geforkt von Mirrors/Velocity
Don't let clients fake being the BungeeCord plugin message channel
Dieser Commit ist enthalten in:
Ursprung
36ff6f63ae
Commit
7bec4b2f12
@ -27,7 +27,7 @@ import net.kyori.adventure.text.serializer.legacy.LegacyComponentSerializer;
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@SuppressFBWarnings(value = "OS_OPEN_STREAM", justification = "Most methods in this class open "
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+ "instances of ByteBufDataOutput backed by heap-allocated ByteBufs. Closing them does "
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+ "nothing.")
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class BungeeCordMessageResponder {
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public class BungeeCordMessageResponder {
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private static final MinecraftChannelIdentifier MODERN_CHANNEL = MinecraftChannelIdentifier
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.create("bungeecord", "main");
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@ -42,6 +42,11 @@ class BungeeCordMessageResponder {
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this.player = player;
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}
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public static boolean isBungeeCordMessage(PluginMessage message) {
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return MODERN_CHANNEL.getId().equals(message.getChannel()) && !LEGACY_CHANNEL.getId()
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.equals(message.getChannel());
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}
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private void processConnect(ByteBufDataInput in) {
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String serverName = in.readUTF();
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proxy.getServer(serverName).ifPresent(server -> player.createConnectionRequest(server)
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@ -307,8 +312,7 @@ class BungeeCordMessageResponder {
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return false;
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}
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if (!MODERN_CHANNEL.getId().equals(message.getChannel()) && !LEGACY_CHANNEL.getId()
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.equals(message.getChannel())) {
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if (!isBungeeCordMessage(message)) {
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return false;
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}
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@ -16,6 +16,7 @@ import com.velocitypowered.proxy.VelocityServer;
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import com.velocitypowered.proxy.connection.MinecraftConnection;
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import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
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import com.velocitypowered.proxy.connection.backend.BackendConnectionPhases;
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import com.velocitypowered.proxy.connection.backend.BungeeCordMessageResponder;
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import com.velocitypowered.proxy.connection.backend.VelocityServerConnection;
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import com.velocitypowered.proxy.protocol.MinecraftPacket;
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import com.velocitypowered.proxy.protocol.StateRegistry;
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@ -194,6 +195,8 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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} else if (PluginMessageUtil.isMcBrand(packet)) {
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backendConn.write(PluginMessageUtil
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.rewriteMinecraftBrand(packet, server.getVersion(), player.getProtocolVersion()));
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} else if (BungeeCordMessageResponder.isBungeeCordMessage(packet)) {
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return true;
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} else {
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if (serverConn.getPhase() == BackendConnectionPhases.IN_TRANSITION) {
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// We must bypass the currently-connected server when forwarding Forge packets.
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