Andrew Steinborn
9adba81d23
Use ByteBuf#clear() instead of skipping readable bytes
2020-11-02 22:44:53 -05:00
Andrew Steinborn
7944544606
Small cleanup in TransitionSessionHandler
2020-10-31 18:32:42 -04:00
Andrew Steinborn
4fb7e02326
Fix Checkstyle error
2020-10-30 06:35:35 -04:00
Andrew Steinborn
9a0affbca9
Fix disconnect issues in 1.7-specific logic.
2020-10-30 06:34:28 -04:00
Andrew Steinborn
cace7cc428
Fix typo resulting in BungeeCord plugin messaging not working
2020-10-28 20:44:50 -04:00
Andrew Steinborn
ba8d6fe42a
Really Velocity 1.1.1. Fix a missed case of 7bec4b2f1
.
2020-10-28 19:06:43 -04:00
Andrew Steinborn
7bec4b2f12
Don't let clients fake being the BungeeCord plugin message channel
2020-10-28 18:54:51 -04:00
Andrew Steinborn
36ff6f63ae
Use the fallback description if the backend server description is null
...
This is technically incorrect but it seems like this is the best we can do...
2020-10-28 17:11:19 -04:00
Andrew Steinborn
4ccbb2cde2
Fix TabCompleteResponse not using Adventure to read tooltips.
2020-10-27 07:29:08 -04:00
Andrew Steinborn
9f424522ac
Authors should be a JSON array
2020-10-26 21:00:08 -04:00
Andrew Steinborn
536049995d
Fix SpotBugs complaint
2020-10-26 20:58:20 -04:00
Five (Xer)
01070f8fd2
Velocity Dump Cleanup
2020-10-27 01:43:09 +01:00
Five (Xer)
140eaaf5ab
Velocity Dump WIP Part 2
2020-10-27 01:40:32 +01:00
Five (Xer)
6331e1af3e
Velocity Dump WIP
2020-10-27 01:36:20 +01:00
A248
278930a008
Handle exceptions relating to CompletableFuture operations
...
Solves #374
2020-10-26 13:52:04 -04:00
Andrew Steinborn
8995b64dc6
Do not use the GAME_INFO chat type.
2020-10-22 03:02:09 -04:00
Andrew Steinborn
a6e708c98e
Fix Adventure sendActionBar implementation and add proper action bar sending for 1.16.2
2020-10-20 14:26:08 -04:00
Andrew Steinborn
e20c37fcba
Reintroduce two-packet respawn sequence for older clients
...
Fixes #372
2020-10-15 15:38:51 -04:00
Andrew Steinborn
6e00dbe2b7
Fix compile errors
2020-10-14 16:08:20 -04:00
Andrew Steinborn
cffc6d0a81
Fix Checkstyle error
2020-10-14 13:58:28 -04:00
Riley Park
60e917b4a1
Player has an identity
2020-10-13 22:36:51 -07:00
Andrew Steinborn
59d8bd4c78
Plugins need to be stored in a LinkedHashMap too.
2020-10-11 14:36:56 -04:00
Andrew Steinborn
7fea1c4cb2
Fix modern forwarding if a user connects over IPv6(?!?)
...
You don't see this every day...
2020-10-10 10:58:32 -04:00
Andrew Steinborn
f58b78e896
Fix typo that emitted full responses for basic ones and vice versa
2020-10-08 14:43:34 -04:00
Andrew Steinborn
5072e1085a
Revert server list ping changes
...
They are broken with ping passthrough.
2020-10-06 11:05:36 -04:00
Andrew Steinborn
706fea8a3c
Fix checkstyle error
2020-10-04 15:31:59 -04:00
Andrew Steinborn
3bf252cf45
Start optimizing server list ping.
2020-10-04 15:30:28 -04:00
Andrew Steinborn
cb74210cd8
Ensure synchronous shutdown if the user kills the process.
2020-10-02 00:23:08 -04:00
Riley Park
cc6546bea9
Update for Adventure changes
2020-09-28 05:36:35 -07:00
Andrew Steinborn
a0a0966f99
Minor code cleanup
2020-09-23 01:02:19 -04:00
Andrew Steinborn
b61321f4f7
Shorten name of DurationUtils#toTicks
2020-09-21 11:27:47 -04:00
derklaro
fae1ee8373
Track some dependency updates
...
junit: 5.3.0-M1 -> 5.7.0
slf4j: 1.7.25 -> 1.7.30
netty: 4.1.51.Final -> 4.1.52.Final
guava: 25.1-jre -> 29.0-jre
checkerFramework: 2.7.0 -> 3.6.1
jline-terminal-jansi: 3.12.1 -> 3.16.0
fastutil: 8.2.3 -> 8.4.1
async-http-client: 2.10.4 -> 2.12.1
completable-futures: 0.3.2 -> 0.3.3
gradle-wrapper: 6.6 -> 6.6.1
BREAKING CHANGE: No breaking change
2020-09-15 13:27:16 +02:00
Frank van der Heijden
2b6c271cc7
Add ability to check for command alias existence in api module
2020-09-13 19:11:40 +02:00
Andrew Steinborn
7650eedb7a
Fix compile error due to yet another breaking change in Adventure
2020-09-10 10:58:00 -04:00
Andrew Steinborn
1dd900194d
Share instances of the custom Gson type serializers
2020-09-03 16:04:21 -04:00
Andrew Steinborn
5d287306c2
Small code cleanups
2020-09-01 03:25:15 -04:00
Andrew Steinborn
5a26b4e03d
Fix coding error that caused players to time out if moving to another server fails
...
Thanks to @Gabik21 for noticing this bug.
2020-08-30 20:58:15 -04:00
Andrew Steinborn
764c8ed3e5
Fix compile error
...
While we're at it, change the newly-introduced shutdown API to use a generic Adventure component instead.
2020-08-30 07:09:52 -04:00
Andrew Steinborn
fe0d31b0f0
Update comments in MinecraftCompressEncoder to be more accurate.
2020-08-29 19:11:23 -04:00
Andrew Steinborn
d28022ab60
Move connectedServer clearing check to be done later.
2020-08-27 15:24:48 -04:00
Andrew Steinborn
80687c9e1b
Redundant word removed
2020-08-25 19:01:57 -04:00
Andrew Steinborn
7df1a9636e
Explicitly warn against offline-mode
2020-08-25 19:01:06 -04:00
Andrew Steinborn
ba7cdac812
If a command is defined on the proxy, don't include suggestions from the backend too
2020-08-24 14:53:01 -04:00
Andrew Steinborn
10a14af2ea
Include success message too
2020-08-24 14:13:46 -04:00
Andrew Steinborn
6cc173d337
Correctly handle disconnect if there is no opportunity to kick the player to another server.
2020-08-24 14:08:35 -04:00
Andrew Steinborn
01158b08a7
Implement BungeeCord IPOther message. Fixes #361
2020-08-24 10:40:50 -04:00
Andrew Steinborn
6b26daa281
Small cleanup in closeWith
2020-08-22 15:52:29 -04:00
Andrew Steinborn
005c12fb0f
Fix build on Java 11
2020-08-22 13:57:13 -04:00
Andrew Steinborn
154b50992c
Fix try list giving up after the first server.
2020-08-22 13:36:34 -04:00
Andrew Steinborn
1f621300f6
Revert #338
...
This is creating more problems than it actually solves
2020-08-22 02:40:35 -04:00
Andrew Steinborn
c47d25c88a
Upgrade to Gradle 6.6 and use SpotBugs.
...
As a result, at least one real bug was fixed! Nice.
2020-08-21 19:09:04 -04:00
Andrew Steinborn
d8dba436d6
Fix starting the proxy without any config. Fixes #359
2020-08-21 12:42:15 -04:00
Andrew Steinborn
a6ddc137ee
Reduce varint reading cost from max(1, 2n) to n+1 operations on ByteBuf
...
The previous code, in an attempt to avoid exceptions, checked in.isReadable() each iteration of the loop. This isn't very efficient since it's possible for us to know the maximum size of the varint to read: it's the minimum of either the largest size a varint can be (5 bytes) or the size of the remaining readable bytes in the buffer.
2020-08-21 01:05:04 -04:00
Andrew Steinborn
ade9deec47
Fix recent PR not loading default messages from config correctly.
2020-08-21 00:10:34 -04:00
Andrew Steinborn
c15a49ce7d
Merge pull request #356 from FrankHeijden/feature/messages
...
Make hardcoded messages configurable
2020-08-20 23:16:11 -04:00
Andrew Steinborn
1d4da8c32d
Correctly implement status protocol specification according to vanilla.
2020-08-20 15:03:38 -04:00
Frank van der Heijden
e3fe538491
Create temp default config for getting defaults
2020-08-19 23:30:34 +02:00
Frank van der Heijden
62fac7db32
Merge branch 'dev/1.1.0' into feature/messages
2020-08-19 22:17:15 +02:00
Frank van der Heijden
4c5c641e5f
Fix adventure title times
2020-08-19 20:44:58 +02:00
Frank van der Heijden
3711d56e8c
Move VelocityMessages into config.toml
2020-08-19 20:42:22 +02:00
Frank van der Heijden
9e27dac557
Add configurable messages for disconnect and kick prefix
2020-08-18 23:52:13 +02:00
Andrew Steinborn
26f3cb43c7
Clean up some Adventure support code, implement another sendMessage overload
2020-08-16 14:02:04 -04:00
kashike
5623baf1e7
Use getBoolean/putBoolean, and fix using the wrong field for respawn_anchor_works
2020-08-16 04:13:10 -07:00
Andrew Steinborn
1717d7f9b4
Add SimpleCommand.Invocation#alias function.
...
It seems like this ability is generally useful outside RawCommand, so let's add this to SimpleCommand too.
2020-08-15 16:41:35 -04:00
Andrew Steinborn
7dffa7ce33
Fix tab complete for proxy commands for 1.12.2 and below and fix command tab complete repeating suggestions
2020-08-11 14:19:00 -04:00
Andrew Steinborn
c88a3807e7
Checkstyle strikes again!
2020-08-11 13:26:00 -04:00
Andrew Steinborn
d363d80a83
Use simplified form for new empty argument types
2020-08-11 13:25:02 -04:00
Andrew Steinborn
717f2a070d
Remove any use of the word "dummy"
2020-08-11 13:24:11 -04:00
Andrew Steinborn
c0af5668b9
Merge pull request #338 from xxDark/read-timeout
...
Make initial read timeout configurable
2020-08-10 23:05:52 -04:00
Andrew Steinborn
24ca6156ac
Add missing DimensionData field
2020-08-07 14:30:33 -04:00
Andrew Steinborn
9d36f9094d
Fall back to wrapping the name in a component. Should fix #349 for real.
2020-08-07 07:19:22 -04:00
Andrew Steinborn
46e34ddb7f
Allow serializing legacy hover events
...
Should fix #349
2020-08-06 20:53:19 -04:00
Andrew Steinborn
cab6919a46
Switch to adventure-nbt and fix server switching on 1.16.2-pre3
2020-08-06 17:38:52 -04:00
Andrew Steinborn
cb4555fa70
Merge branch 'dev/1.1.0' into future/1.16.2-velocity-1.1.0
2020-08-06 17:37:10 -04:00
Andrew Steinborn
5cceebdffc
Read PlayerListItem display names according to the protocol version.
...
Fixes #349
2020-08-06 15:13:22 -04:00
Andrew Steinborn
b34b198064
1.16.2-pre3
2020-08-06 15:08:50 -04:00
Andrew Steinborn
6cec09974a
Properly fix debug logging
2020-08-06 11:09:11 -04:00
Andrew Steinborn
b2d9e11217
Fix packet decode logging not giving useful errors
...
See #349 for context
2020-08-06 07:42:42 -04:00
Andrew Steinborn
d79c1d0407
Port of #325 for Velocity 1.1.0
...
Co-authored-by: Five (Xer) <admin@xernium.com>
2020-08-05 18:13:16 -04:00
Andrew Steinborn
3beaeb2df7
Merge pull request #341 from alexstaeding/feature/shutdown-api
...
Add shutdown methods to ProxyServer
2020-08-05 11:35:38 -04:00
Ivan Pekov
bb4bff7d34
Respect nodes' requirements ( #350 )
2020-08-05 11:33:03 -04:00
Jacob Allen
76173e4145
Add PRE_SERVER_JOIN to DisconnectEvent#LoginStatus ( #346 )
2020-08-04 16:30:17 -04:00
Andrew Steinborn
87bff1a123
Remove nextProtocolVersion from MinecraftConnection
...
ViaVersion was the only intended user. However, ViaVersion for Velocity 1.1.0 no longer uses this functionality, and so it doesn't make sense to keep it in Velocity 1.1.0.
2020-08-04 12:14:28 -04:00
Andrew Steinborn
e57c6d00c0
Move AutoReadHolderHandler after MinecraftDecoder.
2020-08-04 11:57:23 -04:00
Andrew Steinborn
2a04932112
Fix typo in register() where the primary alias would be unregistered if other aliases were specified.
2020-08-03 08:07:42 -04:00
xDark
a282afb5db
Return earlier, predict list's size for tab clearing
2020-07-31 19:23:19 +03:00
Andrew Steinborn
933c81b9bf
Fix legacy register command not allowing command overrides
2020-07-31 10:58:27 -04:00
Andrew Steinborn
5dcc0460a1
Merge pull request #340 from xxDark/channel-factory
...
Use channel factories to create new channels
2020-07-31 07:49:11 -04:00
xDark
76bef13377
Remove deprecated members
2020-07-31 14:17:31 +03:00
Andrew Steinborn
a6964bd31c
Update for breaking Adventure boss bar changes
2020-07-30 20:16:20 -04:00
Alexander Staeding
190bef375a
Add shutdown methods to ProxyServer
2020-07-30 21:48:58 +02:00
xDark
6379936f32
Fix code style
2020-07-30 17:36:57 +03:00
xDark
d65507d4d5
Use channel factories to create new channels
2020-07-30 17:34:37 +03:00
Andrew Steinborn
e3a95b4783
Actually fix accidental breaking change not allowing aliases to be overridden.
2020-07-30 06:06:37 -04:00
Andrew Steinborn
7f1ee77a69
Fix accidential breaking change not allowing aliases to be overridden.
2020-07-30 06:03:29 -04:00
Andrew Steinborn
306221a92f
Use default shutdown reason if the disconnect message is blank.
2020-07-30 06:01:38 -04:00
xDark
4958bb76e7
Add timeout property in default configuration
2020-07-29 17:30:24 +03:00
xDark
b79f6ad827
Make initial read timeout configurable
2020-07-29 16:59:39 +03:00
Andrew Steinborn
4c5636e6f7
Lie about command invocation succeeding if there is a syntax error.
...
See https://github.com/VelocityPowered/Velocity/issues/337#issuecomment-665568793
This will need an API change to resolve, but it's late right now.
2020-07-29 06:20:16 -04:00
Andrew Steinborn
b6a60b610a
Resolve (most) issues flagged by @hugmanrique in 65e1b7be87
...
This still needs to be configurable, but this is a first step towards shifting towards a more intuitive behavior.
2020-07-29 05:51:40 -04:00
Andrew Steinborn
89f98ce57d
Make Disposable interface implement Closeable
2020-07-29 05:34:15 -04:00
Andrew Steinborn
c2db8d4ac1
Swallow Throwable since plugins are naughty and don't do the right thing -_-
2020-07-29 03:58:04 -04:00
Andrew Steinborn
65e1b7be87
Hints will override the default catch-all by default
2020-07-29 03:55:59 -04:00
Andrew Steinborn
ae0bf6cfca
Fix compile with JDK 8
2020-07-29 03:47:02 -04:00
Hugo Manrique
6cc6e0f641
New command API ( #330 )
2020-07-29 03:43:16 -04:00
Andrew Steinborn
5a515f37a3
Add missing allowed check. Fixes #335
2020-07-28 16:50:34 -04:00
Andrew Steinborn
7ab56d0ca0
Correctly populate the server address in the Forge case. Fixes #334 (correctly).
2020-07-27 17:24:04 -04:00
Andrew Steinborn
c377ed4b57
Preserve plugin load order correctly
2020-07-25 17:21:42 -04:00
Andrew Steinborn
2a29813bde
Well, this is embarassing.
2020-07-24 21:15:07 -04:00
Andrew Steinborn
c3dcf9b1dd
Strictly validate server ping state
2020-07-23 11:44:48 -04:00
Andrew Steinborn
f34b5ac2fc
Yet another breaking change in the Adventure API
2020-07-22 11:18:46 -04:00
Andrew Steinborn
a55e690ad6
These aren't designed to be extended in any way.
2020-07-21 19:41:15 -04:00
Andrew Steinborn
250a35e53b
Fix typo, thanks @hugmanrique for spotting this
2020-07-21 11:52:31 -04:00
Andrew Steinborn
e32acbaae7
Disable Netty resource leak detector by default.
2020-07-21 11:20:15 -04:00
Andrew Steinborn
c3e2321994
Update this with the true default.
2020-07-20 22:08:30 -04:00
Andrew Steinborn
ecec5e487a
Add logging to command executions by players ( #332 )
2020-07-20 22:03:07 -04:00
Andrew Steinborn
cb261c6513
Better handle not failing over on a read timeout
...
The existing Velocity logic was pretty optimistic, hoping the player connection would stay alive long enough to accept a connection to another server. Now, if we notice a read timeout on the server end, we'll treat the disconnect as "unsafe" and disconnect the player immediately.
I've added a configuration option to solve the issue in the way BungeeCord does it. This could cause issues with servers that extensively modify the server pipeline and could degrade the user experience, though. Let's try this more conservative and see if it helps,
2020-07-20 21:55:33 -04:00
Andrew Steinborn
f9f60e1489
Small code cleanups and switch more stuff to adventure
2020-07-19 18:23:47 -04:00
Tim
da92d83b14
Make the logging of commands configurable
2020-07-19 21:49:12 +02:00
Tim
a9df92d308
Add logging to command executions by players
2020-07-19 19:46:10 +02:00
Andrew Steinborn
21ad6a433f
Add MessageRaw support to BungeeCordMessageResponder
2020-07-16 15:18:11 -04:00
Andrew Steinborn
f6bdab8e53
Clean up unused import
2020-07-16 12:44:36 -04:00
Andrew Steinborn
4f19bfde3d
Fix various problems with GS4QueryHandler
2020-07-16 12:44:02 -04:00
Andrew Steinborn
2296a9d8dd
Fix compile error caused by adventure changes
2020-07-16 11:50:48 -04:00
Andrew Steinborn
72ce5c86ba
Improve Velocity networking pipeline when under stress
2020-07-16 11:44:55 -04:00
Andrew Steinborn
f93e227491
Further improvements to pipeline in the worst-case scenario.
2020-07-15 18:26:48 -04:00
Andrew Steinborn
a8651f561d
Update to event 4.0.0-SNAPSHOT for an optimized event path
2020-07-15 17:07:38 -04:00
Andrew Steinborn
98f1faf759
Work around ByteToMessageDecoder trying to be send more messages upstream when we wanted to discard them altogether
2020-07-15 16:52:48 -04:00
Andrew Steinborn
ce74dcc483
Try not to be crafty here
2020-07-15 16:33:42 -04:00
Andrew Steinborn
ff99b2b248
Convert all Velocity commands to use adventure text components
2020-07-14 21:31:32 -04:00
Mariell Hoversholm
9c8c851d12
Add async command suggestions
2020-07-15 00:28:22 +02:00
Andrew Steinborn
4c3d9de5fe
Add ServerPostConnectEvent as a less confusing (and non-blocking) alternative to ServerConnectedEvent
2020-07-12 16:13:04 -04:00
Andrew Steinborn
f841d7590a
Remove unused parameter
2020-07-12 11:57:07 -04:00
Andrew Steinborn
21bc050f9c
Fix Checkstyle issues again
2020-07-12 11:56:50 -04:00
Andrew Steinborn
6e84261166
Merge branch 'dev/1.1.0' into adventure-api
2020-07-12 01:49:08 -04:00
Andrew Steinborn
86259f788f
Adjust for recent adventure API changes.
2020-07-11 12:00:54 -04:00
Andrew Steinborn
85d88d59d3
Fix pinging being "delayed" on 1.7
2020-07-03 19:16:55 -04:00
Andrew Steinborn
079b352c97
Add a new loginstatus for CANCELLED_BY_USER_BEFORE_COMPLETE
2020-07-03 17:48:20 -04:00
Andrew Steinborn
4c1db86760
Merge branch 'make-disconnectevent-more-sane' into dev/1.1.0
2020-07-03 17:26:24 -04:00
Andrew Steinborn
209291e702
Improve the test a little
2020-07-01 00:36:12 -04:00
Andrew Steinborn
07da606abd
Add OnceTest
2020-06-30 22:54:49 -04:00
Andrew Steinborn
47560442ca
Remove SyncMap for now, use more obvious and correct MapMaker
2020-06-30 22:46:21 -04:00
Andrew Steinborn
1b8955a76b
Add initial adventure boss bar support
2020-06-30 22:33:07 -04:00
Andrew Steinborn
5285a3c155
Remove AdventureCompact in favor of the text 3.x serializer added in KyoriPowered/adventure-platform#23
2020-06-29 23:34:59 -04:00
Luck
ea52cedfdf
Fire ProxyShutdownEvent before closing the scheduler / event bus
...
Fixes #322
2020-06-29 11:18:52 -04:00
Andrew Steinborn
1938013ab2
Make DisconnectEvent more sane
...
This is a step towards fixing #289 and removing some less-than-optimal behavior in plugins I maintain internally.
2020-06-29 11:17:08 -04:00
Andrew Steinborn
70698246bf
Get everything compiling and Checkstyle clean
2020-06-28 23:20:46 -04:00
Andrew Steinborn
c2edd82b16
Use more idiomatic adventure text serializer
2020-06-28 23:13:57 -04:00
Andrew Steinborn
0c6039a773
Make sure console is included in the ProxyServer audience
2020-06-28 22:57:28 -04:00
Andrew Steinborn
c4f143a2bc
Implement adventure title APIs
2020-06-28 22:52:46 -04:00
Andrew Steinborn
5c02d6b007
RegisteredServer and ProxyServer now implement MultiAudience
2020-06-28 22:01:45 -04:00
Andrew Steinborn
70a989e955
Minor cleanup and add some missing Deprecated tags
2020-06-28 21:29:25 -04:00
Andrew Steinborn
2e7a598916
Initial commit of adventure-adapted Velocity API.
2020-06-28 21:23:01 -04:00
Andrew Steinborn
7fd76962f2
Graceful fallback if these values are absent
2020-06-27 23:03:47 -04:00
Andrew Steinborn
62703780e1
Fix a few areas of concern spotted by JITWatch
2020-06-27 21:33:05 -04:00
Andrew Steinborn
51819b563f
Tolerate broken brand sending by some bots.
2020-06-24 22:32:44 -04:00
Andrew Steinborn
28d2366c73
Switch Velocity from existing toml4j+homebrew TOML serializer to night-config.
...
This allows us to allow many more valid configurations and allows us to eliminate a bunch of ugly hacks.
2020-06-24 21:31:39 -04:00
Andrew Steinborn
4bebda2549
Loosen Checkstyle rules for this.
2020-06-24 11:34:13 -04:00
Andrew Steinborn
7eaa6ef939
Fix saving of escaped strings
2020-06-24 11:21:34 -04:00
Andrew Steinborn
283d8d71b6
Restore compatibility with TCPShield plugin with recent change
2020-06-24 00:07:27 -04:00
Andrew Steinborn
780e1c8be5
Handle duplicates from server pings gracefully
2020-06-23 23:03:19 -04:00
Andrew Steinborn
fd231c71fd
Restore server disconnect messages.
2020-06-23 21:57:16 -04:00
Andrew Steinborn
24cd1f4da0
Allow showing ping requests in the console.
...
The default is false, but this can be enabled in the configuration if desired.
2020-06-23 17:05:01 -04:00
Andrew Steinborn
1fe01596d2
Fix escaping issues with spaces in server names
...
Fixes #320
2020-06-23 16:07:25 -04:00
Andrew Steinborn
f7f4620b53
Temporarily revert DisconnectEvent changes due to some issues
2020-06-23 14:48:01 -04:00
Andrew Steinborn
ae6afc8b18
Fix Minecraft 1.7 support (bad merge)
2020-06-23 13:17:36 -04:00
Andrew Steinborn
0684e08f67
Really suppress the initial connection stuff
2020-06-23 08:32:47 -04:00
Andrew Steinborn
e9cc390abd
Revert "Clean up ClientPlaySessionHandler#handle(PluginMessage)"
...
This reverts commit ac4359ad21
.
Suspected to be causing problems with Fabric and Forge
2020-06-23 08:22:09 -04:00
Andrew Steinborn
df82c0b566
Suppress some really annoying spam
2020-06-23 07:56:19 -04:00
Andrew Steinborn
91743aaa9d
Merge branch 'dev/1.1.0' into future/1.16-velocity-1.1.0
...
# Conflicts:
# proxy/build.gradle
2020-06-21 13:40:19 -04:00
Andrew Steinborn
ab9115178b
Merge branch 'decode-multiple' into dev/1.1.0
2020-06-21 13:39:24 -04:00
Andrew Steinborn
d1a5d8dd82
Fix compile on JDK 8 and bad merge
2020-06-21 13:38:05 -04:00
Andrew Steinborn
09f71dede9
Rebase #310 on Velocity 1.1.0
...
Totally untested, proceed with caution.
2020-06-20 23:26:24 -04:00
Andrew Steinborn
ada35ff286
Merge branch 'Xernium-future/1.16' into future/1.16-velocity-1.1.0
...
# Conflicts:
# .travis.yml
# api/src/main/java/com/velocitypowered/api/network/ProtocolVersion.java
# build.gradle
# proxy/build.gradle
# proxy/src/main/java/com/velocitypowered/proxy/VelocityServer.java
# proxy/src/main/java/com/velocitypowered/proxy/connection/backend/VelocityServerConnection.java
# proxy/src/main/java/com/velocitypowered/proxy/connection/client/ClientPlaySessionHandler.java
# proxy/src/main/java/com/velocitypowered/proxy/connection/client/ConnectedPlayer.java
# proxy/src/main/java/com/velocitypowered/proxy/network/netty/DiscardHandler.java
# proxy/src/main/java/com/velocitypowered/proxy/protocol/ProtocolUtils.java
# proxy/src/main/java/com/velocitypowered/proxy/protocol/StateRegistry.java
# proxy/src/main/java/com/velocitypowered/proxy/protocol/netty/MinecraftCompressDecoder.java
# proxy/src/main/java/com/velocitypowered/proxy/protocol/netty/MinecraftDecoder.java
# proxy/src/main/java/com/velocitypowered/proxy/protocol/packet/JoinGame.java
# proxy/src/main/java/com/velocitypowered/proxy/protocol/packet/Respawn.java
# proxy/src/main/java/com/velocitypowered/proxy/protocol/packet/ServerLoginSuccess.java
# proxy/src/test/java/com/velocitypowered/proxy/plugin/util/PluginDependencyUtilsTest.java
2020-06-20 23:24:32 -04:00
Andrew Steinborn
cd9bb61f20
Merge branch 'future/1.16' of https://github.com/Xernium/Velocity into Xernium-future/1.16
2020-06-20 23:11:19 -04:00
Andrew Steinborn
d6b1bc26d8
Read target of Forward message properly. Fixes #318
2020-06-19 05:36:52 -04:00
Andrew Steinborn
d1cbc7028a
Merge branch 'dev/1.1.0' into decode-multiple
2020-06-19 05:23:20 -04:00
Andrew Steinborn
f8e20ab3a7
Fix tab complete using proper vanilla limit.
2020-06-19 05:22:35 -04:00
Andrew Steinborn
b79d2d4a94
Fix tab complete using proper vanilla limit.
2020-06-19 05:22:19 -04:00
Five (Xer)
a1ab29186b
Changes 1.16-pre6
2020-06-16 17:56:56 +02:00
Andrew Steinborn
0109f4477a
Complete the teardown future anyway
2020-06-12 07:27:51 -04:00
Andrew Steinborn
8a6e77689b
Checkstyle strikes again
2020-06-12 07:26:25 -04:00
Andrew Steinborn
8b8fd284b3
Call DisconnectEvent explicitly instead of relying on ConnectedPlayer#teardown() to do it for us
...
Should fix (but not verified) #289
2020-06-12 07:24:17 -04:00
Andrew Steinborn
ac4359ad21
Clean up ClientPlaySessionHandler#handle(PluginMessage)
2020-06-12 07:16:43 -04:00
Andrew Steinborn
f4bc2ac131
Regenerate with random secret if not present in velocity.toml.
2020-06-12 03:10:25 -04:00
Five (Xer)
78b442a852
Changes 1.16-pre4 and Logic fixes
2020-06-11 23:39:16 +02:00
Andrew Steinborn
9bece076f5
Remove old Checker Framework relics.
...
Proper Checker Framework support needs to wait for a major Velocity version and almost necessities a total refactor, if not rewrite, of Velocity.
2020-06-11 02:08:04 -04:00
Andrew Steinborn
cf5f7fa38f
Fix a typo.
2020-06-11 01:56:41 -04:00
Andrew Steinborn
6e7c0298de
Remove Netty async DNS resolver completely
...
It "mostly works" - but it's not good enough. Instead, we'll offload
the DNS resolution outside the event loop. This is a middle-ground approach between doing the resolution on the calling method (and potentially a Netty I/O thread) and using the intermittently broken Netty async DNS resolver.
2020-06-11 01:54:12 -04:00
Five (Xer)
101a6a58dd
Changes 1.16-pre3
2020-06-10 21:00:18 +02:00
Five (Xer)
4e5f708bed
Resolve review
2020-06-07 00:51:21 +02:00
Five (Xer)
3ed5e7718c
Fix logic error
2020-06-07 00:33:06 +02:00
Five (Xer)
ef5b9cf183
Sync to IDE
2020-06-07 00:22:11 +02:00
Five (Xer)
f868cea583
Move to proper API
2020-06-07 00:14:23 +02:00
Lechner Markus
0377a6829f
Move to Registry
2020-06-05 16:00:51 +02:00
Lechner Markus
6368b47e78
Old sins
2020-06-05 15:58:34 +02:00
Lechner Markus
aa4a8de2fd
Stylize
2020-06-05 15:45:11 +02:00
Lechner Markus
368d50b455
Rework Dimension Registry
2020-06-05 15:22:55 +02:00
Five (Xer)
009f207883
More progress
2020-06-04 21:21:54 +02:00
Andrew Steinborn
bb69481f99
Lay down foundation for cross-architecture natives
...
We have dropped the rarely used kqueue and replaced it with the new Netty aarch64
native. In addition, lay down the foundation for other aarch64 natives.
2020-06-04 14:59:22 -04:00
Five (Xer)
6734ef3a08
Checkstyle-auto
2020-06-04 19:13:10 +02:00
Lechner Markus
18e5953976
Save progress
2020-06-04 15:36:58 +02:00
Andrew Steinborn
456b4b217f
Run closeWith() logic in the event loop
2020-06-04 01:35:32 -04:00
Andrew Steinborn
ee4bae60a9
Merge branch 'dev/1.1.0' into decode-multiple
2020-06-03 12:18:43 -04:00
Andrew Steinborn
669bd14779
Remove duplicate in-flight connection reset
2020-06-03 12:18:29 -04:00
Andrew Steinborn
042a9df4f1
Merge branch 'dev/1.1.0' into decode-multiple
2020-06-03 12:13:34 -04:00
Luck
4263c4e2d4
Fix config formatting
2020-06-03 00:58:26 +01:00
Luck
c563372ffd
Remove unnecessary imports
2020-06-03 00:35:04 +01:00
Luck
2cd9f081c3
Merge branch 'dev/1.1.0' into feature/bungeeguard
2020-06-03 00:32:27 +01:00
Luck
70abda9c5b
Implement legacy forwarding BungeeGuard handshake support
2020-06-02 23:48:42 +01:00
Andrew Steinborn
46e92a069b
Fix an issue with too short not breaking the loop
2020-05-31 14:01:27 -04:00
Andrew Steinborn
f27aa8e3ba
Handle empty packets too
2020-05-31 09:54:47 -04:00
Andrew Steinborn
c856635ac5
Try two, with improved state maintenance and some bugs fixed
2020-05-31 08:14:33 -04:00
Andrew Steinborn
3a8ba76f25
This did not work :(
2020-05-31 07:55:19 -04:00
Andrew Steinborn
869f2a6b32
Merge branch 'dev/1.1.0' into decode-multiple
2020-05-29 21:37:10 -04:00
Andrew Steinborn
e83662e8c3
Clean up imports and remove some legacy declarations.
2020-05-29 21:36:58 -04:00
Andrew Steinborn
11fb5f2be3
Simplify the discard logic.
2020-05-29 21:35:07 -04:00
Andrew Steinborn
dd2e1ad241
Handle partially sent varints better
2020-05-29 21:11:21 -04:00
Andrew Steinborn
b6f1dcc166
Optimize varint frame decoding again
...
Use ByteProcessor in a controlled matter in one specific case. Performance measurements with my Ryzen 5 3600 indicate a 25-35% improvement in time spent framing incoming packets.
2020-05-29 20:52:04 -04:00
Andrew Steinborn
9f6d8e1840
Merge branch 'dev/1.1.0' into decode-multiple
2020-05-29 19:03:03 -04:00
Andrew Steinborn
cb99b184ed
Allow plugins to mutate available commands sent to the client.
...
This is the first unstable API being introduced and is primarily to get feedback on the system.
2020-05-28 07:14:49 -04:00
Andrew Steinborn
d66766a38b
Merge branch 'dev/1.1.0' into decode-multiple
2020-05-26 05:25:11 -04:00
Andrew Steinborn
eeb660ce00
Fix bad ordering
2020-05-26 05:25:03 -04:00
Andrew Steinborn
0d1acdb056
Merge branch 'dev/1.1.0' into decode-multiple
2020-05-25 16:09:19 -04:00
Andrew Steinborn
ebad3d1005
Use Integer.MIN_VALUE for the sentinel for readVarIntSafely()
2020-05-25 16:05:36 -04:00
Andrew Steinborn
d7bbe7531a
Additional protocol hardening.
2020-05-25 15:58:52 -04:00
Andrew Steinborn
62d3f61a77
Merge branch 'dev/1.1.0' into decode-multiple
...
# Conflicts:
# proxy/src/main/java/com/velocitypowered/proxy/connection/client/ConnectedPlayer.java
2020-05-25 13:27:44 -04:00
Andrew Steinborn
abd81a0216
Fix Checkstyle errors.
2020-05-25 13:24:41 -04:00
Andrew Steinborn
0cb4c02107
Run all commands on a separate thread pool.
2020-05-25 13:09:04 -04:00
Andrew Steinborn
ec1fc3944d
Make sure this runs on the event loop.
2020-05-25 12:08:24 -04:00
Andrew Steinborn
942e2f2e1a
Better generic cleanup.
2020-05-25 11:56:56 -04:00
Andrew Steinborn
74ff56cbc9
Also reset when an exception is thrown.
2020-05-25 11:49:45 -04:00
Andrew Steinborn
64c16e61d2
Reset in-flight connection only if the server disconnects the client.
2020-05-25 11:44:02 -04:00
Andrew Steinborn
b0f1398b45
Further confinement of preconnect checks to event loop.
2020-05-25 10:26:05 -04:00
Andrew Steinborn
fa954ab717
Confine preconnect validation/setup logic to event loop.
2020-05-25 09:38:41 -04:00
Andrew Steinborn
75ddeb062f
Confine preconnect validation/setup logic to event loop.
2020-05-25 09:38:22 -04:00
Andrew Steinborn
a98a7dd67e
Merge branch 'dev/1.1.0' into decode-multiple
2020-05-24 11:41:17 -04:00
Andrew Steinborn
b3bd773fea
Switch out Cloudflare zlib for libdeflate.
...
libdeflate is significantly faster than vanilla zlib, zlib-ng, and Cloudflare zlib. It is also MIT-licensed (so no licensing concerns). In addition, it simplifies a lot of the native code (something that's been tricky to get right).
While we're at it, I have also taken the time to fine-time compression in Velocity in general. Thanks to this work, native compression only requires one JNI call, an improvement from the more than 2 (sometimes up to 5) that were possible before. This optimization also extends to the existing Java compressors, though they require potentially two JNI calls.
2020-05-24 10:56:26 -04:00
Five (Xer)
38487c5bba
Server-change mechanics update
2020-05-23 13:03:33 +02:00
Five (Xer)
197bc4f288
Make checkstyle happy again
2020-05-23 11:49:27 +02:00
Five (Xer)
fca73bae67
Some minor touch-ups
2020-05-23 11:46:27 +02:00
Five (Xer)
d37b6a361c
Snapshot 20w21a
2020-05-23 00:18:36 +02:00
Andrew Steinborn
91e9769c5a
Cap /server list to 50 servers.
...
Any more, and the server list is arguably useless. Thanks to BXBW for finding this particular issue!
2020-05-17 00:24:00 -04:00
Andrew Steinborn
feb7c2f893
Reject invalid tab complete command requests.
2020-05-08 18:22:21 -04:00
Andrew Steinborn
b42045c050
Reject invalid tab complete command requests.
2020-05-08 18:17:02 -04:00
Andrew Steinborn
10680f16d3
Reject invalid tab complete command requests.
2020-05-08 18:16:40 -04:00
Andrew Steinborn
2418cc271a
Merge pull request #307 from mikroskeem/feature/prevent-proxy-connections
...
Add prevent-proxy-connections option
2020-05-08 14:57:20 -04:00
Mark Vainomaa
21f03d5d50
Add prevent-proxy-connections option to make sending client IP to Mojang toggleable
2020-05-08 21:16:12 +03:00
Andrew Steinborn
4d62d61485
We're well into 2020, just saying.
2020-05-08 14:04:07 -04:00
Andrew Steinborn
f7e70cff20
We're well into 2020, just saying.
2020-05-08 14:03:57 -04:00
Andrew Steinborn
3bc8323ed5
We're well into 2020, just saying.
2020-05-08 14:03:35 -04:00
Andrew Steinborn
42ad7594ae
Merge pull request #300 from Leymooo/command-event
...
fix command forwarding to server
2020-04-29 15:26:29 -04:00
Leymooo
aa55af8eb7
fix command forwarding
2020-04-29 22:13:16 +03:00
Andrew Steinborn
e759668f53
Merge pull request #299 from Leymooo/command-event
...
Add event for commands
2020-04-29 12:51:47 -04:00
Andrew Steinborn
37a1a49fda
Allow disabling BungeeCord plugin message channel.
2020-04-28 14:10:54 -04:00
Leymooo
26bf94f08f
fix typos, update javadocs
2020-04-27 13:09:04 +03:00
Leymooo
c0b8e9d646
add async methods, also add separate methods which will call event and which will not call event
2020-04-27 01:05:57 +03:00
Leymooo
fb64333813
pass eventLoop to thenApplyAsync
2020-04-27 00:11:49 +03:00
Leymooo
1fb382e0f6
fix logic
2020-04-27 00:09:25 +03:00
Leymooo
6555e0e337
Add CommandExecuteEvent
2020-04-27 00:04:12 +03:00
Andrew Steinborn
1441dec367
Implement brigadier:long argument type, fixes #295
2020-04-23 16:21:44 -04:00
Andrew Steinborn
957c0dd307
Implement brigadier:long argument type, fixes #295
2020-04-23 16:21:22 -04:00
Andrew Steinborn
88641662d8
Implement brigadier:long argument type, fixes #295
2020-04-23 16:19:49 -04:00
Andrew Steinborn
bb129a3d0b
Fix rare race condition with transitioning
...
If the player unexpectedly disconnects after ServerConnectEvent is
fired, but before the connection transitions to the new player, Velocity
would throw an exception thinking the connection was not present. This
is the correct behavior, but the behavior is very surprising. Instead we
will double-check to ensure the connection has not been lost before we
continue with transitioning to the new server.
2020-04-22 10:31:13 -04:00
Andrew Steinborn
81a0cbe3b9
Fix rare race condition with transitioning
...
If the player unexpectedly disconnects after ServerConnectEvent is
fired, but before the connection transitions to the new player, Velocity
would throw an exception thinking the connection was not present. This
is the correct behavior, but the behavior is very surprising. Instead we
will double-check to ensure the connection has not been lost before we
continue with transitioning to the new server.
2020-04-22 10:31:05 -04:00
Andrew Steinborn
2b84d35798
Fix bug in ConnectOther message
...
Credits to @Jay113355 for spotting this
2020-04-21 06:23:04 -04:00
Andrew Steinborn
d0cbcf65e9
Fix some tab-complete regressions
2020-04-19 09:07:17 -04:00
Andrew Steinborn
413578f979
Fix rare race condition with transitioning
...
If the player unexpectedly disconnects after ServerConnectEvent is
fired, but before the connection transitions to the new player, Velocity
would throw an exception thinking the connection was not present. This
is the correct behavior, but the behavior is very surprising. Instead we
will double-check to ensure the connection has not been lost before we
continue with transitioning to the new server.
2020-04-19 03:39:15 -04:00
creeper123123321
9f6d7c2e82
fix name
2020-04-13 11:57:12 -03:00
creeper123123321
e93a510b0f
(Implementation) Allow injecting into backend connection
2020-04-13 10:35:26 -03:00
Andrew Steinborn
aae151e3d9
No need to register multiple times
2020-04-12 17:21:00 -04:00
Andrew Steinborn
4ddc55a5b7
No need to register multiple times
2020-04-12 17:20:54 -04:00
Andrew Steinborn
4494033fbe
No need to register multiple times
2020-04-12 17:20:38 -04:00
Andrew Steinborn
558c158592
Close one last "proxy crasher" loophole
2020-04-12 17:19:00 -04:00
Andrew Steinborn
49ab2764c4
Close one last "proxy crasher" loophole
2020-04-12 17:18:53 -04:00
Andrew Steinborn
f49d36b719
Close one last "proxy crasher" loophole
2020-04-12 17:05:36 -04:00
Andrew Steinborn
b04b43954f
Merge branch 'dev/1.1.0' into decode-multiple
2020-04-11 22:05:43 -04:00
Andrew Steinborn
2e38e0e1cb
Properly fix the previous patch
2020-04-11 21:52:01 -04:00
Andrew Steinborn
8df4467392
Upon connection exception, discard all incoming packets instead
2020-04-11 21:24:39 -04:00
Andrew Steinborn
6ed61848e9
Upon connection exception, discard all incoming packets instead
2020-04-11 21:19:54 -04:00
Hugo Manrique
2c2eca3548
Only finish non-repeating tasks
2020-04-11 21:09:15 -04:00
Hugo Manrique
55818ce5eb
Remove tasks from lookup map upon completion
2020-04-11 21:09:02 -04:00
Crypnotic
d4e51e2d07
Add cleanServerName to VelocityConfiguration to remove quotes and other unforeseen characters from server names before registration
2020-04-11 21:08:47 -04:00
Andrew Steinborn
c0ef3edcc4
Merge pull request #274 from Crypnotic/bugfix/invalid-server-key
...
Clean server name keys before attempting to register
2020-04-08 16:45:02 -04:00
Andrew Steinborn
98b03376e5
Merge pull request #281 from Gabik21/tablist-improvement
...
Don't send ping update twice (1.7)
2020-04-07 13:35:18 -04:00
Gabik21
2217e8a5c9
Fix 1.7 tablist behaving weird with colored names
...
The 1.7 tablist packet only contains three types of information:
- Name of the tablist entry (limited to 16 characters including colors)
- Ping of the entry
- If this entry needs to be added or removed (client accepts duplicates
as 'ping update')
The previous logic was trying to preserve parity with
GameProfile#getName returning a stripped down name to have a 'real'
username.
That is fundamentally broken, because entries with duplicate content,
but different colors are very common, especially with custom tablists.
For packets coming from a native 1.7 server we just won't define the
displayname anymore, as there is no such thing as a 'displayname',
because tablist entries are not bound to any player.
Using the Velocity Tablist API to modify existing entries will work, though
the backend server will completely loose control over the entry. Custom
entries added over the Velocity Tablist API will work, but are cut off
by the 16 character limitation.
This commit only fixes the bug, where entries are incorrectly handled
with their stripped name, a lot of the things explained above were
already implemented correctly.
2020-04-07 12:17:02 +02:00
Gabik21
5089da07fc
Don't send ping update twice
...
VelocityTabListEntry#setLatency calls the update method, which
constructs a new packet and sends it to the client.
The backend packet we are processing also reaches the client, therefore
we are sending the same packet twice.
VelocityTabListEntry#setLatencyInternal is the correct method here.
2020-04-02 17:46:24 +02:00
Hugo Manrique
d722422947
Only finish non-repeating tasks
2020-03-13 18:52:15 +01:00
Hugo Manrique
6ec6beedbd
Remove tasks from lookup map upon completion
2020-03-13 18:17:06 +01:00
Andrew Steinborn
ae7f0143de
Do not trim the args for string-based command APIs
2020-02-28 16:54:46 -05:00
Andrew Steinborn
29bedf0943
Do not trim the args for string-based command APIs
2020-02-28 16:54:25 -05:00
Andrew Steinborn
65acb13dca
Checkstyle
2020-02-21 18:51:41 -05:00
Andrew Steinborn
3e053d63b4
Allow ping passthrough for descriptions too
2020-02-21 18:36:10 -05:00
Andrew Steinborn
932f3bc2bf
Merge branch 'dev/1.1.0' into decode-multiple
2020-02-17 20:52:19 -05:00
Andrew Steinborn
c63bd4cd02
Fix checkstyle error
2020-02-17 20:35:28 -05:00
Andrew Steinborn
8ae7945b9f
Upon connection exception, discard all incoming packets instead
2020-02-17 19:34:22 -05:00
Andrew Steinborn
37994449d7
Fix regressions with plugin dependency loading from #272
...
This is a quick and dirty fix because it's late. I'll need to
commit a better fix later.
2020-02-16 03:19:13 -05:00
Andrew Steinborn
3b6f8e2421
Use more obvious/broken-down test cases for topological sort tests
2020-02-16 00:29:35 -05:00
Andrew Steinborn
5c6163d8cd
Use more obvious/broken-down test cases for topological sort tests
2020-02-13 19:20:53 -05:00
Andrew Steinborn
e558b7ca1f
Update to new bStats revision
2020-02-13 12:58:24 -05:00