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Mirror von https://github.com/PaperMC/Velocity.git synchronisiert 2024-12-23 23:00:35 +01:00

Add method to determine if player is in OnlineMode

Dieser Commit ist enthalten in:
Leymooo 2019-09-04 01:43:25 +03:00
Ursprung e8d4db517d
Commit fd367c6efd
3 geänderte Dateien mit 17 neuen und 3 gelöschten Zeilen

Datei anzeigen

@ -65,6 +65,13 @@ public interface Player extends CommandSource, InboundConnection, ChannelMessage
*/
long getPing();
/**
* Returns the player's connection status.
*
* @return true if the player is authenticated with Mojang servers
*/
boolean isOnlineMode();
/**
* Sends a chat message to the player's client.
*

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@ -90,6 +90,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
private PermissionFunction permissionFunction;
private int tryIndex = 0;
private long ping = -1;
private final boolean onlineMode;
private @Nullable VelocityServerConnection connectedServer;
private @Nullable VelocityServerConnection connectionInFlight;
private @Nullable PlayerSettings settings;
@ -102,8 +103,8 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
private @MonotonicNonNull List<String> serversToTry = null;
ConnectedPlayer(VelocityServer server, GameProfile profile,
MinecraftConnection connection, @Nullable InetSocketAddress virtualHost) {
ConnectedPlayer(VelocityServer server, GameProfile profile, MinecraftConnection connection,
@Nullable InetSocketAddress virtualHost, boolean onlineMode) {
this.server = server;
if (connection.getProtocolVersion().compareTo(ProtocolVersion.MINECRAFT_1_8) >= 0) {
this.tabList = new VelocityTabList(connection);
@ -116,6 +117,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
this.permissionFunction = PermissionFunction.ALWAYS_UNDEFINED;
this.connectionPhase = connection.getType().getInitialClientPhase();
this.knownChannels = CappedSet.create(MAX_PLUGIN_CHANNELS);
this.onlineMode = onlineMode;
}
@Override
@ -151,6 +153,11 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
this.ping = ping;
}
@Override
public boolean isOnlineMode() {
return onlineMode;
}
@Override
public PlayerSettings getPlayerSettings() {
return settings == null ? ClientSettingsWrapper.DEFAULT : this.settings;

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@ -232,7 +232,7 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
// Initiate a regular connection and move over to it.
ConnectedPlayer player = new ConnectedPlayer(server, profileEvent.getGameProfile(),
mcConnection,
inbound.getVirtualHost().orElse(null));
inbound.getVirtualHost().orElse(null), onlineMode);
this.connectedPlayer = player;
if (!server.canRegisterConnection(player)) {
player.disconnect(VelocityMessages.ALREADY_CONNECTED);