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610 Commits

Autor SHA1 Nachricht Datum
Andrew Steinborn
fb0446f4fc Add DisconnectEvent#disconnectedDuringLogin() 2019-12-24 23:56:39 -05:00
Andrew Steinborn
fa489f6014 Rename mystery field in JoinGame 2019-12-14 17:45:10 -05:00
Andrew Steinborn
8c3f7e2ecc Optimize DNS resolution logic for AsyncHttpClient 2019-12-01 15:17:17 -05:00
Andrew Steinborn
75359256b3 Introduce velocity.natives-tmpdir property for properly handling noexec /tmp 2019-11-29 14:27:27 -05:00
Andrew Steinborn
667610c251 Fix command block tab complete on <=1.12.2 2019-11-28 15:28:02 -05:00
Andrew Steinborn
50b50f3cbb Fix 1.13+ tab complete for server commands 2019-11-28 13:12:53 -05:00
Andrew Steinborn
68e5372b2e QuietException should be a RuntimeException 2019-11-27 01:04:48 -05:00
Andrew Steinborn
467fe34da3 Provide useful information for "unexpectedly disconnected from server"
Fixes #233
2019-11-27 01:01:50 -05:00
Andrew Steinborn
0c14eabe6b Fix Checkstyle issues 2019-11-26 16:32:50 -05:00
Andrew Steinborn
87ad188f92 Finalize integrated BungeeQuack 2019-11-26 16:27:30 -05:00
Andrew Steinborn
b08f27b5c4 Merge branch 'dev/1.1.0' into bungeequack-integrate 2019-11-26 15:52:53 -05:00
Andrew Steinborn
0b6fc06e67 Initial 1.15-pre2 support 2019-11-26 15:10:22 -05:00
Andrew Steinborn
bfeca40b17 Make sure we only tab-complete commands for which we have access to 2019-11-26 14:08:16 -05:00
Andrew Steinborn
e29e20b1e8 Fix 1.13+ tab-complete with command but no arguments
As a nice side-effect, this simplifies the tab complete code
a bit.
2019-11-26 13:44:21 -05:00
Andrew Steinborn
ae14eb8ccb Fix potential UDP speculative reflection attack 2019-11-23 01:07:29 -05:00
Andrew Steinborn
d2b8271eb4 Allow running Velocity without any servers.
This is a niche setup, however if your network is 100% dynamically configured, this is a handy feature to have available.

To support this functionality, a new PlayerChooseInitialServerEvent event was added to allow the initial server to connect to be changed as desired.
2019-11-16 23:17:09 -05:00
Andrew Steinborn
e12f970684 Fix fresh 1.1.0 velocity.toml generation. 2019-11-16 22:34:30 -05:00
Andrew Steinborn
010a10f50f Do not try to prevent people from running Velocity behind Velocity.
This commit absolutely does not change our support policy on this: this
is a completely unsupported setup. In any event, there is an existing
forwarding check in Velocity that covers this case quite well.

I am making this change to make the login process less "chatty" for
higher-latency links and 1.13+ servers.
2019-11-15 01:35:44 -05:00
Andrew Steinborn
d333eb30b8 Always create the length buffer using the best possible native buffer 2019-11-09 22:07:54 -05:00
Andrew Steinborn
8c98f5a4a6 Simplify and harden Netty handlers 2019-11-05 20:07:47 -05:00
Andrew Steinborn
09d33de03e
Merge pull request #256 from Gabik21/previous-server-in-event
Add previous server to ServerConnectedEvent
2019-10-31 19:51:32 -04:00
Gabik21
7c0a402cca
Add previous server to ServerConnectedEvent 2019-10-28 14:45:13 +01:00
Andrew Steinborn
3f321a5219 Indicate plugin loads 2019-10-26 21:10:38 -04:00
Andrew Steinborn
9d5930d96b Integrate BungeeQuack functionality into Velocity 2019-10-20 00:58:55 -04:00
Andrew Steinborn
19e1e05bbc Bring back kqueue transport from the dead
My PR to AsyncHttpClient was accepted and 2.10.4 was released with it
included.
2019-10-20 00:27:31 -04:00
Andrew Steinborn
6ff5cac4d3 Fix issues with decoding and Java fallback native 2019-10-19 23:56:44 -04:00
Joe Hirschfeld
a16684564b Make AES crypto operations use one buffer
All AES implementations being used are 'copy safe', where the source and
destination arrays may be the same. Lets save ourself a copy and reap
the performance wins!
2019-10-19 19:55:02 -07:00
james58899
bd35c6835e
Allow set redirect message 2019-10-17 08:32:50 +08:00
Andrew Steinborn
7747679ee1 Implement optimized compression for Java 11+
Using the fact that the Java Deflater/Inflater API now supports
ByteBuffers as of Java 11, we can provide performance benefits equivalent
to the Velocity 1.0.x native compression on servers running Java 11+ on
non-macOS and non-Linux platforms (such as Windows).
2019-10-04 17:08:14 -04:00
Andrew Steinborn
39e48c9467 Implement #149 to send just one respawn packet 2019-09-28 00:29:51 -04:00
Andrew Steinborn
62cd2c661a Clean up HandshakeSessionHandler 2019-09-27 22:39:16 -04:00
Andrew Steinborn
546307b0d6 Suppress invalid protocol spam 2019-09-27 22:24:21 -04:00
Andrew Steinborn
9b570ff599 Revert this entirely for now. 2019-09-17 09:38:12 -04:00
Andrew Steinborn
8dea7567d8 Correctly handle 0-length packet 2019-09-17 09:33:43 -04:00
Andrew Steinborn
009c9afe09 Decode multiple VarInt-prefixed packets
If the remote server does flush consolidation, Velocity will be able to
frame the packets all at once instead of having to constantly decode
packets. This should provide a modest performance boost for them whilst
not impacting un-optimized servers.
2019-09-16 20:01:38 -04:00
Andrew Steinborn
138a887d73 Fix "all" not appearing in the tab-complete for /server 2019-09-15 19:55:04 -04:00
Andrew Steinborn
9c9fa1c5ae Remove flush consolidation for now
This is still highly experimental
2019-09-09 00:47:42 -04:00
Andrew Steinborn
63dcc56735 Also sort servers for /glist all 2019-09-07 17:09:36 -04:00
Andrew Steinborn
08173c50ef Refactor and improve ServerCommand
The code has been cleaned up and reorganized. As a small quality of life
change, the server names are now sorted in alphabetical order.
2019-09-07 17:06:10 -04:00
Andrew Steinborn
983f3012a6 Merge branch 'dev/1.1.0' into feature/flush-consolidation-v2 2019-09-07 00:34:08 -04:00
Andrew Steinborn
ecfb14411d Merge remote-tracking branch 'origin/dev/1.1.0' into dev/1.1.0 2019-09-07 00:15:34 -04:00
Andrew Steinborn
35856fec04 Merge branch 'dev/1.1.0' into natives-java-improvements
# Conflicts:
#	native/src/main/java/com/velocitypowered/natives/encryption/JavaVelocityCipher.java
2019-09-07 00:06:13 -04:00
Gabik21
aef0f2ca8c
Fix name mapping not being cleared on switch
This fixes a bug where tablist would be messed up for 1.7 clients due to
an internal misconception.
2019-09-05 12:17:19 +02:00
Leymooo
fd367c6efd Add method to determine if player is in OnlineMode 2019-09-04 01:44:40 +03:00
Gabik21
592517b9f3
Remove unnessecary diff 2019-08-29 19:58:00 +02:00
Gabik21
18a56d8b1d
Merge remote-tracking branch 'upstream/dev/1.1.0' 2019-08-29 19:47:04 +02:00
Andrew Steinborn
dbfbd1e2a9 Rename ConnectedPlayer#minecraftConnection -> ConnectedPlayer#connection
This is consistent with VelocityServerConnection
2019-08-17 20:17:12 -04:00
Gabik21
ca81b05551
Remove no longer used imports 2019-08-16 11:50:49 +02:00
Andrew Steinborn
b3ca066a17 Lower write water mark to 1MB 2019-08-10 14:08:45 -04:00
Andrew Steinborn
7cb86067bc Lower the explicit flush count
Initial testing suggests this makes flush consolidation stable, although
the CPU usage will be increased as we are more aggressive in flushing
messages to the channels.
2019-08-08 18:39:22 -04:00