Zach Brown
eacefd4282
Kick git and rebuild patches
2016-08-15 19:22:10 -05:00
Zach Brown
aec2bb905c
Update upstream B/S
2016-08-15 18:51:55 -05:00
Zach Brown
e9de969c6f
More changes to view distance API implementation
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Should fix GH-381
2016-08-13 15:26:40 -05:00
Gabriele C
a4cb20da95
Introduce a setting to handle offline proxies
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Servers behind a bungeecord proxy in offline mode
will now properly pull offline mode UUIDs and data
when this setting is set to false. Default is unchanged.
2016-08-12 18:08:53 -05:00
Zach Brown
be420541b7
Update upstream B/CB
2016-08-11 15:07:07 -05:00
Zach Brown
f91686b6db
Update upstream B/CB
2016-08-07 00:01:31 -05:00
Zach Brown
cae6930ae4
Update maven repo urls
2016-08-06 16:49:55 -05:00
Zach Brown
58ba189a32
Send Bukkit scoreboards as well as vanilla boards
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Fixes GH-384
2016-08-04 19:46:35 -05:00
Zach Brown
f2b77b64f0
Syntax highlighting and typo fix in CONTRIBUTING
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Thanks @jamierocks
2016-08-04 17:47:12 -05:00
Zach Brown
25f92d9a28
Re-track players that dismount from other players
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Fixes GH-265
2016-07-31 16:33:25 -05:00
Zach Brown
55e3d057b8
Fix entity tracking when the player is the vehicle
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Fixes GH-378
2016-07-31 15:22:25 -05:00
Zach Brown
10961ebac6
Randomly generate team names for earlier commit
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[17:17] _MylesC: the biggest issue you run into is bungee not handling
2 teams with same name :(
http://i.imgur.com/jbDigxW.png
2016-07-30 18:13:56 -05:00
Zach Brown
a48b906896
Send a fake team as needed for the collision rule
2016-07-30 17:04:39 -05:00
Zach Brown
4db0ba851c
Update upstream B/CB/S
2016-07-30 18:02:34 -05:00
Zach Brown
163d33a68b
Default configuration changes
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Disable push based hoppers by default
Set chunk unload delay to 15s by default
Neither of these changes are retroactive for old users
2016-07-28 20:57:36 -05:00
Zach Brown
2ea6b93c67
Make alternative falling block ground detection configurable
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Workaround for GH-336
2016-07-28 20:54:48 -05:00
Zach Brown
023780514f
More informative vehicle moved wrongly log message
2016-07-28 19:17:26 -05:00
Zach Brown
2ee4beaa3a
Cleanup obfuscation helper comment format
2016-07-27 17:46:02 -05:00
Zach Brown
608d77d492
Update upstream B/CB
2016-07-26 19:30:03 -05:00
Zach Brown
96e8a799b4
Push based hoppers cleanup
2016-07-22 18:54:48 -05:00
Zach Brown
359f9ad8cf
Update upstream CB
2016-07-22 17:24:30 -05:00
Zach Brown
4b8526fd6d
Fix TNTPrimed head hight calculation
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Fixes GH-370
2016-07-19 18:48:08 -05:00
Zach Brown
e9a21993b2
Less strict skull validation
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Fixes GH-367
2016-07-18 18:07:48 -05:00
Zach Brown
7b87a987b2
Merge pull request #369 from Gabscap/fix-banner
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Fix-Banner Patch: Display correct time in F3
2016-07-17 17:39:32 -05:00
Gabscap
a589eedb2a
Fix-Banner Patch: Display correct time in F3
2016-07-17 18:25:24 +02:00
Zach Brown
949044df1a
Don't try and lookup profiles that have no UUID and no name
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Closes GH-347
2016-07-16 20:19:25 -05:00
Zach Brown
950ad80c15
Remove use-hopper-check functionality that we restored
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Our improved hopper checking system should provide a better benefit without
as many vanilla behavior issues.
2016-07-16 20:10:43 -05:00
Zach Brown
719164b4ce
Update upstream B/CB/S
2016-07-15 17:36:53 -05:00
Zach Brown
aff7563c30
Update upstream B/CB/S
2016-07-12 23:22:58 -05:00
Zach Brown
b9926dcb47
Block sketchy head items and blocks
2016-07-10 10:45:05 -05:00
Aikar
0c18db0e44
Upstream burritos, maybe tacos, and churros.
2016-07-08 00:17:25 -04:00
Zach Brown
93dca2c0de
Update upstream B/CB/S
2016-07-07 21:06:58 -05:00
Zach Brown
d5a6e263fd
Update upstream tacos B/CB/S
2016-07-04 18:49:14 -05:00
Zach Brown
78f5fda472
Disable delayed chunk unloads by default
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While the option remains a powerful tool we recommend everyone use, 30s is
proving to be a bit much for certain gametypes and many admins are confused
that after updating they are now facing extreme loaded chunk counts.
We do recommend experienced users configure this value as needed, but we
cannot keep it as a default option given the variety of gametypes, the
potential inexperience of new users, and previous users upgrading and
now facing extreme chunk counts that offer little benefit.
2016-06-30 21:41:10 -05:00
Aikar
122f47ac1c
More Upstream tacos
2016-06-30 01:38:53 -04:00
Aikar
869b06ea1e
Timings v2 cleanups - potential overflow fix and fix bad hostnames
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if hostname is invalid on system, just use a static string
also cleans up visibility of a lot of code, hopefully will help jvm optimize more.
2016-06-30 01:31:00 -04:00
Aikar
cb334f6321
Upstream tacos
2016-06-30 01:23:30 -04:00
Zach Brown
fd6048a265
Update upstream CB
2016-06-27 21:21:08 -05:00
Zach Brown
b978b76443
Update upstream CB
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It seems they've gotten their own workaround figured out, we'll keep our own fix for TE removal in but let them try theirs and see if it's better now.
2016-06-26 22:51:20 -05:00
Zach Brown
98c7a31d79
Stop overwriting block locations, root issue looks to be the TE fixer itself
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Fixes GH-352
2016-06-26 18:38:39 -05:00
Zach Brown
de4a16ead0
Update upstream B/CB/S
2016-06-26 14:13:00 -05:00
Zach Brown
afb1926947
Move setBlock tile->tile transition workaround into TE removal
2016-06-26 13:58:12 -05:00
Zach Brown
e93299df87
Update upstream CB
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Doesn't change anything except puts the last commit upstream, where it belongs
because we're nice like that, or something
2016-06-25 21:34:09 -05:00
Zach Brown
e213840fce
Update clients when setting blocks to air
2016-06-25 21:09:08 -05:00
Zach Brown
57cff1f17f
Update to MC 1.10.2
2016-06-25 12:19:04 -05:00
Aikar
997285e344
Update Entity AddTo|RemoveFrom World events to be EntityEvents
2016-06-24 00:16:46 -04:00
Riley Park
53848cdc2f
Merge pull request #348 from DemonWav/pom
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Add repo to handle the bungee-cord chat dependency
2016-06-22 22:41:50 -07:00
DemonWav
1114f55d45
Add repo to handle the bungee-cord chat dependency
2016-06-23 00:32:41 -05:00
Aikar
ba61e44475
Fix Old Sign Conversion
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1) Sign loading code was trying to parse the JSON before the check for oldSign.
That code could then skip the old sign converting code if it triggers a JSON parse exception.
2) New Mojang Schematic system has Tile Entities in the new converted format, but missing the Bukkit.isConverted flag
This causes Igloos and such to render broken signs. We fix this by ignoring sign conversion for Defined Structures
2016-06-22 22:56:57 -04:00
Aikar
faa5f1fb18
Fix Double World Add issues - Fixes #328
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Vanilla will double add Spider Jockeys to the world, so ignore already added.
Also add debug if something else tries to, and abort before world gets bad state
2016-06-22 22:50:19 -04:00