Andrew Steinborn
e1b2dc0d43
Introduce RegisteredServer API
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This interface roughly maps the BungeeCord ServerInfo API. Accordingly,
this is a breaking API change, as many of the server-related events and
methods working with server info instances now provide/expect the
RegisteredServer interface instead.
2018-09-16 02:26:29 -04:00
Andrew Steinborn
88b7407aaf
Fix rare NPE during server transition. Fixes #87
2018-09-15 13:37:30 -04:00
Andrew Steinborn
ab568405dd
Cleaned up client plugin message logic.
2018-09-15 02:22:52 -04:00
Andrew Steinborn
84947564e4
Handle unexpected disconnects without a reason.
2018-09-15 01:46:28 -04:00
Andrew Steinborn
871319d679
Allow custom connection and read timeouts.
2018-09-15 01:26:54 -04:00
Andrew Steinborn
2b1d55a0fc
Expose original server in ServerPreConnectEvent
2018-09-15 01:16:26 -04:00
Andrew Steinborn
e9568e1b6c
Do not write plugin messages from the server if the player hasn't joined
2018-09-14 15:26:51 -04:00
Andrew Steinborn
9776675b70
Queue mod plugin messages instead.
2018-09-14 14:16:32 -04:00
Andrew Steinborn
496c579e46
Drop non-FML handshake packets if the game start process is not done.
2018-09-14 13:56:38 -04:00
Andrew Steinborn
0469aaa03a
Fix several invalid connection closure issues.
2018-09-14 01:00:56 -04:00
Andrew Steinborn
7b8a215078
Merge pull request #85 from PurpleIsEverything/master
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Add CONNECT_TIMEOUT_MILLIS to fix timeout errors.
2018-09-14 00:54:29 -04:00
PurpleIsEverything
cf46659d9e
Change to a 5 second connection timeout.
2018-09-13 22:53:23 -06:00
ShadowKitten
14590ca3ea
Add CONNECT_TIMEOUT_MILLIS to fix timeout errors.
2018-09-13 22:41:21 -06:00
Andrew Steinborn
d028c281c9
Merge pull request #76 from kashike/mrn
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ServerPreConnectEvent#getInfo -> getServer
2018-09-14 00:17:25 -04:00
Andrew Steinborn
656987db03
Merge pull request #83 from dualspiral/fix/fml-plugin-messages
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Only send FML/FML|MP plugin messages if the player has joined the server
2018-09-13 16:10:03 -04:00
Andrew Steinborn
6ca39e459e
Merge pull request #80 from dualspiral/fix/reset-on-first
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Don't fire a FML reset packet on first login, set it as required for the second join after the first completes
2018-09-13 16:09:51 -04:00
Andrew Steinborn
53603803e7
Merge pull request #84 from Leymooo/force-offline
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fix compile
2018-09-13 16:01:54 -04:00
Leymooo
961757b481
fix compile
2018-09-13 23:00:12 +03:00
Andrew Steinborn
7e8b1fb6a5
Merge pull request #82 from Leymooo/force-offline
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Refactor PreLoginComponentResult
2018-09-13 15:49:03 -04:00
Daniel Naylor
bcbf4cfd5f
Only send FML/FML|MP plugin messages if the player has joined the server.
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See #78
2018-09-13 10:33:27 +01:00
Leymooo
ab59299620
Refactor PreLoginComponentResult
2018-09-13 10:16:10 +03:00
kashike
c3fd559ac2
ServerPreConnectEvent#getInfo -> getServer
2018-09-12 22:41:51 -07:00
Andrew Steinborn
b24418bfee
Merge pull request #79 from Leymooo/force-offline
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expand PreLoginComponentResult with force offline mode
2018-09-12 20:22:26 -04:00
Leymooo
6196f94adf
I think we dont need this comment
2018-09-12 16:28:34 +03:00
Daniel Naylor
f10e9ac8e4
Don't fire a FML reset packet on first login, set it as required for the second join after the first.
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Fixes #69
2018-09-12 10:21:28 +01:00
Leymooo
bc86a12c57
expand PreLoginComponentResult with force offline mode
2018-09-12 11:47:28 +03:00
Andrew Steinborn
ab2c887e2c
Merge pull request #73 from Leymooo/post-login
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Add PostLoginEvent. Resolve #72
2018-09-11 19:12:44 -04:00
Leymooo
79bb43468f
remove @NonNull, revert reindentation
2018-09-11 17:44:51 +03:00
Leymooo
74bf246c39
Add PostLoginEvent. Resolve #72
2018-09-11 16:15:54 +03:00
Andrew Steinborn
f9a98ae41c
Merge pull request #70 from dualspiral/bugfix/reset-packet
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Ensure the reset packet is not sent when Forge isn't expecting it.
2018-09-10 15:00:18 -04:00
Daniel Naylor
df637cd598
Ensure the reset packet is not sent when Forge isn't expecting it.
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Fixes #69
2018-09-10 18:15:13 +01:00
Andrew Steinborn
56a50c60b5
Add missing readable check
2018-09-09 15:05:27 -04:00
Andrew Steinborn
46aa8efb35
Improve reliability of varint decoder.
2018-09-09 14:37:43 -04:00
Andrew Steinborn
f2e3b5c7ec
Increase plugin channels limit
2018-09-09 14:20:46 -04:00
Andrew Steinborn
54c3c37064
Update note about Forge support [ci skip]
2018-09-08 02:14:52 -04:00
Andrew Steinborn
0b1f95147a
Implment simple backpressure support
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In most cases this should only trigger on initial spawns and server
switches.
2018-09-08 01:00:21 -04:00
Andrew Steinborn
8d045c9140
Bump versions of Gradle, log4j, and Netty.
2018-09-08 00:32:53 -04:00
Andrew Steinborn
f75a51638c
Enable TCP_NODELAY on Minecraft proxy connections too
2018-09-07 23:29:49 -04:00
Andrew Steinborn
5dbf8f1736
Include modlist in toBuilder()
2018-09-07 23:23:53 -04:00
Andrew Steinborn
a62238d073
Allow toggling announcing Forge support on and off
2018-09-07 18:18:38 -04:00
Andrew Steinborn
3eca6e9df1
Mark Velocity as a modded server on the server list
2018-09-07 18:09:28 -04:00
Andrew Steinborn
be9547612f
Misc code cleanup
2018-09-07 17:54:59 -04:00
Andrew Steinborn
a66246b83c
Merge pull request #65 from dualspiral/feature/forge-handshake-support
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Forge Support
2018-09-07 17:49:52 -04:00
Andrew Steinborn
f8a3f24d6b
Make sure to always forward on keep-alives from the client
2018-09-07 16:35:36 -04:00
Andrew Steinborn
30baee84bd
Add the same check to ClientPlaySessionHandler
2018-09-06 16:11:44 -04:00
Andrew Steinborn
51a85d372b
Add hasCompletedJoin() check as suggested
2018-09-06 16:09:13 -04:00
Daniel Naylor
e86968e899
Don't forward most packets while join is still in progress
2018-09-06 19:38:50 +01:00
Daniel Naylor
7a5857a0b2
Modded clients can connect to vanilla servers again. Modded to modded seems to need some work still...
2018-09-06 19:15:18 +01:00
Daniel Naylor
10da7daf1d
Send the FML marker if we are not performing legacy forwarding.
2018-09-05 19:19:37 +01:00
Daniel Naylor
9888f6f6f0
First attempt at getting Forge working nicely with Velocity.
2018-09-05 19:08:29 +01:00