3
0
Mirror von https://github.com/PaperMC/Velocity.git synchronisiert 2024-12-23 23:00:35 +01:00

An Easter basket bearing gifts! (#191)

* Delay switch to new server until after JoinGame is sent.

Unfortunately, in some cases (especially vanilla Minecraft) some login
disconnects are sent after ServerLoginSuccess but before JoinGame.
We've been using ServerLoginSuccess but it has caused too many problems.
Now Velocity will switch to a stripped-down version of the play session
handler until JoinGame is received. This handler does very little by
itself: it simply forwards plugin messages (for Forge) and waits for the
JoinGame packet from the server.

This is an initial version: only vanilla Minecraft 1.12.2 was tested.
However this is the way Waterfall without entity rewriting does server
switches (which, in turn, is inherited from BungeeCord).

* Move to Gradle 5 and Error Prone.
Dieser Commit ist enthalten in:
Andrew Steinborn 2019-04-24 14:36:49 -04:00 committet von GitHub
Ursprung c8e33eef60
Commit 1661cece2d
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden
GPG-Schlüssel-ID: 4AEE18F83AFDEB23
35 geänderte Dateien mit 475 neuen und 309 gelöschten Zeilen

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@ -2,10 +2,11 @@ plugins {
id 'java'
id 'maven-publish'
id 'checkstyle'
id "net.ltgt.errorprone" version "0.8"
}
apply from: '../gradle/checkerframework.gradle'
apply from: '../gradle/checkstyle.gradle'
apply from: '../gradle/errorprone.gradle'
apply plugin: 'com.github.johnrengelman.shadow'
sourceSets {

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@ -38,7 +38,8 @@ public class PluginAnnotationProcessor extends AbstractProcessor {
}
@Override
public boolean process(Set<? extends TypeElement> annotations, RoundEnvironment roundEnv) {
public synchronized boolean process(Set<? extends TypeElement> annotations,
RoundEnvironment roundEnv) {
if (roundEnv.processingOver()) {
return false;
}

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@ -12,7 +12,7 @@ import java.util.regex.Pattern;
import java.util.stream.Collectors;
import org.checkerframework.checker.nullness.qual.Nullable;
public class SerializedPluginDescription {
public final class SerializedPluginDescription {
public static final Pattern ID_PATTERN = Pattern.compile("[a-z][a-z0-9-_]{0,63}");
@ -123,7 +123,7 @@ public class SerializedPluginDescription {
+ '}';
}
public static class Dependency {
public static final class Dependency {
private final String id;
private final boolean optional;

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@ -70,6 +70,7 @@ public interface Player extends CommandSource, InboundConnection, ChannelMessage
*
* @param component the chat message to send
*/
@Override
default void sendMessage(Component component) {
sendMessage(component, MessagePosition.CHAT);
}

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@ -3,6 +3,7 @@ package com.velocitypowered.api.proxy.server;
import com.google.common.annotations.VisibleForTesting;
import com.google.common.base.MoreObjects;
import com.google.common.base.Preconditions;
import com.google.common.collect.ImmutableCollection;
import com.google.common.collect.ImmutableList;
import com.velocitypowered.api.proxy.config.ProxyConfig;
import java.util.ArrayList;
@ -26,14 +27,14 @@ public final class QueryResponse {
private final int maxPlayers;
private final String proxyHost;
private final int proxyPort;
private final Collection<String> players;
private final ImmutableCollection<String> players;
private final String proxyVersion;
private final Collection<PluginInformation> plugins;
private final ImmutableCollection<PluginInformation> plugins;
@VisibleForTesting
QueryResponse(String hostname, String gameVersion, String map, int currentPlayers,
int maxPlayers, String proxyHost, int proxyPort, Collection<String> players,
String proxyVersion, Collection<PluginInformation> plugins) {
int maxPlayers, String proxyHost, int proxyPort, ImmutableCollection<String> players,
String proxyVersion, ImmutableCollection<PluginInformation> plugins) {
this.hostname = hostname;
this.gameVersion = gameVersion;
this.map = map;
@ -403,7 +404,7 @@ public final class QueryResponse {
/**
* Represents a plugin in the query response.
*/
public static class PluginInformation {
public static final class PluginInformation {
private final String name;
private final @Nullable String version;

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@ -1,70 +0,0 @@
///////////////////////////////////////////////////////////////////////////
/// Checker Framework pluggable type-checking
///
repositories {
mavenCentral()
}
configurations {
checkerFrameworkCheckerJar {
description = 'the Checker Framework, including the Type Annotations compiler'
}
checkerFrameworkAnnotatedJDK {
description = 'a copy of JDK classes with Checker Framework type qualifers inserted'
}
}
// By default, use Checker Framework from Maven Central.
// Pass -PcfLocal to use a locally-built version of the Checker Framework.
dependencies {
if (!rootProject.hasProperty('cfLocal')) {
checkerFrameworkAnnotatedJDK "org.checkerframework:jdk8:${checkerFrameworkVersion}"
checkerFrameworkCheckerJar "org.checkerframework:checker:${checkerFrameworkVersion}"
implementation "org.checkerframework:checker-qual:${checkerFrameworkVersion}"
} else if (System.getenv("CHECKERFRAMEWORK") == null) {
throw new GradleException("Environment variable CHECKERFRAMEWORK is not set")
} else if (!file(System.getenv("CHECKERFRAMEWORK")).exists()) {
throw new GradleException("Environment variable CHECKERFRAMEWORK is set to non-existent directory " + System.getenv("CHECKERFRAMEWORK"));
} else {
ext.checkerframeworkdist = "$System.env.CHECKERFRAMEWORK/checker/dist"
checkerFrameworkAnnotatedJDK fileTree(dir: "${ext.checkerframeworkdist}", include: "jdk8.jar")
checkerFrameworkCheckerJar fileTree(dir: "${ext.checkerframeworkdist}", include: 'checker.jar')
implementation fileTree(dir: "${ext.checkerframeworkdist}", include: 'checker-qual.jar')
}
}
// // To type-check all projects.
// allprojects {
// tasks.withType(JavaCompile).all { JavaCompile compile ->
// compile.doFirst {
// compile.options.compilerArgs = [
// '-processor', 'org.checkerframework.checker.formatter.FormatterChecker,org.checkerframework.checker.index.IndexChecker,org.checkerframework.checker.lock.LockChecker,org.checkerframework.checker.nullness.NullnessChecker,org.checkerframework.checker.signature.SignatureChecker',
// '-Xmaxerrs', '10000',
// '-Awarns', // -Awarns turns Checker Framework errors into warnings
// '-AcheckPurityAnnotations',
// '-processorpath', "${configurations.checkerFrameworkCheckerJar.asPath}",
// "-Xbootclasspath/p:${configurations.checkerFrameworkAnnotatedJDK.asPath}",
// "-Astubs=$System.env.CHECKERFRAMEWORK/checker/resources/javadoc.astub" // TODO: does not work when downloading from Maven Central
// ]
// }
// }
// }
// To typecheck only the current project's main source set (in a multi-project
// build), use this instead:
compileJava {
doFirst {
options.compilerArgs = [
'-processor', 'org.checkerframework.checker.nullness.NullnessChecker',
'-processor', 'org.checkerframework.checker.optional.OptionalChecker',
'-Xmaxerrs', '10000',
'-Xmaxwarns', '10000',
// '-Awarns', // -Awarns turns Checker Framework errors into warnings
//'-AcheckPurityAnnotations', // Disabled for Velocity, wish we could do better
'-processorpath', "${configurations.checkerFrameworkCheckerJar.asPath}",
"-Xbootclasspath/p:${configurations.checkerFrameworkAnnotatedJDK.asPath}"
]
}
}

4
gradle/errorprone.gradle Normale Datei
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@ -0,0 +1,4 @@
dependencies {
errorprone("com.google.errorprone:error_prone_core:2.3.3")
errorproneJavac("com.google.errorprone:javac:9+181-r4173-1")
}

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@ -3,4 +3,4 @@ distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-4.10-all.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-5.4-all.zip

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@ -1,10 +1,11 @@
plugins {
id 'java'
id 'checkstyle'
id "net.ltgt.errorprone" version "0.8"
}
apply from: '../gradle/checkerframework.gradle'
apply from: '../gradle/checkstyle.gradle'
apply from: '../gradle/errorprone.gradle'
dependencies {
compile "com.google.guava:guava:${guavaVersion}"

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@ -21,13 +21,13 @@ public class NativeConstraints {
return NATIVES_ENABLED
&& CAN_GET_MEMORYADDRESS
&& System.getProperty("os.name", "").equalsIgnoreCase("Mac OS X")
&& System.getProperty("os.arch").equals("x86_64");
&& System.getProperty("os.arch", "").equals("x86_64");
};
static final BooleanSupplier LINUX = () -> {
return NATIVES_ENABLED
&& CAN_GET_MEMORYADDRESS
&& System.getProperty("os.name", "").equalsIgnoreCase("Linux")
&& System.getProperty("os.arch").equals("amd64");
&& System.getProperty("os.arch", "").equals("amd64");
};
}

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@ -1,10 +1,13 @@
import com.github.jengelman.gradle.plugins.shadow.transformers.Log4j2PluginsCacheFileTransformer
plugins {
id 'java'
id 'checkstyle'
id "net.ltgt.errorprone" version "0.8"
}
apply from: '../gradle/checkerframework.gradle'
apply from: '../gradle/checkstyle.gradle'
apply from: '../gradle/errorprone.gradle'
apply plugin: 'com.github.johnrengelman.shadow'
jar {
@ -20,7 +23,7 @@ jar {
}
shadowJar {
transform(com.github.jengelman.gradle.plugins.shadow.transformers.Log4j2PluginsCacheFileTransformer)
transform(Log4j2PluginsCacheFileTransformer)
}
tasks.withType(Checkstyle) {

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@ -109,6 +109,7 @@ public class VelocityServer implements ProxyServer {
return ensureInitialized(serverKeyPair);
}
@Override
public VelocityConfiguration getConfiguration() {
return ensureInitialized(this.configuration);
}

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@ -93,14 +93,14 @@ public class VelocityCommandManager implements CommandManager {
String alias = split[0];
if (split.length == 1) {
// Offer to fill in commands.
List<String> availableCommands = new ArrayList<>();
ImmutableList.Builder<String> availableCommands = ImmutableList.builder();
for (Map.Entry<String, Command> entry : commands.entrySet()) {
if (entry.getKey().regionMatches(true, 0, alias, 0, alias.length())
&& entry.getValue().hasPermission(source, new String[0])) {
availableCommands.add("/" + entry.getKey());
}
}
return availableCommands;
return availableCommands.build();
}
Command command = commands.get(alias.toLowerCase(Locale.ENGLISH));
@ -116,7 +116,7 @@ public class VelocityCommandManager implements CommandManager {
return ImmutableList.of();
}
return command.suggest(source, actualArgs);
return ImmutableList.copyOf(command.suggest(source, actualArgs));
} catch (Exception e) {
throw new RuntimeException(
"Unable to invoke suggestions for command " + alias + " for " + source, e);

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@ -245,14 +245,17 @@ public class VelocityConfiguration extends AnnotatedConfig implements ProxyConfi
return AddressUtil.parseAddress(bind);
}
@Override
public boolean isQueryEnabled() {
return query.isQueryEnabled();
}
@Override
public int getQueryPort() {
return query.getQueryPort();
}
@Override
public String getQueryMap() {
return query.getQueryMap();
}
@ -271,6 +274,7 @@ public class VelocityConfiguration extends AnnotatedConfig implements ProxyConfi
*
* @return the MOTD
*/
@Override
public Component getMotdComponent() {
if (motdAsComponent == null) {
if (motd.startsWith("{")) {
@ -282,10 +286,12 @@ public class VelocityConfiguration extends AnnotatedConfig implements ProxyConfi
return motdAsComponent;
}
@Override
public int getShowMaxPlayers() {
return showMaxPlayers;
}
@Override
public boolean isOnlineMode() {
return onlineMode;
}
@ -298,42 +304,52 @@ public class VelocityConfiguration extends AnnotatedConfig implements ProxyConfi
return forwardingSecret;
}
@Override
public Map<String, String> getServers() {
return servers.getServers();
}
@Override
public List<String> getAttemptConnectionOrder() {
return servers.getAttemptConnectionOrder();
}
@Override
public Map<String, List<String>> getForcedHosts() {
return forcedHosts.getForcedHosts();
}
@Override
public int getCompressionThreshold() {
return advanced.getCompressionThreshold();
}
@Override
public int getCompressionLevel() {
return advanced.getCompressionLevel();
}
@Override
public int getLoginRatelimit() {
return advanced.getLoginRatelimit();
}
@Override
public Optional<Favicon> getFavicon() {
return Optional.ofNullable(favicon);
}
@Override
public boolean isAnnounceForge() {
return announceForge;
}
@Override
public int getConnectTimeout() {
return advanced.getConnectionTimeout();
}
@Override
public int getReadTimeout() {
return advanced.getReadTimeout();
}
@ -402,15 +418,9 @@ public class VelocityConfiguration extends AnnotatedConfig implements ProxyConfi
advanced,
query
);
upgradeConfig(configuration, toml);
return configuration;
}
private static void upgradeConfig(VelocityConfiguration configuration, Toml toml) {
// Will be implemented once there has been a backwards-incompatible change in the config file
// format.
}
private static String generateRandomString(int length) {
String chars = "AaBbCcDdEeFfGgHhIiJjKkLlMmNnOoPpQqRrSsTtUuVvWwXxYyZz1234567890";
StringBuilder builder = new StringBuilder();
@ -547,7 +557,7 @@ public class VelocityConfiguration extends AnnotatedConfig implements ProxyConfi
"compress all packets, and setting it to -1 will disable compression entirely."
})
@ConfigKey("compression-threshold")
private int compressionThreshold = 1024;
private int compressionThreshold = 256;
@Comment({"How much compression should be done (from 0-9). The default is -1, which uses the",
"default level of 6."})
@ -579,7 +589,7 @@ public class VelocityConfiguration extends AnnotatedConfig implements ProxyConfi
private Advanced(Toml toml) {
if (toml != null) {
this.compressionThreshold = toml.getLong("compression-threshold", 1024L).intValue();
this.compressionThreshold = toml.getLong("compression-threshold", 256L).intValue();
this.compressionLevel = toml.getLong("compression-level", -1L).intValue();
this.loginRatelimit = toml.getLong("login-ratelimit", 3000L).intValue();
this.connectionTimeout = toml.getLong("connection-timeout", 5000L).intValue();

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@ -224,6 +224,26 @@ public class MinecraftConnection extends ChannelInboundHandlerAdapter {
return state;
}
public boolean isAutoReading() {
return channel.config().isAutoRead();
}
/**
* Determines whether or not the channel should continue reading data automaticaly.
* @param autoReading whether or not we should read data automatically
*/
public void setAutoReading(boolean autoReading) {
channel.config().setAutoRead(autoReading);
if (autoReading) {
// For some reason, the channel may not completely read its queued contents once autoread
// is turned back on, even though toggling autoreading on should handle things automatically.
// We will issue an explicit read after turning on autoread.
//
// Much thanks to @creeper123123321.
channel.read();
}
}
/**
* Changes the state of the Minecraft connection.
* @param state the new state

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@ -36,6 +36,18 @@ public final class BackendConnectionPhases {
}
};
/**
* A special backend phase used to indicate that this connection is about to become
* obsolete (transfer to a new server, for instance) and that Forge messages ought to be
* forwarded on to an in-flight connection instead.
*/
public static final BackendConnectionPhase IN_TRANSITION = new BackendConnectionPhase() {
@Override
public boolean consideredComplete() {
return true;
}
};
private BackendConnectionPhases() {
throw new AssertionError();
}

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@ -70,13 +70,7 @@ public class BackendPlaySessionHandler implements MinecraftSessionHandler {
@Override
public boolean handle(Disconnect packet) {
serverConn.disconnect();
serverConn.getPlayer().handleConnectionException(serverConn.getServer(), packet);
return true;
}
@Override
public boolean handle(JoinGame packet) {
playerSessionHandler.handleBackendJoinGame(packet);
serverConn.getPlayer().handleConnectionException(serverConn.getServer(), packet, true);
return true;
}
@ -169,7 +163,7 @@ public class BackendPlaySessionHandler implements MinecraftSessionHandler {
@Override
public void exception(Throwable throwable) {
exceptionTriggered = true;
serverConn.getPlayer().handleConnectionException(serverConn.getServer(), throwable);
serverConn.getPlayer().handleConnectionException(serverConn.getServer(), throwable, true);
}
public VelocityServer getServer() {

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@ -1,6 +1,5 @@
package com.velocitypowered.proxy.connection.backend;
import com.velocitypowered.api.event.player.ServerConnectedEvent;
import com.velocitypowered.api.proxy.ConnectionRequestBuilder;
import com.velocitypowered.api.util.GameProfile;
import com.velocitypowered.proxy.VelocityServer;
@ -9,8 +8,8 @@ import com.velocitypowered.proxy.config.VelocityConfiguration;
import com.velocitypowered.proxy.connection.MinecraftConnection;
import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
import com.velocitypowered.proxy.connection.VelocityConstants;
import com.velocitypowered.proxy.connection.client.ClientPlaySessionHandler;
import com.velocitypowered.proxy.connection.util.ConnectionRequestResults;
import com.velocitypowered.proxy.connection.util.ConnectionRequestResults.Impl;
import com.velocitypowered.proxy.protocol.ProtocolUtils;
import com.velocitypowered.proxy.protocol.StateRegistry;
import com.velocitypowered.proxy.protocol.packet.Disconnect;
@ -37,24 +36,16 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
private final VelocityServer server;
private final VelocityServerConnection serverConn;
private final CompletableFuture<ConnectionRequestBuilder.Result> resultFuture;
private final CompletableFuture<Impl> resultFuture;
private boolean informationForwarded;
LoginSessionHandler(VelocityServer server, VelocityServerConnection serverConn,
CompletableFuture<ConnectionRequestBuilder.Result> resultFuture) {
CompletableFuture<Impl> resultFuture) {
this.server = server;
this.serverConn = serverConn;
this.resultFuture = resultFuture;
}
private MinecraftConnection ensureMinecraftConnection() {
MinecraftConnection mc = serverConn.getConnection();
if (mc == null) {
throw new IllegalStateException("Not connected to backend server!");
}
return mc;
}
@Override
public boolean handle(EncryptionRequest packet) {
throw new IllegalStateException("Backend server is online-mode!");
@ -62,7 +53,7 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
@Override
public boolean handle(LoginPluginMessage packet) {
MinecraftConnection mc = ensureMinecraftConnection();
MinecraftConnection mc = serverConn.ensureConnected();
VelocityConfiguration configuration = server.getConfiguration();
if (configuration.getPlayerInfoForwardingMode() == PlayerInfoForwarding.MODERN && packet
.getChannel()
@ -95,7 +86,7 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
@Override
public boolean handle(SetCompression packet) {
ensureMinecraftConnection().setCompressionThreshold(packet.getThreshold());
serverConn.ensureConnected().setCompressionThreshold(packet.getThreshold());
return true;
}
@ -109,36 +100,15 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
return true;
}
// The player has been logged on to the backend server.
MinecraftConnection smc = ensureMinecraftConnection();
// The player has been logged on to the backend server, but we're not done yet. There could be
// other problems that could arise before we get a JoinGame packet from the server.
// Move into the PLAY phase.
MinecraftConnection smc = serverConn.ensureConnected();
smc.setState(StateRegistry.PLAY);
VelocityServerConnection existingConnection = serverConn.getPlayer().getConnectedServer();
if (existingConnection == null) {
// Strap on the play session handler
serverConn.getPlayer().getMinecraftConnection()
.setSessionHandler(new ClientPlaySessionHandler(server, serverConn.getPlayer()));
} else {
// For Legacy Forge
existingConnection.getPhase().onDepartForNewServer(serverConn, serverConn.getPlayer());
// Shut down the existing server connection.
serverConn.getPlayer().setConnectedServer(null);
existingConnection.disconnect();
// Send keep alive to try to avoid timeouts
serverConn.getPlayer().sendKeepAlive();
}
smc.getChannel().config().setAutoRead(false);
server.getEventManager()
.fire(new ServerConnectedEvent(serverConn.getPlayer(), serverConn.getServer()))
.whenCompleteAsync((x, error) -> {
resultFuture.complete(ConnectionRequestResults.successful(serverConn.getServer()));
smc.setSessionHandler(new BackendPlaySessionHandler(server, serverConn));
serverConn.getPlayer().setConnectedServer(serverConn);
smc.getChannel().config().setAutoRead(true);
smc.getChannel().read();
}, smc.eventLoop());
// Switch to the transition handler.
smc.setSessionHandler(new TransitionSessionHandler(server, serverConn, resultFuture));
return true;
}

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@ -0,0 +1,177 @@
package com.velocitypowered.proxy.connection.backend;
import static com.velocitypowered.proxy.connection.backend.BackendConnectionPhases.IN_TRANSITION;
import static com.velocitypowered.proxy.connection.forge.legacy.LegacyForgeHandshakeBackendPhase.HELLO;
import com.velocitypowered.api.event.player.ServerConnectedEvent;
import com.velocitypowered.api.network.ProtocolVersion;
import com.velocitypowered.proxy.VelocityServer;
import com.velocitypowered.proxy.connection.ConnectionTypes;
import com.velocitypowered.proxy.connection.MinecraftConnection;
import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
import com.velocitypowered.proxy.connection.client.ClientPlaySessionHandler;
import com.velocitypowered.proxy.connection.forge.legacy.LegacyForgeConstants;
import com.velocitypowered.proxy.connection.util.ConnectionRequestResults;
import com.velocitypowered.proxy.connection.util.ConnectionRequestResults.Impl;
import com.velocitypowered.proxy.protocol.packet.Disconnect;
import com.velocitypowered.proxy.protocol.packet.JoinGame;
import com.velocitypowered.proxy.protocol.packet.KeepAlive;
import com.velocitypowered.proxy.protocol.packet.PluginMessage;
import java.io.IOException;
import java.util.concurrent.CompletableFuture;
/**
* A special session handler that catches "last minute" disconnects.
*/
public class TransitionSessionHandler implements MinecraftSessionHandler {
private final VelocityServer server;
private final VelocityServerConnection serverConn;
private final CompletableFuture<Impl> resultFuture;
/**
* Creates the new transition handler.
* @param server the Velocity server instance
* @param serverConn the server connection
* @param resultFuture the result future
*/
TransitionSessionHandler(VelocityServer server,
VelocityServerConnection serverConn,
CompletableFuture<Impl> resultFuture) {
this.server = server;
this.serverConn = serverConn;
this.resultFuture = resultFuture;
}
@Override
public boolean beforeHandle() {
if (!serverConn.isActive()) {
// Obsolete connection
serverConn.disconnect();
return true;
}
return false;
}
@Override
public boolean handle(KeepAlive packet) {
serverConn.ensureConnected().write(packet);
return true;
}
@Override
public boolean handle(JoinGame packet) {
MinecraftConnection smc = serverConn.ensureConnected();
VelocityServerConnection existingConnection = serverConn.getPlayer().getConnectedServer();
if (existingConnection != null) {
// Shut down the existing server connection.
serverConn.getPlayer().setConnectedServer(null);
existingConnection.disconnect();
// Send keep alive to try to avoid timeouts
serverConn.getPlayer().sendKeepAlive();
}
// The goods are in hand! We got JoinGame. Let's transition completely to the new state.
smc.setAutoReading(false);
server.getEventManager()
.fire(new ServerConnectedEvent(serverConn.getPlayer(), serverConn.getServer()))
.whenCompleteAsync((x, error) -> {
// Strap on the ClientPlaySessionHandler if required.
ClientPlaySessionHandler playHandler;
if (serverConn.getPlayer().getMinecraftConnection().getSessionHandler()
instanceof ClientPlaySessionHandler) {
playHandler = (ClientPlaySessionHandler) serverConn.getPlayer().getMinecraftConnection()
.getSessionHandler();
} else {
playHandler = new ClientPlaySessionHandler(server, serverConn.getPlayer());
serverConn.getPlayer().getMinecraftConnection().setSessionHandler(playHandler);
}
playHandler.handleBackendJoinGame(packet, serverConn);
// Strap on the correct session handler for the server. We will have nothing more to do
// with this connection once this task finishes up.
smc.setSessionHandler(new BackendPlaySessionHandler(server, serverConn));
// Clean up disabling auto-read while the connected event was being processed.
smc.setAutoReading(true);
// Now set the connected server.
serverConn.getPlayer().setConnectedServer(serverConn);
// We're done! :)
resultFuture.complete(ConnectionRequestResults.successful(serverConn.getServer()));
}, smc.eventLoop());
return true;
}
@Override
public boolean handle(Disconnect packet) {
final MinecraftConnection connection = serverConn.ensureConnected();
serverConn.disconnect();
// If we were in the middle of the Forge handshake, it is not safe to proceed. We must kick
// the client.
if (connection.getType() == ConnectionTypes.LEGACY_FORGE
&& !serverConn.getPhase().consideredComplete()) {
resultFuture.complete(ConnectionRequestResults.forUnsafeDisconnect(packet,
serverConn.getServer()));
} else {
resultFuture.complete(ConnectionRequestResults.forDisconnect(packet, serverConn.getServer()));
}
return true;
}
@Override
public boolean handle(PluginMessage packet) {
if (!canForwardPluginMessage(packet)) {
return true;
}
// We always need to handle plugin messages, for Forge compatibility.
if (serverConn.getPhase().handle(serverConn, serverConn.getPlayer(), packet)) {
// Handled, but check the server connection phase.
if (serverConn.getPhase() == HELLO) {
VelocityServerConnection existingConnection = serverConn.getPlayer().getConnectedServer();
if (existingConnection != null && existingConnection.getPhase() != IN_TRANSITION) {
// Indicate that this connection is "in transition"
existingConnection.setConnectionPhase(IN_TRANSITION);
// Tell the player that we're leaving and we just aren't coming back.
existingConnection.getPhase().onDepartForNewServer(existingConnection,
serverConn.getPlayer());
}
}
return true;
}
serverConn.getPlayer().getMinecraftConnection().write(packet);
return true;
}
@Override
public void disconnected() {
resultFuture
.completeExceptionally(new IOException("Unexpectedly disconnected from remote server"));
}
private boolean canForwardPluginMessage(PluginMessage message) {
MinecraftConnection mc = serverConn.getConnection();
if (mc == null) {
return false;
}
boolean minecraftOrFmlMessage;
if (mc.getProtocolVersion().compareTo(ProtocolVersion.MINECRAFT_1_12_2) <= 0) {
String channel = message.getChannel();
minecraftOrFmlMessage = channel.startsWith("MC|") || channel
.startsWith(LegacyForgeConstants.FORGE_LEGACY_HANDSHAKE_CHANNEL);
} else {
minecraftOrFmlMessage = message.getChannel().startsWith("minecraft:");
}
return minecraftOrFmlMessage
|| server.getChannelRegistrar().registered(message.getChannel());
}
}

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@ -22,6 +22,7 @@ import com.velocitypowered.proxy.connection.ConnectionTypes;
import com.velocitypowered.proxy.connection.MinecraftConnection;
import com.velocitypowered.proxy.connection.MinecraftConnectionAssociation;
import com.velocitypowered.proxy.connection.client.ConnectedPlayer;
import com.velocitypowered.proxy.connection.util.ConnectionRequestResults.Impl;
import com.velocitypowered.proxy.protocol.ProtocolUtils;
import com.velocitypowered.proxy.protocol.StateRegistry;
import com.velocitypowered.proxy.protocol.netty.MinecraftDecoder;
@ -71,8 +72,8 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
* @return a {@link com.velocitypowered.api.proxy.ConnectionRequestBuilder.Result} representing
* whether or not the connect succeeded
*/
public CompletableFuture<ConnectionRequestBuilder.Result> connect() {
CompletableFuture<ConnectionRequestBuilder.Result> result = new CompletableFuture<>();
public CompletableFuture<Impl> connect() {
CompletableFuture<Impl> result = new CompletableFuture<>();
// Note: we use the event loop for the connection the player is on. This reduces context
// switches.
server.initializeGenericBootstrap(proxyPlayer.getMinecraftConnection().eventLoop())
@ -164,6 +165,18 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
return connection;
}
/**
* Ensures the connection is still active and throws an exception if it is not.
* @return the active connection
* @throws IllegalStateException if the connection is inactive
*/
public MinecraftConnection ensureConnected() {
if (connection == null) {
throw new IllegalStateException("Not connected to server!");
}
return connection;
}
@Override
public VelocityRegisteredServer getServer() {
return registeredServer;

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@ -1,5 +1,6 @@
package com.velocitypowered.proxy.connection.client;
import com.velocitypowered.proxy.connection.backend.VelocityServerConnection;
import com.velocitypowered.proxy.connection.forge.legacy.LegacyForgeHandshakeClientPhase;
import com.velocitypowered.proxy.protocol.packet.PluginMessage;
@ -16,14 +17,13 @@ public interface ClientConnectionPhase {
* this phase.
*
* @param player The player
* @param handler The {@link ClientPlaySessionHandler} that is handling
* packets
* @param message The message to handle
* @param server The backend connection to use
* @return true if handled, false otherwise.
*/
default boolean handle(ConnectedPlayer player,
ClientPlaySessionHandler handler,
PluginMessage message) {
PluginMessage message,
VelocityServerConnection server) {
return false;
}

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@ -10,6 +10,7 @@ import com.velocitypowered.api.proxy.messages.ChannelIdentifier;
import com.velocitypowered.proxy.VelocityServer;
import com.velocitypowered.proxy.connection.MinecraftConnection;
import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
import com.velocitypowered.proxy.connection.backend.BackendConnectionPhases;
import com.velocitypowered.proxy.connection.backend.VelocityServerConnection;
import com.velocitypowered.proxy.protocol.MinecraftPacket;
import com.velocitypowered.proxy.protocol.StateRegistry;
@ -160,7 +161,6 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
return false;
}
List<String> suggestions = server.getCommandManager().offerSuggestions(player, command);
if (suggestions.isEmpty()) {
return false;
@ -226,23 +226,34 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
backendConn.write(packet);
} else if (PluginMessageUtil.isMcBrand(packet)) {
backendConn.write(PluginMessageUtil.rewriteMinecraftBrand(packet, server.getVersion()));
} else if (!player.getPhase().handle(player, this, packet)) {
if (!player.getPhase().consideredComplete() || !serverConn.getPhase()
.consideredComplete()) {
// The client is trying to send messages too early. This is primarily caused by mods, but
// it's further aggravated by Velocity. To work around these issues, we will queue any
// non-FML handshake messages to be sent once the FML handshake has completed or the
// JoinGame packet has been received by the proxy, whichever comes first.
loginPluginMessages.add(packet);
} else {
ChannelIdentifier id = server.getChannelRegistrar().getFromId(packet.getChannel());
if (id == null) {
backendConn.write(packet);
} else {
if (serverConn.getPhase() == BackendConnectionPhases.IN_TRANSITION) {
// We must bypass the currently-connected server when forwarding Forge packets.
VelocityServerConnection inFlight = player.getConnectionInFlight();
if (inFlight != null) {
player.getPhase().handle(player, packet, inFlight);
}
return true;
}
if (!player.getPhase().handle(player, packet, serverConn)) {
if (!player.getPhase().consideredComplete() || !serverConn.getPhase()
.consideredComplete()) {
// The client is trying to send messages too early. This is primarily caused by mods,
// but further aggravated by Velocity. To work around these issues, we will queue any
// non-FML handshake messages to be sent once the FML handshake has completed or the
// JoinGame packet has been received by the proxy, whichever comes first.
loginPluginMessages.add(packet);
} else {
PluginMessageEvent event = new PluginMessageEvent(player, serverConn, id,
packet.getData());
server.getEventManager().fire(event).thenAcceptAsync(pme -> backendConn.write(packet),
backendConn.eventLoop());
ChannelIdentifier id = server.getChannelRegistrar().getFromId(packet.getChannel());
if (id == null) {
backendConn.write(packet);
} else {
PluginMessageEvent event = new PluginMessageEvent(player, serverConn, id,
packet.getData());
server.getEventManager().fire(event).thenAcceptAsync(pme -> backendConn.write(packet),
backendConn.eventLoop());
}
}
}
}
@ -304,7 +315,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
boolean writable = player.getMinecraftConnection().getChannel().isWritable();
MinecraftConnection smc = serverConn.getConnection();
if (smc != null) {
smc.getChannel().config().setAutoRead(writable);
smc.setAutoReading(writable);
}
}
}
@ -313,18 +324,10 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
* Handles the {@code JoinGame} packet. This function is responsible for handling the client-side
* switching servers in Velocity.
* @param joinGame the join game packet
* @param destination the new server we are connecting to
*/
public void handleBackendJoinGame(JoinGame joinGame) {
VelocityServerConnection serverConn = player.getConnectedServer();
if (serverConn == null) {
throw new IllegalStateException(
"No server connection for " + player + ", but JoinGame packet received");
}
MinecraftConnection serverMc = serverConn.getConnection();
if (serverMc == null) {
throw new IllegalStateException(
"Server connection for " + player + " is disconnected, but JoinGame packet received");
}
public void handleBackendJoinGame(JoinGame joinGame, VelocityServerConnection destination) {
final MinecraftConnection serverMc = destination.ensureConnected();
if (!spawned) {
// Nothing special to do with regards to spawning the player
@ -394,7 +397,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
// Flush everything
player.getMinecraftConnection().flush();
serverMc.flush();
serverConn.completeJoin();
destination.completeJoin();
}
public List<UUID> getServerBossBars() {

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@ -33,6 +33,7 @@ import com.velocitypowered.proxy.connection.MinecraftConnectionAssociation;
import com.velocitypowered.proxy.connection.backend.VelocityServerConnection;
import com.velocitypowered.proxy.connection.util.ConnectionMessages;
import com.velocitypowered.proxy.connection.util.ConnectionRequestResults;
import com.velocitypowered.proxy.connection.util.ConnectionRequestResults.Impl;
import com.velocitypowered.proxy.protocol.StateRegistry;
import com.velocitypowered.proxy.protocol.packet.Chat;
import com.velocitypowered.proxy.protocol.packet.ClientSettings;
@ -132,6 +133,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
this.ping = ping;
}
@Override
public PlayerSettings getPlayerSettings() {
return settings == null ? ClientSettingsWrapper.DEFAULT : this.settings;
}
@ -142,6 +144,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
server.getEventManager().fireAndForget(new PlayerSettingsChangedEvent(this, cs));
}
@Override
public Optional<ModInfo> getModInfo() {
return Optional.ofNullable(modInfo);
}
@ -293,6 +296,10 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
return connectedServer;
}
public @Nullable VelocityServerConnection getConnectionInFlight() {
return connectionInFlight;
}
public void resetInFlightConnection() {
connectionInFlight = null;
}
@ -301,8 +308,15 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
* Handles unexpected disconnects.
* @param server the server we disconnected from
* @param throwable the exception
* @param safe whether or not we can safely reconnect to a new server
*/
public void handleConnectionException(RegisteredServer server, Throwable throwable) {
public void handleConnectionException(RegisteredServer server, Throwable throwable,
boolean safe) {
if (!isActive()) {
// If the connection is no longer active, it makes no sense to try and recover it.
return;
}
if (throwable == null) {
throw new NullPointerException("throwable");
}
@ -317,22 +331,29 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
String userMessage;
if (connectedServer != null && connectedServer.getServerInfo().equals(server.getServerInfo())) {
userMessage = "Your connection to " + server.getServerInfo().getName() + " encountered an "
+ " error.";
+ "error.";
} else {
logger.error("{}: unable to connect to server {}", this, server.getServerInfo().getName(),
wrapped);
userMessage = "Unable to connect to " + server.getServerInfo().getName() + ". Try again "
+ "later.";
}
handleConnectionException(server, null, TextComponent.of(userMessage, TextColor.RED));
handleConnectionException(server, null, TextComponent.of(userMessage, TextColor.RED), safe);
}
/**
* Handles unexpected disconnects.
* @param server the server we disconnected from
* @param disconnect the disconnect packet
* @param safe whether or not we can safely reconnect to a new server
*/
public void handleConnectionException(RegisteredServer server, Disconnect disconnect) {
public void handleConnectionException(RegisteredServer server, Disconnect disconnect,
boolean safe) {
if (!isActive()) {
// If the connection is no longer active, it makes no sense to try and recover it.
return;
}
Component disconnectReason = ComponentSerializers.JSON.deserialize(disconnect.getReason());
String plainTextReason = PASS_THRU_TRANSLATE.serialize(disconnectReason);
if (connectedServer != null && connectedServer.getServerInfo().equals(server.getServerInfo())) {
@ -342,7 +363,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
.content("Kicked from " + server.getServerInfo().getName() + ": ")
.color(TextColor.RED)
.append(disconnectReason)
.build());
.build(), safe);
} else {
logger.error("{}: disconnected while connecting to {}: {}", this,
server.getServerInfo().getName(), plainTextReason);
@ -350,12 +371,25 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
.content("Can't connect to server " + server.getServerInfo().getName() + ": ")
.color(TextColor.RED)
.append(disconnectReason)
.build());
.build(), safe);
}
}
private void handleConnectionException(RegisteredServer rs,
@Nullable Component kickReason, Component friendlyReason) {
@Nullable Component kickReason, Component friendlyReason, boolean safe) {
if (!isActive()) {
// If the connection is no longer active, it makes no sense to try and recover it.
return;
}
if (!safe) {
// /!\ IT IS UNSAFE TO CONTINUE /!\
//
// This is usually triggered by a failed Forge handshake.
disconnect(friendlyReason);
return;
}
if (connectedServer == null) {
// The player isn't yet connected to a server.
Optional<RegisteredServer> nextServer = getNextServerToTry(rs);
@ -620,8 +654,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
return Optional.empty();
}
@Override
public CompletableFuture<Result> connect() {
private CompletableFuture<Impl> internalConnect() {
Optional<ConnectionRequestBuilder.Status> initialCheck = checkServer(toConnect);
if (initialCheck.isPresent()) {
return CompletableFuture
@ -655,14 +688,26 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
});
}
@Override
public CompletableFuture<Result> connect() {
return this.internalConnect()
.whenCompleteAsync((status, throwable) -> {
if (status != null && !status.isSafe()) {
// If it's not safe to continue the connection we need to shut it down.
handleConnectionException(status.getAttemptedConnection(), throwable, true);
}
})
.thenApply(x -> x);
}
@Override
public CompletableFuture<Boolean> connectWithIndication() {
return connect()
return internalConnect()
.whenCompleteAsync((status, throwable) -> {
if (throwable != null) {
// TODO: The exception handling from this is not very good. Find a better way.
handleConnectionException(status != null ? status.getAttemptedConnection()
: toConnect, throwable);
: toConnect, throwable, true);
return;
}
@ -678,7 +723,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
break;
case SERVER_DISCONNECTED:
handleConnectionException(toConnect, Disconnect.create(status.getReason()
.orElse(ConnectionMessages.INTERNAL_SERVER_CONNECTION_ERROR)));
.orElse(ConnectionMessages.INTERNAL_SERVER_CONNECTION_ERROR)), status.isSafe());
break;
default:
// The only remaining value is successful (no need to do anything!)

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@ -1,7 +1,8 @@
package com.velocitypowered.proxy.connection.client;
import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
import com.velocitypowered.proxy.protocol.MinecraftPacket;
import com.velocitypowered.proxy.connection.backend.VelocityServerConnection;
import com.velocitypowered.proxy.protocol.packet.PluginMessage;
public class InitialConnectSessionHandler implements MinecraftSessionHandler {
@ -12,8 +13,14 @@ public class InitialConnectSessionHandler implements MinecraftSessionHandler {
}
@Override
public void handleGeneric(MinecraftPacket packet) {
// No-op: will never handle packets
public boolean handle(PluginMessage packet) {
VelocityServerConnection serverConn = player.getConnectionInFlight();
if (serverConn != null) {
if (!player.getPhase().handle(player, packet, serverConn)) {
serverConn.ensureConnected().write(packet);
}
}
return true;
}
@Override

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@ -38,9 +38,8 @@ public enum LegacyForgeHandshakeClientPhase implements ClientConnectionPhase {
@Override
boolean onHandle(ConnectedPlayer player,
ClientPlaySessionHandler handler,
PluginMessage message,
MinecraftConnection backendConn) {
PluginMessage message,
MinecraftConnection backendConn) {
// If we stay in this phase, we do nothing because it means the packet wasn't handled.
// Returning false indicates this
return false;
@ -73,9 +72,8 @@ public enum LegacyForgeHandshakeClientPhase implements ClientConnectionPhase {
@Override
boolean onHandle(ConnectedPlayer player,
ClientPlaySessionHandler handler,
PluginMessage message,
MinecraftConnection backendConn) {
PluginMessage message,
MinecraftConnection backendConn) {
// Read the mod list if we haven't already.
if (!player.getModInfo().isPresent()) {
List<ModInfo.Mod> mods = LegacyForgeUtil.readModList(message);
@ -84,7 +82,7 @@ public enum LegacyForgeHandshakeClientPhase implements ClientConnectionPhase {
}
}
return super.onHandle(player, handler, message, backendConn);
return super.onHandle(player, message, backendConn);
}
},
@ -148,14 +146,16 @@ public enum LegacyForgeHandshakeClientPhase implements ClientConnectionPhase {
@Override
boolean onHandle(ConnectedPlayer player,
ClientPlaySessionHandler handler,
PluginMessage message,
MinecraftConnection backendConn) {
super.onHandle(player, handler, message, backendConn);
PluginMessage message,
MinecraftConnection backendConn) {
super.onHandle(player, message, backendConn);
// just in case the timing is awful
player.sendKeepAlive();
handler.flushQueuedMessages();
if (backendConn.getSessionHandler() instanceof ClientPlaySessionHandler) {
((ClientPlaySessionHandler) backendConn.getSessionHandler()).flushQueuedMessages();
}
return true;
}
@ -178,11 +178,10 @@ public enum LegacyForgeHandshakeClientPhase implements ClientConnectionPhase {
@Override
public final boolean handle(ConnectedPlayer player,
ClientPlaySessionHandler handler,
PluginMessage message) {
VelocityServerConnection serverConn = player.getConnectedServer();
if (serverConn != null) {
MinecraftConnection backendConn = serverConn.getConnection();
PluginMessage message,
VelocityServerConnection server) {
if (server != null) {
MinecraftConnection backendConn = server.getConnection();
if (backendConn != null
&& message.getChannel().equals(LegacyForgeConstants.FORGE_LEGACY_HANDSHAKE_CHANNEL)) {
// Get the phase and check if we need to start the next phase.
@ -192,7 +191,7 @@ public enum LegacyForgeHandshakeClientPhase implements ClientConnectionPhase {
player.setPhase(newPhase);
// Perform phase handling
return newPhase.onHandle(player, handler, message, backendConn);
return newPhase.onHandle(player, message, backendConn);
}
}
@ -204,17 +203,14 @@ public enum LegacyForgeHandshakeClientPhase implements ClientConnectionPhase {
* Handles the phase tasks.
*
* @param player The player
* @param handler The {@link ClientPlaySessionHandler} that is handling
* packets
* @param message The message to handle
* @param backendConn The backend connection to write to, if required.
*
* @return true if handled, false otherwise.
*/
boolean onHandle(ConnectedPlayer player,
ClientPlaySessionHandler handler,
PluginMessage message,
MinecraftConnection backendConn) {
PluginMessage message,
MinecraftConnection backendConn) {
// Send the packet on to the server.
backendConn.write(message);

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@ -6,6 +6,7 @@ import com.velocitypowered.api.proxy.ConnectionRequestBuilder.Status;
import com.velocitypowered.api.proxy.server.RegisteredServer;
import com.velocitypowered.proxy.protocol.packet.Disconnect;
import java.util.Optional;
import javax.annotation.Nullable;
import net.kyori.text.Component;
import net.kyori.text.serializer.ComponentSerializers;
@ -15,7 +16,7 @@ public class ConnectionRequestResults {
throw new AssertionError();
}
public static Result successful(RegisteredServer server) {
public static Impl successful(RegisteredServer server) {
return plainResult(Status.SUCCESS, server);
}
@ -25,31 +26,10 @@ public class ConnectionRequestResults {
* @param server the server to use
* @return the result
*/
public static ConnectionRequestBuilder.Result plainResult(
public static Impl plainResult(
ConnectionRequestBuilder.Status status,
RegisteredServer server) {
return new ConnectionRequestBuilder.Result() {
@Override
public ConnectionRequestBuilder.Status getStatus() {
return status;
}
@Override
public Optional<Component> getReason() {
return Optional.empty();
}
@Override
public RegisteredServer getAttemptedConnection() {
return server;
}
};
}
public static ConnectionRequestBuilder.Result forDisconnect(Disconnect disconnect,
RegisteredServer server) {
Component deserialized = ComponentSerializers.JSON.deserialize(disconnect.getReason());
return forDisconnect(deserialized, server);
return new Impl(status, null, server, true);
}
/**
@ -58,23 +38,56 @@ public class ConnectionRequestResults {
* @param server the server to use
* @return the result
*/
public static ConnectionRequestBuilder.Result forDisconnect(Component component,
RegisteredServer server) {
return new ConnectionRequestBuilder.Result() {
@Override
public ConnectionRequestBuilder.Status getStatus() {
return ConnectionRequestBuilder.Status.SERVER_DISCONNECTED;
}
public static Impl forDisconnect(Component component, RegisteredServer server) {
return new Impl(Status.SERVER_DISCONNECTED, component, server, true);
}
@Override
public Optional<Component> getReason() {
return Optional.of(component);
}
public static Impl forDisconnect(Disconnect disconnect, RegisteredServer server) {
Component deserialized = ComponentSerializers.JSON.deserialize(disconnect.getReason());
return forDisconnect(deserialized, server);
}
@Override
public RegisteredServer getAttemptedConnection() {
return server;
}
};
public static Impl forUnsafeDisconnect(Disconnect disconnect, RegisteredServer server) {
Component deserialized = ComponentSerializers.JSON.deserialize(disconnect.getReason());
return new Impl(Status.SERVER_DISCONNECTED, deserialized, server, false);
}
public static class Impl implements ConnectionRequestBuilder.Result {
private final Status status;
private final @Nullable Component component;
private final RegisteredServer attemptedConnection;
private final boolean safe;
Impl(Status status, @Nullable Component component,
RegisteredServer attemptedConnection, boolean safe) {
this.status = status;
this.component = component;
this.attemptedConnection = attemptedConnection;
this.safe = safe;
}
@Override
public Status getStatus() {
return status;
}
@Override
public Optional<Component> getReason() {
return Optional.ofNullable(component);
}
@Override
public RegisteredServer getAttemptedConnection() {
return attemptedConnection;
}
/**
* Returns whether or not it is safe to attempt a reconnect.
* @return whether we can try to reconnect
*/
public boolean isSafe() {
return safe;
}
}
}

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@ -85,40 +85,4 @@ public class NettyHttpClient {
});
return reply;
}
private static class HostAndSsl {
private final InetSocketAddress address;
private final boolean ssl;
private HostAndSsl(InetSocketAddress address, boolean ssl) {
this.address = address;
this.ssl = ssl;
}
@Override
public String toString() {
return "HostAndSsl{"
+ "address=" + address
+ ", ssl=" + ssl
+ '}';
}
@Override
public boolean equals(Object o) {
if (this == o) {
return true;
}
if (o == null || getClass() != o.getClass()) {
return false;
}
HostAndSsl that = (HostAndSsl) o;
return ssl == that.ssl
&& Objects.equals(address, that.address);
}
@Override
public int hashCode() {
return Objects.hash(address, ssl);
}
}
}

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@ -19,6 +19,7 @@ import java.io.BufferedInputStream;
import java.io.InputStreamReader;
import java.io.Reader;
import java.net.URL;
import java.nio.charset.StandardCharsets;
import java.nio.file.Files;
import java.nio.file.Path;
import java.util.HashSet;
@ -92,7 +93,7 @@ public class JavaPluginLoader implements PluginLoader {
JarEntry entry;
while ((entry = in.getNextJarEntry()) != null) {
if (entry.getName().equals("velocity-plugin.json")) {
try (Reader pluginInfoReader = new InputStreamReader(in)) {
try (Reader pluginInfoReader = new InputStreamReader(in, StandardCharsets.UTF_8)) {
return Optional.of(VelocityServer.GSON
.fromJson(pluginInfoReader, SerializedPluginDescription.class));
}

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@ -361,7 +361,7 @@ public enum StateRegistry {
}
}
public static class PacketMapping {
public static final class PacketMapping {
private final int id;
private final ProtocolVersion protocolVersion;

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@ -46,7 +46,7 @@ public class GS4QueryHandler extends SimpleChannelInboundHandler<DatagramPacket>
0x79, 0x65, 0x72, 0x5F, 0x00, 0x00};
// Contents to add into basic stat response. See ResponseWriter class below
private static final Set<String> QUERY_BASIC_RESPONSE_CONTENTS = ImmutableSet.of(
private static final ImmutableSet<String> QUERY_BASIC_RESPONSE_CONTENTS = ImmutableSet.of(
"hostname",
"gametype",
"map",
@ -118,7 +118,7 @@ public class GS4QueryHandler extends SimpleChannelInboundHandler<DatagramPacket>
queryResponse.writeByte(QUERY_TYPE_HANDSHAKE);
queryResponse.writeInt(sessionId);
writeString(queryResponse, Integer.toString(challengeToken));
ctx.writeAndFlush(responsePacket);
ctx.writeAndFlush(responsePacket, ctx.voidPromise());
break;
}
@ -169,7 +169,7 @@ public class GS4QueryHandler extends SimpleChannelInboundHandler<DatagramPacket>
}
// Send the response
ctx.writeAndFlush(responsePacket);
ctx.writeAndFlush(responsePacket, ctx.voidPromise());
}, ctx.channel().eventLoop());
break;

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@ -74,7 +74,7 @@ public class LegacyDisconnect {
*/
public static LegacyDisconnect from(TextComponent component) {
// We intentionally use the legacy serializers, because the old clients can't understand JSON.
@SuppressWarnings("deprecated")
@SuppressWarnings("deprecation")
String serialized = ComponentSerializers.LEGACY.serialize(component);
return new LegacyDisconnect(serialized);
}

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@ -175,8 +175,8 @@ public class PlayerListItem implements MinecraftPacket {
return gameMode;
}
public Item setGameMode(int gamemode) {
this.gameMode = gamemode;
public Item setGameMode(int gameMode) {
this.gameMode = gameMode;
return this;
}

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@ -38,7 +38,7 @@ public class PluginMessage implements MinecraftPacket {
public String toString() {
return "PluginMessage{"
+ "channel='" + channel + '\''
+ ", data=" + ByteBufUtil.hexDump(data)
+ ", data=<removed>" +
+ '}';
}

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@ -36,7 +36,7 @@ class PluginDependencyUtilsTest {
private static final PluginDescription CIRCULAR_DEPENDENCY_2 = testDescription("oval",
ImmutableList.of(new PluginDependency("circle", "", false)));
private static final List<PluginDescription> EXPECTED = ImmutableList.of(
private static final ImmutableList<PluginDescription> EXPECTED = ImmutableList.of(
NEVER_DEPENDED,
NO_DEPENDENCY_1_EXAMPLE,
MULTI_DEPENDENCY,

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@ -6,6 +6,4 @@ include(
)
findProject(':api')?.name = 'velocity-api'
findProject(':proxy')?.name = 'velocity-proxy'
findProject(':native')?.name = 'velocity-native'
enableFeaturePreview('STABLE_PUBLISHING')
findProject(':native')?.name = 'velocity-native'