13
0
geforkt von Mirrors/Velocity

Update Velocity (might fix Command problems) and fix PluginMessages... #4

Zusammengeführt
Lixfel hat 32 Commits von fix-pluginmessages nach master 2024-08-20 08:14:12 +02:00 zusammengeführt
10 geänderte Dateien mit 173 neuen und 95 gelöschten Zeilen
Nur Änderungen aus Commit 6073f698e2 werden angezeigt - Alle Commits anzeigen

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@ -0,0 +1,26 @@
/*
* Copyright (C) 2024 Velocity Contributors
*
* The Velocity API is licensed under the terms of the MIT License. For more details,
* reference the LICENSE file in the api top-level directory.
*/
package com.velocitypowered.api.event.player.configuration;
import com.velocitypowered.api.event.annotation.AwaitingEvent;
import com.velocitypowered.api.proxy.Player;
import com.velocitypowered.api.proxy.ServerConnection;
import org.jetbrains.annotations.NotNull;
/**
* This event is executed when a player entered the configuration state and can be configured by Velocity.
* <p>Velocity will wait for this event before continuing/ending the configuration state.</p>
*
* @param player The player who can be configured.
* @param server The server that is currently configuring the player.
* @since 3.3.0
* @sinceMinecraft 1.20.2
*/
@AwaitingEvent
public record PlayerConfigurationEvent(@NotNull Player player, ServerConnection server) {
}

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@ -7,21 +7,23 @@
package com.velocitypowered.api.event.player.configuration;
import com.velocitypowered.api.network.ProtocolState;
import com.velocitypowered.api.event.annotation.AwaitingEvent;
import com.velocitypowered.api.proxy.Player;
import com.velocitypowered.api.proxy.ServerConnection;
import org.jetbrains.annotations.NotNull;
/**
* This event is executed when a player with version 1.20.2 or higher enters the configuration phase.
* <p>From this moment on, until the {@link PlayerFinishedConfigurationEvent} is executed,
* the {@linkplain Player#getProtocolState()} method is guaranteed
* to return {@link ProtocolState#CONFIGURATION}.</p>
* This event is executed when a player is about to enter the configuration state.
* It is <b>not</b> called for the initial configuration of a player after login.
* <p>Velocity will wait for this event before asking the client to enter configuration state.
* However due to backend server being unable to keep the connection alive during state changes,
* Velocity will only wait for a maximum of 5 seconds.</p>
*
* @param player The player that has entered the configuration phase.
* @param server The server that will now (re-)configure the player.
* @param player The player who is about to enter configuration state.
* @param server The server that wants to reconfigure the player.
* @since 3.3.0
* @sinceMinecraft 1.20.2
*/
@AwaitingEvent
public record PlayerEnterConfigurationEvent(@NotNull Player player, ServerConnection server) {
}

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@ -0,0 +1,27 @@
/*
* Copyright (C) 2024 Velocity Contributors
*
* The Velocity API is licensed under the terms of the MIT License. For more details,
* reference the LICENSE file in the api top-level directory.
*/
package com.velocitypowered.api.event.player.configuration;
import com.velocitypowered.api.network.ProtocolState;
import com.velocitypowered.api.proxy.Player;
import com.velocitypowered.api.proxy.ServerConnection;
import org.jetbrains.annotations.NotNull;
/**
* This event is executed when a player has entered the configuration state.
* <p>From this moment on, until the {@link PlayerFinishedConfigurationEvent} is executed,
* the {@linkplain Player#getProtocolState()} method is guaranteed
* to return {@link ProtocolState#CONFIGURATION}.</p>
*
* @param player The player who has entered the configuration state.
* @param server The server that will now (re-)configure the player.
* @since 3.3.0
* @sinceMinecraft 1.20.2
*/
public record PlayerEnteredConfigurationEvent(@NotNull Player player, ServerConnection server) {
}

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@ -13,11 +13,14 @@ import com.velocitypowered.api.proxy.ServerConnection;
import org.jetbrains.annotations.NotNull;
/**
* This event is executed when the player is about to finish the Configuration state.
* <p>Velocity will wait for this event to finish the configuration phase on the client.</p>
* This event is executed when a player is about to finish the configuration state.
* <p>Velocity will wait for this event before asking the client to finish the configuration state.
* However due to backend server being unable to keep the connection alive during state changes,
* Velocity will only wait for a maximum of 5 seconds. If you need to hold a player in configuration
* state, use the {@link PlayerConfigurationEvent}.</p>
*
* @param player The player who is about to complete the configuration phase.
* @param server The server that is currently (re-)configuring the player.
* @param player The player who is about to finish the configuration phase.
* @param server The server that has (re-)configured the player.
* @since 3.3.0
* @sinceMinecraft 1.20.2
*/

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@ -13,11 +13,11 @@ import com.velocitypowered.api.proxy.ServerConnection;
import org.jetbrains.annotations.NotNull;
/**
* Event executed when a player of version 1.20.2 or higher finishes the Configuration state.
* This event is executed when a player has finished the configuration state.
* <p>From this moment on, the {@link Player#getProtocolState()} method
* will return {@link ProtocolState#PLAY}.</p>
*
* @param player The player who has completed the Configuration state
* @param player The player who has finished the configuration state.
* @param server The server that has (re-)configured the player.
* @since 3.3.0
* @sinceMinecraft 1.20.2

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@ -19,6 +19,7 @@ package com.velocitypowered.proxy.connection.backend;
import com.velocitypowered.api.event.player.CookieRequestEvent;
import com.velocitypowered.api.event.player.ServerLoginPluginMessageEvent;
import com.velocitypowered.api.event.player.configuration.PlayerEnteredConfigurationEvent;
import com.velocitypowered.api.network.ProtocolVersion;
import com.velocitypowered.api.proxy.messages.MinecraftChannelIdentifier;
import com.velocitypowered.proxy.VelocityServer;
@ -142,10 +143,8 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
@Override
public boolean handle(ServerLoginSuccessPacket packet) {
if (server.getConfiguration().getPlayerInfoForwardingMode() == PlayerInfoForwarding.MODERN
&& !informationForwarded) {
resultFuture.complete(ConnectionRequestResults.forDisconnect(MODERN_IP_FORWARDING_FAILURE,
serverConn.getServer()));
if (server.getConfiguration().getPlayerInfoForwardingMode() == PlayerInfoForwarding.MODERN && !informationForwarded) {
resultFuture.complete(ConnectionRequestResults.forDisconnect(MODERN_IP_FORWARDING_FAILURE, serverConn.getServer()));
serverConn.disconnect();
return true;
}
@ -156,12 +155,10 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
// Move into the PLAY phase.
MinecraftConnection smc = serverConn.ensureConnected();
if (smc.getProtocolVersion().lessThan(ProtocolVersion.MINECRAFT_1_20_2)) {
smc.setActiveSessionHandler(StateRegistry.PLAY,
new TransitionSessionHandler(server, serverConn, resultFuture));
smc.setActiveSessionHandler(StateRegistry.PLAY, new TransitionSessionHandler(server, serverConn, resultFuture));
} else {
smc.write(new LoginAcknowledgedPacket());
smc.setActiveSessionHandler(StateRegistry.CONFIG,
new ConfigSessionHandler(server, serverConn, resultFuture));
smc.setActiveSessionHandler(StateRegistry.CONFIG, new ConfigSessionHandler(server, serverConn, resultFuture));
ConnectedPlayer player = serverConn.getPlayer();
if (player.getClientSettingsPacket() != null) {
smc.write(player.getClientSettingsPacket());
@ -169,6 +166,9 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
if (player.getConnection().getActiveSessionHandler() instanceof ClientPlaySessionHandler clientPlaySessionHandler) {
smc.setAutoReading(false);
clientPlaySessionHandler.doSwitch().thenAcceptAsync((unused) -> smc.setAutoReading(true), smc.eventLoop());
} else {
// Initial login - the player is already in configuration state.
server.getEventManager().fireAndForget(new PlayerEnteredConfigurationEvent(player, serverConn));
}
}

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@ -178,14 +178,14 @@ public class AuthSessionHandler implements MinecraftSessionHandler {
inbound.disconnect(Component.translatable("multiplayer.disconnect.invalid_player_data"));
} else {
loginState = State.ACKNOWLEDGED;
mcConnection.setActiveSessionHandler(StateRegistry.CONFIG,
new ClientConfigSessionHandler(server, connectedPlayer));
mcConnection.setActiveSessionHandler(StateRegistry.CONFIG, new ClientConfigSessionHandler(server, connectedPlayer));
server.getEventManager().fire(new PostLoginEvent(connectedPlayer))
.thenCompose((ignored) -> connectToInitialServer(connectedPlayer)).exceptionally((ex) -> {
logger.error("Exception while connecting {} to initial server", connectedPlayer, ex);
return null;
});
server.getEventManager().fire(new PostLoginEvent(connectedPlayer)).thenCompose(ignored -> {
return connectToInitialServer(connectedPlayer);
}).exceptionally((ex) -> {
logger.error("Exception while connecting {} to initial server", connectedPlayer, ex);
return null;
});
}
return true;
}
@ -224,8 +224,7 @@ public class AuthSessionHandler implements MinecraftSessionHandler {
player.disconnect0(reason.get(), true);
} else {
if (!server.registerConnection(player)) {
player.disconnect0(Component.translatable("velocity.error.already-connected-proxy"),
true);
player.disconnect0(Component.translatable("velocity.error.already-connected-proxy"), true);
return;
}
@ -238,13 +237,13 @@ public class AuthSessionHandler implements MinecraftSessionHandler {
loginState = State.SUCCESS_SENT;
if (inbound.getProtocolVersion().lessThan(ProtocolVersion.MINECRAFT_1_20_2)) {
loginState = State.ACKNOWLEDGED;
mcConnection.setActiveSessionHandler(StateRegistry.PLAY,
new InitialConnectSessionHandler(player, server));
server.getEventManager().fire(new PostLoginEvent(player))
.thenCompose((ignored) -> connectToInitialServer(player)).exceptionally((ex) -> {
logger.error("Exception while connecting {} to initial server", player, ex);
return null;
});
mcConnection.setActiveSessionHandler(StateRegistry.PLAY, new InitialConnectSessionHandler(player, server));
server.getEventManager().fire(new PostLoginEvent(player)).thenCompose((ignored) -> {
return connectToInitialServer(player);
}).exceptionally((ex) -> {
logger.error("Exception while connecting {} to initial server", player, ex);
return null;
});
}
}
}, mcConnection.eventLoop()).exceptionally((ex) -> {

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@ -19,6 +19,7 @@ package com.velocitypowered.proxy.connection.client;
import com.velocitypowered.api.event.player.CookieReceiveEvent;
import com.velocitypowered.api.event.player.PlayerClientBrandEvent;
import com.velocitypowered.api.event.player.configuration.PlayerConfigurationEvent;
import com.velocitypowered.api.event.player.configuration.PlayerFinishConfigurationEvent;
import com.velocitypowered.api.event.player.configuration.PlayerFinishedConfigurationEvent;
import com.velocitypowered.proxy.VelocityServer;
@ -48,8 +49,6 @@ import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.NamedTextColor;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
/**
* Handles the client config stage.
@ -61,6 +60,7 @@ public class ClientConfigSessionHandler implements MinecraftSessionHandler {
private final ConnectedPlayer player;
private String brandChannel = null;
private CompletableFuture<?> configurationFuture;
private CompletableFuture<Void> configSwitchFuture;
/**
@ -81,11 +81,7 @@ public class ClientConfigSessionHandler implements MinecraftSessionHandler {
@Override
public boolean handle(final KeepAlivePacket packet) {
final VelocityServerConnection serverConnection = player.getConnectedServer();
if (!this.sendKeepAliveToBackend(serverConnection, packet)) {
final VelocityServerConnection connectionInFlight = player.getConnectionInFlight();
this.sendKeepAliveToBackend(connectionInFlight, packet);
}
player.forwardKeepAlive(packet);
return true;
}
@ -106,8 +102,7 @@ public class ClientConfigSessionHandler implements MinecraftSessionHandler {
@Override
public boolean handle(FinishedUpdatePacket packet) {
player.getConnection()
.setActiveSessionHandler(StateRegistry.PLAY, new ClientPlaySessionHandler(server, player));
player.getConnection().setActiveSessionHandler(StateRegistry.PLAY, new ClientPlaySessionHandler(server, player));
configSwitchFuture.complete(null);
return true;
@ -141,12 +136,14 @@ public class ClientConfigSessionHandler implements MinecraftSessionHandler {
@Override
public boolean handle(KnownPacksPacket packet) {
if (player.getConnectionInFlight() != null) {
player.getConnectionInFlight().ensureConnected().write(packet);
return true;
}
callConfigurationEvent().thenRun(() -> {
player.getConnectionInFlightOrConnectedServer().ensureConnected().write(packet);
}).exceptionally(ex -> {
logger.error("Error forwarding known packs response to backend:", ex);
return null;
});
return false;
return true;
}
@Override
@ -209,26 +206,25 @@ public class ClientConfigSessionHandler implements MinecraftSessionHandler {
@Override
public void exception(Throwable throwable) {
player.disconnect(
Component.translatable("velocity.error.player-connection-error", NamedTextColor.RED));
player.disconnect(Component.translatable("velocity.error.player-connection-error", NamedTextColor.RED));
}
private boolean sendKeepAliveToBackend(
final @Nullable VelocityServerConnection serverConnection,
final @NotNull KeepAlivePacket packet
) {
if (serverConnection != null) {
final Long sentTime = serverConnection.getPendingPings().remove(packet.getRandomId());
if (sentTime != null) {
final MinecraftConnection smc = serverConnection.getConnection();
if (smc != null) {
player.setPing(TimeUnit.NANOSECONDS.toMillis(System.nanoTime() - sentTime));
smc.write(packet);
return true;
}
}
/**
* Calls the {@link PlayerConfigurationEvent}.
* For 1.20.5+ backends this is done when the client responds to
* the known packs request. The response is delayed until the event
* has been called.
* For 1.20.2-1.20.4 servers this is done when the client acknowledges
* the end of the configuration.
* This is handled differently because for 1.20.5+ servers can't keep
* their connection alive between states and older servers don't have
* the known packs transaction.
*/
private CompletableFuture<?> callConfigurationEvent() {
if (configurationFuture != null) {
return configurationFuture;
}
return false;
return configurationFuture = server.getEventManager().fire(new PlayerConfigurationEvent(player, player.getConnectionInFlightOrConnectedServer()));
}
/**
@ -248,11 +244,17 @@ public class ClientConfigSessionHandler implements MinecraftSessionHandler {
smc.write(brandPacket);
}
server.getEventManager().fire(new PlayerFinishConfigurationEvent(player, serverConn)).thenAcceptAsync(event -> {
callConfigurationEvent().thenCompose(v -> {
return server.getEventManager().fire(new PlayerFinishConfigurationEvent(player, serverConn))
.completeOnTimeout(null, 5, TimeUnit.SECONDS);
}).thenRunAsync(() -> {
player.getConnection().write(FinishedUpdatePacket.INSTANCE);
player.getConnection().getChannel().pipeline().get(MinecraftEncoder.class).setState(StateRegistry.PLAY);
server.getEventManager().fireAndForget(new PlayerFinishedConfigurationEvent(player, serverConn));
}, player.getConnection().eventLoop());
}, player.getConnection().eventLoop()).exceptionally(ex -> {
logger.error("Error finishing configuration state:", ex);
return null;
});
return configSwitchFuture;
}

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@ -27,7 +27,7 @@ import com.velocitypowered.api.event.player.CookieReceiveEvent;
import com.velocitypowered.api.event.player.PlayerChannelRegisterEvent;
import com.velocitypowered.api.event.player.PlayerClientBrandEvent;
import com.velocitypowered.api.event.player.TabCompleteEvent;
import com.velocitypowered.api.event.player.configuration.PlayerEnterConfigurationEvent;
import com.velocitypowered.api.event.player.configuration.PlayerEnteredConfigurationEvent;
import com.velocitypowered.api.network.ProtocolVersion;
import com.velocitypowered.api.proxy.messages.ChannelIdentifier;
import com.velocitypowered.api.proxy.messages.LegacyChannelIdentifier;
@ -86,7 +86,6 @@ import java.util.Queue;
import java.util.UUID;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.concurrent.TimeUnit;
import net.kyori.adventure.key.Key;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.NamedTextColor;
@ -178,17 +177,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
@Override
public boolean handle(KeepAlivePacket packet) {
final VelocityServerConnection serverConnection = player.getConnectedServer();
if (serverConnection != null) {
final Long sentTime = serverConnection.getPendingPings().remove(packet.getRandomId());
if (sentTime != null) {
final MinecraftConnection smc = serverConnection.getConnection();
if (smc != null) {
player.setPing(TimeUnit.NANOSECONDS.toMillis(System.nanoTime() - sentTime));
smc.write(packet);
}
}
}
player.forwardKeepAlive(packet);
return true;
}
@ -408,7 +397,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
// Complete client switch
player.getConnection().setActiveSessionHandler(StateRegistry.CONFIG);
VelocityServerConnection serverConnection = player.getConnectedServer();
server.getEventManager().fireAndForget(new PlayerEnterConfigurationEvent(player, serverConnection));
server.getEventManager().fireAndForget(new PlayerEnteredConfigurationEvent(player, serverConnection));
if (serverConnection != null) {
MinecraftConnection smc = serverConnection.ensureConnected();
CompletableFuture.runAsync(() -> {

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@ -111,6 +111,7 @@ import java.util.UUID;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.CompletionException;
import java.util.concurrent.ThreadLocalRandom;
import java.util.concurrent.TimeUnit;
import net.kyori.adventure.audience.MessageType;
import net.kyori.adventure.bossbar.BossBar;
import net.kyori.adventure.identity.Identity;
@ -634,6 +635,10 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player,
return connectionInFlight;
}
public VelocityServerConnection getConnectionInFlightOrConnectedServer() {
return connectionInFlight != null ? connectionInFlight : connectedServer;
}
public void resetInFlightConnection() {
connectionInFlight = null;
}
@ -1239,21 +1244,46 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player,
}
}
/**
* Forwards the keep alive packet to the backend server it belongs to.
* This is either the connection in flight or the connected server.
*/
public boolean forwardKeepAlive(final KeepAlivePacket packet) {
if (!this.sendKeepAliveToBackend(connectedServer, packet)) {
return this.sendKeepAliveToBackend(connectionInFlight, packet);
}
return false;
}
private boolean sendKeepAliveToBackend(final @Nullable VelocityServerConnection serverConnection, final @NotNull KeepAlivePacket packet) {
if (serverConnection != null) {
final Long sentTime = serverConnection.getPendingPings().remove(packet.getRandomId());
if (sentTime != null) {
final MinecraftConnection smc = serverConnection.getConnection();
if (smc != null) {
setPing(TimeUnit.NANOSECONDS.toMillis(System.nanoTime() - sentTime));
smc.write(packet);
return true;
}
}
}
return false;
}
/**
* Switches the connection to the client into config state.
*/
public void switchToConfigState() {
CompletableFuture.runAsync(() -> {
connection.write(StartUpdatePacket.INSTANCE);
connection.getChannel().pipeline()
.get(MinecraftEncoder.class).setState(StateRegistry.CONFIG);
// Make sure we don't send any play packets to the player after update start
connection.addPlayPacketQueueHandler();
server.getEventManager().fireAndForget(new PlayerEnterConfigurationEvent(this, connectionInFlight));
}, connection.eventLoop()).exceptionally((ex) -> {
logger.error("Error switching player connection to config state", ex);
return null;
});
server.getEventManager().fire(new PlayerEnterConfigurationEvent(this, getConnectionInFlightOrConnectedServer()))
.completeOnTimeout(null, 5, TimeUnit.SECONDS).thenRunAsync(() -> {
connection.write(StartUpdatePacket.INSTANCE);
connection.getChannel().pipeline().get(MinecraftEncoder.class).setState(StateRegistry.CONFIG);
// Make sure we don't send any play packets to the player after update start
connection.addPlayPacketQueueHandler();
}, connection.eventLoop()).exceptionally((ex) -> {
logger.error("Error switching player connection to config state", ex);
return null;
});
}
/**