Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-11-16 21:10:30 +01:00
Clean up HandshakeSessionHandler
Dieser Commit ist enthalten in:
Ursprung
546307b0d6
Commit
62cd2c661a
@ -34,14 +34,4 @@ public interface ConnectionType {
|
||||
*/
|
||||
GameProfile addGameProfileTokensIfRequired(GameProfile original,
|
||||
PlayerInfoForwarding forwardingType);
|
||||
|
||||
/**
|
||||
* Tests whether the hostname is the handshake packet is valid.
|
||||
*
|
||||
* @param address The address to check
|
||||
* @return true if valid.
|
||||
*/
|
||||
default boolean checkServerAddressIsValid(String address) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -28,6 +28,7 @@ import net.kyori.text.TranslatableComponent;
|
||||
import net.kyori.text.format.TextColor;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.checkerframework.checker.nullness.qual.Nullable;
|
||||
|
||||
public class HandshakeSessionHandler implements MinecraftSessionHandler {
|
||||
|
||||
@ -62,61 +63,72 @@ public class HandshakeSessionHandler implements MinecraftSessionHandler {
|
||||
public boolean handle(Handshake handshake) {
|
||||
InitialInboundConnection ic = new InitialInboundConnection(connection,
|
||||
cleanVhost(handshake.getServerAddress()), handshake);
|
||||
switch (handshake.getNextStatus()) {
|
||||
StateRegistry nextState = getStateForProtocol(handshake.getNextStatus());
|
||||
if (nextState == null) {
|
||||
LOGGER.error("{} provided invalid protocol {}", ic, handshake.getNextStatus());
|
||||
connection.close();
|
||||
} else {
|
||||
connection.setState(nextState);
|
||||
connection.setProtocolVersion(handshake.getProtocolVersion());
|
||||
connection.setAssociation(ic);
|
||||
|
||||
switch (nextState) {
|
||||
case STATUS:
|
||||
connection.setSessionHandler(new StatusSessionHandler(server, connection, ic));
|
||||
break;
|
||||
case LOGIN:
|
||||
this.handleLogin(handshake, ic);
|
||||
break;
|
||||
default:
|
||||
// If you get this, it's a bug in Velocity.
|
||||
throw new AssertionError("getStateForProtocol provided invalid state!");
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static @Nullable StateRegistry getStateForProtocol(int status) {
|
||||
switch (status) {
|
||||
case StateRegistry.STATUS_ID:
|
||||
connection.setState(StateRegistry.STATUS);
|
||||
connection.setProtocolVersion(handshake.getProtocolVersion());
|
||||
connection.setAssociation(ic);
|
||||
connection.setSessionHandler(new StatusSessionHandler(server, connection, ic));
|
||||
return true;
|
||||
return StateRegistry.STATUS;
|
||||
case StateRegistry.LOGIN_ID:
|
||||
connection.setState(StateRegistry.LOGIN);
|
||||
connection.setProtocolVersion(handshake.getProtocolVersion());
|
||||
|
||||
if (!ProtocolVersion.isSupported(handshake.getProtocolVersion())) {
|
||||
connection.closeWith(Disconnect
|
||||
.create(TranslatableComponent.of("multiplayer.disconnect.outdated_client")));
|
||||
return true;
|
||||
}
|
||||
|
||||
InetAddress address = ((InetSocketAddress) connection.getRemoteAddress()).getAddress();
|
||||
if (!server.getIpAttemptLimiter().attempt(address)) {
|
||||
connection.closeWith(
|
||||
Disconnect.create(TextComponent.of("You are logging in too fast, try again later.")));
|
||||
return true;
|
||||
}
|
||||
|
||||
ConnectionType type = checkForForge(handshake);
|
||||
connection.setType(type);
|
||||
|
||||
// Make sure legacy forwarding is not in use on this connection.
|
||||
if (!type.checkServerAddressIsValid(handshake.getServerAddress())) {
|
||||
connection.closeWith(Disconnect
|
||||
.create(TextComponent.of("Running Velocity behind Velocity is unsupported.")));
|
||||
return true;
|
||||
}
|
||||
|
||||
// If the proxy is configured for modern forwarding, we must deny connections from 1.12.2
|
||||
// and lower, otherwise IP information will never get forwarded.
|
||||
if (server.getConfiguration().getPlayerInfoForwardingMode() == PlayerInfoForwarding.MODERN
|
||||
&& handshake.getProtocolVersion().compareTo(ProtocolVersion.MINECRAFT_1_13) < 0) {
|
||||
connection.closeWith(Disconnect
|
||||
.create(TextComponent.of("This server is only compatible with 1.13 and above.")));
|
||||
return true;
|
||||
}
|
||||
|
||||
connection.setAssociation(ic);
|
||||
server.getEventManager().fireAndForget(new ConnectionHandshakeEvent(ic));
|
||||
connection.setSessionHandler(new LoginSessionHandler(server, connection, ic));
|
||||
return true;
|
||||
return StateRegistry.LOGIN;
|
||||
default:
|
||||
LOGGER.error("{} provided invalid protocol {}", ic, handshake.getNextStatus());
|
||||
connection.close();
|
||||
return true;
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private ConnectionType checkForForge(Handshake handshake) {
|
||||
private void handleLogin(Handshake handshake, InitialInboundConnection ic) {
|
||||
if (!ProtocolVersion.isSupported(handshake.getProtocolVersion())) {
|
||||
connection.closeWith(Disconnect
|
||||
.create(TranslatableComponent.of("multiplayer.disconnect.outdated_client")));
|
||||
return;
|
||||
}
|
||||
|
||||
InetAddress address = ((InetSocketAddress) connection.getRemoteAddress()).getAddress();
|
||||
if (!server.getIpAttemptLimiter().attempt(address)) {
|
||||
connection.closeWith(
|
||||
Disconnect.create(TextComponent.of("You are logging in too fast, try again later.")));
|
||||
return;
|
||||
}
|
||||
|
||||
connection.setType(getHandshakeConnectionType(handshake));
|
||||
|
||||
// If the proxy is configured for modern forwarding, we must deny connections from 1.12.2
|
||||
// and lower, otherwise IP information will never get forwarded.
|
||||
if (server.getConfiguration().getPlayerInfoForwardingMode() == PlayerInfoForwarding.MODERN
|
||||
&& handshake.getProtocolVersion().compareTo(ProtocolVersion.MINECRAFT_1_13) < 0) {
|
||||
connection.closeWith(Disconnect
|
||||
.create(TextComponent.of("This server is only compatible with 1.13 and above.")));
|
||||
return;
|
||||
}
|
||||
|
||||
server.getEventManager().fireAndForget(new ConnectionHandshakeEvent(ic));
|
||||
connection.setSessionHandler(new LoginSessionHandler(server, connection, ic));
|
||||
}
|
||||
|
||||
private ConnectionType getHandshakeConnectionType(Handshake handshake) {
|
||||
// Determine if we're using Forge (1.8 to 1.12, may not be the case in 1.13).
|
||||
if (handshake.getServerAddress().endsWith(LegacyForgeConstants.HANDSHAKE_HOSTNAME_TOKEN)
|
||||
&& handshake.getProtocolVersion().compareTo(ProtocolVersion.MINECRAFT_1_13) < 0) {
|
||||
@ -126,8 +138,8 @@ public class HandshakeSessionHandler implements MinecraftSessionHandler {
|
||||
// forge handshake attempts. Also sends a reset handshake packet on every transition.
|
||||
return ConnectionTypes.UNDETERMINED_17;
|
||||
} else {
|
||||
// For later: See if we can determine Forge 1.13+ here, else this will need to be UNDETERMINED
|
||||
// until later in the cycle (most likely determinable during the LOGIN phase)
|
||||
// Note for future implementation: Forge 1.13+ identifies itself using a slightly different
|
||||
// hostname token.
|
||||
return ConnectionTypes.VANILLA;
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,7 @@ package com.velocitypowered.proxy.connection.forge.legacy;
|
||||
public class LegacyForgeConstants {
|
||||
|
||||
/**
|
||||
* Clients attempting to connect to 1.8+ Forge servers will have
|
||||
* Clients attempting to connect to 1.8-1.12.2 Forge servers will have
|
||||
* this token appended to the hostname in the initial handshake
|
||||
* packet.
|
||||
*/
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren