SteamWar/FightSystem
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FightSystem/FightSystem_Core/src/config.yml

204 Zeilen
6.7 KiB
YAML

Server:
# Base server folder
Folder: ""
# Server java archive
ServerJar: ""
# Available arenas
Maps: []
# Names to address the game mode in the chat interface
ChatNames: []
# If the game mode should be marked as a historic game mode
Historic: false # defaults to false if missing
# If ranked matches should be available for the game mode
Ranked: false # defaults to false if missing
# The questions that have to be answered to accept the schematic
CheckQuestions: [] # Disables check schem type if missing
# The available schematic ranks
Ranks: [] # Disables ranks for this schematic type if missing
Times:
# Time in seconds the server stops after starting if nobody joins
NoPlayersOnlineDuration: 30 # defaults to 30 if missing
# Time in seconds the team leaders have to choose their schematic
PreSchemPasteDuration: 120 # defaults to 120 if missing
# Time in seconds for preparing
SetupDuration: 300 # defaults to 300 if missing
# Time in seconds the final countdown is long
PreFightDuration: 30 # defaults to 30 if missing
# Time in seconds to spectate the arena after the fight
SpectatorDuration: 30 # defaults to 30 if missing
Arena:
# The amount of blocks the schematics should be pasted under the surface
WaterDepth: 0 # defaults to 0 if missing
# The outer border of the arena, measured in blocks around the schematic areas
Schem2Border:
x: 24 # defaults to 24 if missing
z: 24 # defaults to 24 if missing
# The size of the team areas are expanded around the schematics
BorderFromSchematic: 12 # defaults to 12 if missing
# If ground walkable, teams can walk below the lower arena border during setup
GroundWalkable: true # defaults to true if missing
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Schematic:
# The size of the schematics
Size:
x: 0
y: 0
z: 0
# The schematic type that can be chosen in this arena
Type: Normal # defaults to Normal if missing
# Shortcut of the schematic type
Shortcut: "" # defaults to "" if missing
# If the schematics should be rotated during pasting
Rotate: true # defaults to true if missing
# If the schematics should be pasted aligned to the borders instead of centered
PasteAligned: false # defaults to false if missing
# If only public schematics are allowed
OnlyPublicSchematics: false # defaults to false if missing
# If the public only force should be completely disabled
IgnorePublicOnly: false # defaults to false if missing
# If obsidian and bedrock should be replaced during PRE_RUNNING
ReplaceObsidianBedrock: false # defaults to false if missing
# If the replacement should happen with block updates
ReplaceWithBlockupdates: false # defaults to false if missing
Maximum: Materials/Type
# The name of the game mode presented to the players
GameName: WarGear # defaults to WarGear if missing
# The prefix used for team chats
TeamChatPrefix: + # defaults to + if missing
Blue:
Name: Blue # defaults to Blue if missing
Prefix: '§3' # defaults to '§3' if missing
Red:
Name: Red # defaults to Red if missing
Prefix: '§c' # defaults to '§c' if missing
# The list of active win conditions
WinConditions: # defaults to none if missing
- TIMEOUT
# - HEART_RATIO_TIMEOUT
# - PERCENT_TIMEOUT
- ALL_DEAD
# - CAPTAIN_DEAD
# - PERCENT_SYSTEM
# - WHITELIST_PERCENT
# - RELATIVE_PERCENT
# - POINTS
# - WATER_TECH_KO
# - TIME_TECH_KO
# - PUMPKIN_TECH_KO
# - HELLS_BELLS
WinConditionParams:
# The time of any of the timeout win conditions in seconds
TimeoutTime: 1200 # defaults to 1200 if missing
# The percentage when any of the percent win conditions limits or triggers a win
PercentWin: 7.0 # defaults to 7.0 if missing
# Special Blocks (Valid spigot material values) used by the percent win conditions
Blocks: # defaults to none if missing
- AIR
- WATER
- TNT
- OBSIDIAN
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Kits:
# The kit file for this configuration
File: kits.yml # defaults to kits.yml if missing
# The default kit for team members
MemberDefault: default # defaults to default if missing
# The default kit for team leaders
LeaderDefault: default # defaults to default if missing
# If the personal kit system is active
PersonalKits: false # defaults to false if missing
# Items (Valid spigot material values) that are not allowed in the personal kit
ForbiddenItems: [] # defaults to none if missing
# A list of integers containing the waiting time of this enter stage in the fight
EnterStages: [] # defaults to no enter stages (empty list) if missing
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Techhider:
# The tech hider blocks/materials have to be valid lowercase minecraft material names
# Activates the tech hider
Active: false # defaults to false if missing
# Which block the tech hider replaces to.
ObfuscateWith: end_stone # defaults to end_stone if missing
# A list of all hidden blocks. "water" results in the hiding of all waterlogged blocks as well.
HiddenBlocks: # defaults to none if missing
- water
- note_block
- powered_rail
- detector_rail
- piston
- piston_head
- sticky_piston
- tnt
- chest
- trapped_chest
- redstone_wire
- stone_pressure_plate
- iron_door
- oak_pressure_plate
- spruce_pressure_plate
- birch_pressure_plate
- jungle_pressure_plate
- acacia_pressure_plate
- dark_oak_pressure_plate
- redstone_torch
- redstone_wall_torch
- repeater
- brewing_stand
- tripwire_hook
- tripwire
- heavy_weighted_pressure_plate
- light_weighted_pressure_plate
- comparator
- redstone_block
- hopper
- activator_rail
- dropper
- slime_block
- observer
- honey_block
- lever
# The block entity contents that are hidden (here with minecraft:-nametag)
HiddenBlockEntites: # defaults to none if missing
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- minecraft:sign
- minecraft:dispenser
- minecraft:chest
- minecraft:trapped_chest
- minecraft:furnace
- minecraft:brewing_stand
- minecraft:hopper
- minecraft:dropper
- minecraft:shulker_box
- minecraft:jukebox
- minecraft:comparator
# The following configuration must be in the world folder/config.yml
#
# # The lower arena border under which players get damage
# UnderBorder: 0 # defaults to BlueCorner.y if missing
# # The lowest corner in all axis of the blue team schematic area
# BlueCorner:
# x: 0
# y: 0
# z: 0
# # The offset between the lowest corner of the blue area and the lowest corner of the red area
# BlueToRed:
# x: 0 # defaults to 0 if missing
# y: 0 # defaults to 0 if missing
# z: 0 # defaults to Schematic.Size.z + 50 if missing
# # The offset the teams spawn relative to the center of their area
# SpawnOffset:
# x: 0 # defaults to 0 if missing
# y: 0 # defaults to Schematic.Size.y if missing
# z: 0 # defaults to 0 if missing