TextComponent.of("This server is only compatible with 1.13 and above.")));
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return true;
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}
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connection.setAssociation(ic);
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server.getEventManager().fireAndForget(new ConnectionHandshakeEvent(ic));
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connection.setSessionHandler(new LoginSessionHandler(server, connection, ic));
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return true;
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return StateRegistry.LOGIN;
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default:
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LOGGER.error("{} provided invalid protocol {}", ic, handshake.getNextStatus());
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connection.close();
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return true;
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return null;
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}
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}
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private ConnectionType checkForForge(Handshake handshake) {
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private void handleLogin(Handshake handshake, InitialInboundConnection ic) {
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if (!ProtocolVersion.isSupported(handshake.getProtocolVersion())) {
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connection.closeWith(Disconnect
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.create(TranslatableComponent.of("multiplayer.disconnect.outdated_client")));
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return;
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}
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InetAddress address = ((InetSocketAddress) connection.getRemoteAddress()).getAddress();
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if (!server.getIpAttemptLimiter().attempt(address)) {
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connection.closeWith(
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Disconnect.create(TextComponent.of("You are logging in too fast, try again later.")));
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return;
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}
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connection.setType(getHandshakeConnectionType(handshake));
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// If the proxy is configured for modern forwarding, we must deny connections from 1.12.2
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// and lower, otherwise IP information will never get forwarded.
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if (server.getConfiguration().getPlayerInfoForwardingMode() == PlayerInfoForwarding.MODERN
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&& handshake.getProtocolVersion().compareTo(ProtocolVersion.MINECRAFT_1_13) < 0) {
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connection.closeWith(Disconnect
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.create(TextComponent.of("This server is only compatible with 1.13 and above.")));
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return;
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}
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server.getEventManager().fireAndForget(new ConnectionHandshakeEvent(ic));
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connection.setSessionHandler(new LoginSessionHandler(server, connection, ic));
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}
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private ConnectionType getHandshakeConnectionType(Handshake handshake) {
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// Determine if we're using Forge (1.8 to 1.12, may not be the case in 1.13).
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if (handshake.getServerAddress().endsWith(LegacyForgeConstants.HANDSHAKE_HOSTNAME_TOKEN)
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&& handshake.getProtocolVersion().compareTo(ProtocolVersion.MINECRAFT_1_13) < 0) {
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@ -126,8 +138,8 @@ public class HandshakeSessionHandler implements MinecraftSessionHandler {
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// forge handshake attempts. Also sends a reset handshake packet on every transition.
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return ConnectionTypes.UNDETERMINED_17;
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} else {
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// For later: See if we can determine Forge 1.13+ here, else this will need to be UNDETERMINED
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// until later in the cycle (most likely determinable during the LOGIN phase)
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// Note for future implementation: Forge 1.13+ identifies itself using a slightly different
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// hostname token.
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return ConnectionTypes.VANILLA;
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}
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}
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@ -6,7 +6,7 @@ package com.velocitypowered.proxy.connection.forge.legacy;
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public class LegacyForgeConstants {
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/**
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* Clients attempting to connect to 1.8+ Forge servers will have
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* Clients attempting to connect to 1.8-1.12.2 Forge servers will have
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* this token appended to the hostname in the initial handshake
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* packet.
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*/
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