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Mirror von https://github.com/PaperMC/Velocity.git synchronisiert 2024-11-17 05:20:14 +01:00

Actually use the correct time units for read timeouts. Fixes #174

Dieser Commit ist enthalten in:
Andrew Steinborn 2019-02-20 21:05:32 -05:00
Ursprung c6dcba36c3
Commit 3c8055019e
3 geänderte Dateien mit 3 neuen und 3 gelöschten Zeilen

Datei anzeigen

@ -80,7 +80,7 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
ch.pipeline()
.addLast(READ_TIMEOUT,
new ReadTimeoutHandler(server.getConfiguration().getReadTimeout(),
TimeUnit.SECONDS))
TimeUnit.MILLISECONDS))
.addLast(FRAME_DECODER, new MinecraftVarintFrameDecoder())
.addLast(FRAME_ENCODER, MinecraftVarintLengthEncoder.INSTANCE)
.addLast(MINECRAFT_DECODER,

Datei anzeigen

@ -39,7 +39,7 @@ public class ServerChannelInitializer extends ChannelInitializer<Channel> {
ch.pipeline()
.addLast(READ_TIMEOUT,
new ReadTimeoutHandler(this.server.getConfiguration().getReadTimeout(),
TimeUnit.SECONDS))
TimeUnit.MILLISECONDS))
.addLast(LEGACY_PING_DECODER, new LegacyPingDecoder())
.addLast(FRAME_DECODER, new MinecraftVarintFrameDecoder())
.addLast(LEGACY_PING_ENCODER, LegacyPingEncoder.INSTANCE)

Datei anzeigen

@ -70,7 +70,7 @@ public class VelocityRegisteredServer implements RegisteredServer {
ch.pipeline()
.addLast(READ_TIMEOUT,
new ReadTimeoutHandler(server.getConfiguration().getReadTimeout(),
TimeUnit.SECONDS))
TimeUnit.MILLISECONDS))
.addLast(FRAME_DECODER, new MinecraftVarintFrameDecoder())
.addLast(FRAME_ENCODER, MinecraftVarintLengthEncoder.INSTANCE)
.addLast(MINECRAFT_DECODER,