2021-11-09 10:28:07 +01:00
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Server:
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# Base server folder
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Folder: ""
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# Server java archive
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ServerJar: ""
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# Available arenas
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Maps: []
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# Names to address the game mode in the chat interface
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ChatNames: []
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# If the game mode should be marked as a historic game mode
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Historic: false # defaults to false if missing
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# If ranked matches should be available for the game mode
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Ranked: false # defaults to false if missing
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# The questions that have to be answered to accept the schematic
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CheckQuestions: [] # Disables check schem type if missing
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# The available schematic ranks
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Ranks: [] # Disables ranks for this schematic type if missing
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2019-02-14 18:37:38 +01:00
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Times:
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2021-03-23 19:54:05 +01:00
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# Time in seconds the server stops after starting if nobody joins
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NoPlayersOnlineDuration: 30 # defaults to 30 if missing
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# Time in seconds the team leaders have to choose their schematic
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PreSchemPasteDuration: 120 # defaults to 120 if missing
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# Time in seconds for preparing
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SetupDuration: 300 # defaults to 300 if missing
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# Time in seconds the final countdown is long
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PreFightDuration: 30 # defaults to 30 if missing
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# Time in seconds to spectate the arena after the fight
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SpectatorDuration: 30 # defaults to 30 if missing
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Arena:
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# The amount of blocks the schematics should be pasted under the surface
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WaterDepth: 0 # defaults to 0 if missing
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# The outer border of the arena, measured in blocks around the schematic areas
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Schem2Border:
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x: 24 # defaults to 24 if missing
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z: 24 # defaults to 24 if missing
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# The size of the team areas are expanded around the schematics
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BorderFromSchematic: 12 # defaults to 12 if missing
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# If ground walkable, teams can walk below the lower arena border during setup
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GroundWalkable: true # defaults to true if missing
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2021-12-27 13:10:41 +01:00
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# Disable snow and ice melting
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DisableSnowMelt: false # defaults to false if missing
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2019-04-05 19:32:59 +02:00
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Schematic:
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# The size of the schematics
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Size:
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x: 0
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y: 0
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z: 0
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# The schematic type that can be chosen in this arena
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Type: Normal # defaults to Normal if missing
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# Shortcut of the schematic type
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Shortcut: "" # defaults to "" if missing
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2021-12-27 13:10:41 +01:00
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# Spigot (1.8) material for GUIs
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Material: STONE_BUTTON # defaults to STONE_BUTTON if missing
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# If the schematics should be rotated during pasting
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Rotate: true # defaults to true if missing
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# If the schematics should be pasted aligned to the borders instead of centered
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PasteAligned: false # defaults to false if missing
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# If only public schematics are allowed
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OnlyPublicSchematics: false # defaults to false if missing
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# If the public only force should be completely disabled
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IgnorePublicOnly: false # defaults to false if missing
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# If obsidian and bedrock should be replaced during PRE_RUNNING
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ReplaceObsidianBedrock: false # defaults to false if missing
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# If the replacement should happen with block updates
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ReplaceWithBlockupdates: false # defaults to false if missing
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2021-11-12 17:15:29 +01:00
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# Maximal amount of blocks allowed in the schematic
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MaxBlocks: 0 # defaults to 0 (ignored) if missing
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# Maximal amount of items per dispenser
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MaxDispenserItems: 128 # defaults to 128 if missing
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# List of limited material (combinations)
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# List contains tags Amount (integer) and Materials (List of material names in Spigot 1.12 AND Spigot 1.15 format)
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Limited:
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- Materials: []
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Amount: 0
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# The name of the game mode presented to the players
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GameName: WarGear # defaults to WarGear if missing
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# The prefix used for team chats
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TeamChatPrefix: + # defaults to + if missing
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Blue:
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Name: Blau # defaults to Blue if missing
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Prefix: '§3' # defaults to '§3' if missing
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Red:
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Name: Rot # defaults to Red if missing
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Prefix: '§c' # defaults to '§c' if missing
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# The list of active win conditions
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WinConditions: # defaults to none if missing
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- TIMEOUT
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# - HEART_RATIO_TIMEOUT
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# - PERCENT_TIMEOUT
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- ALL_DEAD
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# - CAPTAIN_DEAD
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# - PERCENT_SYSTEM
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# - WHITELIST_PERCENT
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# - RELATIVE_PERCENT
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# - POINTS
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# - WATER_TECH_KO
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# - TIME_TECH_KO
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# - PUMPKIN_TECH_KO
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# - HELLS_BELLS
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2022-01-13 16:12:50 +01:00
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# - METEOR
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WinConditionParams:
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# The time of any of the timeout win conditions in seconds
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TimeoutTime: 1200 # defaults to 1200 if missing
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# The percentage when any of the percent win conditions limits or triggers a win
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PercentWin: 7.0 # defaults to 7.0 if missing
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# Special Blocks (Valid spigot material values) used by the percent win conditions
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Blocks: [] # defaults to none if missing
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2019-04-13 14:25:25 +02:00
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Kits:
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# The kit file for this configuration
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File: kits.yml # defaults to kits.yml if missing
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# The default kit for team members
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MemberDefault: default # defaults to default if missing
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# The default kit for team leaders
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LeaderDefault: default # defaults to default if missing
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# If the personal kit system is active
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PersonalKits: false # defaults to false if missing
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# Items (Valid spigot material values) that are not allowed in the personal kit
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ForbiddenItems: [] # defaults to none if missing
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# A list of integers containing the waiting time of this enter stage in the fight
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EnterStages: [] # defaults to no enter stages (empty list) if missing
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2019-05-28 06:16:16 +02:00
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Techhider:
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# The tech hider blocks/materials have to be valid lowercase minecraft material names
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# Activates the tech hider
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Active: false # defaults to false if missing
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# Which block the tech hider replaces to.
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ObfuscateWith: end_stone # defaults to end_stone if missing
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# A list of all hidden blocks. "water" results in the hiding of all waterlogged blocks as well.
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HiddenBlocks: [] # defaults to none if missing
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# The block entity contents that are hidden (here with minecraft:nametag)
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HiddenBlockEntites: [] # defaults to none if missing
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# The following configuration must be in the world folder/config.yml
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#
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# # The lower arena border under which players get damage
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# UnderBorder: 0 # defaults to BlueCorner.y if missing
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# # The lowest corner in all axis of the blue team schematic area
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# BlueCorner:
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# x: 0
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# y: 0
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# z: 0
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# # The offset between the lowest corner of the blue area and the lowest corner of the red area
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# BlueToRed:
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# x: 0 # defaults to 0 if missing
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# y: 0 # defaults to 0 if missing
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# z: 0 # defaults to Schematic.Size.z + 50 if missing
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# # The offset the teams spawn relative to the center of their area
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# SpawnOffset:
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# x: 0 # defaults to 0 if missing
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# y: 0 # defaults to Schematic.Size.y if missing
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# z: 0 # defaults to 0 if missing
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