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geforkt von Mirrors/Velocity

Update Velocity (might fix Command problems) and fix PluginMessages... #4

Zusammengeführt
Lixfel hat 32 Commits von fix-pluginmessages nach master 2024-08-20 08:14:12 +02:00 zusammengeführt

32 Commits

Autor SHA1 Nachricht Datum
Lixfel
5e3bbcd427 Fix command signature issues.
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SteamWarCI Build successful
2024-08-20 08:03:18 +02:00
Lixfel
a6c79db07b Remove filter checks to receive PluginMessages unfiltered.
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SteamWarCI Build successful
2024-08-18 15:32:08 +02:00
Lixfel
6e33bc6c17 Merge remote-tracking branch 'refs/remotes/upstream/dev/3.0.0' 2024-08-18 15:28:10 +02:00
Max Lee
00ed2284ec
Use the default Minecraft port instead of custom one (#1277) 2024-08-10 15:12:19 -04:00
Timon
dd7b8b4d8f
Update 1.21 protocol to include 1.21.1 release (#1402) 2024-08-08 15:47:18 +01:00
powercas_gamer
51468530a9
[ci skip] add adventure-key and text-minimessage javadoc links (#1394) 2024-07-25 23:53:22 -05:00
powercas_gamer
f6a47ae8b0
[ci skip] update docs url (#1393) 2024-07-24 18:25:41 -05:00
Patryk Twardosz
09f687e5d5
feat: Add server registered/unregistered events (#1386)
* feat: Add server registered/unregistered events

* Annotate new API with `@Beta`

* Migrate from classes to records

* Add null checks

* Fix code style indent

* Add links in documentation

* Fix docs indent

---------

Co-authored-by: powercas_gamer <cas@mizule.dev>
2024-07-24 18:13:21 -05:00
Shane Freeder
44b1e0c6f9
Print correct exception when hotspot dump fails 2024-07-22 15:42:42 +01:00
Jaime Costas
a4476253ab
End bundle session on server switch (#1385) 2024-07-19 20:34:46 +02:00
Gero
d999ee2058 Fix PlayerConfigurationEvent only being called for initial configuration on 1.20.5+ 2024-07-14 16:29:30 +02:00
Andrew Steinborn
ebc418f6cc Do not use classes from io.netty.util.internal
In this case, we don't even need a concurrency-friendly MPSC queue, since this code only ever gets run in the event loop associated to the channel, so a simple `ArrayDeque` is enough for our needs.
2024-07-13 21:50:27 -04:00
Rubén
d5e7fa5b84
Add ServerResourcePackRemoveEvent (#1379)
* Add ServerResourcePackRemoveEvent

* Add nonnull check

* Fix indentation

* Fix import code style
2024-07-12 05:02:00 -05:00
Gero
6073f698e2
Add PlayerConfigurationEvent and PlayerEnteredConfigurationEvent (#1371)
* Configuring the player (i.e. sending resource packs) should now be done in the new PlayerConfigurationEvent.

* The new PlayerEnteredConfigurationEvent is called when a player acknowledged the switch to configuration state.

* The PlayerEnterConfigurationEvent is no longer called twice. It is now called when the backed wants to reconfigure the player.

* The PlayerFinishConfigurationEvent should no longer be used to configure the player (i.e. sending resource packs). This is because since 1.20.5 the backend server can't send keep alive packets between switching state anymore and the connection will thus time out.
2024-07-12 11:16:42 +02:00
Jason Penilla
e0f74a8493
Bump Adventure to 4.17 (#1376) 2024-07-10 23:15:28 -05:00
Shane Freeder
79a5634dfe
[ci skip] fix some trivial javadoc warns 2024-07-10 23:05:24 +01:00
Shane Freeder
82e81909d8
Add handling for KickPlayerRaw 2024-07-10 23:00:20 +01:00
Andrew Steinborn
5154f02910 Improved fix for #1372
Realized that the precondition that gets violated happens way too early, in `Maps.uniqueIndex()`.
2024-07-05 22:07:15 -04:00
Andrew Steinborn
6224adf70a Don't try to load a candidate plugin with the same ID more than once
Fixes #1372. Honestly, this was an oversight that I'm somewhat surprised that nobody caught until recently.
2024-07-05 22:01:31 -04:00
Gegy
4eae510fb7 Don't forward chat acknowledgement if the client didn't acknowledge any chat 2024-07-04 21:34:47 -07:00
Gegy
c6bb15c69b Fix: only treat command as signed if it has signatures
The Vanilla client will send 'last seen' even if the message is not signed, so this is much stricter than it needs to be. This should allow commands without any signed arguments to be modified/consumed by the proxy.
2024-07-04 21:34:47 -07:00
Gegy
077968089e Fix: pass through last seen update in a few missing places
This is hardly useful in the case of signed player chat messages, as these fundamentally cannot be spoofed or modified - however, for any unsigned input (particularly commands without any signed arguments), 'last seen' updates are still required and should be passed through in a consistent state.
2024-07-04 21:34:47 -07:00
Gegy
b5ee9dd20a Capture a consistent and reusable 'last seen' state for use in command packets 2024-07-04 21:34:47 -07:00
Gegy
ec9745769f Explicitly reject consuming signed command when denied by event
This would fail down the line anyway due to inconsistent chat state (if holding a 'last seen' update)
2024-07-04 21:34:47 -07:00
Gegy
3b7ffa837e Don't require command to be signed to pass it through as-is 2024-07-04 21:34:47 -07:00
Gegy
92c48507eb Extract common command handler paths 2024-07-04 21:34:47 -07:00
Gegy
be73131d5d Remove unneeded check
SessionCommandHandler is only constructed for >= 1.19.3.
2024-07-04 21:34:47 -07:00
Gegy
6b03b28a61 Refactor ChatQueue to track and expose general chat state 2024-07-04 21:34:47 -07:00
wallenjos01
aa4e8780bd
Assign ServerConnection to Player before enabling auto read (#1309) 2024-07-04 10:57:30 +02:00
Oliwier Miodun
410636a305
[ci skip] Add Issue Forms (#1364)
* copy issue contact links from Paper

* bug report template

* bug report template fixes

* why no code block

* feature request issue template and fixes to bug report template

* make fields required
2024-06-23 11:57:40 -05:00
William
9d25d309d3
feat: Add basic API for server links (#1353)
* feat: add basic server links API

* refactor: more precondition checking on links

* refactor: remove whitespace

* refactor: adjust method order, JDs in ServerLink

* refactor: remove "throws" from constructors

* refactor: add @NotNull annotations

* refactor: requested changes

* refactor: just use `List#copyOf`
2024-06-18 09:29:58 -05:00
Adrian
e60e2063a8
Add Configuration State API (#1261)
* Implement Configuration State events

* Implement PlayerFinishedConfigurationEvent

* Fixed PlayerFinishConfigurationEvent execution

* Apply suggestions

* Fix keep alive when blocking PlayerFinishConfigurationEvent

* Add ServerConnection to configuration events

* Separate PlayPacketQueueHandler to fix AutoReadHolderHandler

---------

Co-authored-by: Gero <gecam59@gmail.com>
2024-06-16 10:56:09 -05:00