Commit graph

313 Commits

Autor SHA1 Nachricht Datum
Dinnerbone
57338bee52 Much better console interaction. History, no more losing the command, colours, inline editing, etc. Shorter log output to console (but not to file). 2011-02-25 16:12:38 +00:00
Dinnerbone
659fa9eaf9 Temporary fix for teleportation 2011-02-25 12:46:31 +00:00
Tahg
e53fd1367c possible fix for block breaking bug 2011-02-24 22:37:47 -05:00
Dinnerbone
13f55ce0c8 Fixed logging back in on non-default worlds (Yes really) 2011-02-24 15:46:26 +00:00
Dinnerbone
c97fa40d2b Fixed ENTITY_DAMAGE involving slimes (per DHowet) 2011-02-24 12:49:48 +00:00
Tahg
5d3b8de87a Fixed some debug 2011-02-24 03:51:00 -05:00
Tahg
280880d163 synchronize hashmap lookups 2011-02-23 22:52:14 -05:00
Tahg
edb0debd16 attempt to track down some bugs 2011-02-23 22:36:56 -05:00
stevenh
2db976c840 Corrected Exceptions text when loading and saving ops 2011-02-24 01:18:23 +00:00
Erik Broes
09aa37fe4a Generic code cleanup 2011-02-23 14:12:33 +01:00
Erik Broes
332d9c4f18 BlockStationary fix 2011-02-23 13:56:43 +01:00
Dinnerbone
bfca34cad4 ConsoleCommandSender no longer has a default constructor, use ConsoleCommandSender(server). Added entity.getServer and updated the version number of mc 2011-02-23 11:33:41 +00:00
speakeasy
6655b89037 possible fix for levers, ladders, and buttons 2011-02-23 11:27:22 +01:00
Dinnerbone
f622db3ea1 Fixed bad cast in EntityItem 2011-02-23 09:17:30 +00:00
Dinnerbone
f759e0b60d Update to Minecraft 1.3 beta 2011-02-23 02:37:56 +00:00
Taylor Kelly
a124bfdab5 Fix PlayerRespawnEvent for multi-worlds 2011-02-22 19:02:06 +01:00
Tahg
96435cfc76 refactor Items 2011-02-21 19:57:23 -05:00
Dinnerbone
f659231e34 N.M.S cleanup in preparation for update 2011-02-21 22:30:01 +00:00
Dinnerbone
67cf646014 Merge branch 'master' of github.com:Bukkit/CraftBukkit 2011-02-21 21:27:01 +00:00
VictorD
bf9a55049e Second part of NPE and arctan update :3 2011-02-20 23:22:28 +01:00
Daniel Chesters
4f249b585c Fix encoding in net.minecraft.server files. 2011-02-20 18:15:21 +01:00
David Flemström
5121ebb65d Fixed issue with color markers in messages sent to the client.
This fix eliminates crashes related to color markers being at end-of-line, and also makes colors persist across line breaks.

- The broadcast message is split up in multiple packets, one per line
- Color markers are reorganized, so that color 'sticks across lines'
- The wrapping method calculates the *rendered* line length. Thus, if the user has a weird font, it might look weird.
2011-02-20 18:15:21 +01:00
Erik Broes
09026095b6 Minor cleaning of code 2011-02-20 18:15:17 +01:00
Erik Broes
6e3ee31336 Prevent Blocks from getting lost when a chunk reloads 2011-02-20 17:09:38 +01:00
Tahg
ca4076077e fixed buttons, plates
added yield to explosion
added event for chunk unloading
2011-02-19 23:44:35 -05:00
Dinnerbone
a59149c208 Make all new loggers default to the same logging as "Minecraft" (to console + file, same format) 2011-02-20 02:14:15 +00:00
sk89q
d4b67c5549 Lowered the priority of the old command handler event. A number of plugins were using this event incorrectly. A new event, the command preprocesser event, has replaced the previous function of the original command event. 2011-02-19 18:02:13 -08:00
sk89q
ec0eec5863 Added slime as a detected entity. 2011-02-19 18:02:12 -08:00
Dinnerbone
264b5c331d Redirect System.out and System.err to a Logger 2011-02-20 01:53:06 +00:00
Dinnerbone
a6b3965672 Fixed CLI arguments 2011-02-19 19:45:22 +00:00
Dinnerbone
a5ca3e1c12 Don't kick players if a command failed from an exception 2011-02-18 16:25:56 +00:00
EvilSeph
e544fb71c3 Changed hatchingType to MobType from CreatureType as refactoring (and so plugin breaking) will take place in a week. 2011-02-17 03:17:13 -05:00
Andrew Ardill
0703f4f458 Updated to use CreatureType and CreatureSpawner
Nothing will break as a result of the refactoring of MobType due to
deprecated code being left in. These will be removed after 1 week,
enough time for plugin devs time to migrate.
2011-02-17 17:57:52 +11:00
sk89q
5f940cf764 Added Player.chat(). 2011-02-16 21:47:01 -08:00
EvilSeph
03c118f343 Added CREATURE_SPAWN event per ss2man44 2011-02-16 22:45:00 -05:00
Meaglin
4a4b67cc42 Implementation of BlockBreakEvent 2011-02-13 13:19:51 +01:00
Erik Broes
40f7986a11 Make the spawning listen to the server spawn-settings 2011-02-13 01:21:50 +01:00
Stéphan Kochen
f789c9e744 Replace a net.minecraft accessor with a public attr. 2011-02-12 16:17:43 +01:00
afforess
5aa95ee469 Added MaxSpeed methods to minecarts. Added MaxSpeed methods to boats. Added SlowWhenEmpty, FlyingMod, and DerailedMod methods to minecarts. 2011-02-12 16:14:43 +01:00
Andrew Ardill
be9a264249 Fixed bug in event when taking fall damage. Now uses event damage. 2011-02-12 22:40:28 +11:00
culturespy
e2899b9dd7 Added EXPLOSION_PRIMED event. 2011-02-12 02:57:58 -05:00
Timberjaw
348e6c75c7 Added SIGN_CHANGE event. 2011-02-11 20:49:09 -05:00
James Logsdon
09c6389b3f Adding PLAYER_PICKUP_ITEM event hook 2011-02-12 01:39:00 +01:00
James Logsdon
82931a601d Adding PLAYER_DROP_ITEM event hook 2011-02-12 01:09:42 +01:00
cvpcs
71f97ffc5b Send a BlockRedstoneEvent if powered redstone is destroyed
When a powered redstone block is destroyed, a BlockRedstoneEvent should
be sent to notify plugins that particular block is returning to current
0 before the BlockDamageEvent is sent.  This allows plugins dealing with
redstone to not have to listen for redstone destruction, but just listen
to changes in current.
2011-02-12 00:32:39 +01:00
Dinnerbone
4b6c633659 Removed debug and fixed //craftbukkit comments from 0239b76f611597f8486a 2011-02-11 09:27:57 +00:00
Tahg
c0b940d619 more chunk fixes 2011-02-11 02:01:32 -05:00
Tahg
41e136b880 fix in LongHashset.java 2011-02-10 14:59:41 -05:00
Tahg
89232b826b fixes for chunks 2011-02-10 14:33:41 -05:00
Tahg
524f966ef3 Merge branch 'master' of https://github.com/Bukkit/CraftBukkit 2011-02-10 09:24:14 -05:00
Dinnerbone
1d49e5a4b1 Fixed chunk unloading 2011-02-10 13:27:53 +00:00
Dinnerbone
a52f5ef520 Threadsafe World.c(int i, int j) 2011-02-10 11:56:30 +00:00
Zenexer
96794e15db Added spawn-protection property to server.properties 2011-02-10 12:16:31 +08:00
Zenexer
1da852265a Added spawn-protection property to server.properties 2011-02-10 12:16:30 +08:00
Zenexer
fbe54b05f4 Added spawn-protection property to server.properties 2011-02-10 12:16:30 +08:00
Dinnerbone
814c9d444f Fixed LongHashtable.values() 2011-02-09 20:55:04 +00:00
James Logsdon
e3011157b1 Added Creature.setTarget per jlogsdon 2011-02-09 13:27:28 +00:00
Dinnerbone
7988345368 Added call to new event on world save (at stop and force save). (Per EyvindRM) 2011-02-09 12:59:00 +00:00
Ben64
0592b334f6 Terrain generation bugfix (will also be in Mojang 1.3) 2011-02-09 10:01:41 +01:00
Tahg
03be05790e added method to force an inventory update 2011-02-08 21:52:06 -05:00
Tahg
43ef3b3037 fixed explosions 2011-02-08 20:28:10 -05:00
Tahg
61b79e8f98 inventory fixes 2011-02-08 19:47:08 -05:00
Tahg
b9a37399ae changed fence behaviour 2011-02-08 17:10:48 -05:00
Alexander Hesse
6ad4ca2a42 Implemented Sneak event 2011-02-08 17:12:51 +01:00
Dinnerbone
1a983aceb3 Just cleaning some commits. Don't mind me. 2011-02-08 15:22:46 +00:00
Dinnerbone
3526a66fbe Added loadChunk, unloadChunk and unloadChunkRequest. 2011-02-08 14:26:55 +00:00
Dinnerbone
6b9b59db4e Added getContents() to TileEntityDispenser to be compatible with
InventoryChanged TileEntityDispenser to be built against latest mc-dev
Merge branch 'merge-fork' of https://github.com/Hidendra/CraftBukkit
2011-02-08 14:22:52 +00:00
culturespy
a9a0ad6278 Adding Craftbukkit comment-tags. 2011-02-08 14:11:34 +00:00
culturespy
f20af7b129 Make Explosion remember whether it was canceled so that WorldServer can avoid sending unneeded explode packets. 2011-02-08 14:11:34 +00:00
Dinnerbone
499d44763d Finalizing the breakage! 2011-02-08 12:54:28 +00:00
Dinnerbone
bcf9b5ca19 Oops! This matters. 2011-02-08 12:48:29 +00:00
Dinnerbone
6751433a8e Implemented new Server methods (getWorld + changes to createWorld) 2011-02-08 12:03:36 +00:00
Erik Broes
7b840489a3 Oopsie on compile issue 2011-02-07 10:43:50 +01:00
Erik Broes
2497a61044 Moved changes we did to WorldServer back down to World. 2011-02-07 10:26:12 +01:00
Erik Broes
421d1c1c1f Fixing missing mandatory comments. 2011-02-07 09:49:42 +01:00
Tahg
8acebcd7d6 Fixed Chunk cache in world 2011-02-07 03:34:32 -05:00
Tahg
3629580868 Chunk fetching improvements 2011-02-07 01:33:57 -05:00
Dinnerbone
172db788b3 I'm quite aware that I fail at merging. 2011-02-07 01:59:06 +00:00
Dinnerbone
7a71347cdf Fixed logging into the correct world 2011-02-07 01:51:06 +00:00
Dinnerbone
e9b1607fdc Fixed entity updating 2011-02-07 01:51:06 +00:00
Dinnerbone
7bdc190637 Possibly fixed block/chunk leaking 2011-02-07 01:51:06 +00:00
Dinnerbone
8b14c72a8d Changes to reflect new Environment enum 2011-02-07 01:51:06 +00:00
Dinnerbone
4e6f4e3031 NPE 2011-02-07 01:51:06 +00:00
Dinnerbone
dcabbda57c Fixed invisibility after cross-world teleportation 2011-02-07 01:51:06 +00:00
Dinnerbone
590b3874a8 Fixed various multiworld teleporting issues 2011-02-07 01:51:05 +00:00
Dinnerbone
7e81245caf Probably definitely fixed mob leaking 2011-02-07 01:51:05 +00:00
Dinnerbone
b229931ce6 Attempt to clear loaded chunks during multiworld teleportation 2011-02-07 01:51:05 +00:00
Dinnerbone
2be5181b0c Added internal MC support for multiple worlds 2011-02-07 01:44:43 +00:00
Raphfrk
9e7991ab52 Scheduler 2011-02-07 01:03:32 +01:00
Forsaken
002b5ebefc Added PlayerKick (setReason, setLeaveMessage, setCancelled) and PlayerRespawn (setLocation) 2011-02-06 12:38:38 +01:00
Erik Broes
228b5e7ccd Added VEHICLE_COLLISION_ENTITY which vanished after porting the code 2011-02-06 11:51:35 +01:00
Raphfrk
101d01ef64 getLoadedChunks method 2011-02-05 15:06:02 +01:00
Animosity
8932430aed Addded: int getMaxPlayers() 2011-02-05 01:36:41 -05:00
EvilSeph
e79139d3f2 Save player data on save-all. 2011-02-04 22:49:24 -05:00
VictorD
059d23b4c9 Half-step placement bug fix, all credits to Brettflan 2011-02-03 22:34:22 +01:00
Brettflan
2f2bc28915 Fixes placement cancellation of single-step blocks, such as in protected areas like the spawn area.
The first line edited fixes it so other blocks placed on a single-step block aren't considered (only single-step blocks), and so that they're only considered when placed on the top face of the existing single-step block.
The second section of changed code keeps the final world.setTypeIdAndData() call from being incorrectly applied if it was indeed a single-block placed on an existing single-block.

Best way to test before and after is to put a bunch of single-step blocks in the spawn area as an Op, then de-Op yourself and try placing more blocks (single-step and otherwise, for example I also tested dirt blocks) on the sides and tops of the ones which you previously added as an Op.
2011-02-03 22:07:34 +01:00
Erik Broes
04be2b9b31 Generic cleanup/reformat. 2011-02-02 00:39:08 +01:00
Erik Broes
001a45804e Clean vehicle code. 2011-02-02 00:29:37 +01:00
Erik Broes
1dac92a766 Update chunk handling. 2011-02-02 00:29:37 +01:00
Dinnerbone
e0416ca7fb Added CraftDispenser.dispense() 2011-02-01 23:18:11 +00:00