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Mirror von https://github.com/PaperMC/Velocity.git synchronisiert 2024-12-27 08:30:18 +01:00
Commit graph

2117 Commits

Autor SHA1 Nachricht Datum
Andrew Steinborn
88b7407aaf Fix rare NPE during server transition. Fixes #87 2018-09-15 13:37:30 -04:00
Andrew Steinborn
ab568405dd Cleaned up client plugin message logic. 2018-09-15 02:22:52 -04:00
Andrew Steinborn
84947564e4 Handle unexpected disconnects without a reason. 2018-09-15 01:46:28 -04:00
Andrew Steinborn
871319d679 Allow custom connection and read timeouts. 2018-09-15 01:26:54 -04:00
Andrew Steinborn
2b1d55a0fc Expose original server in ServerPreConnectEvent 2018-09-15 01:16:26 -04:00
Andrew Steinborn
e9568e1b6c Do not write plugin messages from the server if the player hasn't joined 2018-09-14 15:26:51 -04:00
Andrew Steinborn
9776675b70 Queue mod plugin messages instead. 2018-09-14 14:16:32 -04:00
Andrew Steinborn
496c579e46 Drop non-FML handshake packets if the game start process is not done. 2018-09-14 13:56:38 -04:00
Andrew Steinborn
0469aaa03a Fix several invalid connection closure issues. 2018-09-14 01:00:56 -04:00
Andrew Steinborn
7b8a215078
Merge pull request #85 from PurpleIsEverything/master
Add CONNECT_TIMEOUT_MILLIS to fix timeout errors.
2018-09-14 00:54:29 -04:00
PurpleIsEverything
cf46659d9e
Change to a 5 second connection timeout. 2018-09-13 22:53:23 -06:00
ShadowKitten
14590ca3ea
Add CONNECT_TIMEOUT_MILLIS to fix timeout errors. 2018-09-13 22:41:21 -06:00
Andrew Steinborn
d028c281c9
Merge pull request #76 from kashike/mrn
ServerPreConnectEvent#getInfo -> getServer
2018-09-14 00:17:25 -04:00
Andrew Steinborn
656987db03
Merge pull request #83 from dualspiral/fix/fml-plugin-messages
Only send FML/FML|MP plugin messages if the player has joined the server
2018-09-13 16:10:03 -04:00
Andrew Steinborn
6ca39e459e
Merge pull request #80 from dualspiral/fix/reset-on-first
Don't fire a FML reset packet on first login, set it as required for the second join after the first completes
2018-09-13 16:09:51 -04:00
Andrew Steinborn
53603803e7
Merge pull request #84 from Leymooo/force-offline
fix compile
2018-09-13 16:01:54 -04:00
Leymooo
961757b481 fix compile 2018-09-13 23:00:12 +03:00
Andrew Steinborn
7e8b1fb6a5
Merge pull request #82 from Leymooo/force-offline
Refactor PreLoginComponentResult
2018-09-13 15:49:03 -04:00
Daniel Naylor
bcbf4cfd5f Only send FML/FML|MP plugin messages if the player has joined the server.
See #78
2018-09-13 10:33:27 +01:00
Leymooo
ab59299620 Refactor PreLoginComponentResult 2018-09-13 10:16:10 +03:00
kashike
c3fd559ac2 ServerPreConnectEvent#getInfo -> getServer 2018-09-12 22:41:51 -07:00
Andrew Steinborn
b24418bfee
Merge pull request #79 from Leymooo/force-offline
expand PreLoginComponentResult with force offline mode
2018-09-12 20:22:26 -04:00
Leymooo
6196f94adf I think we dont need this comment 2018-09-12 16:28:34 +03:00
Daniel Naylor
f10e9ac8e4 Don't fire a FML reset packet on first login, set it as required for the second join after the first.
Fixes #69
2018-09-12 10:21:28 +01:00
Leymooo
bc86a12c57 expand PreLoginComponentResult with force offline mode 2018-09-12 11:47:28 +03:00
Andrew Steinborn
ab2c887e2c
Merge pull request #73 from Leymooo/post-login
Add PostLoginEvent. Resolve #72
2018-09-11 19:12:44 -04:00
Leymooo
d2b4b77134 Allow to edit GameProfile properties. 2018-09-11 19:00:34 +03:00
Leymooo
79bb43468f remove @NonNull, revert reindentation 2018-09-11 17:44:51 +03:00
Leymooo
74bf246c39 Add PostLoginEvent. Resolve #72 2018-09-11 16:15:54 +03:00
Andrew Steinborn
f9a98ae41c
Merge pull request #70 from dualspiral/bugfix/reset-packet
Ensure the reset packet is not sent when Forge isn't expecting it.
2018-09-10 15:00:18 -04:00
Daniel Naylor
df637cd598 Ensure the reset packet is not sent when Forge isn't expecting it.
Fixes #69
2018-09-10 18:15:13 +01:00
Andrew Steinborn
56a50c60b5 Add missing readable check 2018-09-09 15:05:27 -04:00
Andrew Steinborn
46aa8efb35 Improve reliability of varint decoder. 2018-09-09 14:37:43 -04:00
Andrew Steinborn
f2e3b5c7ec Increase plugin channels limit 2018-09-09 14:20:46 -04:00
Andrew Steinborn
54c3c37064 Update note about Forge support [ci skip] 2018-09-08 02:14:52 -04:00
Andrew Steinborn
0b1f95147a Implment simple backpressure support
In most cases this should only trigger on initial spawns and server
switches.
2018-09-08 01:00:21 -04:00
Andrew Steinborn
8d045c9140 Bump versions of Gradle, log4j, and Netty. 2018-09-08 00:32:53 -04:00
Andrew Steinborn
f75a51638c Enable TCP_NODELAY on Minecraft proxy connections too 2018-09-07 23:29:49 -04:00
Andrew Steinborn
5dbf8f1736 Include modlist in toBuilder() 2018-09-07 23:23:53 -04:00
Andrew Steinborn
a62238d073 Allow toggling announcing Forge support on and off 2018-09-07 18:18:38 -04:00
Andrew Steinborn
3eca6e9df1 Mark Velocity as a modded server on the server list 2018-09-07 18:09:28 -04:00
Andrew Steinborn
be9547612f Misc code cleanup 2018-09-07 17:54:59 -04:00
Andrew Steinborn
a66246b83c
Merge pull request #65 from dualspiral/feature/forge-handshake-support
Forge Support
2018-09-07 17:49:52 -04:00
Andrew Steinborn
f8a3f24d6b Make sure to always forward on keep-alives from the client 2018-09-07 16:35:36 -04:00
Andrew Steinborn
30baee84bd Add the same check to ClientPlaySessionHandler 2018-09-06 16:11:44 -04:00
Andrew Steinborn
51a85d372b Add hasCompletedJoin() check as suggested 2018-09-06 16:09:13 -04:00
Daniel Naylor
e86968e899 Don't forward most packets while join is still in progress 2018-09-06 19:38:50 +01:00
Daniel Naylor
7a5857a0b2 Modded clients can connect to vanilla servers again. Modded to modded seems to need some work still... 2018-09-06 19:15:18 +01:00
Daniel Naylor
10da7daf1d Send the FML marker if we are not performing legacy forwarding. 2018-09-05 19:19:37 +01:00
Daniel Naylor
9888f6f6f0 First attempt at getting Forge working nicely with Velocity. 2018-09-05 19:08:29 +01:00