3
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Mirror von https://github.com/PaperMC/Velocity.git synchronisiert 2024-12-25 07:40:13 +01:00
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758 Commits

Autor SHA1 Nachricht Datum
Andrew Steinborn
2bba87e8da
Merge pull request #201 from VelocityPowered/text3
Bump text to 3.0.0
2019-05-06 23:20:29 -04:00
kashike
3800610f66 Bump text to 3.0.0 2019-05-06 19:34:53 -07:00
Andrew Steinborn
472f45df08 Don't resolve IP addresses in the config except for the bind one. 2019-04-29 01:59:55 -04:00
Andrew Steinborn
de51ea18cc Forward other client-known plugin messages during the transition as well
Fixes #197
2019-04-29 00:52:06 -04:00
Andrew Steinborn
8517d58673 Reduce erroneous DNS lookups for Velocity in Kubernetes. 2019-04-27 20:37:31 -04:00
Willsr71
961e3ece27 Fix DataFormatException with java decompression (#195) 2019-04-27 19:04:28 -04:00
Andrew Steinborn
dc6613a328 Update Gradle Shadow to fix build 2019-04-25 23:05:16 -04:00
Andrew Steinborn
e9950da0c5 Enable multi-release flag to improve Java 9+ compatibility 2019-04-25 19:12:22 -04:00
Andrew Steinborn
5d10b16145 Velocity is 1.0.0-SNAPSHOT 2019-04-25 00:47:02 -04:00
Andrew Steinborn
cbd922764e Fix Checkstyle (again) 2019-04-24 21:39:15 -04:00
Andrew Steinborn
632d0b6ba8 Handle plugin channel registrations during initial connect as well.
Fixes #193
2019-04-24 21:28:43 -04:00
Andrew Steinborn
1661cece2d
An Easter basket bearing gifts! (#191)
* Delay switch to new server until after JoinGame is sent.

Unfortunately, in some cases (especially vanilla Minecraft) some login
disconnects are sent after ServerLoginSuccess but before JoinGame.
We've been using ServerLoginSuccess but it has caused too many problems.
Now Velocity will switch to a stripped-down version of the play session
handler until JoinGame is received. This handler does very little by
itself: it simply forwards plugin messages (for Forge) and waits for the
JoinGame packet from the server.

This is an initial version: only vanilla Minecraft 1.12.2 was tested.
However this is the way Waterfall without entity rewriting does server
switches (which, in turn, is inherited from BungeeCord).

* Move to Gradle 5 and Error Prone.
2019-04-24 14:36:49 -04:00
Andrew Steinborn
c8e33eef60 Properly compare against MIN/MAX_VALUE 2019-04-23 13:52:03 -04:00
Andrew Steinborn
545966a4e7 Minecraft 1.14 2019-04-23 13:46:49 -04:00
Andrew Steinborn
1ddf2fc57c
Merge pull request #192 from Leymooo/1.14-fixes
fix brigadier on 1.14
2019-04-23 10:01:15 -04:00
Leymooo
877532d3b8 fix brigadier on 1.14 2019-04-23 16:26:32 +03:00
Andrew Steinborn
21368f542c
Merge pull request #189 from Leymooo/1.14
Support for 1.14 protocol
2019-04-23 02:21:46 -04:00
Andrew Steinborn
7472392ce2 Update Netty to 4.1.35.Final 2019-04-21 03:37:29 -04:00
Andrew Steinborn
edcd13b532 Fix Checkstyle issues 2019-04-21 02:56:29 -04:00
Andrew Steinborn
dea7c215d7 Allow empty channel names (but not namespaces). 2019-04-21 02:52:52 -04:00
Leymooo
ac192c281c 1.14-pre5 2019-04-18 22:45:17 +03:00
Andrew Steinborn
7a5d8d424a
Update README.md 2019-04-13 22:34:06 -04:00
Andrew Steinborn
564cb99861 Add Player#getGameProfile() to make tab list plugins easier to make. 2019-03-29 15:01:52 -04:00
Andrew Steinborn
118574e535 Updated log4j and Checker Framework
Updating Checker Framework flagged numerous warnings, which have been
corrected. These probably involve type declarations lacking a nullness
annotation that appeared elsewhere.
2019-03-28 22:27:51 -04:00
Andrew Steinborn
9491f948f8 Upgraded Gradle Shadow plugin to 4.0.4 (last Gradle 4.x version) 2019-03-28 22:01:33 -04:00
Andrew Steinborn
611a31b7bb Attempt to allow Eclipse to import the Gradle project. 2019-03-28 21:46:45 -04:00
Andrew Steinborn
2c5a6d0f67 Merge branch 'creeper123123321-master' 2019-03-24 14:00:12 -04:00
Andrew Steinborn
b369256400 Merge branch 'master' of https://github.com/creeper123123321/Velocity into creeper123123321-master 2019-03-24 13:57:26 -04:00
Andrew Steinborn
07b775d892 Notify on read-timeout instead of emitting exception 2019-03-17 19:44:22 -04:00
Andrew Steinborn
45574ce952 Remove connection pool for HTTP connections for now.
The upstream feature this relies on will be gone in Netty 5.x and there
is probably more benefit in using the connection's event loop to connect
to Mojang's authentication servers.
2019-03-10 23:40:18 -04:00
Andrew Steinborn
432d570474 Allow fallback to other server connections in the event of an exception.
Also removes some debugging code.
2019-03-10 14:11:24 -04:00
Andrew Steinborn
f16e67cfad Update Netty to 4.1.34.Final 2019-03-10 04:48:22 -04:00
Andrew Steinborn
ddb4623758
Merge pull request #181 from hugmanrique/master
Fix implementation of #176
2019-03-09 17:29:13 -05:00
Hugo Manrique
8bb118022d
Fix implementation of #176
As @creeper123123321 noted on Discord, the javadoc specifies "Matches all {@link Player}s whose names start with the provided partial name.".

With the current implementation, if there were two online players named Notch and Notch2, only Notch would be returned as a singleton Collection. This PR fixes this behavior by removing the `exactMatch` code.
2019-03-09 21:02:41 +01:00
Andrew Steinborn
e2fa06fa17
Merge pull request #176 from Crypnotic/master
Add matchPlayer and matchServer
2019-03-09 00:15:07 -05:00
Andrew Steinborn
c7a379ebb8 Include server that we attempted to connect to in the result. 2019-03-08 23:51:47 -05:00
creeper123123321
30df2ad04b
Request read after setting auto-read to true 2019-03-08 08:48:03 -03:00
creeper123123321
b5d228028c
untested control handler 2019-03-08 08:33:28 -03:00
Andrew Steinborn
fa9d5f6499 Fire ProxyShutdownEvent _after_ the event manager thread pool shuts down
Fixes #177
2019-03-06 22:51:39 -05:00
Andrew Steinborn
5ccf22c5c4 Relax (i.e. remove all checks) on the hostname.
While validating this is a good idea, it causes too many issues in
practice. We will still clean the server address but no validation is
performed on the address.
2019-03-06 17:45:38 -05:00
Crypnotic
b35fd05d2e Add matchPlayer and matchServer 2019-03-03 09:57:19 -06:00
Andrew Steinborn
c8e3e7ff94 Initializing the handshake registry explicitly is redundant. 2019-02-20 21:19:04 -05:00
Andrew Steinborn
3c8055019e Actually use the correct time units for read timeouts. Fixes #174 2019-02-20 21:05:32 -05:00
Andrew Steinborn
c6dcba36c3 Fix another case where an in-flight connection would be retained. 2019-02-20 13:55:27 -05:00
Andrew Steinborn
1ec070069f Fix misplaced connection in flight reset. Fixes #173 2019-02-19 15:09:58 -05:00
Andrew Steinborn
6a8345e045 Forgot to include equals/hashCode on the object key 2019-02-16 16:20:50 -05:00
Andrew Steinborn
b3c87ef756 Remove an errant semicolon 2019-02-16 16:17:33 -05:00
Andrew Steinborn
f4a10e64e0 More proper host/SSL setup. See #172 2019-02-16 16:16:28 -05:00
Andrew Steinborn
332f931534 More accurate length setting 2019-02-15 17:48:36 -05:00
Andrew Steinborn
f042d214d3 Update copyright year in /velocity version 2019-02-15 16:09:37 -05:00