Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-11-17 05:20:14 +01:00
Drop non-FML handshake packets if the game start process is not done.
Dieser Commit ist enthalten in:
Ursprung
0469aaa03a
Commit
496c579e46
@ -278,8 +278,11 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
|
||||
}
|
||||
|
||||
if (player.getConnectedServer().isLegacyForge() && !player.getConnectedServer().hasCompletedJoin()) {
|
||||
// Ensure that the messages are forwarded
|
||||
player.getConnectedServer().getMinecraftConnection().write(packet);
|
||||
// Ensure that the FML handshake is forwarded. Do not try to forward other client-side plugin messages, as
|
||||
// some mods are poorly coded and will crash if mod packets are sent during the handshake/join game process.
|
||||
if (packet.getChannel().equals(VelocityConstants.FORGE_LEGACY_HANDSHAKE_CHANNEL)) {
|
||||
player.getConnectedServer().getMinecraftConnection().write(packet);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren