Andrew Steinborn
3eeea8e8f8
Add limited flush consolidation, if the remote server supports it.
2019-11-17 11:14:56 -05:00
Andrew Steinborn
d2b8271eb4
Allow running Velocity without any servers.
...
This is a niche setup, however if your network is 100% dynamically configured, this is a handy feature to have available.
To support this functionality, a new PlayerChooseInitialServerEvent event was added to allow the initial server to connect to be changed as desired.
2019-11-16 23:17:09 -05:00
Andrew Steinborn
e12f970684
Fix fresh 1.1.0 velocity.toml generation.
2019-11-16 22:34:30 -05:00
Andrew Steinborn
010a10f50f
Do not try to prevent people from running Velocity behind Velocity.
...
This commit absolutely does not change our support policy on this: this
is a completely unsupported setup. In any event, there is an existing
forwarding check in Velocity that covers this case quite well.
I am making this change to make the login process less "chatty" for
higher-latency links and 1.13+ servers.
2019-11-15 01:35:44 -05:00
Andrew Steinborn
ba8629ca0e
Try to decode multiple packets at once
2019-11-15 00:39:11 -05:00
Andrew Steinborn
d333eb30b8
Always create the length buffer using the best possible native buffer
2019-11-09 22:07:54 -05:00
Andrew Steinborn
8c98f5a4a6
Simplify and harden Netty handlers
2019-11-05 20:07:47 -05:00
Andrew Steinborn
09d33de03e
Merge pull request #256 from Gabik21/previous-server-in-event
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Add previous server to ServerConnectedEvent
2019-10-31 19:51:32 -04:00
Gabik21
7c0a402cca
Add previous server to ServerConnectedEvent
2019-10-28 14:45:13 +01:00
Andrew Steinborn
3f321a5219
Indicate plugin loads
2019-10-26 21:10:38 -04:00
Andrew Steinborn
9d5930d96b
Integrate BungeeQuack functionality into Velocity
2019-10-20 00:58:55 -04:00
Andrew Steinborn
19e1e05bbc
Bring back kqueue transport from the dead
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My PR to AsyncHttpClient was accepted and 2.10.4 was released with it
included.
2019-10-20 00:27:31 -04:00
Andrew Steinborn
6ff5cac4d3
Fix issues with decoding and Java fallback native
2019-10-19 23:56:44 -04:00
Joe Hirschfeld
a16684564b
Make AES crypto operations use one buffer
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All AES implementations being used are 'copy safe', where the source and
destination arrays may be the same. Lets save ourself a copy and reap
the performance wins!
2019-10-19 19:55:02 -07:00
james58899
bd35c6835e
Allow set redirect message
2019-10-17 08:32:50 +08:00
Andrew Steinborn
7747679ee1
Implement optimized compression for Java 11+
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Using the fact that the Java Deflater/Inflater API now supports
ByteBuffers as of Java 11, we can provide performance benefits equivalent
to the Velocity 1.0.x native compression on servers running Java 11+ on
non-macOS and non-Linux platforms (such as Windows).
2019-10-04 17:08:14 -04:00
Andrew Steinborn
39e48c9467
Implement #149 to send just one respawn packet
2019-09-28 00:29:51 -04:00
Andrew Steinborn
62cd2c661a
Clean up HandshakeSessionHandler
2019-09-27 22:39:16 -04:00
Andrew Steinborn
546307b0d6
Suppress invalid protocol spam
2019-09-27 22:24:21 -04:00
Andrew Steinborn
9b570ff599
Revert this entirely for now.
2019-09-17 09:38:12 -04:00
Andrew Steinborn
8dea7567d8
Correctly handle 0-length packet
2019-09-17 09:33:43 -04:00
Andrew Steinborn
009c9afe09
Decode multiple VarInt-prefixed packets
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If the remote server does flush consolidation, Velocity will be able to
frame the packets all at once instead of having to constantly decode
packets. This should provide a modest performance boost for them whilst
not impacting un-optimized servers.
2019-09-16 20:01:38 -04:00
Andrew Steinborn
138a887d73
Fix "all" not appearing in the tab-complete for /server
2019-09-15 19:55:04 -04:00
Andrew Steinborn
9c9fa1c5ae
Remove flush consolidation for now
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This is still highly experimental
2019-09-09 00:47:42 -04:00
Andrew Steinborn
63dcc56735
Also sort servers for /glist all
2019-09-07 17:09:36 -04:00
Andrew Steinborn
08173c50ef
Refactor and improve ServerCommand
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The code has been cleaned up and reorganized. As a small quality of life
change, the server names are now sorted in alphabetical order.
2019-09-07 17:06:10 -04:00
Andrew Steinborn
983f3012a6
Merge branch 'dev/1.1.0' into feature/flush-consolidation-v2
2019-09-07 00:34:08 -04:00
Andrew Steinborn
ecfb14411d
Merge remote-tracking branch 'origin/dev/1.1.0' into dev/1.1.0
2019-09-07 00:15:34 -04:00
Andrew Steinborn
35856fec04
Merge branch 'dev/1.1.0' into natives-java-improvements
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# Conflicts:
# native/src/main/java/com/velocitypowered/natives/encryption/JavaVelocityCipher.java
2019-09-07 00:06:13 -04:00
Gabik21
aef0f2ca8c
Fix name mapping not being cleared on switch
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This fixes a bug where tablist would be messed up for 1.7 clients due to
an internal misconception.
2019-09-05 12:17:19 +02:00
Leymooo
fd367c6efd
Add method to determine if player is in OnlineMode
2019-09-04 01:44:40 +03:00
Gabik21
592517b9f3
Remove unnessecary diff
2019-08-29 19:58:00 +02:00
Gabik21
18a56d8b1d
Merge remote-tracking branch 'upstream/dev/1.1.0'
2019-08-29 19:47:04 +02:00
Andrew Steinborn
dbfbd1e2a9
Rename ConnectedPlayer#minecraftConnection -> ConnectedPlayer#connection
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This is consistent with VelocityServerConnection
2019-08-17 20:17:12 -04:00
Gabik21
ca81b05551
Remove no longer used imports
2019-08-16 11:50:49 +02:00
Andrew Steinborn
b3ca066a17
Lower write water mark to 1MB
2019-08-10 14:08:45 -04:00
Andrew Steinborn
7cb86067bc
Lower the explicit flush count
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Initial testing suggests this makes flush consolidation stable, although
the CPU usage will be increased as we are more aggressive in flushing
messages to the channels.
2019-08-08 18:39:22 -04:00
Andrew Steinborn
ca3426033f
Revert "Revert "Merge branch 'feature/flush-consolidation' into dev/1.1.0""
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This reverts commit e476ee815a
.
2019-08-08 18:00:52 -04:00
Andrew Steinborn
648c149872
Fix bug where connect() wouldn't reset in-flight connections
2019-08-08 17:22:38 -04:00
Andrew Steinborn
e476ee815a
Revert "Merge branch 'feature/flush-consolidation' into dev/1.1.0"
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This reverts commit f72f50819d
, reversing
changes made to 3b9db94ce9
.
2019-08-08 08:22:37 -04:00
Andrew Steinborn
f72f50819d
Merge branch 'feature/flush-consolidation' into dev/1.1.0
2019-08-07 21:17:52 -04:00
Andrew Steinborn
3b9db94ce9
Explicitly parse IP addresses before using an unresolved address
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This allows plugins to more correctly use InetSocketAddress#getAddress(),
however "gotchas" remain.
2019-08-07 16:22:07 -04:00
Andrew Steinborn
32ef77f954
Flush consolidation tweaks
2019-08-07 16:04:34 -04:00
Andrew Steinborn
195a506117
Flush consolidation
2019-08-07 15:02:48 -04:00
Andrew Steinborn
2c3b30fff2
Merge pull request #240 from VelocityPowered/feature/ping-passthrough
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Ping passthrough
2019-08-07 12:21:50 -04:00
Andrew Steinborn
e3c75a7fcc
Silence TCP_FASTOPEN warnings when not using epoll and fast open enabled
2019-08-06 06:43:27 -04:00
Andrew Steinborn
62c6adb204
Consider forced hosts in ping passthrough
2019-08-06 03:26:55 -04:00
Andrew Steinborn
d8fb7c11e7
Clean up slightly, don't use streams
2019-08-06 03:16:24 -04:00
Andrew Steinborn
ca9a4492c4
Add support for ping pass-through
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By default, ping pass-through is not enabled. However, you can use
ping passthrough to pass through just mods (great for modded servers)
or everything.
2019-08-06 02:06:53 -04:00
Andrew Steinborn
9f3d1a2390
Fix Checkstyle, again
2019-08-05 11:01:18 -04:00
Andrew Steinborn
b4e62443c9
Add arbitrary chat tab complete event. Fixes #236
2019-08-05 10:30:55 -04:00
Andrew Steinborn
19cec571d0
Clean up some junk
2019-08-05 09:53:18 -04:00
Andrew Steinborn
7db757cd04
Allow certain mangled large packets to pass through
2019-07-30 17:10:10 -04:00
Andrew Steinborn
121ab41d96
Introduce TCP_FASTOPEN support
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For best results, use Linux 4.11+ and a server modified to set the
TCP_FASTOPEN flag.
This should in particular benefit users of legacy forwarding.
2019-07-29 17:32:56 -04:00
Andrew Steinborn
0acb1ed7d4
Send disconnect message on getting kicked from the server
2019-07-29 14:27:40 -04:00
Andrew Steinborn
03c9729e63
Don't disconnect the player if the connection unexpectedly closes
2019-07-29 14:19:21 -04:00
Andrew Steinborn
04efd16a83
Avoid a memory copy in creating modern-style forwarding data
2019-07-29 06:04:37 -04:00
Andrew Steinborn
1da51b8ffb
Batch handshake and server login/ping packets
2019-07-29 05:25:29 -04:00
Andrew Steinborn
d65e371038
Fix up the Travis build...
2019-07-29 00:24:57 -04:00
Andrew Steinborn
ead8a21362
Most proper clean way of using a DnsAddressResolverGroup with AHC
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Let us never speak of this again.
2019-07-29 00:19:15 -04:00
Andrew Steinborn
bf035bce73
Properly use non-blocking DNS in AsyncHttpClient
2019-07-28 23:40:23 -04:00
Andrew Steinborn
454b3c9bee
Add flag to disable native transports
2019-07-26 01:34:21 -04:00
Andrew Steinborn
d1736bf94c
Move from custom HTTP client to Async HTTP Client
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The most significant advantage is that Velocity gets a well-tested
HTTP client implementation which also includes a connection pool,
allowing us to avoid the overhead of TCP and TLS handshakes upon each
login.
Unfortunately, Async HTTP Client does not work with the kqueue transport.
Since almost nobody runs a production Velocity server on macOS, we have
decided to remove kqueue support. The benefits that Async HTTP Client
provides outweigh the disadvantages of not having a macOS native transport.
macOS is adequately supported by the normal NIO transport.
2019-07-26 01:29:51 -04:00
Minecrell
fde5ec36e7
Update TerminalConsoleAppender to 1.2.0
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Add log4j.skipJansi to prevent Log4j from initializing a Jansi
terminal. It is redundant because this is handled by TCA and it
will be only active for a few seconds until TCA is loaded.
2019-07-21 16:51:08 +02:00
Andrew Steinborn
2b5b14e4ec
Switch to new TCA version and jansi
2019-07-20 14:25:47 -04:00
Andrew Steinborn
6d5bacb262
Minor Netty cleanup
2019-07-20 00:30:44 -04:00
Andrew Steinborn
85e5fb4827
Allow existing players to be kicked from server if in online-mode
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Fixes #226
2019-07-19 13:25:04 -04:00
Andrew Steinborn
40c8343494
Help smoke out some internal concurrency issues
2019-07-08 21:28:18 -04:00
Gabik21
3a1b5099c9
Merge branch 'dev/1.1.0' of github.com:VelocityPowered/Velocity
2019-07-06 01:08:21 +02:00
Andrew Steinborn
2671590ad2
Clean up LoginPluginResponse and use DeferredByteBufHolder too
2019-07-05 12:53:17 -04:00
Gabik21
d0ad0fac36
Merge branch 'dev/1.1.0' of github.com:VelocityPowered/Velocity
2019-07-05 10:59:29 +02:00
Andrew Steinborn
8bf9e0e829
Improve backwards-compatibility with 1.0.x due to RawCommand changes
2019-07-04 23:53:04 -04:00
Seppe Volkaerts
6d2e1bf379
Wait for player disconnect events on shutdown. ( #229 )
2019-07-04 23:49:40 -04:00
Andrew Steinborn
a053ab6c34
Remove resource leak detection level setting
2019-07-03 22:46:47 -04:00
Andrew Steinborn
fba3bfb0be
Forge is confirmed working
2019-07-03 22:45:25 -04:00
Andrew Steinborn
11a86e9bb9
Convert Velocity to use ByteBuf-derived plugin message packets
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Only tested with 1.12.2, not 1.13 or Forge
2019-07-03 09:20:32 -04:00
Andrew Steinborn
39c505f6fd
Readd missing null check. Fixes #228
2019-07-02 13:25:17 -04:00
Andrew Steinborn
a63e905edf
Use custom ThreadFactory that does FastThreadLocal wrapping for us
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This primarily has the benefit of not giving threads strange names
2019-07-02 09:10:00 -04:00
Andrew Steinborn
190f2fee75
Remove kqueue bug workaround since the issue is now fixed upstream
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See https://github.com/netty/netty/pull/9149
2019-07-02 02:36:46 -04:00
Andrew Steinborn
dab9c9a382
Use Netty thread factory to take advantage of FastThreadLocal
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This should reduce CPU usage slightly.
2019-07-02 02:19:52 -04:00
Andrew Steinborn
c0becce276
Remove debug code
2019-07-02 00:33:25 -04:00
Andrew Steinborn
7834acd67f
Reduce duplicated code used to support RawCommand. Fixes #227
2019-07-02 00:25:43 -04:00
Gabik21
5c314c9068
Add 1.7 Protocol Support
2019-07-01 08:56:22 +02:00
Andrew Steinborn
f0ba7e1eea
Add method to check if an entry already exists in the tab list.
2019-07-01 00:07:20 -04:00
Andrew Steinborn
275685f45f
Merge branch 'master' into dev/1.1.0
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# Conflicts:
# build.gradle
2019-06-30 23:52:22 -04:00
Andrew Steinborn
226074a0df
Add suggestion for reconnecting for "not online-mode" message
2019-06-29 14:35:28 -04:00
Andrew Steinborn
81840abc86
Enforce at least one parameter in CommandManager#register()
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The old register method has been deprecated.
2019-06-22 21:13:20 -04:00
Andrew Steinborn
04a23e3622
Introduce raw String-based command API
2019-06-18 00:13:49 -04:00
Andrew Steinborn
1fd2bd9ee4
Avoid sending duplicate set latency/gamemode/display name packets
2019-06-15 17:08:05 -04:00
kashike
335c34a679
Explicity bind the main plugin class in the singleton scope
2019-06-14 01:06:08 -07:00
Andrew Steinborn
d7e4e20c76
This is Velocity 1.0.0
2019-06-12 18:10:33 -04:00
Andrew Steinborn
cc6d060fc5
Clarify error message
2019-06-12 00:43:30 -04:00
Andrew Steinborn
b19d36e939
Strictly enforce packet size limits for incoming compressed packets
2019-06-09 04:25:13 -04:00
Vjatšeslav Maspanov
f64b44ec21
Remove protocol linking ( #212 )
2019-06-02 19:44:23 -04:00
Andrew Steinborn
8d61e7ffd0
Removed redundant (non-)nullable annotations from boss bar.
2019-06-02 17:57:31 -04:00
kashike
0a53343547
Rename some bossbar-related fields and methods
2019-06-02 14:47:41 -07:00
MrIvanPlays
20b34447f8
Add BossBar API ( #213 )
2019-06-02 15:02:43 -04:00
Andrew Steinborn
dfe210707f
Replace uses of deprecated LegacyComponentSerializer.INSTANCE
2019-05-31 15:50:46 -04:00
Andrew Steinborn
4e71788aba
Work around kqueue transport bug with fallback connections.
2019-05-27 14:00:20 -04:00
Leymooo
85c6238d68
1.14.2 support
2019-05-27 17:20:42 +03:00