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Mirror von https://github.com/PaperMC/Velocity.git synchronisiert 2024-12-25 07:40:13 +01:00
Commit graph

370 Commits

Autor SHA1 Nachricht Datum
Andrew Steinborn
a60c55007a Remove LegacyChatColorUtils
In most cases, you should only work with legacy text to deserialize or
serialize it for backwards compatibility or user configurations only.
2018-09-17 16:11:23 -04:00
Andrew Steinborn
fc48db62b5 Improve native initialization logic, again 2018-09-17 15:02:49 -04:00
Andrew Steinborn
e75ec71b32 Improve native initialization logic
This uses the double-check pattern as recommended in Effective Java.
2018-09-17 01:03:17 -04:00
Andrew Steinborn
9c05203ce8
Merge pull request #88 from PurpleIsEverything/master
Allow modifying the ModInfo type.
2018-09-15 21:47:24 -04:00
PurpleIsEverything
be0f666f4d
Allow modifying the ModInfo type. 2018-09-15 18:36:10 -06:00
Andrew Steinborn
88b7407aaf Fix rare NPE during server transition. Fixes #87 2018-09-15 13:37:30 -04:00
Andrew Steinborn
ab568405dd Cleaned up client plugin message logic. 2018-09-15 02:22:52 -04:00
Andrew Steinborn
84947564e4 Handle unexpected disconnects without a reason. 2018-09-15 01:46:28 -04:00
Andrew Steinborn
871319d679 Allow custom connection and read timeouts. 2018-09-15 01:26:54 -04:00
Andrew Steinborn
2b1d55a0fc Expose original server in ServerPreConnectEvent 2018-09-15 01:16:26 -04:00
Andrew Steinborn
e9568e1b6c Do not write plugin messages from the server if the player hasn't joined 2018-09-14 15:26:51 -04:00
Andrew Steinborn
9776675b70 Queue mod plugin messages instead. 2018-09-14 14:16:32 -04:00
Andrew Steinborn
496c579e46 Drop non-FML handshake packets if the game start process is not done. 2018-09-14 13:56:38 -04:00
Andrew Steinborn
0469aaa03a Fix several invalid connection closure issues. 2018-09-14 01:00:56 -04:00
Andrew Steinborn
7b8a215078
Merge pull request #85 from PurpleIsEverything/master
Add CONNECT_TIMEOUT_MILLIS to fix timeout errors.
2018-09-14 00:54:29 -04:00
PurpleIsEverything
cf46659d9e
Change to a 5 second connection timeout. 2018-09-13 22:53:23 -06:00
ShadowKitten
14590ca3ea
Add CONNECT_TIMEOUT_MILLIS to fix timeout errors. 2018-09-13 22:41:21 -06:00
Andrew Steinborn
d028c281c9
Merge pull request #76 from kashike/mrn
ServerPreConnectEvent#getInfo -> getServer
2018-09-14 00:17:25 -04:00
Andrew Steinborn
656987db03
Merge pull request #83 from dualspiral/fix/fml-plugin-messages
Only send FML/FML|MP plugin messages if the player has joined the server
2018-09-13 16:10:03 -04:00
Andrew Steinborn
6ca39e459e
Merge pull request #80 from dualspiral/fix/reset-on-first
Don't fire a FML reset packet on first login, set it as required for the second join after the first completes
2018-09-13 16:09:51 -04:00
Andrew Steinborn
53603803e7
Merge pull request #84 from Leymooo/force-offline
fix compile
2018-09-13 16:01:54 -04:00
Leymooo
961757b481 fix compile 2018-09-13 23:00:12 +03:00
Andrew Steinborn
7e8b1fb6a5
Merge pull request #82 from Leymooo/force-offline
Refactor PreLoginComponentResult
2018-09-13 15:49:03 -04:00
Daniel Naylor
bcbf4cfd5f Only send FML/FML|MP plugin messages if the player has joined the server.
See #78
2018-09-13 10:33:27 +01:00
Leymooo
ab59299620 Refactor PreLoginComponentResult 2018-09-13 10:16:10 +03:00
kashike
c3fd559ac2 ServerPreConnectEvent#getInfo -> getServer 2018-09-12 22:41:51 -07:00
Andrew Steinborn
b24418bfee
Merge pull request #79 from Leymooo/force-offline
expand PreLoginComponentResult with force offline mode
2018-09-12 20:22:26 -04:00
Leymooo
6196f94adf I think we dont need this comment 2018-09-12 16:28:34 +03:00
Daniel Naylor
f10e9ac8e4 Don't fire a FML reset packet on first login, set it as required for the second join after the first.
Fixes #69
2018-09-12 10:21:28 +01:00
Leymooo
bc86a12c57 expand PreLoginComponentResult with force offline mode 2018-09-12 11:47:28 +03:00
Andrew Steinborn
ab2c887e2c
Merge pull request #73 from Leymooo/post-login
Add PostLoginEvent. Resolve #72
2018-09-11 19:12:44 -04:00
Leymooo
79bb43468f remove @NonNull, revert reindentation 2018-09-11 17:44:51 +03:00
Leymooo
74bf246c39 Add PostLoginEvent. Resolve #72 2018-09-11 16:15:54 +03:00
Andrew Steinborn
f9a98ae41c
Merge pull request #70 from dualspiral/bugfix/reset-packet
Ensure the reset packet is not sent when Forge isn't expecting it.
2018-09-10 15:00:18 -04:00
Daniel Naylor
df637cd598 Ensure the reset packet is not sent when Forge isn't expecting it.
Fixes #69
2018-09-10 18:15:13 +01:00
Andrew Steinborn
56a50c60b5 Add missing readable check 2018-09-09 15:05:27 -04:00
Andrew Steinborn
46aa8efb35 Improve reliability of varint decoder. 2018-09-09 14:37:43 -04:00
Andrew Steinborn
f2e3b5c7ec Increase plugin channels limit 2018-09-09 14:20:46 -04:00
Andrew Steinborn
54c3c37064 Update note about Forge support [ci skip] 2018-09-08 02:14:52 -04:00
Andrew Steinborn
0b1f95147a Implment simple backpressure support
In most cases this should only trigger on initial spawns and server
switches.
2018-09-08 01:00:21 -04:00
Andrew Steinborn
8d045c9140 Bump versions of Gradle, log4j, and Netty. 2018-09-08 00:32:53 -04:00
Andrew Steinborn
f75a51638c Enable TCP_NODELAY on Minecraft proxy connections too 2018-09-07 23:29:49 -04:00
Andrew Steinborn
5dbf8f1736 Include modlist in toBuilder() 2018-09-07 23:23:53 -04:00
Andrew Steinborn
a62238d073 Allow toggling announcing Forge support on and off 2018-09-07 18:18:38 -04:00
Andrew Steinborn
3eca6e9df1 Mark Velocity as a modded server on the server list 2018-09-07 18:09:28 -04:00
Andrew Steinborn
be9547612f Misc code cleanup 2018-09-07 17:54:59 -04:00
Andrew Steinborn
a66246b83c
Merge pull request #65 from dualspiral/feature/forge-handshake-support
Forge Support
2018-09-07 17:49:52 -04:00
Andrew Steinborn
f8a3f24d6b Make sure to always forward on keep-alives from the client 2018-09-07 16:35:36 -04:00
Andrew Steinborn
30baee84bd Add the same check to ClientPlaySessionHandler 2018-09-06 16:11:44 -04:00
Andrew Steinborn
51a85d372b Add hasCompletedJoin() check as suggested 2018-09-06 16:09:13 -04:00