13
0
geforkt von Mirrors/Paper

562 Zeilen
15 KiB
Java

package org.bukkit;
/**
* An Enum of Sounds the server is able to send to players.
* <p>
* WARNING: At any time, sounds may be added/removed from this Enum or even
* MineCraft itself! There is no guarantee the sounds will play. There is no
* guarantee values will not be removed from this Enum. As such, you should not
* depend on the ordinal values of this class.
*/
public enum Sound {
AMBIENT_CAVE,
BLOCK_ANVIL_BREAK,
BLOCK_ANVIL_DESTROY,
BLOCK_ANVIL_FALL,
BLOCK_ANVIL_HIT,
BLOCK_ANVIL_LAND,
BLOCK_ANVIL_PLACE,
BLOCK_ANVIL_STEP,
BLOCK_ANVIL_USE,
BLOCK_BREWING_STAND_BREW,
BLOCK_CHEST_CLOSE,
BLOCK_CHEST_LOCKED,
BLOCK_CHEST_OPEN,
BLOCK_CHORUS_FLOWER_DEATH,
BLOCK_CHORUS_FLOWER_GROW,
BLOCK_CLOTH_BREAK,
BLOCK_CLOTH_FALL,
BLOCK_CLOTH_HIT,
BLOCK_CLOTH_PLACE,
BLOCK_CLOTH_STEP,
BLOCK_COMPARATOR_CLICK,
BLOCK_DISPENSER_DISPENSE,
BLOCK_DISPENSER_FAIL,
BLOCK_DISPENSER_LAUNCH,
BLOCK_ENCHANTMENT_TABLE_USE,
BLOCK_ENDERCHEST_CLOSE,
BLOCK_ENDERCHEST_OPEN,
BLOCK_END_GATEWAY_SPAWN,
BLOCK_END_PORTAL_FRAME_FILL,
BLOCK_END_PORTAL_SPAWN,
BLOCK_FENCE_GATE_CLOSE,
BLOCK_FENCE_GATE_OPEN,
BLOCK_FIRE_AMBIENT,
BLOCK_FIRE_EXTINGUISH,
BLOCK_FURNACE_FIRE_CRACKLE,
BLOCK_GLASS_BREAK,
BLOCK_GLASS_FALL,
BLOCK_GLASS_HIT,
BLOCK_GLASS_PLACE,
BLOCK_GLASS_STEP,
BLOCK_GRASS_BREAK,
BLOCK_GRASS_FALL,
BLOCK_GRASS_HIT,
BLOCK_GRASS_PLACE,
BLOCK_GRASS_STEP,
BLOCK_GRAVEL_BREAK,
BLOCK_GRAVEL_FALL,
BLOCK_GRAVEL_HIT,
BLOCK_GRAVEL_PLACE,
BLOCK_GRAVEL_STEP,
BLOCK_IRON_DOOR_CLOSE,
BLOCK_IRON_DOOR_OPEN,
BLOCK_IRON_TRAPDOOR_CLOSE,
BLOCK_IRON_TRAPDOOR_OPEN,
BLOCK_LADDER_BREAK,
BLOCK_LADDER_FALL,
BLOCK_LADDER_HIT,
BLOCK_LADDER_PLACE,
BLOCK_LADDER_STEP,
BLOCK_LAVA_AMBIENT,
BLOCK_LAVA_EXTINGUISH,
BLOCK_LAVA_POP,
BLOCK_LEVER_CLICK,
BLOCK_METAL_BREAK,
BLOCK_METAL_FALL,
BLOCK_METAL_HIT,
BLOCK_METAL_PLACE,
BLOCK_METAL_PRESSUREPLATE_CLICK_OFF,
BLOCK_METAL_PRESSUREPLATE_CLICK_ON,
BLOCK_METAL_STEP,
BLOCK_NOTE_BASEDRUM,
BLOCK_NOTE_BASS,
BLOCK_NOTE_BELL,
BLOCK_NOTE_CHIME,
BLOCK_NOTE_FLUTE,
BLOCK_NOTE_GUITAR,
BLOCK_NOTE_HARP,
BLOCK_NOTE_HAT,
BLOCK_NOTE_PLING,
BLOCK_NOTE_SNARE,
BLOCK_NOTE_XYLOPHONE,
BLOCK_PISTON_CONTRACT,
BLOCK_PISTON_EXTEND,
BLOCK_PORTAL_AMBIENT,
BLOCK_PORTAL_TRAVEL,
BLOCK_PORTAL_TRIGGER,
BLOCK_REDSTONE_TORCH_BURNOUT,
BLOCK_SAND_BREAK,
BLOCK_SAND_FALL,
BLOCK_SAND_HIT,
BLOCK_SAND_PLACE,
BLOCK_SAND_STEP,
BLOCK_SHULKER_BOX_CLOSE,
BLOCK_SHULKER_BOX_OPEN,
BLOCK_SLIME_BREAK,
BLOCK_SLIME_FALL,
BLOCK_SLIME_HIT,
BLOCK_SLIME_PLACE,
BLOCK_SLIME_STEP,
BLOCK_SNOW_BREAK,
BLOCK_SNOW_FALL,
BLOCK_SNOW_HIT,
BLOCK_SNOW_PLACE,
BLOCK_SNOW_STEP,
BLOCK_STONE_BREAK,
BLOCK_STONE_BUTTON_CLICK_OFF,
BLOCK_STONE_BUTTON_CLICK_ON,
BLOCK_STONE_FALL,
BLOCK_STONE_HIT,
BLOCK_STONE_PLACE,
BLOCK_STONE_PRESSUREPLATE_CLICK_OFF,
BLOCK_STONE_PRESSUREPLATE_CLICK_ON,
BLOCK_STONE_STEP,
BLOCK_TRIPWIRE_ATTACH,
BLOCK_TRIPWIRE_CLICK_OFF,
BLOCK_TRIPWIRE_CLICK_ON,
BLOCK_TRIPWIRE_DETACH,
BLOCK_WATERLILY_PLACE,
BLOCK_WATER_AMBIENT,
BLOCK_WOODEN_DOOR_CLOSE,
BLOCK_WOODEN_DOOR_OPEN,
BLOCK_WOODEN_TRAPDOOR_CLOSE,
BLOCK_WOODEN_TRAPDOOR_OPEN,
BLOCK_WOOD_BREAK,
BLOCK_WOOD_BUTTON_CLICK_OFF,
BLOCK_WOOD_BUTTON_CLICK_ON,
BLOCK_WOOD_FALL,
BLOCK_WOOD_HIT,
BLOCK_WOOD_PLACE,
BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF,
BLOCK_WOOD_PRESSUREPLATE_CLICK_ON,
BLOCK_WOOD_STEP,
ENCHANT_THORNS_HIT,
ENTITY_ARMORSTAND_BREAK,
ENTITY_ARMORSTAND_FALL,
ENTITY_ARMORSTAND_HIT,
ENTITY_ARMORSTAND_PLACE,
ENTITY_ARROW_HIT,
ENTITY_ARROW_HIT_PLAYER,
ENTITY_ARROW_SHOOT,
ENTITY_BAT_AMBIENT,
ENTITY_BAT_DEATH,
ENTITY_BAT_HURT,
ENTITY_BAT_LOOP,
ENTITY_BAT_TAKEOFF,
ENTITY_BLAZE_AMBIENT,
ENTITY_BLAZE_BURN,
ENTITY_BLAZE_DEATH,
ENTITY_BLAZE_HURT,
ENTITY_BLAZE_SHOOT,
ENTITY_BOAT_PADDLE_LAND,
ENTITY_BOAT_PADDLE_WATER,
ENTITY_BOBBER_RETRIEVE,
ENTITY_BOBBER_SPLASH,
ENTITY_BOBBER_THROW,
ENTITY_CAT_AMBIENT,
ENTITY_CAT_DEATH,
ENTITY_CAT_HISS,
ENTITY_CAT_HURT,
ENTITY_CAT_PURR,
ENTITY_CAT_PURREOW,
ENTITY_CHICKEN_AMBIENT,
ENTITY_CHICKEN_DEATH,
ENTITY_CHICKEN_EGG,
ENTITY_CHICKEN_HURT,
ENTITY_CHICKEN_STEP,
ENTITY_COW_AMBIENT,
ENTITY_COW_DEATH,
ENTITY_COW_HURT,
ENTITY_COW_MILK,
ENTITY_COW_STEP,
ENTITY_CREEPER_DEATH,
ENTITY_CREEPER_HURT,
ENTITY_CREEPER_PRIMED,
ENTITY_DONKEY_AMBIENT,
ENTITY_DONKEY_ANGRY,
ENTITY_DONKEY_CHEST,
ENTITY_DONKEY_DEATH,
ENTITY_DONKEY_HURT,
ENTITY_EGG_THROW,
ENTITY_ELDER_GUARDIAN_AMBIENT,
ENTITY_ELDER_GUARDIAN_AMBIENT_LAND,
ENTITY_ELDER_GUARDIAN_CURSE,
ENTITY_ELDER_GUARDIAN_DEATH,
ENTITY_ELDER_GUARDIAN_DEATH_LAND,
ENTITY_ELDER_GUARDIAN_FLOP,
ENTITY_ELDER_GUARDIAN_HURT,
ENTITY_ELDER_GUARDIAN_HURT_LAND,
ENTITY_ENDERDRAGON_AMBIENT,
ENTITY_ENDERDRAGON_DEATH,
ENTITY_ENDERDRAGON_FIREBALL_EXPLODE,
ENTITY_ENDERDRAGON_FLAP,
ENTITY_ENDERDRAGON_GROWL,
ENTITY_ENDERDRAGON_HURT,
ENTITY_ENDERDRAGON_SHOOT,
ENTITY_ENDEREYE_DEATH,
ENTITY_ENDEREYE_LAUNCH,
ENTITY_ENDERMEN_AMBIENT,
ENTITY_ENDERMEN_DEATH,
ENTITY_ENDERMEN_HURT,
ENTITY_ENDERMEN_SCREAM,
ENTITY_ENDERMEN_STARE,
ENTITY_ENDERMEN_TELEPORT,
ENTITY_ENDERMITE_AMBIENT,
ENTITY_ENDERMITE_DEATH,
ENTITY_ENDERMITE_HURT,
ENTITY_ENDERMITE_STEP,
ENTITY_ENDERPEARL_THROW,
ENTITY_EVOCATION_FANGS_ATTACK,
ENTITY_EVOCATION_ILLAGER_AMBIENT,
ENTITY_EVOCATION_ILLAGER_CAST_SPELL,
ENTITY_EVOCATION_ILLAGER_DEATH,
ENTITY_EVOCATION_ILLAGER_HURT,
ENTITY_EVOCATION_ILLAGER_PREPARE_ATTACK,
ENTITY_EVOCATION_ILLAGER_PREPARE_SUMMON,
ENTITY_EVOCATION_ILLAGER_PREPARE_WOLOLO,
ENTITY_EXPERIENCE_BOTTLE_THROW,
ENTITY_EXPERIENCE_ORB_PICKUP,
ENTITY_FIREWORK_BLAST,
ENTITY_FIREWORK_BLAST_FAR,
ENTITY_FIREWORK_LARGE_BLAST,
ENTITY_FIREWORK_LARGE_BLAST_FAR,
ENTITY_FIREWORK_LAUNCH,
ENTITY_FIREWORK_SHOOT,
ENTITY_FIREWORK_TWINKLE,
ENTITY_FIREWORK_TWINKLE_FAR,
ENTITY_GENERIC_BIG_FALL,
ENTITY_GENERIC_BURN,
ENTITY_GENERIC_DEATH,
ENTITY_GENERIC_DRINK,
ENTITY_GENERIC_EAT,
ENTITY_GENERIC_EXPLODE,
ENTITY_GENERIC_EXTINGUISH_FIRE,
ENTITY_GENERIC_HURT,
ENTITY_GENERIC_SMALL_FALL,
ENTITY_GENERIC_SPLASH,
ENTITY_GENERIC_SWIM,
ENTITY_GHAST_AMBIENT,
ENTITY_GHAST_DEATH,
ENTITY_GHAST_HURT,
ENTITY_GHAST_SCREAM,
ENTITY_GHAST_SHOOT,
ENTITY_GHAST_WARN,
ENTITY_GUARDIAN_AMBIENT,
ENTITY_GUARDIAN_AMBIENT_LAND,
ENTITY_GUARDIAN_ATTACK,
ENTITY_GUARDIAN_DEATH,
ENTITY_GUARDIAN_DEATH_LAND,
ENTITY_GUARDIAN_FLOP,
ENTITY_GUARDIAN_HURT,
ENTITY_GUARDIAN_HURT_LAND,
ENTITY_HORSE_AMBIENT,
ENTITY_HORSE_ANGRY,
ENTITY_HORSE_ARMOR,
ENTITY_HORSE_BREATHE,
ENTITY_HORSE_DEATH,
ENTITY_HORSE_EAT,
ENTITY_HORSE_GALLOP,
ENTITY_HORSE_HURT,
ENTITY_HORSE_JUMP,
ENTITY_HORSE_LAND,
ENTITY_HORSE_SADDLE,
ENTITY_HORSE_STEP,
ENTITY_HORSE_STEP_WOOD,
ENTITY_HOSTILE_BIG_FALL,
ENTITY_HOSTILE_DEATH,
ENTITY_HOSTILE_HURT,
ENTITY_HOSTILE_SMALL_FALL,
ENTITY_HOSTILE_SPLASH,
ENTITY_HOSTILE_SWIM,
ENTITY_HUSK_AMBIENT,
ENTITY_HUSK_DEATH,
ENTITY_HUSK_HURT,
ENTITY_HUSK_STEP,
ENTITY_ILLUSION_ILLAGER_AMBIENT,
ENTITY_ILLUSION_ILLAGER_CAST_SPELL,
ENTITY_ILLUSION_ILLAGER_DEATH,
ENTITY_ILLUSION_ILLAGER_HURT,
ENTITY_ILLUSION_ILLAGER_MIRROR_MOVE,
ENTITY_ILLUSION_ILLAGER_PREPARE_BLINDNESS,
ENTITY_ILLUSION_ILLAGER_PREPARE_MIRROR,
ENTITY_IRONGOLEM_ATTACK,
ENTITY_IRONGOLEM_DEATH,
ENTITY_IRONGOLEM_HURT,
ENTITY_IRONGOLEM_STEP,
ENTITY_ITEMFRAME_ADD_ITEM,
ENTITY_ITEMFRAME_BREAK,
ENTITY_ITEMFRAME_PLACE,
ENTITY_ITEMFRAME_REMOVE_ITEM,
ENTITY_ITEMFRAME_ROTATE_ITEM,
ENTITY_ITEM_BREAK,
ENTITY_ITEM_PICKUP,
ENTITY_LEASHKNOT_BREAK,
ENTITY_LEASHKNOT_PLACE,
ENTITY_LIGHTNING_IMPACT,
ENTITY_LIGHTNING_THUNDER,
ENTITY_LINGERINGPOTION_THROW,
ENTITY_LLAMA_AMBIENT,
ENTITY_LLAMA_ANGRY,
ENTITY_LLAMA_CHEST,
ENTITY_LLAMA_DEATH,
ENTITY_LLAMA_EAT,
ENTITY_LLAMA_HURT,
ENTITY_LLAMA_SPIT,
ENTITY_LLAMA_STEP,
ENTITY_LLAMA_SWAG,
ENTITY_MAGMACUBE_DEATH,
ENTITY_MAGMACUBE_HURT,
ENTITY_MAGMACUBE_JUMP,
ENTITY_MAGMACUBE_SQUISH,
ENTITY_MINECART_INSIDE,
ENTITY_MINECART_RIDING,
ENTITY_MOOSHROOM_SHEAR,
ENTITY_MULE_AMBIENT,
ENTITY_MULE_CHEST,
ENTITY_MULE_DEATH,
ENTITY_MULE_HURT,
ENTITY_PAINTING_BREAK,
ENTITY_PAINTING_PLACE,
ENTITY_PARROT_AMBIENT,
ENTITY_PARROT_DEATH,
ENTITY_PARROT_EAT,
ENTITY_PARROT_FLY,
ENTITY_PARROT_HURT,
ENTITY_PARROT_IMITATE_BLAZE,
ENTITY_PARROT_IMITATE_CREEPER,
ENTITY_PARROT_IMITATE_ELDER_GUARDIAN,
ENTITY_PARROT_IMITATE_ENDERDRAGON,
ENTITY_PARROT_IMITATE_ENDERMAN,
ENTITY_PARROT_IMITATE_ENDERMITE,
ENTITY_PARROT_IMITATE_EVOCATION_ILLAGER,
ENTITY_PARROT_IMITATE_GHAST,
ENTITY_PARROT_IMITATE_HUSK,
ENTITY_PARROT_IMITATE_ILLUSION_ILLAGER,
ENTITY_PARROT_IMITATE_MAGMACUBE,
ENTITY_PARROT_IMITATE_POLAR_BEAR,
ENTITY_PARROT_IMITATE_SHULKER,
ENTITY_PARROT_IMITATE_SILVERFISH,
ENTITY_PARROT_IMITATE_SKELETON,
ENTITY_PARROT_IMITATE_SLIME,
ENTITY_PARROT_IMITATE_SPIDER,
ENTITY_PARROT_IMITATE_STRAY,
ENTITY_PARROT_IMITATE_VEX,
ENTITY_PARROT_IMITATE_VINDICATION_ILLAGER,
ENTITY_PARROT_IMITATE_WITCH,
ENTITY_PARROT_IMITATE_WITHER,
ENTITY_PARROT_IMITATE_WITHER_SKELETON,
ENTITY_PARROT_IMITATE_WOLF,
ENTITY_PARROT_IMITATE_ZOMBIE,
ENTITY_PARROT_IMITATE_ZOMBIE_PIGMAN,
ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER,
ENTITY_PARROT_STEP,
ENTITY_PIG_AMBIENT,
ENTITY_PIG_DEATH,
ENTITY_PIG_HURT,
ENTITY_PIG_SADDLE,
ENTITY_PIG_STEP,
ENTITY_PLAYER_ATTACK_CRIT,
ENTITY_PLAYER_ATTACK_KNOCKBACK,
ENTITY_PLAYER_ATTACK_NODAMAGE,
ENTITY_PLAYER_ATTACK_STRONG,
ENTITY_PLAYER_ATTACK_SWEEP,
ENTITY_PLAYER_ATTACK_WEAK,
ENTITY_PLAYER_BIG_FALL,
ENTITY_PLAYER_BREATH,
ENTITY_PLAYER_BURP,
ENTITY_PLAYER_DEATH,
ENTITY_PLAYER_HURT,
ENTITY_PLAYER_HURT_DROWN,
ENTITY_PLAYER_HURT_ON_FIRE,
ENTITY_PLAYER_LEVELUP,
ENTITY_PLAYER_SMALL_FALL,
ENTITY_PLAYER_SPLASH,
ENTITY_PLAYER_SWIM,
ENTITY_POLAR_BEAR_AMBIENT,
ENTITY_POLAR_BEAR_BABY_AMBIENT,
ENTITY_POLAR_BEAR_DEATH,
ENTITY_POLAR_BEAR_HURT,
ENTITY_POLAR_BEAR_STEP,
ENTITY_POLAR_BEAR_WARNING,
ENTITY_RABBIT_AMBIENT,
ENTITY_RABBIT_ATTACK,
ENTITY_RABBIT_DEATH,
ENTITY_RABBIT_HURT,
ENTITY_RABBIT_JUMP,
ENTITY_SHEEP_AMBIENT,
ENTITY_SHEEP_DEATH,
ENTITY_SHEEP_HURT,
ENTITY_SHEEP_SHEAR,
ENTITY_SHEEP_STEP,
ENTITY_SHULKER_AMBIENT,
ENTITY_SHULKER_BULLET_HIT,
ENTITY_SHULKER_BULLET_HURT,
ENTITY_SHULKER_CLOSE,
ENTITY_SHULKER_DEATH,
ENTITY_SHULKER_HURT,
ENTITY_SHULKER_HURT_CLOSED,
ENTITY_SHULKER_OPEN,
ENTITY_SHULKER_SHOOT,
ENTITY_SHULKER_TELEPORT,
ENTITY_SILVERFISH_AMBIENT,
ENTITY_SILVERFISH_DEATH,
ENTITY_SILVERFISH_HURT,
ENTITY_SILVERFISH_STEP,
ENTITY_SKELETON_AMBIENT,
ENTITY_SKELETON_DEATH,
ENTITY_SKELETON_HORSE_AMBIENT,
ENTITY_SKELETON_HORSE_DEATH,
ENTITY_SKELETON_HORSE_HURT,
ENTITY_SKELETON_HURT,
ENTITY_SKELETON_SHOOT,
ENTITY_SKELETON_STEP,
ENTITY_SLIME_ATTACK,
ENTITY_SLIME_DEATH,
ENTITY_SLIME_HURT,
ENTITY_SLIME_JUMP,
ENTITY_SLIME_SQUISH,
ENTITY_SMALL_MAGMACUBE_DEATH,
ENTITY_SMALL_MAGMACUBE_HURT,
ENTITY_SMALL_MAGMACUBE_SQUISH,
ENTITY_SMALL_SLIME_DEATH,
ENTITY_SMALL_SLIME_HURT,
ENTITY_SMALL_SLIME_JUMP,
ENTITY_SMALL_SLIME_SQUISH,
ENTITY_SNOWBALL_THROW,
ENTITY_SNOWMAN_AMBIENT,
ENTITY_SNOWMAN_DEATH,
ENTITY_SNOWMAN_HURT,
ENTITY_SNOWMAN_SHOOT,
ENTITY_SPIDER_AMBIENT,
ENTITY_SPIDER_DEATH,
ENTITY_SPIDER_HURT,
ENTITY_SPIDER_STEP,
ENTITY_SPLASH_POTION_BREAK,
ENTITY_SPLASH_POTION_THROW,
ENTITY_SQUID_AMBIENT,
ENTITY_SQUID_DEATH,
ENTITY_SQUID_HURT,
ENTITY_STRAY_AMBIENT,
ENTITY_STRAY_DEATH,
ENTITY_STRAY_HURT,
ENTITY_STRAY_STEP,
ENTITY_TNT_PRIMED,
ENTITY_VEX_AMBIENT,
ENTITY_VEX_CHARGE,
ENTITY_VEX_DEATH,
ENTITY_VEX_HURT,
ENTITY_VILLAGER_AMBIENT,
ENTITY_VILLAGER_DEATH,
ENTITY_VILLAGER_HURT,
ENTITY_VILLAGER_NO,
ENTITY_VILLAGER_TRADING,
ENTITY_VILLAGER_YES,
ENTITY_VINDICATION_ILLAGER_AMBIENT,
ENTITY_VINDICATION_ILLAGER_DEATH,
ENTITY_VINDICATION_ILLAGER_HURT,
ENTITY_WITCH_AMBIENT,
ENTITY_WITCH_DEATH,
ENTITY_WITCH_DRINK,
ENTITY_WITCH_HURT,
ENTITY_WITCH_THROW,
ENTITY_WITHER_AMBIENT,
ENTITY_WITHER_BREAK_BLOCK,
ENTITY_WITHER_DEATH,
ENTITY_WITHER_HURT,
ENTITY_WITHER_SHOOT,
ENTITY_WITHER_SKELETON_AMBIENT,
ENTITY_WITHER_SKELETON_DEATH,
ENTITY_WITHER_SKELETON_HURT,
ENTITY_WITHER_SKELETON_STEP,
ENTITY_WITHER_SPAWN,
ENTITY_WOLF_AMBIENT,
ENTITY_WOLF_DEATH,
ENTITY_WOLF_GROWL,
ENTITY_WOLF_HOWL,
ENTITY_WOLF_HURT,
ENTITY_WOLF_PANT,
ENTITY_WOLF_SHAKE,
ENTITY_WOLF_STEP,
ENTITY_WOLF_WHINE,
ENTITY_ZOMBIE_AMBIENT,
ENTITY_ZOMBIE_ATTACK_DOOR_WOOD,
ENTITY_ZOMBIE_ATTACK_IRON_DOOR,
ENTITY_ZOMBIE_BREAK_DOOR_WOOD,
ENTITY_ZOMBIE_DEATH,
ENTITY_ZOMBIE_HORSE_AMBIENT,
ENTITY_ZOMBIE_HORSE_DEATH,
ENTITY_ZOMBIE_HORSE_HURT,
ENTITY_ZOMBIE_HURT,
ENTITY_ZOMBIE_INFECT,
ENTITY_ZOMBIE_PIG_AMBIENT,
ENTITY_ZOMBIE_PIG_ANGRY,
ENTITY_ZOMBIE_PIG_DEATH,
ENTITY_ZOMBIE_PIG_HURT,
ENTITY_ZOMBIE_STEP,
ENTITY_ZOMBIE_VILLAGER_AMBIENT,
ENTITY_ZOMBIE_VILLAGER_CONVERTED,
ENTITY_ZOMBIE_VILLAGER_CURE,
ENTITY_ZOMBIE_VILLAGER_DEATH,
ENTITY_ZOMBIE_VILLAGER_HURT,
ENTITY_ZOMBIE_VILLAGER_STEP,
ITEM_ARMOR_EQUIP_CHAIN,
ITEM_ARMOR_EQUIP_DIAMOND,
ITEM_ARMOR_EQUIP_ELYTRA,
ITEM_ARMOR_EQUIP_GENERIC,
ITEM_ARMOR_EQUIP_GOLD,
ITEM_ARMOR_EQUIP_IRON,
ITEM_ARMOR_EQUIP_LEATHER,
ITEM_BOTTLE_EMPTY,
ITEM_BOTTLE_FILL,
ITEM_BOTTLE_FILL_DRAGONBREATH,
ITEM_BUCKET_EMPTY,
ITEM_BUCKET_EMPTY_LAVA,
ITEM_BUCKET_FILL,
ITEM_BUCKET_FILL_LAVA,
ITEM_CHORUS_FRUIT_TELEPORT,
ITEM_ELYTRA_FLYING,
ITEM_FIRECHARGE_USE,
ITEM_FLINTANDSTEEL_USE,
ITEM_HOE_TILL,
ITEM_SHIELD_BLOCK,
ITEM_SHIELD_BREAK,
ITEM_SHOVEL_FLATTEN,
ITEM_TOTEM_USE,
MUSIC_CREATIVE,
MUSIC_CREDITS,
MUSIC_DRAGON,
MUSIC_END,
MUSIC_GAME,
MUSIC_MENU,
MUSIC_NETHER,
RECORD_11,
RECORD_13,
RECORD_BLOCKS,
RECORD_CAT,
RECORD_CHIRP,
RECORD_FAR,
RECORD_MALL,
RECORD_MELLOHI,
RECORD_STAL,
RECORD_STRAD,
RECORD_WAIT,
RECORD_WARD,
UI_BUTTON_CLICK,
UI_TOAST_CHALLENGE_COMPLETE,
UI_TOAST_IN,
UI_TOAST_OUT,
WEATHER_RAIN,
WEATHER_RAIN_ABOVE;
}