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Java

package org.bukkit;
/**
* An Enum of Sounds the server is able to send to players.
* <p>
* WARNING: At any time, sounds may be added/removed from this Enum or even MineCraft itself! There is no guarantee the sounds will play.
* There is no guarantee values will not be removed from this Enum. As such, you should not depend on the ordinal values of this class.
*/
public enum Sound {
AMBIENCE_CAVE,
AMBIENCE_RAIN,
AMBIENCE_THUNDER,
ANVIL_BREAK,
ANVIL_LAND,
ANVIL_USE,
ARROW_HIT,
BREATH,
BURP,
CHEST_CLOSE,
CHEST_OPEN,
CLICK,
DOOR_CLOSE,
DOOR_OPEN,
DRINK,
EAT,
EXPLODE,
FALL_BIG,
FALL_SMALL,
FIRE,
FIRE_IGNITE,
FIZZ,
FUSE,
GLASS,
HURT,
HURT_FLESH,
ITEM_BREAK,
ITEM_PICKUP,
LAVA,
LAVA_POP,
LEVEL_UP,
MINECART_BASE,
MINECART_INSIDE,
NOTE_BASS,
NOTE_PIANO,
NOTE_BASS_DRUM,
NOTE_STICKS,
NOTE_BASS_GUITAR,
NOTE_SNARE_DRUM,
NOTE_PLING,
ORB_PICKUP,
PISTON_EXTEND,
PISTON_RETRACT,
PORTAL,
PORTAL_TRAVEL,
PORTAL_TRIGGER,
SHOOT_ARROW,
SPLASH,
SPLASH2,
STEP_GRASS,
STEP_GRAVEL,
STEP_LADDER,
STEP_SAND,
STEP_SNOW,
STEP_STONE,
STEP_WOOD,
STEP_WOOL,
SWIM,
WATER,
WOOD_CLICK,
// Mob sounds
BAT_DEATH,
BAT_HURT,
BAT_IDLE,
BAT_LOOP,
BAT_TAKEOFF,
BLAZE_BREATH,
BLAZE_DEATH,
BLAZE_HIT,
CAT_HISS,
CAT_HIT,
CAT_MEOW,
CAT_PURR,
CAT_PURREOW,
CHICKEN_IDLE,
CHICKEN_HURT,
CHICKEN_EGG_POP,
CHICKEN_WALK,
COW_IDLE,
COW_HURT,
COW_WALK,
CREEPER_HISS,
CREEPER_DEATH,
ENDERDRAGON_DEATH,
ENDERDRAGON_GROWL,
ENDERDRAGON_HIT,
ENDERDRAGON_WINGS,
ENDERMAN_DEATH,
ENDERMAN_HIT,
ENDERMAN_IDLE,
ENDERMAN_TELEPORT,
ENDERMAN_SCREAM,
ENDERMAN_STARE,
GHAST_SCREAM,
GHAST_SCREAM2,
GHAST_CHARGE,
GHAST_DEATH,
GHAST_FIREBALL,
GHAST_MOAN,
IRONGOLEM_DEATH,
IRONGOLEM_HIT,
IRONGOLEM_THROW,
IRONGOLEM_WALK,
MAGMACUBE_WALK,
MAGMACUBE_WALK2,
MAGMACUBE_JUMP,
PIG_IDLE,
PIG_DEATH,
PIG_WALK,
SHEEP_IDLE,
SHEEP_SHEAR,
SHEEP_WALK,
SILVERFISH_HIT,
SILVERFISH_KILL,
SILVERFISH_IDLE,
SILVERFISH_WALK,
SKELETON_IDLE,
SKELETON_DEATH,
SKELETON_HURT,
SKELETON_WALK,
SLIME_ATTACK,
SLIME_WALK,
SLIME_WALK2,
SPIDER_IDLE,
SPIDER_DEATH,
SPIDER_WALK,
WITHER_DEATH,
WITHER_HURT,
WITHER_IDLE,
WITHER_SHOOT,
WITHER_SPAWN,
WOLF_BARK,
WOLF_DEATH,
WOLF_GROWL,
WOLF_HOWL,
WOLF_HURT,
WOLF_PANT,
WOLF_SHAKE,
WOLF_WALK,
WOLF_WHINE,
ZOMBIE_METAL,
ZOMBIE_WOOD,
ZOMBIE_WOODBREAK,
ZOMBIE_IDLE,
ZOMBIE_DEATH,
ZOMBIE_HURT,
ZOMBIE_INFECT,
ZOMBIE_UNFECT,
ZOMBIE_REMEDY,
ZOMBIE_PIG_IDLE,
ZOMBIE_PIG_ANGRY,
ZOMBIE_PIG_DEATH,
ZOMBIE_PIG_HURT,
// Dig Sounds
DIG_WOOL,
DIG_GRASS,
DIG_GRAVEL,
DIG_SAND,
DIG_SNOW,
DIG_STONE,
DIG_WOOD,
// Fireworks
FIREWORK_BLAST,
FIREWORK_BLAST2,
FIREWORK_LARGE_BLAST,
FIREWORK_LARGE_BLAST2,
FIREWORK_TWINKLE,
FIREWORK_TWINKLE2,
FIREWORK_LAUNCH,
SUCCESSFUL_HIT,
// Horses
HORSE_ANGRY,
HORSE_ARMOR,
HORSE_BREATHE,
HORSE_GALLOP,
HORSE_HIT,
HORSE_IDLE,
HORSE_JUMP,
HORSE_LAND,
HORSE_SADDLE,
HORSE_SOFT,
HORSE_WOOD,
DONKEY_ANGRY,
DONKEY_DEATH,
DONKEY_HIT,
DONKEY_IDLE,
HORSE_SKELETON_DEATH,
HORSE_SKELETON_IDLE,
HORSE_ZOMBIE_DEATH,
HORSE_ZOMBIE_HIT,
HORSE_ZOMBIE_IDLE,
// Villager
VILLAGER_DEATH,
VILLAGER_HAGGLE,
VILLAGER_HIT,
VILLAGER_IDLE,
VILLAGER_NO,
VILLAGER_YES,
}