SteamWar/FightSystem
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FightSystem/FightSystem_Main/src/de/steamwar/fightsystem/FightSystem.java

295 Zeilen
10 KiB
Java

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package de.steamwar.fightsystem;
import de.steamwar.core.Core;
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import de.steamwar.fightsystem.commands.*;
import de.steamwar.fightsystem.countdown.*;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightPlayer;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.kit.KitManager;
import de.steamwar.fightsystem.listener.*;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependent;
import de.steamwar.fightsystem.utils.*;
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import de.steamwar.fightsystem.winconditions.*;
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import de.steamwar.sql.EventFight;
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import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.entity.Player;
import org.bukkit.plugin.java.JavaPlugin;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Objects;
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public class FightSystem extends JavaPlugin {
public static final String PREFIX = "§eArena§8» ";
private static FightSystem plugin;
private static FightState fightState = FightState.PRE_LEADER_SETUP;
private static Map<StateDependent, Boolean> stateDependentFeatures = new HashMap<>();
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private static int fightTime = 0;
private static Countdown mainCountdown;
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@Override
public void onLoad() {
setPlugin(this);
IFightSystem.init(this, PREFIX);
}
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@Override
public void onEnable() {
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Fight.init();
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KitManager.loadAllKits();
TechHider.init();
FightScoreboard.init();
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new EntityDamageListener();
new EntityExplodeListener();
new FoodLevelChangeListener();
new PistonListener();
new PlayerChatListener();
new HotbarGUIListener();
new PlayerMoveListener();
new PlayerStateListener();
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new ProjectileLaunchListener();
new InFightDamageListener();
new FreezeWorldStateListener();
new EventJoinListener();
new TestListener();
new NormalJoinListener();
if(Core.getVersion() > 8)
new ArrowPickupListener();
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new WinconditionAllDead();
new WinconditionCaptainDead();
new WinconditionPumpkinTechKO();
new WinconditionWaterTechKO();
new WinconditionPercentSystem();
new WinconditionRelativePercent();
new WinconditionPoints();
new WinconditionTimeout();
new WinconditionHeartRatioTimeout();
new WinconditionTechKO();
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Objects.requireNonNull(getCommand("leave")).setExecutor(new LeaveCommand());
Objects.requireNonNull(getCommand("kit")).setExecutor(new KitCommand());
Objects.requireNonNull(getCommand("remove")).setExecutor(new RemoveCommand());
Objects.requireNonNull(getCommand("accept")).setExecutor(new AcceptCommand());
Objects.requireNonNull(getCommand("decline")).setExecutor(new DeclineCommand());
Objects.requireNonNull(getCommand("invite")).setExecutor(new InviteCommand());
Objects.requireNonNull(getCommand("ready")).setExecutor(new ReadyCommand());
Objects.requireNonNull(getCommand("ak")).setExecutor(new AkCommand());
Objects.requireNonNull(getCommand("leader")).setExecutor(new LeaderCommand());
Objects.requireNonNull(getCommand("lockschem")).setExecutor(new LockschemCommand());
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mainCountdown = new NoPlayersOnlineCountdown();
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if(Config.event()) {
Objects.requireNonNull(getCommand("invite")).setExecutor(new EventDummyCommand());
Objects.requireNonNull(getCommand("ready")).setExecutor(new EventDummyCommand());
Objects.requireNonNull(getCommand("ak")).setExecutor(new EventDummyCommand());
Objects.requireNonNull(getCommand("leader")).setExecutor(new EventDummyCommand());
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setPreSchemState();
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}else if(Config.test()){
Bukkit.getScheduler().runTaskLater(this, Fight.getBlueTeam()::pasteDummy, 0);
Bukkit.getScheduler().runTaskLater(this, Fight.getRedTeam()::pasteDummy, 0);
setPreSchemState();
setPostSchemState();
}
}
public static void setPreSchemState() {
if(fightState != FightState.PRE_LEADER_SETUP)
throw new SecurityException(fightState.name());
setFightState(FightState.PRE_SCHEM_SETUP);
Fight.calcAvailibleSchemTypes();
mainCountdown = new PreSchemPasteCountdown();
}
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public static void setPostSchemState() {
if(fightState != FightState.PRE_SCHEM_SETUP)
throw new SecurityException(fightState.name());
setFightState(FightState.POST_SCHEM_SETUP);
TechHider.start();
if(!Config.test()){
Fight.getBlueTeam().pasteSchematic();
Fight.getRedTeam().pasteSchematic();
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}
if(Config.test())
mainCountdown = null;
else
mainCountdown = new SetupOverCountdown();
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}
public static void setPreRunningState() {
if(fightState != FightState.POST_SCHEM_SETUP)
throw new SecurityException(fightState.name());
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setFightState(FightState.PRE_RUNNING);
PersonalKitCreator.closeAll();
Fight.getBlueTeam().loadKits();
Fight.getRedTeam().loadKits();
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setAllPlayersGM(GameMode.SURVIVAL);
Bukkit.broadcastMessage(PREFIX + "§aDer Kampf beginnt!");
mainCountdown = new PreRunningCountdown();
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Fight.replaceSync();
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if(Config.event())
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new EventTeamOffWincondition();
}
public static void setRunningState() {
if(fightState != FightState.PRE_RUNNING)
throw new SecurityException(fightState.name());
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setFightState(FightState.RUNNING);
setAllPlayersGM(GameMode.SURVIVAL);
if(Config.Entern)
mainCountdown = new EnternCountdown();
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FightStatistics.start();
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WaterRemover.init();
Bukkit.broadcastMessage(PREFIX + "§aArena freigegeben!");
}
public static void setEntern() {
if(fightState != FightState.RUNNING)
throw new SecurityException(fightState.name());
setFightState(FightState.ENTERN);
final List<ITechHider.ChunkPos> chunksBlue = TechHider.prepareChunkReload(Fight.getBlueTeam().getPlayers().iterator().next().getPlayer());
final List<ITechHider.ChunkPos> chunksRed = TechHider.prepareChunkReload(Fight.getRedTeam().getPlayers().iterator().next().getPlayer());
IFightSystem.setEntern(true);
for(FightPlayer player : Fight.getBlueTeam().getPlayers()){
TechHider.reloadChunks(player.getPlayer(), chunksBlue);
}
for(FightPlayer player : Fight.getRedTeam().getPlayers()){
TechHider.reloadChunks(player.getPlayer(), chunksRed);
}
}
public static void setSpectateState(FightTeam winFightTeam, String windescription) {
if(!fightState.ingame())
throw new SecurityException(fightState.name());
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setFightState(FightState.SPECTATE);
setAllPlayersGM(GameMode.SPECTATOR);
Fight.getBlueTeam().teleportToSpawn();
Fight.getRedTeam().teleportToSpawn();
Bukkit.getOnlinePlayers().forEach(player -> player.getInventory().clear());
Bukkit.broadcastMessage(" ");
if(winFightTeam != null) {
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Bukkit.broadcastMessage(PREFIX + "§aDas Team " + winFightTeam.getColoredName() + " §ahat gewonnen!");
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} else {
Bukkit.broadcastMessage(PREFIX + "§aKein Team hat gewonnen!");
}
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if(Config.event()){
if(winFightTeam == null)
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getEventFight().setErgebnis(0);
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else if(winFightTeam.isBlue())
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getEventFight().setErgebnis(1);
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else
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getEventFight().setErgebnis(2);
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}
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if(!Config.test()){
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new SpectateOverCountdown();
FightStatistics.saveStats(winFightTeam, windescription);
}
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}
public static void setFightTime(int fightTime) {
FightSystem.fightTime = fightTime;
}
public static void setEventLeiter(Player el){
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IFightSystem.setEventLeiter(el);
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}
public static Player getEventLeiter(){
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return IFightSystem.getEventLeiter();
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}
public static EventFight getEventFight(){
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return IFightSystem.getEventFight();
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}
private static void setPlugin(FightSystem pl){
plugin = pl;
}
public static FightSystem getPlugin() {
return plugin;
}
public static FightState getFightState() {
return fightState;
}
public static int getFightTime() {
return fightTime;
}
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public static void shutdown(String reason){
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IFightSystem.shutdown(reason);
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}
public static void registerStateDependent(StateDependent stateDependent){
if(stateDependent.enabled().isEmpty())
return;
boolean enabled = stateDependent.enabled().contains(fightState);
stateDependentFeatures.put(stateDependent, enabled);
if(enabled)
stateDependent.enable();
}
private static void setAllPlayersGM(GameMode gm) {
for(FightPlayer fightPlayer: Fight.getBlueTeam().getPlayers()){
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Fight.setPlayerGamemode(fightPlayer.getPlayer(), gm);
}
for(FightPlayer fightPlayer: Fight.getRedTeam().getPlayers()){
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Fight.setPlayerGamemode(fightPlayer.getPlayer(), gm);
}
}
private static void setFightState(FightState state){
fightState = state;
if(mainCountdown != null){
mainCountdown.disable();
mainCountdown = null;
}
postStateChange();
}
private static void postStateChange(){
for(Map.Entry<StateDependent, Boolean> feature : stateDependentFeatures.entrySet()){
//Enable feature if should be enabled and currently disabled
if(feature.getKey().enabled().contains(fightState)){
if(!feature.getValue()){
feature.getKey().enable();
feature.setValue(true);
}
feature.getKey().stateChange(fightState);
}
//Disable feature if should be disabled and currently enabled
if(!feature.getKey().enabled().contains(fightState) && feature.getValue()){
feature.getKey().disable();
feature.setValue(false);
}
}
}
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}