geforkt von Mirrors/Velocity
Update Velocity (might fix Command problems) and fix PluginMessages... #4
@ -0,0 +1,26 @@
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/*
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* Copyright (C) 2024 Velocity Contributors
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*
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* The Velocity API is licensed under the terms of the MIT License. For more details,
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* reference the LICENSE file in the api top-level directory.
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*/
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package com.velocitypowered.api.event.player.configuration;
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import com.velocitypowered.api.event.annotation.AwaitingEvent;
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import com.velocitypowered.api.proxy.Player;
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import com.velocitypowered.api.proxy.ServerConnection;
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import org.jetbrains.annotations.NotNull;
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/**
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* This event is executed when a player entered the configuration state and can be configured by Velocity.
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* <p>Velocity will wait for this event before continuing/ending the configuration state.</p>
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*
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* @param player The player who can be configured.
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* @param server The server that is currently configuring the player.
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* @since 3.3.0
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* @sinceMinecraft 1.20.2
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*/
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@AwaitingEvent
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public record PlayerConfigurationEvent(@NotNull Player player, ServerConnection server) {
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}
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@ -7,21 +7,23 @@
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package com.velocitypowered.api.event.player.configuration;
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import com.velocitypowered.api.network.ProtocolState;
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import com.velocitypowered.api.event.annotation.AwaitingEvent;
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import com.velocitypowered.api.proxy.Player;
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import com.velocitypowered.api.proxy.ServerConnection;
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import org.jetbrains.annotations.NotNull;
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/**
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* This event is executed when a player with version 1.20.2 or higher enters the configuration phase.
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* <p>From this moment on, until the {@link PlayerFinishedConfigurationEvent} is executed,
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* the {@linkplain Player#getProtocolState()} method is guaranteed
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* to return {@link ProtocolState#CONFIGURATION}.</p>
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* This event is executed when a player is about to enter the configuration state.
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* It is <b>not</b> called for the initial configuration of a player after login.
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* <p>Velocity will wait for this event before asking the client to enter configuration state.
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* However due to backend server being unable to keep the connection alive during state changes,
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* Velocity will only wait for a maximum of 5 seconds.</p>
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*
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* @param player The player that has entered the configuration phase.
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* @param server The server that will now (re-)configure the player.
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* @param player The player who is about to enter configuration state.
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* @param server The server that wants to reconfigure the player.
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* @since 3.3.0
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* @sinceMinecraft 1.20.2
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*/
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@AwaitingEvent
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public record PlayerEnterConfigurationEvent(@NotNull Player player, ServerConnection server) {
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}
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@ -0,0 +1,27 @@
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/*
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* Copyright (C) 2024 Velocity Contributors
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*
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* The Velocity API is licensed under the terms of the MIT License. For more details,
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* reference the LICENSE file in the api top-level directory.
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*/
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package com.velocitypowered.api.event.player.configuration;
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import com.velocitypowered.api.network.ProtocolState;
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import com.velocitypowered.api.proxy.Player;
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import com.velocitypowered.api.proxy.ServerConnection;
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import org.jetbrains.annotations.NotNull;
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/**
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* This event is executed when a player has entered the configuration state.
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* <p>From this moment on, until the {@link PlayerFinishedConfigurationEvent} is executed,
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* the {@linkplain Player#getProtocolState()} method is guaranteed
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* to return {@link ProtocolState#CONFIGURATION}.</p>
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*
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* @param player The player who has entered the configuration state.
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* @param server The server that will now (re-)configure the player.
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* @since 3.3.0
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* @sinceMinecraft 1.20.2
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*/
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public record PlayerEnteredConfigurationEvent(@NotNull Player player, ServerConnection server) {
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}
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@ -13,11 +13,14 @@ import com.velocitypowered.api.proxy.ServerConnection;
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import org.jetbrains.annotations.NotNull;
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/**
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* This event is executed when the player is about to finish the Configuration state.
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* <p>Velocity will wait for this event to finish the configuration phase on the client.</p>
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* This event is executed when a player is about to finish the configuration state.
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* <p>Velocity will wait for this event before asking the client to finish the configuration state.
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* However due to backend server being unable to keep the connection alive during state changes,
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* Velocity will only wait for a maximum of 5 seconds. If you need to hold a player in configuration
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* state, use the {@link PlayerConfigurationEvent}.</p>
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*
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* @param player The player who is about to complete the configuration phase.
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* @param server The server that is currently (re-)configuring the player.
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* @param player The player who is about to finish the configuration phase.
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* @param server The server that has (re-)configured the player.
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* @since 3.3.0
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* @sinceMinecraft 1.20.2
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*/
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@ -13,11 +13,11 @@ import com.velocitypowered.api.proxy.ServerConnection;
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import org.jetbrains.annotations.NotNull;
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/**
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* Event executed when a player of version 1.20.2 or higher finishes the Configuration state.
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* This event is executed when a player has finished the configuration state.
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* <p>From this moment on, the {@link Player#getProtocolState()} method
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* will return {@link ProtocolState#PLAY}.</p>
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*
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* @param player The player who has completed the Configuration state
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* @param player The player who has finished the configuration state.
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* @param server The server that has (re-)configured the player.
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* @since 3.3.0
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* @sinceMinecraft 1.20.2
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@ -19,6 +19,7 @@ package com.velocitypowered.proxy.connection.backend;
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import com.velocitypowered.api.event.player.CookieRequestEvent;
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import com.velocitypowered.api.event.player.ServerLoginPluginMessageEvent;
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import com.velocitypowered.api.event.player.configuration.PlayerEnteredConfigurationEvent;
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import com.velocitypowered.api.network.ProtocolVersion;
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import com.velocitypowered.api.proxy.messages.MinecraftChannelIdentifier;
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import com.velocitypowered.proxy.VelocityServer;
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@ -142,10 +143,8 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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@Override
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public boolean handle(ServerLoginSuccessPacket packet) {
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if (server.getConfiguration().getPlayerInfoForwardingMode() == PlayerInfoForwarding.MODERN
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&& !informationForwarded) {
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resultFuture.complete(ConnectionRequestResults.forDisconnect(MODERN_IP_FORWARDING_FAILURE,
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serverConn.getServer()));
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if (server.getConfiguration().getPlayerInfoForwardingMode() == PlayerInfoForwarding.MODERN && !informationForwarded) {
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resultFuture.complete(ConnectionRequestResults.forDisconnect(MODERN_IP_FORWARDING_FAILURE, serverConn.getServer()));
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serverConn.disconnect();
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return true;
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}
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@ -156,12 +155,10 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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// Move into the PLAY phase.
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MinecraftConnection smc = serverConn.ensureConnected();
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if (smc.getProtocolVersion().lessThan(ProtocolVersion.MINECRAFT_1_20_2)) {
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smc.setActiveSessionHandler(StateRegistry.PLAY,
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new TransitionSessionHandler(server, serverConn, resultFuture));
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smc.setActiveSessionHandler(StateRegistry.PLAY, new TransitionSessionHandler(server, serverConn, resultFuture));
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} else {
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smc.write(new LoginAcknowledgedPacket());
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smc.setActiveSessionHandler(StateRegistry.CONFIG,
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new ConfigSessionHandler(server, serverConn, resultFuture));
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smc.setActiveSessionHandler(StateRegistry.CONFIG, new ConfigSessionHandler(server, serverConn, resultFuture));
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ConnectedPlayer player = serverConn.getPlayer();
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if (player.getClientSettingsPacket() != null) {
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smc.write(player.getClientSettingsPacket());
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@ -169,6 +166,9 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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if (player.getConnection().getActiveSessionHandler() instanceof ClientPlaySessionHandler clientPlaySessionHandler) {
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smc.setAutoReading(false);
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clientPlaySessionHandler.doSwitch().thenAcceptAsync((unused) -> smc.setAutoReading(true), smc.eventLoop());
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} else {
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// Initial login - the player is already in configuration state.
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server.getEventManager().fireAndForget(new PlayerEnteredConfigurationEvent(player, serverConn));
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}
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}
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@ -178,14 +178,14 @@ public class AuthSessionHandler implements MinecraftSessionHandler {
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inbound.disconnect(Component.translatable("multiplayer.disconnect.invalid_player_data"));
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} else {
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loginState = State.ACKNOWLEDGED;
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mcConnection.setActiveSessionHandler(StateRegistry.CONFIG,
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new ClientConfigSessionHandler(server, connectedPlayer));
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mcConnection.setActiveSessionHandler(StateRegistry.CONFIG, new ClientConfigSessionHandler(server, connectedPlayer));
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server.getEventManager().fire(new PostLoginEvent(connectedPlayer))
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.thenCompose((ignored) -> connectToInitialServer(connectedPlayer)).exceptionally((ex) -> {
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logger.error("Exception while connecting {} to initial server", connectedPlayer, ex);
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return null;
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});
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server.getEventManager().fire(new PostLoginEvent(connectedPlayer)).thenCompose(ignored -> {
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return connectToInitialServer(connectedPlayer);
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}).exceptionally((ex) -> {
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logger.error("Exception while connecting {} to initial server", connectedPlayer, ex);
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return null;
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});
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}
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return true;
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}
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@ -224,8 +224,7 @@ public class AuthSessionHandler implements MinecraftSessionHandler {
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player.disconnect0(reason.get(), true);
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} else {
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if (!server.registerConnection(player)) {
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player.disconnect0(Component.translatable("velocity.error.already-connected-proxy"),
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true);
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player.disconnect0(Component.translatable("velocity.error.already-connected-proxy"), true);
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return;
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}
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@ -238,13 +237,13 @@ public class AuthSessionHandler implements MinecraftSessionHandler {
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loginState = State.SUCCESS_SENT;
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if (inbound.getProtocolVersion().lessThan(ProtocolVersion.MINECRAFT_1_20_2)) {
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loginState = State.ACKNOWLEDGED;
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mcConnection.setActiveSessionHandler(StateRegistry.PLAY,
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new InitialConnectSessionHandler(player, server));
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server.getEventManager().fire(new PostLoginEvent(player))
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.thenCompose((ignored) -> connectToInitialServer(player)).exceptionally((ex) -> {
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logger.error("Exception while connecting {} to initial server", player, ex);
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return null;
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});
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mcConnection.setActiveSessionHandler(StateRegistry.PLAY, new InitialConnectSessionHandler(player, server));
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server.getEventManager().fire(new PostLoginEvent(player)).thenCompose((ignored) -> {
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return connectToInitialServer(player);
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}).exceptionally((ex) -> {
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logger.error("Exception while connecting {} to initial server", player, ex);
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return null;
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});
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}
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}
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}, mcConnection.eventLoop()).exceptionally((ex) -> {
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@ -19,6 +19,7 @@ package com.velocitypowered.proxy.connection.client;
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import com.velocitypowered.api.event.player.CookieReceiveEvent;
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import com.velocitypowered.api.event.player.PlayerClientBrandEvent;
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import com.velocitypowered.api.event.player.configuration.PlayerConfigurationEvent;
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import com.velocitypowered.api.event.player.configuration.PlayerFinishConfigurationEvent;
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import com.velocitypowered.api.event.player.configuration.PlayerFinishedConfigurationEvent;
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import com.velocitypowered.proxy.VelocityServer;
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@ -48,8 +49,6 @@ import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.format.NamedTextColor;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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/**
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* Handles the client config stage.
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@ -61,6 +60,7 @@ public class ClientConfigSessionHandler implements MinecraftSessionHandler {
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private final ConnectedPlayer player;
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private String brandChannel = null;
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private CompletableFuture<?> configurationFuture;
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private CompletableFuture<Void> configSwitchFuture;
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/**
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@ -81,11 +81,7 @@ public class ClientConfigSessionHandler implements MinecraftSessionHandler {
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@Override
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public boolean handle(final KeepAlivePacket packet) {
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final VelocityServerConnection serverConnection = player.getConnectedServer();
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if (!this.sendKeepAliveToBackend(serverConnection, packet)) {
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final VelocityServerConnection connectionInFlight = player.getConnectionInFlight();
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this.sendKeepAliveToBackend(connectionInFlight, packet);
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}
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player.forwardKeepAlive(packet);
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return true;
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}
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@ -106,8 +102,7 @@ public class ClientConfigSessionHandler implements MinecraftSessionHandler {
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@Override
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public boolean handle(FinishedUpdatePacket packet) {
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player.getConnection()
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.setActiveSessionHandler(StateRegistry.PLAY, new ClientPlaySessionHandler(server, player));
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player.getConnection().setActiveSessionHandler(StateRegistry.PLAY, new ClientPlaySessionHandler(server, player));
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configSwitchFuture.complete(null);
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return true;
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@ -141,12 +136,14 @@ public class ClientConfigSessionHandler implements MinecraftSessionHandler {
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@Override
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public boolean handle(KnownPacksPacket packet) {
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if (player.getConnectionInFlight() != null) {
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player.getConnectionInFlight().ensureConnected().write(packet);
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return true;
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}
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callConfigurationEvent().thenRun(() -> {
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player.getConnectionInFlightOrConnectedServer().ensureConnected().write(packet);
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}).exceptionally(ex -> {
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logger.error("Error forwarding known packs response to backend:", ex);
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return null;
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});
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return false;
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return true;
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}
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@Override
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@ -209,26 +206,25 @@ public class ClientConfigSessionHandler implements MinecraftSessionHandler {
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@Override
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public void exception(Throwable throwable) {
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player.disconnect(
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Component.translatable("velocity.error.player-connection-error", NamedTextColor.RED));
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player.disconnect(Component.translatable("velocity.error.player-connection-error", NamedTextColor.RED));
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}
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private boolean sendKeepAliveToBackend(
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final @Nullable VelocityServerConnection serverConnection,
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final @NotNull KeepAlivePacket packet
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) {
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if (serverConnection != null) {
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final Long sentTime = serverConnection.getPendingPings().remove(packet.getRandomId());
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if (sentTime != null) {
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final MinecraftConnection smc = serverConnection.getConnection();
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if (smc != null) {
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player.setPing(TimeUnit.NANOSECONDS.toMillis(System.nanoTime() - sentTime));
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smc.write(packet);
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return true;
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}
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}
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/**
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* Calls the {@link PlayerConfigurationEvent}.
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* For 1.20.5+ backends this is done when the client responds to
|
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* the known packs request. The response is delayed until the event
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* has been called.
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* For 1.20.2-1.20.4 servers this is done when the client acknowledges
|
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* the end of the configuration.
|
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* This is handled differently because for 1.20.5+ servers can't keep
|
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* their connection alive between states and older servers don't have
|
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* the known packs transaction.
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*/
|
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private CompletableFuture<?> callConfigurationEvent() {
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if (configurationFuture != null) {
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return configurationFuture;
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}
|
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return false;
|
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return configurationFuture = server.getEventManager().fire(new PlayerConfigurationEvent(player, player.getConnectionInFlightOrConnectedServer()));
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}
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/**
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@ -248,11 +244,17 @@ public class ClientConfigSessionHandler implements MinecraftSessionHandler {
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smc.write(brandPacket);
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}
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server.getEventManager().fire(new PlayerFinishConfigurationEvent(player, serverConn)).thenAcceptAsync(event -> {
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callConfigurationEvent().thenCompose(v -> {
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return server.getEventManager().fire(new PlayerFinishConfigurationEvent(player, serverConn))
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.completeOnTimeout(null, 5, TimeUnit.SECONDS);
|
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}).thenRunAsync(() -> {
|
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player.getConnection().write(FinishedUpdatePacket.INSTANCE);
|
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player.getConnection().getChannel().pipeline().get(MinecraftEncoder.class).setState(StateRegistry.PLAY);
|
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server.getEventManager().fireAndForget(new PlayerFinishedConfigurationEvent(player, serverConn));
|
||||
}, player.getConnection().eventLoop());
|
||||
}, player.getConnection().eventLoop()).exceptionally(ex -> {
|
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logger.error("Error finishing configuration state:", ex);
|
||||
return null;
|
||||
});
|
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|
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return configSwitchFuture;
|
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}
|
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|
@ -27,7 +27,7 @@ import com.velocitypowered.api.event.player.CookieReceiveEvent;
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import com.velocitypowered.api.event.player.PlayerChannelRegisterEvent;
|
||||
import com.velocitypowered.api.event.player.PlayerClientBrandEvent;
|
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import com.velocitypowered.api.event.player.TabCompleteEvent;
|
||||
import com.velocitypowered.api.event.player.configuration.PlayerEnterConfigurationEvent;
|
||||
import com.velocitypowered.api.event.player.configuration.PlayerEnteredConfigurationEvent;
|
||||
import com.velocitypowered.api.network.ProtocolVersion;
|
||||
import com.velocitypowered.api.proxy.messages.ChannelIdentifier;
|
||||
import com.velocitypowered.api.proxy.messages.LegacyChannelIdentifier;
|
||||
@ -86,7 +86,6 @@ import java.util.Queue;
|
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import java.util.UUID;
|
||||
import java.util.concurrent.CompletableFuture;
|
||||
import java.util.concurrent.ConcurrentLinkedQueue;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
import net.kyori.adventure.key.Key;
|
||||
import net.kyori.adventure.text.Component;
|
||||
import net.kyori.adventure.text.format.NamedTextColor;
|
||||
@ -178,17 +177,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
|
||||
|
||||
@Override
|
||||
public boolean handle(KeepAlivePacket packet) {
|
||||
final VelocityServerConnection serverConnection = player.getConnectedServer();
|
||||
if (serverConnection != null) {
|
||||
final Long sentTime = serverConnection.getPendingPings().remove(packet.getRandomId());
|
||||
if (sentTime != null) {
|
||||
final MinecraftConnection smc = serverConnection.getConnection();
|
||||
if (smc != null) {
|
||||
player.setPing(TimeUnit.NANOSECONDS.toMillis(System.nanoTime() - sentTime));
|
||||
smc.write(packet);
|
||||
}
|
||||
}
|
||||
}
|
||||
player.forwardKeepAlive(packet);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -408,7 +397,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
|
||||
// Complete client switch
|
||||
player.getConnection().setActiveSessionHandler(StateRegistry.CONFIG);
|
||||
VelocityServerConnection serverConnection = player.getConnectedServer();
|
||||
server.getEventManager().fireAndForget(new PlayerEnterConfigurationEvent(player, serverConnection));
|
||||
server.getEventManager().fireAndForget(new PlayerEnteredConfigurationEvent(player, serverConnection));
|
||||
if (serverConnection != null) {
|
||||
MinecraftConnection smc = serverConnection.ensureConnected();
|
||||
CompletableFuture.runAsync(() -> {
|
||||
|
@ -111,6 +111,7 @@ import java.util.UUID;
|
||||
import java.util.concurrent.CompletableFuture;
|
||||
import java.util.concurrent.CompletionException;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
import net.kyori.adventure.audience.MessageType;
|
||||
import net.kyori.adventure.bossbar.BossBar;
|
||||
import net.kyori.adventure.identity.Identity;
|
||||
@ -634,6 +635,10 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player,
|
||||
return connectionInFlight;
|
||||
}
|
||||
|
||||
public VelocityServerConnection getConnectionInFlightOrConnectedServer() {
|
||||
return connectionInFlight != null ? connectionInFlight : connectedServer;
|
||||
}
|
||||
|
||||
public void resetInFlightConnection() {
|
||||
connectionInFlight = null;
|
||||
}
|
||||
@ -1239,21 +1244,46 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player,
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Forwards the keep alive packet to the backend server it belongs to.
|
||||
* This is either the connection in flight or the connected server.
|
||||
*/
|
||||
public boolean forwardKeepAlive(final KeepAlivePacket packet) {
|
||||
if (!this.sendKeepAliveToBackend(connectedServer, packet)) {
|
||||
return this.sendKeepAliveToBackend(connectionInFlight, packet);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private boolean sendKeepAliveToBackend(final @Nullable VelocityServerConnection serverConnection, final @NotNull KeepAlivePacket packet) {
|
||||
if (serverConnection != null) {
|
||||
final Long sentTime = serverConnection.getPendingPings().remove(packet.getRandomId());
|
||||
if (sentTime != null) {
|
||||
final MinecraftConnection smc = serverConnection.getConnection();
|
||||
if (smc != null) {
|
||||
setPing(TimeUnit.NANOSECONDS.toMillis(System.nanoTime() - sentTime));
|
||||
smc.write(packet);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Switches the connection to the client into config state.
|
||||
*/
|
||||
public void switchToConfigState() {
|
||||
CompletableFuture.runAsync(() -> {
|
||||
connection.write(StartUpdatePacket.INSTANCE);
|
||||
connection.getChannel().pipeline()
|
||||
.get(MinecraftEncoder.class).setState(StateRegistry.CONFIG);
|
||||
// Make sure we don't send any play packets to the player after update start
|
||||
connection.addPlayPacketQueueHandler();
|
||||
server.getEventManager().fireAndForget(new PlayerEnterConfigurationEvent(this, connectionInFlight));
|
||||
}, connection.eventLoop()).exceptionally((ex) -> {
|
||||
logger.error("Error switching player connection to config state", ex);
|
||||
return null;
|
||||
});
|
||||
server.getEventManager().fire(new PlayerEnterConfigurationEvent(this, getConnectionInFlightOrConnectedServer()))
|
||||
.completeOnTimeout(null, 5, TimeUnit.SECONDS).thenRunAsync(() -> {
|
||||
connection.write(StartUpdatePacket.INSTANCE);
|
||||
connection.getChannel().pipeline().get(MinecraftEncoder.class).setState(StateRegistry.CONFIG);
|
||||
// Make sure we don't send any play packets to the player after update start
|
||||
connection.addPlayPacketQueueHandler();
|
||||
}, connection.eventLoop()).exceptionally((ex) -> {
|
||||
logger.error("Error switching player connection to config state", ex);
|
||||
return null;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
|
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