Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-12-23 23:00:35 +01:00
Initializing the handshake registry explicitly is redundant.
Dieser Commit ist enthalten in:
Ursprung
3c8055019e
Commit
c8e3e7ff94
@ -93,7 +93,6 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
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.addListener((ChannelFutureListener) future -> {
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if (future.isSuccess()) {
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connection = new MinecraftConnection(future.channel(), server);
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connection.setState(StateRegistry.HANDSHAKE);
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connection.setAssociation(VelocityServerConnection.this);
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future.channel().pipeline().addLast(HANDLER, connection);
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@ -48,7 +48,6 @@ public class ServerChannelInitializer extends ChannelInitializer<Channel> {
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.addLast(MINECRAFT_ENCODER, new MinecraftEncoder(ProtocolUtils.Direction.CLIENTBOUND));
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final MinecraftConnection connection = new MinecraftConnection(ch, this.server);
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connection.setState(StateRegistry.HANDSHAKE);
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connection.setSessionHandler(new HandshakeSessionHandler(connection, this.server));
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ch.pipeline().addLast(Connections.HANDLER, connection);
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@ -78,9 +78,7 @@ public class VelocityRegisteredServer implements RegisteredServer {
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.addLast(MINECRAFT_ENCODER,
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new MinecraftEncoder(ProtocolUtils.Direction.SERVERBOUND));
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MinecraftConnection connection = new MinecraftConnection(ch, server);
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connection.setState(StateRegistry.HANDSHAKE);
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ch.pipeline().addLast(HANDLER, connection);
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ch.pipeline().addLast(HANDLER, new MinecraftConnection(ch, server));
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}
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})
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.connect(serverInfo.getAddress())
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