Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-12-23 23:00:35 +01:00
remove @NonNull, revert reindentation
Dieser Commit ist enthalten in:
Ursprung
74bf246c39
Commit
79bb43468f
@ -2,7 +2,6 @@ package com.velocitypowered.api.event.connection;
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import com.google.common.base.Preconditions;
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import com.velocitypowered.api.proxy.Player;
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import org.checkerframework.checker.nullness.qual.NonNull;
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/**
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* This event is fired once the player has been successfully authenticated and
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@ -12,7 +11,7 @@ public class PostLoginEvent {
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private final Player player;
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public PostLoginEvent(@NonNull Player player) {
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public PostLoginEvent(Player player) {
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this.player = Preconditions.checkNotNull(player, "player");
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}
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@ -42,8 +42,8 @@ import java.util.concurrent.ThreadLocalRandom;
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public class LoginSessionHandler implements MinecraftSessionHandler {
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private static final Logger logger = LogManager.getLogger(LoginSessionHandler.class);
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private static final String MOJANG_SERVER_AUTH_URL
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= "https://sessionserver.mojang.com/session/minecraft/hasJoined?username=%s&serverId=%s&ip=%s";
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private static final String MOJANG_SERVER_AUTH_URL =
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"https://sessionserver.mojang.com/session/minecraft/hasJoined?username=%s&serverId=%s&ip=%s";
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private final VelocityServer server;
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private final MinecraftConnection inbound;
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@ -195,26 +195,26 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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apiInbound.getVirtualHost().orElse(null));
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return server.getEventManager().fire(new PermissionsSetupEvent(player, ConnectedPlayer.DEFAULT_PERMISSIONS))
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.thenCompose(event -> {
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// wait for permissions to load, then set the players permission function
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player.setPermissionFunction(event.createFunction(player));
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// then call & wait for the login event
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return server.getEventManager().fire(new LoginEvent(player));
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})
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// then complete the connection
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.thenAcceptAsync(event -> {
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if (inbound.isClosed()) {
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// The player was disconnected
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return;
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}
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if (!event.getResult().isAllowed()) {
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// The component is guaranteed to be provided if the connection was denied.
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inbound.closeWith(Disconnect.create(event.getResult().getReason().get()));
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return;
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}
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.thenCompose(event -> {
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// wait for permissions to load, then set the players permission function
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player.setPermissionFunction(event.createFunction(player));
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// then call & wait for the login event
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return server.getEventManager().fire(new LoginEvent(player));
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})
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// then complete the connection
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.thenAcceptAsync(event -> {
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if (inbound.isClosed()) {
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// The player was disconnected
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return;
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}
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if (!event.getResult().isAllowed()) {
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// The component is guaranteed to be provided if the connection was denied.
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inbound.closeWith(Disconnect.create(event.getResult().getReason().get()));
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return;
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}
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handleProxyLogin(player);
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}, inbound.getChannel().eventLoop());
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handleProxyLogin(player);
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}, inbound.getChannel().eventLoop());
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});
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}
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