geforkt von Mirrors/Paper
Update to Minecraft 1.10
By: md_5 <git@md-5.net>
Dieser Commit ist enthalten in:
Ursprung
44956ed250
Commit
7d3852dda8
@ -11,7 +11,7 @@
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<groupId>org.bukkit</groupId>
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<artifactId>bukkit</artifactId>
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<version>1.9.4-R0.1-SNAPSHOT</version>
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<version>1.10-R0.1-SNAPSHOT</version>
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<packaging>jar</packaging>
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<name>Bukkit</name>
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@ -282,6 +282,11 @@ public enum Material {
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COMMAND_REPEATING(210, Command.class),
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COMMAND_CHAIN(211, Command.class),
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FROSTED_ICE(212),
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MAGMA(213),
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NETHER_WART_BLOCK(214),
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RED_NETHER_BRICK(215),
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BONE_BLOCK(216),
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STRUCTURE_VOID(217),
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STRUCTURE_BLOCK(255),
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// ----- Item Separator -----
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IRON_SPADE(256, 1, 250),
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@ -901,6 +906,10 @@ public enum Material {
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case COMMAND_REPEATING:
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case COMMAND_CHAIN:
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case FROSTED_ICE:
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case MAGMA:
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case NETHER_WART_BLOCK:
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case RED_NETHER_BRICK:
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case BONE_BLOCK:
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return true;
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default:
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return false;
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@ -966,6 +975,7 @@ public enum Material {
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case CHORUS_FLOWER:
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case BEETROOT_BLOCK:
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case END_GATEWAY:
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case STRUCTURE_VOID:
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return true;
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default:
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return false;
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@ -1182,6 +1192,10 @@ public enum Material {
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case STRUCTURE_BLOCK:
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case COMMAND_REPEATING:
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case COMMAND_CHAIN:
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case MAGMA:
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case NETHER_WART_BLOCK:
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case RED_NETHER_BRICK:
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case BONE_BLOCK:
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return true;
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default:
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return false;
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@ -49,7 +49,8 @@ public enum Particle {
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DRAGON_BREATH,
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END_ROD,
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DAMAGE_INDICATOR,
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SWEEP_ATTACK;
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SWEEP_ATTACK,
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FALLING_DUST;
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private final Class<?> dataType;
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@ -33,6 +33,7 @@ public enum Sound {
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BLOCK_DISPENSER_DISPENSE,
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BLOCK_DISPENSER_FAIL,
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BLOCK_DISPENSER_LAUNCH,
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BLOCK_ENCHANTMENT_TABLE_USE,
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BLOCK_ENDERCHEST_CLOSE,
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BLOCK_ENDERCHEST_OPEN,
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BLOCK_END_GATEWAY_SPAWN,
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@ -257,6 +258,10 @@ public enum Sound {
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ENTITY_HOSTILE_SMALL_FALL,
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ENTITY_HOSTILE_SPLASH,
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ENTITY_HOSTILE_SWIM,
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ENTITY_HUSK_AMBIENT,
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ENTITY_HUSK_DEATH,
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ENTITY_HUSK_HURT,
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ENTITY_HUSK_STEP,
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ENTITY_IRONGOLEM_ATTACK,
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ENTITY_IRONGOLEM_DEATH,
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ENTITY_IRONGOLEM_HURT,
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@ -305,6 +310,12 @@ public enum Sound {
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ENTITY_PLAYER_SMALL_FALL,
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ENTITY_PLAYER_SPLASH,
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ENTITY_PLAYER_SWIM,
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ENTITY_POLAR_BEAR_AMBIENT,
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ENTITY_POLAR_BEAR_BABY_AMBIENT,
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ENTITY_POLAR_BEAR_DEATH,
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ENTITY_POLAR_BEAR_HURT,
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ENTITY_POLAR_BEAR_STEP,
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ENTITY_POLAR_BEAR_WARNING,
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ENTITY_RABBIT_AMBIENT,
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ENTITY_RABBIT_ATTACK,
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ENTITY_RABBIT_DEATH,
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@ -363,6 +374,10 @@ public enum Sound {
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ENTITY_SQUID_AMBIENT,
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ENTITY_SQUID_DEATH,
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ENTITY_SQUID_HURT,
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ENTITY_STRAY_AMBIENT,
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ENTITY_STRAY_DEATH,
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ENTITY_STRAY_HURT,
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ENTITY_STRAY_STEP,
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ENTITY_TNT_PRIMED,
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ENTITY_VILLAGER_AMBIENT,
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ENTITY_VILLAGER_DEATH,
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@ -380,6 +395,10 @@ public enum Sound {
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ENTITY_WITHER_DEATH,
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ENTITY_WITHER_HURT,
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ENTITY_WITHER_SHOOT,
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ENTITY_WITHER_SKELETON_AMBIENT,
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ENTITY_WITHER_SKELETON_DEATH,
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ENTITY_WITHER_SKELETON_HURT,
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ENTITY_WITHER_SKELETON_STEP,
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ENTITY_WITHER_SPAWN,
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ENTITY_WOLF_AMBIENT,
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ENTITY_WOLF_DEATH,
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@ -452,5 +471,5 @@ public enum Sound {
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RECORD_WARD,
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UI_BUTTON_CLICK,
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WEATHER_RAIN,
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WEATHER_RAIN_ABOVE,
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WEATHER_RAIN_ABOVE;
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}
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@ -197,22 +197,6 @@ public interface ArmorStand extends LivingEntity {
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*/
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void setBasePlate(boolean basePlate);
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/**
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* Returns whether gravity applies to
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* this armor stand
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*
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* @return whether gravity applies
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*/
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boolean hasGravity();
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/**
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* Sets whether gravity applies to
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* this armor stand
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*
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* @param gravity whether gravity should apply
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*/
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void setGravity(boolean gravity);
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/**
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* Returns whether the armor stand should be
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* visible or not
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@ -389,4 +389,18 @@ public interface Entity extends Metadatable, CommandSender {
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* @param flag if the entity is silent
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*/
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public void setSilent(boolean flag);
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/**
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* Returns whether gravity applies to this entity.
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*
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* @return whether gravity applies
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*/
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boolean hasGravity();
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/**
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* Sets whether gravity applies to this entity.
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*
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* @param gravity whether gravity should apply
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*/
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void setGravity(boolean gravity);
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}
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@ -169,6 +169,7 @@ public enum EntityType {
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IRON_GOLEM("VillagerGolem", IronGolem.class, 99),
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HORSE("EntityHorse", Horse.class, 100),
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RABBIT("Rabbit", Rabbit.class, 101),
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POLAR_BEAR("PolarBear", PolarBear.class, 102),
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VILLAGER("Villager", Villager.class, 120),
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ENDER_CRYSTAL("EnderCrystal", EnderCrystal.class, 200),
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// These don't have an entity ID in nms.EntityTypes.
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6
paper-api/src/main/java/org/bukkit/entity/PolarBear.java
Normale Datei
6
paper-api/src/main/java/org/bukkit/entity/PolarBear.java
Normale Datei
@ -0,0 +1,6 @@
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package org.bukkit.entity;
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/**
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* Represents a polar bear.
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*/
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public interface PolarBear extends Animals {}
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@ -23,43 +23,18 @@ public interface Skeleton extends Monster {
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* Represents the various different Skeleton types.
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*/
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public enum SkeletonType {
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NORMAL(0),
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WITHER(1);
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private static final SkeletonType[] types = new SkeletonType[SkeletonType.values().length];
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private final int id;
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static {
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for (SkeletonType type : values()) {
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types[type.getId()] = type;
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}
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}
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private SkeletonType(int id) {
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this.id = id;
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}
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/**
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* Gets the ID of this skeleton type.
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*
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* @return Skeleton type ID
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* @deprecated Magic value
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* Standard skeleton type.
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*/
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@Deprecated
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public int getId() {
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return id;
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}
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NORMAL,
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/**
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* Gets a skeleton type by its ID.
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*
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* @param id ID of the skeleton type to get.
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* @return Resulting skeleton type, or null if not found.
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* @deprecated Magic value
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* Wither skeleton. Generally found in Nether fortresses.
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*/
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@Deprecated
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public static SkeletonType getType(int id) {
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return (id >= types.length) ? null : types[id];
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}
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WITHER,
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/**
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* Stray skeleton. Generally found in ice biomes. Shoots tipped arrows.
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*/
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STRAY;
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}
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}
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@ -111,48 +111,36 @@ public interface Villager extends Ageable, NPC, InventoryHolder {
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/**
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* Represents the various different Villager professions there may be.
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* Villagers have different trading options depending on their profession,
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*/
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public enum Profession {
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FARMER(0),
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LIBRARIAN(1),
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PRIEST(2),
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BLACKSMITH(3),
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BUTCHER(4);
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private static final Profession[] professions = new Profession[Profession.values().length];
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private final int id;
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static {
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for (Profession type : values()) {
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professions[type.getId()] = type;
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}
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}
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private Profession(int id) {
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this.id = id;
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}
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/**
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* Gets the ID of this profession.
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*
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* @return Profession ID.
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* @deprecated Magic value
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* Villager without a profession.
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*/
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@Deprecated
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public int getId() {
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return id;
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}
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NORMAL,
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/**
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* Gets a profession by its ID.
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*
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* @param id ID of the profession to get.
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* @return Resulting profession, or null if not found.
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* @deprecated Magic value
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* Farmer profession. Wears a brown robe.
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*/
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@Deprecated
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public static Profession getProfession(int id) {
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return (id >= professions.length) ? null : professions[id];
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}
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FARMER,
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/**
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* Librarian profession. Wears a white robe.
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*/
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LIBRARIAN,
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/**
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* Priest profession. Wears a purple robe.
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*/
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PRIEST,
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/**
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* Blacksmith profession. Wears a black apron.
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*/
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BLACKSMITH,
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/**
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* Butcher profession. Wears a white apron.
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*/
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BUTCHER,
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/**
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* Really a zombie.
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*/
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HUSK;
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}
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}
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